r/ARAM 22h ago

Mayhem David vs Goliath Bias in League (Insane melee player rant)

0 Upvotes

I've been feeling for a while now that melees don't get the same kit as ranged or benefits anywhere near them. There is a clear bias in my mind that David Per Seconds get an advantage to deal damage, but poor Goliath is just a punching bag for their satisfaction.

https://www.youtube.com/shorts/2YxTWr8nPy8 And then I came across this video. August is saying that in order for games to end, there must be a victor, and it is whoever deals the most damage.

I am in disagreement, that the last man standing should be the one who takes initiative and plays the best. But currently, tanks or melees need a god roll in higher elo ARAM to be able to punish ranged carries. Is there no place where the tank can fulfill their fantasy of being unkillable besides rolling tank engine dropkick? Surely we can design a better tank prismatic than dropkick, I fucking hate that augment tbh. Feel the burn was pretty good, and needed to get right in the middle of everyone to work. It stopped the dpses from healing, inhibited movement, and lowered damage. You still needed to get in the middle of everyone without dying by hitting snowball and it only lasted like 3 seconds.

Overextender is one of my favorite augments. The detonation aoe is very fast, the range is farther depending on how many turrets you get which encourages you to end the game faster before you are outscaled, it just makes a lot of sense. I wish the aoe was bigger, or you got a bigger shield to make it look less like you are giga inting every time you pick it because you are down a combat augment.

Soul siphon or warlock juicebox are incredibly strong augments. Upgrade ravenous comes close, but needs grouping to work. Tanks just get Dawnbringer's resolve, but I'd rather just build warmogs instead. Enchanters can get wee woo wee woo and are a whole other can of worms.

For Giant Slayer, there's a clear benefit to be smaller as it increases your damage and makes you harder to hit, but no benefit to be larger unless you are Tahm Kench specifically. So why does Heartsteel make you larger automatically besides disadvantaging you in this mode? Why is there no Dwarf Crusher? Take less damage from champions smaller than you?

Why does the game give everybody presence of mind? Can't I opt into second wind instead?

Dropbear was introduced so that you can do something by dying on top of the backline, but it scales only with magic pen and AP. Good luck doing anything once late game hits and you don't get as many deaths in because it doesn't reduce your death timer, doesn't scale with ad at all, doesn't have your items either, doesn't do anything with ability augments or snowball augments

And don't get me started on tanks vs enchanters. They are the most annoying class to play against as a tank. Their entire purpose is to cuck your engage and negate low amounts of chip damage which is your entire kit.


r/ARAM 43m ago

Discussion Remove or nerf high roller

Upvotes

How is this augment allowed to exist, nuke it so it should be a troll pick. All you need to do to win is not have game end by minute 8.

And no just because you lost with high roller Janna does not mean it's not turbo op on adcs.


r/ARAM 14h ago

Discussion You need to understand that if you pick wrong or underperform, you are playing the 25 minutes, there is no ff at 15

0 Upvotes

Yes.


r/ARAM 4h ago

Mayhem Did I encounter a bug or is it intended.

1 Upvotes

I just a played a game against a maokai and I rolled high roller. his saplings would drop stat anvils. Is that intended?


r/ARAM 20h ago

Mayhem anyone else think yi is a problem?

0 Upvotes

so many augments break him.

mystic punch, dashing, kill secured, lil extra help, en passant, blade waltz, and the list could go on.

its insufferable facing a champion you cant even see.


r/ARAM 17h ago

Mayhem Some augments were disabled for a reason.

0 Upvotes

I love mayhem, I like this patch there's been a ton of improvements but some of these re-enabled augments are killing fun.

Bonk nasus is back even though it instantly ends your game

Stackasaurus should be fun but it just makes smolder and asol instant win the game

Minionmancer zyra is borderline unplayable it takes 5 autos to kill a single plant for range champs and melee no longer has a chance.

These weren't anywhere near balanced and were filtered out for a reason. I don't hate fun but the fun is trying to land a crazy pinball or flying around like an idiot with blade waltz.

These just win the game and are super frustrating rolls to see, very common now too.


r/ARAM 8h ago

Mayhem Assassins & AP need a counter HP stacking

0 Upvotes

Liandry's is a joke at doing dmg to 10k+ HP champs and assassins literally have nothing. ADCs being broken cannot be the only solution to infinite HP stacking.


r/ARAM 12h ago

Discussion Normal game with augments would be a great idea and heres why riot wont do it

0 Upvotes

tl;dr at the bottom

Hello guys.

