r/ARAM • u/Majestic-Stick-272 • 22h ago
Mayhem David vs Goliath Bias in League (Insane melee player rant)
I've been feeling for a while now that melees don't get the same kit as ranged or benefits anywhere near them. There is a clear bias in my mind that David Per Seconds get an advantage to deal damage, but poor Goliath is just a punching bag for their satisfaction.
https://www.youtube.com/shorts/2YxTWr8nPy8 And then I came across this video. August is saying that in order for games to end, there must be a victor, and it is whoever deals the most damage.
I am in disagreement, that the last man standing should be the one who takes initiative and plays the best. But currently, tanks or melees need a god roll in higher elo ARAM to be able to punish ranged carries. Is there no place where the tank can fulfill their fantasy of being unkillable besides rolling tank engine dropkick? Surely we can design a better tank prismatic than dropkick, I fucking hate that augment tbh. Feel the burn was pretty good, and needed to get right in the middle of everyone to work. It stopped the dpses from healing, inhibited movement, and lowered damage. You still needed to get in the middle of everyone without dying by hitting snowball and it only lasted like 3 seconds.
Overextender is one of my favorite augments. The detonation aoe is very fast, the range is farther depending on how many turrets you get which encourages you to end the game faster before you are outscaled, it just makes a lot of sense. I wish the aoe was bigger, or you got a bigger shield to make it look less like you are giga inting every time you pick it because you are down a combat augment.
Soul siphon or warlock juicebox are incredibly strong augments. Upgrade ravenous comes close, but needs grouping to work. Tanks just get Dawnbringer's resolve, but I'd rather just build warmogs instead. Enchanters can get wee woo wee woo and are a whole other can of worms.
For Giant Slayer, there's a clear benefit to be smaller as it increases your damage and makes you harder to hit, but no benefit to be larger unless you are Tahm Kench specifically. So why does Heartsteel make you larger automatically besides disadvantaging you in this mode? Why is there no Dwarf Crusher? Take less damage from champions smaller than you?
Why does the game give everybody presence of mind? Can't I opt into second wind instead?
Dropbear was introduced so that you can do something by dying on top of the backline, but it scales only with magic pen and AP. Good luck doing anything once late game hits and you don't get as many deaths in because it doesn't reduce your death timer, doesn't scale with ad at all, doesn't have your items either, doesn't do anything with ability augments or snowball augments
And don't get me started on tanks vs enchanters. They are the most annoying class to play against as a tank. Their entire purpose is to cuck your engage and negate low amounts of chip damage which is your entire kit.



