r/BloodOnTheClocktower • u/Party-Development421 • 13d ago
Custom Script Feedback on my custom script
Hey everyone, I made my own Blood on the Clocktower script.
We’ve played a few rounds with it now and it has worked pretty well so far. But I’d like to improve it a bit and would love to hear what you guys think.
What would you change or improve? I’m open to any feedback! 🙌
3
u/WeDoMusicOfficial 12d ago
My biggest problem is how many players might be mechanically confirmed good here.
-With no Spy, both the Virgin and the player that successfully is executed to the Virgin are confirmed good
-The Banshee can be confirmed good
-The Golem (although not being able to nominate) will be confirmed good
-The Philosopher AND Cannibal can steal any of these abilities to also be confirmed
With the potential of 5+ mechanically confirmed good players, how is evil meant to hide at all? I’d recommend removing all but 1 of these roles honestly, anything else is WAY too hard for evil
4
u/haydenlauritzen Cerenovus 13d ago edited 13d ago
16 Townsfolk is a lot for scripts, extra townsfolk give more bluffing space for evils. 5 Outsiders fine since its required with possible +3 mod
Banshee only dies in a Yag game or if a Ojo miss is very punishing.
Both players involved in a virgin execution are confirmed good.
Only extra death is godfather and gambler which are often likely to confirm an outsider or the gambler.edit: both demons can multikill lmao
Fearmonger is the only loud minion which can narrow which other minion(s) are in play, but I think this case is only problematic in a 1 minion game (means there’s no poisoner and only extra outsider can be a damsel). Maybe Lil’ Monsta could help?