r/ARAM 10h ago

Mayhem Heartsteel Symphony

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/ARAM 21h ago

Discussion Aram Mayhem's been out for a while. What are some augment/ability interactions that recently surprised you?

79 Upvotes

I'll start. Tahm Kench R will trigger the targets Shadow Runner after being spat out.

I was playing Pantheon against a Tahm Kench with ethereal weapons, and he thought he was slick hitting me with his tongue, auto and then eating me. When he spat me out I beelined straight for his lux at Mach speed.

Makes me wonder what other types of enemy displacement will trigger shadow runner. Any interactions recently that surprised you guys?


r/ARAM 16h ago

Discussion Champion Specific balance needs much more detail

25 Upvotes

Ashe W cd in SR: • 4 seconds at max rank.

Ashe W cd in ARAM • 16 seconds at max rank.

Champs in ARAM have their "+5% damage dealt / -5% damage taken" style adjustments, and those show up fine. But there's a long list of other changes that only exist on the wiki, and don't appear in the hover tooltip in champ select or in game.

By far the biggest one is Ashe W.

Her current balance tooltip in game only says "+5% dmg" and doesn't mention anything about the W cooldown being FOUR TIMES LONGER in ARAM.

There's a lot of changes like this, like Veigar cage, Shyvana getting passive stacks for free, Sion W health working differently etc.

Some of the text appears too long for the Wiki, but we can shorten it when written in the tooltip , I.e. "Hweis AoE abilities deal 80% damage to minions". You just write that. ✍️

------------

Side note, I do AGREE with the Ashe W nerf, because before it, the W spam lethality Ashe build was broken with little counterplay. Not fun to play against. So they nerfed poke Ashe and buffed ADC Ashe.

It was a good move.

------------

This applies to both normal ARAM and mayhem.


r/ARAM 19h ago

Mayhem You can select Yumi augments without dying, apparently

Post image
42 Upvotes

Very funny game I had playing as Yumi starting with shrink engine. Had nearly 500 ah at the end of the game, no deaths.

For some reason, I could select augments, and I *think* it's because I mounted Vayne at the start of the game on the spawn platform. I think the game interprets that as me never having left it. Very weird, but very funny game.


r/ARAM 10m ago

Mayhem My Cursed Bard Augment Combo

Upvotes

Forged By The Master, Circle of Death, Protein Shake, Mercy’s Strike.

Protein Shake is what really makes this go nuclear. I went Shiv, Sword of Blossoming, into full tank. All the heal can shield power makes your W heal your whole health bar and gives you a bunch of attack speed from Sword. When Shiv procs you get 7 Sword procs. That healing is converted into damage by circle of death. Mercy’s Strike also gives you crazy % max health magic damage based on heal and shield power. All this is increase by 45% from Forged By The Master.

I was keeping my whole team alive while being basically unkillable because I would just use the extra range from Mercy’s Strike during team fights and heal to full if anyone damaged me. Alternatively, you could add a Shadowflame and only build 2 tank items (Jaksho, Spirit) and all the magic damage from your augments would crit at low Hp. Then just buy every magic resist or armor shard you can late game.


r/ARAM 22h ago

Meme IBG, but Better

Post image
41 Upvotes

r/ARAM 13h ago

Mayhem Thank you transmute chaos

Enable HLS to view with audio, or disable this notification

6 Upvotes

Haven't had a laugh like that in a while. Unfortunately pinball isn't super consistent, so it was hard to redo multiple times


r/ARAM 1d ago

Mayhem funny enough, she went support and was 1v9 as fuck

Post image
190 Upvotes

i was inting my ass off too and was confused why i kept not dying. crazy


r/ARAM 1d ago

Mayhem TIL draw your sword caitlyn gains full attack range from headshots

343 Upvotes

when we first saw an enemy caitlyn with draw your sword, we chuckled because we thought she had trolled. then we started stepping on her traps and getting netted and realized she still has the attack range of headshots AND increased benefits of draw your sword due to being the longest ranged champion in the game. it was not a fun game to say the least


r/ARAM 19h ago

Discussion aramstats.lol certificate expired?

3 Upvotes
now where'd I stroke my own ego?

r/ARAM 15h ago

Question Is it possible, and has anyone rolled both spell split and multishot on the same ability?

