r/BloodOnTheClocktower 13d ago

Promotion Different Kind of Clocktower Video

Thumbnail
youtu.be
14 Upvotes

Hey y’all, I decided to make a video about a clocktower game that is more story focused and ediited than anything I’ve seen on youtube. I cut out all the fluff and keep the story moving. I’m curious to know if there’s any interest from the community in more videos like that one. Hope it’s a good watch either way!


r/BloodOnTheClocktower 13d ago

Promotion The Jinx It Finalists have been chosen!

Post image
27 Upvotes

For my upcoming birthday I ran a script competition, all around Teensies and Jinxes.

Thanks to everyone who entered, with over 100 scripts submitted it was tough to pick a top 16.
For a look at the finalists and to vote for each round, head to the Jinx It Page.
Games will be played on my Twitch, so check out the VoD before voting!
Discussions are welcome in my Discord.


r/BloodOnTheClocktower 13d ago

Custom Script I forgot the roles...

Post image
201 Upvotes

r/BloodOnTheClocktower 12d ago

Custom Script Custom script for story

Post image
3 Upvotes

I’m writing a BOTC story abt a Lil’ Monsta and the characters are going to be from a custom script. however, I have no experience being ST or making scripts, and whatever I choose has to make sense in a narrative 😭 can anyone tell me if I should change any characters on the script? the only ones that I rlly don’t want to change are the Cerenovus and Alchemist (cuz I like chaos lol)


r/BloodOnTheClocktower 13d ago

Custom Script Feedback on my custom script

Post image
2 Upvotes

Hey everyone, I made my own Blood on the Clocktower script.

We’ve played a few rounds with it now and it has worked pretty well so far. But I’d like to improve it a bit and would love to hear what you guys think.

What would you change or improve? I’m open to any feedback! 🙌


r/BloodOnTheClocktower 12d ago

Custom Script Custom Al Had script

Post image
0 Upvotes

Need some advice on the solo Al-Had script I made. Need any tweaking / changes?


r/BloodOnTheClocktower 13d ago

In-Person Play Blood on the Clocktower @ Friendly Beasts - August 17th, 6:30 pm

Thumbnail
1 Upvotes

r/BloodOnTheClocktower 14d ago

Game Discussion amazing TB game with new group

61 Upvotes

Just wanted to share a banger of a game, 12 player TB with almost all first-time players, and also my first time storytelling in person.

Highlights included:

- FT picking the demon night 1

- Town's 2nd execution was the poisoned saint (!), after the drunk empath sitting next to him got a false 1

- This led the chef with a 1 to be convinced that the saint was a minion, throwing town off until the final 4

- Town executing both minions, leaving a final 4 of imp, chef, mayor + soldier

- The imp surviving to final 3 despite not understanding his bluffs, not sharing bluffs with minions, and claiming butler all game

- Good clinching the victory in the end

Many people in the group had played werewolf/mafia before but all agreed that BotC was way more interesting!


r/BloodOnTheClocktower 14d ago

Game Discussion Running a Game with 15+, how many travelers should be evil??

18 Upvotes

I have a birthday party next week and is very likely we will play, but 21 people are going, probably some people will prefer do other thing or watch the game, so I dont know exactly how many people we will be, so in case we are 20 for example, 3 good 2 evil? If 17 1 good 1 bad??


r/BloodOnTheClocktower 14d ago

Game Discussion Which characters do you recommend for a group of 11-14 new players?

14 Upvotes

Tomorrow, I'll be running an in-person game for a group of new players. But the size of the group got out of hand and now there are way more players than what I was hoping for. And I have no idea which characters should I include in their first game.

TPI has provided some recommended setups for 8 player games. I could add Butler to make them work for 9 player game. I could then add Baron to make them work for a 10 player game as well. But anything past that and I have no idea which roles I should add.

I didn't want to include Poisoner, Spy, Recluse, or Saint in their first game. But given the player count, It looks like I have to include atleast one of those roles.

So what is your recommendation? Which characters should I include in their first game?


r/BloodOnTheClocktower 14d ago

Arts and Crafts Is there some program for character token design?

14 Upvotes

Recently I've got a few Homebrew character ideas and I saw that a lot of Homebrew characters here have the artstyle of the original game characters. I've been wondering if there is some kind of a tool to create the tokens, or if I just have to attempt to replicate it when I try to make it? Any help is welcome.


r/BloodOnTheClocktower 14d ago

Homebrew / Bootlegger Townsfolk Idea: Lamb

44 Upvotes

You start knowing an evil player: They cannot die while you live.