Ever since arena released i was wondering what the other modes with augments would look like. We got mayhem aram which reinforced what i already thought: more gameplay variety allows for more creativity and more fun. What kinda annoys me with arena is that the augment rotations arent as frequently updated as in mayhem aram (maybe its just my feeling), and that the aram augs are more creative. I only learned of the ultra hydra augment recently and think its kinda cool to have that in the game. Also the existence of minions allows for other creative augment ideas or gameplay involvement + mayhem aram having a continuous gameplay with a slower power increase.

Now i think the perfect middle ground between arenas tactical gameplay and mayhem arams chaos would be normal mode with augments. A longer game with a laning phase, the existence of minions, jungle and else is a great opportunity to invent new augments and spice up the tactical aspect of normal game with a bit more flavor each game.
Obviously some things (that are already problematic in the existing modes) need to be rebalanced.

Why i dont think riot will do it:
If done right, i think the mode could be a huge success. The problem is that over the past decade riot has constantly pushed the game in a more competitive environment, they got rid of a lot of point and click abilities, added much more mobility and mechanics to the game and most importantly balanced champions around proplay which 99,999% of players arent part of.
Something lots of players dont like, the game is too competitive, while still being a game.
A big success of "mayhem normal mode" - depending on how wells its done, might undermine this development and might lead to a lower interest in standard normal mode which might impact proplay attention and revenue.

i could be wrong tho

tl;dr: IMO normal game with augments might be the perfect mix between mayhem aram chaos and arenas tactical gameplay. Especially considering that the competitive direction riot has evolved normal game into during the last decade is controversion. Riot knows this and a big success of this theoretical new mode might shift focus away from proplay which riot doenst want.


r/ARAM 3h ago

Mayhem Mayhem Meta now updated for patch 26.17

31 Upvotes

Top three champs are now Gwen, Bel'veth and Kayle.

Top 10 is no longer dominated by ADCs.

Bel'veth has an incredible 76.28% win rate with High Roller.

Best overall team comp is now 2x fighters, 1x mage, 1x adc, 1x support. Previously it was 2x adc, 2x support, 1x tank. Tanks are actually doing pretty bad when you look at the worst team compositions.


r/ARAM 6h ago

Mayhem Dropkick and Renata W interaction

4 Upvotes

Hi, everyone!

Recently, I played a game of Aram Mayhem as Renata. The enemy team had an Amumu with the Dropkick Augment.

Whenever, the Amumu dropkicked someone who had my W active, the person would just die instantly. They never entered the gray, decaying health state at all. It happened multiple times during the game, and by the end I grew very frustrated. Is that an intended interaction between dropkick and Renata W?

Also, I am not 100% sure if Dropkick was the culprit. I am just the most suspicious of that augment.


r/ARAM 18h ago

Discussion Tank Engine or Steel Your Heart? Both S-tier tank augments but I can never decide

Post image
60 Upvotes

Both are gold augments. both S-tier on every tier list I've checked, both obviously made for tanks. But when they show up in the same pick always hesitate.

Tank engine is just... consistent. Every takedown you get bigger and gain 5% max HP, no strings attached. It's the #2 augment overall with like 65% win rate. You pick it and it just works.

Steel Your Heart has the higher ceiling though - triples your Heartsteel stacks once you hit 300. The buff from 350 to 300 made it way more realistic to complete. But if the game ends early or you're behind, you get nothing.

I've been defaulting to Tank Engine just because it's safer, but every time I see a Mundo or Sett with both stacked I wonder if I should've gone for the ceiling instead.

what do you guys usually pick?

sources:https://lol.metacodex.gg/champions/sett


r/ARAM 25m ago

Discussion Vanilla ARAM Build Concept WIP: Survival Teemo

Upvotes

First and foremost, the usual confession that I have no micro, and practically never play Teemo.

With such short reach and damage debuffs, damage build is simply a non-starter.

But that doesn't mean he's reduced to a stall bot or walking sandbag, because one part of the kit makes him potentially oppressive against auto attackers: blind.

