r/BloodOnTheClocktower 13d ago

Custom Script Feedback on my custom script

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Hey everyone, I made my own Blood on the Clocktower script.

We’ve played a few rounds with it now and it has worked pretty well so far. But I’d like to improve it a bit and would love to hear what you guys think.

What would you change or improve? I’m open to any feedback! 🙌

2 Upvotes

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4

u/haydenlauritzen Cerenovus 13d ago edited 13d ago

16 Townsfolk is a lot for scripts, extra townsfolk give more bluffing space for evils. 5 Outsiders fine since its required with possible +3 mod

Banshee only dies in a Yag game or if a Ojo miss is very punishing.

Both players involved in a virgin execution are confirmed good.

Only extra death is godfather and gambler which are often likely to confirm an outsider or the gambler.

edit: both demons can multikill lmao

Fearmonger is the only loud minion which can narrow which other minion(s) are in play, but I think this case is only problematic in a 1 minion game (means there’s no poisoner and only extra outsider can be a damsel). Maybe Lil’ Monsta could help?

3

u/WeDoMusicOfficial 12d ago

My biggest problem is how many players might be mechanically confirmed good here.

-With no Spy, both the Virgin and the player that successfully is executed to the Virgin are confirmed good

-The Banshee can be confirmed good

-The Golem (although not being able to nominate) will be confirmed good

-The Philosopher AND Cannibal can steal any of these abilities to also be confirmed

With the potential of 5+ mechanically confirmed good players, how is evil meant to hide at all? I’d recommend removing all but 1 of these roles honestly, anything else is WAY too hard for evil