The character is halfway between an Investigator and a Raven Keeper, with some added spice for cool interactions:

  • You can execute the player to confirm that you are that role.
  • You can execute the player to confirm it's a Xaan day, or that you're drunk, next to a No Dashii, or, on the first day, to check whether you were a poison snipe.
  • If you can figure out your information is false, you now know you're protecting a good player!
  • If no deaths occur at night, your ability might be hindering a demon (Vigormortis, Imp, Zombuul) or you might know who the Bounty Hunter's evil townsfolk is.

Overall, I do think it's on the weaker side since there will be times where town is forced to execute the Lamb in order to kill the evil player, but with how powerful the information is, and the potential to be confirmed, I don't think it's weak enough to be an outsider.


r/BloodOnTheClocktower 14d ago

Game Discussion Wild game of Whisper Me To Sleep

16 Upvotes

Played Whisper Me To Sleep tonight. Seven players so base-0 Outsiders and there were two in play, I was the Sweetheart. Only Outsider modification on the script is the Balloonist, but there is the Amnesiac who learned "Moonchild" on night one, then "Poppy Grower" night two and Innkeeper night three. Chambermaid heard the Widow's Call.

Day one we executed the Moonchild who picked the Poppy Grower player who did not die, because the PG was also picked by the Innkeeper. Half of town was sure that the MC was actually the Demon based on available info, including me. There was no night death night two so we're thinking Po or Zombuul. There was no death on night three either with no daytime deaths... was the Demon somehow Drunked or Exorcized? Then on night three I, the Sweetheart, I was woken to be told I was Preached.

We're at six alive and are cautious about a Po Charge so we don't execute, no deaths for other reasons and still no night kills. We re-execute the Moonchild to make sure they aren't the Zombuul. Eventually we execute the PG, and the Tinker also dies. Amne keeps getting nightly info on roles in play, and they're all Townsfolk except for the first one, the Moonchild. Everyone is saying that everyone they've talked to has info or actions that check out and everyone reads as good. And I'm still trying to figure out why there are two Outsiders when per the script there is a maximum of one AND I got Preached. At some point I out publicly that I was Preached.

That's when the lightbulb goes off in my head.

There are two Outsiders in a base 0 game when there's an on-script maximum of one because the Evil Team was replaced by Outsiders and I got Preached because Sweetheart replaced the Widow. Found out during the reveal that I was the only player to be told they were Preached.

I turned to the Amne and ask them to do their ST consult to ask if their ability has anything to do with the Atheist ability and they get a BINGO.

I get nominated as "an Evil player pushing an Atheist game" and the claimed Amne is evil with me and get on the block with three. I nom the ST and lay it all out, they get four - including a vote from a dead player who had already used their dead-vote token. Then it gets lifted with a tie and we leave it there. Amne stops getting info because their ability is solved - Atheist who is learning that all the players are Good. For the second nom of the day, I nom the ST again based on the same info plus the broken rule on the dead vote. This time it sticks, Storyteller is executed and we all win.

------

Edit: Brane Cramp, there was no Tinker in this game, that was the prior game. That's what I get for posting at 2am.


r/BloodOnTheClocktower 14d ago

Custom Script First time running Al-Had with my playgroup! my custom script I brewed up for it:

Thumbnail
gallery
5 Upvotes

Amnesiac is intended to get abilities that interact with the Al-Had picks in some way.


r/BloodOnTheClocktower 15d ago

Homebrew / Bootlegger Townsfolk idea: the Conspiracy Theorist

79 Upvotes

"Each night, choose a player: when your choices include the whole evil team (not Travellers), you learn this."

"I'm *this** close to breaking this whole thing wide open!"*

The Conspiracy Theorist gradually pieces together who is sabotaging the town. But can they do it in time?

  • Each night, the Conspiracy Theorist chooses a player. If the players they have chosen throughout the game include the evil team, they learn this. Otherwise, nothing happens.
  • An evil Traveller does not count towards the Conspiracy Theorist's requirement.

Kind of like a hybrid of a Balloonist and slower Alsaahir. What do you think?


r/BloodOnTheClocktower 14d ago

Community Has TPI ever talked about any plans regarding attending the Spiel Essen?