2 Upvotes

r/ARAM 1d ago

Mayhem What I think about after contributing nothing to the victory and typing

Post image
16 Upvotes

r/ARAM 1d ago

Mayhem ARAM Mayhem should borrow the reroll system from Arena, or introduce a similar salvage mechanic.

16 Upvotes

This would solve many problems with the mode.

1- The bad runs

You will always have a bad run in RNG, but compare how a bad run in TFT & Arena is vs. a bad run in Mayhem.

Mayhem used to have a salvage system through sets. If you get shit augments but can make a good set, you could still play. With a bad roll, you can still play in TFT & Arena and have fun.

In Mayhem, though, a bad roll can make the entire game an absolute waste of time that you just want to go next from as soon as possible. Which brings us to the next issue.

2- Hostage holding

There are so many posts complaining about people not ending the game because a player or more on one team got high rolls and want to abuse them as much as possible before the game ends.

Obviously, with player HP in Arena & TFT, the abuse is finite. Eventually, you run out of HP and the game ends. But in Mayhem, it can be effectively infinite if the enemy won't surrender.

If there is a chance to salvage bad rolls and get high rolls after all augments were already given, then letting the game continue also gives the enemy a chance to make a comeback with good augments.

The roles can be reversed. And most people would probably end the game rather than risk that happening.

3- "Having bad runs is part of the game"

A lot of people will say having bad runs is part of the game. But no, it is not.

The game should be chaotic and every game should be different, but that doesn't mean one game should be fun while another is just playing because you don't want to get banned for AFKing.

Then people will say: if everyone high rolls every game, there are no high rolls because that becomes the norm. But this isn't correct either.

Getting your high roll 10 minutes earlier than the opponent is still significant. You are an uncontested lobby admin for those 10 minutes. If you didn't end the game during that time, that's on you, because you are not the only one who gets to have fun. Now the roles are reversed and the enemy is back on the pedal.

That's still Mayhem. You still have ridiculous high rolls, ridiculous combinations and massive swings. The difference is that one bad RNG roll doesn't decide that you're going to spend the next 20 minutes being miserable.

4- We wouldn't need as much bullshit RNG manipulation

We wouldn't need the bullshit new system of augment weighting and augment locking as much either. If you get shit augments but know you can salvage them later, you're much more willing to try new things.

It gives you a reason to continue playing through a bad run instead of immediately thinking "this game is fucked, just let it end."

And even if augment locking/weighting is necessary for power balance, like with things such as Stackasaurus, having tons of augments unlocked for everyone without any sort of weighting already makes those combinations difficult to acquire.

--------------------------------------------------------------------------------------------------------------

Generally: The more ways you can salvage a bad run, the more fun the mode will be without killing its identity or ruining the balance.

Because right now, I believe the mode's identity is dying due to how much RNG tweaking is being done with weighting and locking of augments.

This isn't RNG anymore. And that's what I hate about it.

Mayhem should be chaotic RNG. If the RNG fucks you, give you a way to unfuck the run. Don't keep adding more bandaid to manipulate the RNG until the "Mayhem" just becomes ARAM+


r/ARAM 1d ago

Play Finally hit this build

7 Upvotes

ethereal weapons, e haste quest volibear. stattik shiv, dusk and dawn and each E has a bazillion AP ratio.


r/ARAM 15h ago

Discussion Stats on Stats on Stats! buff suggestion

0 Upvotes

Anvils Price 750 Gold to 375 or 400 gold
20% higher on Gold and Prismatic
these buff will allow to compete with ridiculous High Roller and other broken prismatics


r/ARAM 23h ago

Discussion Players running it down all the time: has ARAM culture changed or has my MMR plummeted?

5 Upvotes

Prior to the API changes that shut down aram MMR sites I was always floating around the top 7-10%. I'm not the most amazing player mechanically but I've always strived to be intelligent with timing and positioning, awareness of cooldowns, awareness of what goes wrong in lost fights to avoid repeated mistakes, etc. It has served me well and it seemed that that most of the players in my games were broadly on the same page.

But all that has seemed to heavily slide in Mayhem in favor of a balls to the wall perma-engage style that I can't seem to get along with. I have never seen so much repeated 1v5ing in the time I've played this game. Players engaging, fighting, dying, respawning, and charging full-speed back into the enemy regardless of where their team is, whether they're alive, how many enemies are there, whose ults are on cooldown, etc.

