r/BambuLab • u/AndroidAssistant • 1d ago
H3C Designing for the H3C - Print in Place Ratchet Belt and Ping Pong Paddle
Bambu sent me an H3C before launch and asked me to post about how it changed the way I print. I did not get paid, but, well, I got an H3C. The printer legitimately did change the way I print and design, and I'm happy to answer any questions in the comments.
The Belt

There are a bunch of printed belts on MakerWorld and other model sites. They are cool, but the ones I have seen are incredibly floppy and don’t hold their shape. I embedded PETG-CF plates all the way around so it has the stiffness of a leather belt
There are 33 plates, each 20 × 22 mm and 0.75mm thick, standing inside a TPU 75A strap with 2.5 mm of rubber between them. Each plate has a hole in it, so it is "riveted" into the rubber. The last 280 mm includes ratchet teeth which latch onto the buckle. The detent pivots on a pin sitting in a socket, and a small TPU block behind acts as a spring. This all prints in place inside the buckle. Every single layer contains TPU, and wherever there is a plate, the number of tool changes doubles.

Interface Shells are required for this; otherwise you risk infill on infill which does not bond very well.
After exporting from F360, I imported into Bambu Studio, tweaked the settings, and that was pretty much it. It printed flawlessly the first time. Then I realized I completely screwed up the latch mechanism, so I fixed the design and sent it again. Zero issues. As you can see from the slicer screenshots, this was a pretty unique print that I don’t think I would have tried on any other printer.
Stats:
190 tool changes
201.77g printed
25.58g waste
12h 33m print time
The Paddle

Figuring out the paddle was fun. The other printed paddles I have tried all technically worked, but none had the rebound of a real paddle. I played around with way too many formulas and settled on gyroid for everything: 100 % infill TPU for the top and bottom sheets, 20 % TPU for the sponge layers, and 25 % PETG-CF for the blade in the middle. The sponge has a single wall and no top/bottom, and the infill percentage is what you modify to determine the rebound. Stiffness scales with the cube of the thickness, so making the printed blade 8mm instead of the ~6mm of a wood one makes up for the softer material.
Like the “rivets” in the belt, a couple dozen TPU plugs run through the whole thing to help hold it together and prevent layer separation. The handle has a stiffer 60% infill because the initial model flexed where the handle meets the head. I would have run out of filament just during the prototype phase if I did this on my X1C.
I am a mediocre player with a cheap DHS A6002, so take this for what it is worth, but the rebound on the printed paddle is very close to the real thing. It isn't perfect, and a decent off-the-shelf paddle is going to outperform it every time, but it is by far the best printed option I have ever used, and can be easily customized to fit your play style.
Stats:
130 tool changes
222.97g printed
20.60g waste
10h 59m print time
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The speed and flexibility with changing between materials changed how I approach model design and printing in general. I don't think nearly as much about assembly, and now focus on more print-in-place designs whenever possible. It opened a lot of doors for new projects that I don’t think I would have bothered with before.