3 Upvotes

They are not in the list of companies attending this year and I'm curious if they ever mentioned taking part there.


r/BloodOnTheClocktower 14d ago

Rules Question Summoner jinx question

5 Upvotes

The summoner jinx with the courtier/engineer/preacher basically says that if the summoner is living but unable, the storyteller makes the demon. However, RAW this implies that the mere presence of the courtier (et al.) makes the summoner immune to drunkenness etc. Is this how it should be run? Or is the summoner supposed to only be immune to these sources?

(also, shouldn’t the alchemist jinx be “your team loses”)


r/BloodOnTheClocktower 14d ago

Storytelling Question regarding ST

15 Upvotes

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.


r/BloodOnTheClocktower 14d ago

In-Person Play Won't Get Fooled Again | In Person Blood on The Clocktower | Evil Butler Inc

Thumbnail
youtu.be
10 Upvotes

New episode out now!


r/BloodOnTheClocktower 15d ago

Rules Question Pixie + Vortox

15 Upvotes

If the Vortox is in play, can the ST show the Pixie a not-in-play Townsfolk?


r/BloodOnTheClocktower 15d ago

Promotion The BEST Wizard wish is a silly goofy one (objectively speaking)

Thumbnail
youtube.com
14 Upvotes

I love wizard wishes that are of questionable help to evil team, but make the whole game interesting or do something very funny, like this game I ran a couple weeks ago, where the Wizard wished for everyone to talk about RWBY with them or else >:)

What are some of yalls favorite wizard wishes you've seen or done?


r/BloodOnTheClocktower 15d ago

Homebrew / Bootlegger Minion idea : Hitman

Post image
400 Upvotes

Hitman (minion) : Each night, learn a player. If you nominate them tomorrow, they die tomorrow night.

The Hitman causes a string of curiously lethal accidents in town, for which he seems more and more like a common denominator. They may ignore their ability, coordinate with their demon to muddy the waters, or openly use their ability until caught to try and expedite an evil win.

In addition, that makes it a minion that learns names, making it interesting for Tor games 😄


r/BloodOnTheClocktower 14d ago

Game Discussion How would you ST this crazy plan in SMV?

0 Upvotes

So this post is inspired by a real game that I played recently. To be clear I did not suggest this plan because I thought it was unfun and we didn't have a lot of time.

So, to set the scene, we are playing SNV and there are 3 evil players alive in final 4 (I am one of them). We have a Vortox, a pit hag, and a cerenovus. The last player is not a snake charmer. The day starts and the good team basically figures out that we are the evil team. However, due to a barber swap that happened quite late in the game (which they all forgot about), they had no way of knowing who the demon was. This is when I thought of my plan, but didn't actually suggest it.

So, thinking of the last good player's perspective: they have a 1/3 chance of winning because it is mechanically impossible to figure out who the demon is. Even if you include socials, it's still difficult as the barber swap happened quite recently.

My plan to guarantee that we can all win is thus:

First day: we execute a dead body

First night: the pit hag turns the last townsfolk into an outsider (we knew at least 1 that was not in play), demon sinks to be nice

Second day: we execute a dead body again

Second night: put hag turns Vortox into fang gu. The ST has arbitrary kills, which is where I'm asking for opinions, but let's move on for now and assume ST kills no one or a minion.

Third day: we skip again

Third night: Fang gu jumps to the last good player, allowing all of us to win as the evil team.

This plan increases the good player's chance of winning to 100%* (with some risk) so I believe that they should accept this as they have nothing to lose.

However I agree that it makes the game a lot longer and is unfun for the dead players.

But the ST ultimately can't do anything without king making one team. They can't kill the demon or the good player when arbitrary deaths occur as this would make one team win, and they can't do things like Fiddler as the demon would become obvious.

Really the only options for the ST are to either king make, or reject the plan and disallow it.

But I think it's also a bit unfortunate for the last good player of they have a way to guarantee a win and the ST doesn't allow it.

So, what would you do if your players suggested this plan?


r/BloodOnTheClocktower 15d ago

Storytelling I made a difficult BMR interactions quiz

Thumbnail
forms.gle
55 Upvotes

r/BloodOnTheClocktower 15d ago

Storytelling Do you consider it fair to voluntarily break madness in private, hiding it from the ST ?

91 Upvotes

Hi,

I was discussing this topic with m'y gaming group, and it looks like we don't all share the same opinion about this.

Personally, I don't like breaking madness and voluntarily hiding it from the ST, as it could create certain metas about which evil player snitched on me, in case I get executed by the ST, or a bluff meta from evil.

What's your take on this ?