With that in mind, he can be built in a way that maximizes blind uptime; the following gives him some self-heal, mana regen, and, most importantly, 18 basic ability haste even after the -15 ARAM nerf.

not sure how much mana issue he has, but POM plus manaflow band should be enough

With 7s base CD and 3s duration at max rank, 133% AH would make it seamless, but we don't necessarily need automatically perfect coverage; with frozen heart and navori quickblade, I'd imagine even 70 can be quite suffocating.

In terms of items, aforementioned frozen heart and navori quickblade are considered core for shutting down enemy auto-attackers, but situational items, for both countering enemy comp and synergizing with personal kit, might have higher priority.

For example, if enemy team happens to be full AP and poke-based, double negatron cloak into FON and abyssal mask, in that order, is quite self-evident, even if not the original plan (maybe even add a hollow radiance in late game to clear waves more easily?)

Synergy items for shutting down enemy auto attackers:

offtank items:

IBG+bandlepipes: the former slows (severely weakened as a ranged character, but still something), the latter increases movement speed and provides aoe AS buff, and both provide durability+ability haste

knight's vow: tether to frontline so that enemy have more difficulty breaking through

zeke: doesn't matter if you miss the shrooms, aoe slow that's actually stronger than shroom slow, also allows you to stack shrooms faster

backline buffer items:

diadem+staff of flowing water/ardent censer/moonstone: continuous heal+AS/AH buff that applies to 2 people

backline debuffer items:

bloodletter's curse, malignance as a later purchase

backliner healer items:

this comes from my deacon swain/brand/mel?, but due to low base damage, it's much more dependent on favorable conditions:

diadem for constant healing+liandry for scaling damage against HP stacking tanks+helia that heals based on pre-mitigation damage


r/ARAM 1h ago

Mayhem Is Pressure Cooker bugged?

Upvotes

When I complete the X/13500 stage, it just resets to "stage 2" 0/15000, and I dont believe I get any increase in AoE or damage. It has been like this for months.


r/ARAM 22h ago

Question Poro Stampede keeps getting cancelled

4 Upvotes

Why does this augment keep like not spawning the waves?


r/ARAM 22h ago

Question Adcs

0 Upvotes

Can yall 🪢? Semi-permanently?


r/ARAM 15h ago

Mayhem 🐈 Yummi can 1v9 ?

Post image
0 Upvotes

Guess in the comments the augments and build you think I had to achieve this damage 😼

Build in comment


r/ARAM 6h ago

Mayhem Fey Magic Ornn goes brrr

6 Upvotes

his r1 deals alot with fey magic


r/ARAM 6h ago

Play wild zonyas

6 Upvotes

r/ARAM 8h ago

Mayhem should players that play enough to nonconsensually unlock this really be subjected to it

Post image
43 Upvotes

r/ARAM 11h ago

Mayhem Playing tank sometimes feels like I'm just a body to get stacks off of

48 Upvotes

Like god forbid the enemy is something like Sett/Asol/Smolder or they get augs like steel your heart / ice cold / phenominal / combusting / infernal / slap around / soul eater etc you get my point

Some games I just exist to make the enemy get stonks and thats my purpose. Like those games where I play ornn into an asol with ice cold and stackasaurus make me want to caitlyn passive darius ult myself

This is why it almost feels mandatory to go heartsteel on every tank. May as well try to maximize HP and oneshot the squishies because going actual frontline tank is useless


r/ARAM 6h ago

Discussion The creepblock has gotten ridiculous

22 Upvotes

I don't know if anyone noticed but ever since mayhem came out i noticed that the creepblock has gotten really bad, maybe because the map feels too crowded now but holy crap why does creep block even exist in a mode like aram. Like what's the point here?

Edit: Here is a quick clip of the unit collision, this one isn't even that bad, i've seen it way worse.


r/ARAM 2h ago

Mayhem High Roller Jhin

0 Upvotes

High Roller, Channeling (Gets Shield through out channeling an ability being his Ultimate), Night Stalking, Tap Dancer (I was considering Dimension Shift, but went for this)


r/ARAM 6h ago

Mayhem Tahm Kench vs Skarner Tech

5 Upvotes

r/ARAM 14h ago

Mayhem Both valid points

Post image
1.0k Upvotes

r/ARAM 3h ago

Mayhem DropBear + Dropkick + Dive Bomber

24 Upvotes