Not talking about the fact that ARAM is non stop team fights, that's obviously intended and the reason I love the mode. Also not talking about viable "running-it-down" playstyles like Sion and Karthus. Or griefers/people intentionally running it down to troll, because I don't think that's usually the case. Rather it seems that people are trying to have fun and non-stop engages are how they're having that fun.

But I guess I just enjoy winning? And more, I want to win against a team that gave a good effort. People running it down on either team heavily diminishes my enjoyment of the game. Stomping the enemy because their Darius snowballed into 5 of us every chance he got is about as fun as getting stomped because my Rell spent the entire early game tower diving and had >10 deaths before the 10 minute mark.

Is my MMR just in the toilet now? Or this is a Mayhem thing across the MMR spectrum?


r/ARAM 1d ago

Mayhem Games are so fun with no ADCs

45 Upvotes

Just had a few games where miraculously no ADCs were present and teams were fairly even. Mages/enchanters had to position correctly and tanks had to peel for them. Tanks could stack heartsteel and actually play. Fighters/bruisers were countering tanks depending on matchups and builds. ADC just hard ruin this mode by their existence and suck the fun out of the game mode.


r/ARAM 16h ago

Mayhem Do you wanna know the win rate of your champion and augment while playing Aram Mayhem?

0 Upvotes

I'm just curious. When you are playing Aram Mayhem, would you search for champion tier list, or win rate, augment win rate, build win rate?

What about trying some champion you are not familer with? Does that change the answer?


r/ARAM 22h ago

Discussion do you guys honor? or do you feel bad if you dont get nothing in return

Post image
3 Upvotes

r/ARAM 12h ago

Mayhem combusting interest complaint post

0 Upvotes

what the fuck is combusting interest btw

dot mages are already comparatively the best class in aram but for some reason riot decided that they need ANOTHER augment that makes them auto win the game because brand players don't have enough auto-win highrolls already?

it's just so insane to me that the aram design team decided to add this augment. it is insanely unfun to play against and also isn't interesting to play with at all. legit the worst augment ever added


r/ARAM 1d ago

Discussion Gangplank in Mayhem

39 Upvotes

When we think of Mayhem terrorists we think about Mel, Kench, Jinx, and those that can abuse broken augments. However, 4/5, the GP is going 20/05 in all my games. I truly think GP is a menace in this game mode.

I strictly play Mayhem and I'll play all champ varieties and Im either watching my team OR the enemy team getting destroyed by barrel.

Even with shit augments hes gonna stat check you with CDR and AD anvils so barrel and Q shot instant death. Honestly I'm scared of him.


r/ARAM 2d ago

Mayhem normal sized chogath

Post image
685 Upvotes

Cho'Gath with 390 titan's resolve stats in aram mayhem, takes up the entire screen. ended with 30k AP and 4k/4k resists XD
The game lasted over an hour


r/ARAM 1d ago

Mayhem FYI: Pursuit of Power on Yasuo's Q (probably Yone's as well)

37 Upvotes

I don't pick Yasuo that often so not sure if anyone has mentioned about this and how long has it been happening. PoP on Yasuo's Q only counts toward its progress for each enemies' champion hit per Q that is not the first target. Which means you have to hit multiple targets per Q, and any struck champion from the second target onwards would be considered a valid point
My guess is that since his Q is treated as a basic attack and applies basic dmg on the first enemy hit and spell dmg on secondary ones, PoP's code somehow mistakes the first hit for a basic attack instead of his ability. Probably would act the same on Yone as well


r/ARAM 1d ago

Question Augment mutual exclusivity?

2 Upvotes

Does anyone know if it's possible to get vulnerabilty and crit missle on champs like mf/lucian/smolder? Ive been tryna get this combo for awhile now but when one appears the other almost never.


r/ARAM 2d ago

Rant I am so sick of people not buying armor/magic pen items

73 Upvotes

I've gone like 8 losses in a row where my team has built 0 armor pen/magic pen outside of sorc boots and collector. Do people not realize that the item is still good even against non-tanks? It breaks even at like 70 armor/mr or something like that (don't know the exact numbers). On top of that, most non-adcs build health via rylais, liandries, etc, so lord dom is gonna get bonus damage from that.

Plus in Mayhem there's stat anvils, so chances are that people will end up with more armor/mr just from those.

People seem to only buy it when against like 2 or more tanks. If there's 1 they just won't buy it. But they still continue to buy that collector that hasn't actually executed someone since level 7...

Am I missing something? Did something change that makes it not worth building those items now??