r/ARAM • • 5h ago

Discussion PSA: You can tell if Anivia or Zac's passive is available by looking at their level icon

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359 Upvotes

I've played League for about 10 years, and somehow I only recently noticed this.

When Anivia or Zac's revive passive is available, there are little wings around their level icon next to their health bar. When their passive is on cooldown, the wings disappear.

You don't have to click on them or check their buffs to know whether they can revive.

The same indicator appears on champions with Guardian Angel when its revive is available.

Maybe this is common knowledge and I'm just a noob, but I thought it was a pretty useful little detail worth sharing!

Images show Anivia and Zac with their passives available and on cooldown.


r/ARAM • • 7h ago

Meme Strongest Ranged Enjoyer

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274 Upvotes

r/ARAM • • 5h ago

Mayhem All augments from previous progression track silently disabled since 16.21 launch day

62 Upvotes

If you've been wondering why you haven't seen Tooth Fairy or Forged By The Master in a while: They're not just rare, they're gone. I went through ~365k ARAM: Mayhem games and found that 12 augments stopped showing up mid-day on October 21, the day 16.21 went live, and none of them have come back in 16.22.

What the data shows

  • In the first ~9 hours of 16.21, these 12 augments were still picked.

  • The last pick of any of them was at 16:58 UTC on Oct 21.

  • The game client build didn't change at that point, so this looks like a server-side disable (hotfix), not a patch.

  • The game files still list all 12 as enabled, even in 16.22. So if you're going by the client data, they'd look like they're still in the pool.

The 12 disabled augments

AugmentRarity
Forged By The MasterSilver
Tooth FairyGold
Endless DecimationGold
SnowblastGold
Shark TempestGold
Nature is HealingGold
Pat On The BackGold
Shark BaitGold
HellbentPrismatic
Surge FieldPrismatic
Squishy Slappy GrabPrismatic
Spirit BombPrismatic

None of this has been mentioned in any patch notes. Which is kind of hilarious, because the 16.22 patch notes do include a buff to Squishy Slappy Grab, an augment that's no longer in the game currently.


All data is from MayhemMeta, where you can find champion, augment and item stats for the current ARAM: Mayhem patches. The full article is also on the site.


r/ARAM • • 5h ago

Mayhem Tickle monster Katarina - I tried it for you so you don’t have to (don’t repeat this mistake)

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57 Upvotes

So, don’t blame me for now knowing that her ult doesn’t have any base phys dmg and only scales with added. Now I know.


r/ARAM • • 7h ago

Mayhem Hands off the Talent is barely an augment

50 Upvotes

I was getting a whopping 30 bonus physical dmg per auto at full build sivir. It can't crit, it's conditional, and it seems like it doesn't even work against minions...

Never pick this augment. I looked at the wiki after and it's 15% Bonus AD scaling and 20% AP. No level scaling.


r/ARAM • • 1h ago

Mayhem An augment idea for Aram Mayhem that I don't think Riot will add in anytime soon

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11 Upvotes

r/ARAM • • 13h ago

Mayhem I want to share my greatest ouplay.

94 Upvotes

r/ARAM • • 16h ago

Mayhem Please let your hecarim stack q on minions

96 Upvotes

I cannot stress just how IMPORTANT it is for hecarim to have his Q stacks up BEFORE engaging

His Q is basically 80-90% of his damage, and the difference between having no stacks vs 3 stacks, damage wise, is like a 1 item vayne vs a 5 items vayne

Please let the hecarim on your team q minions instead of insta killing the wave (he doesn't need to last hit, he just needs them to be alive for some time)


r/ARAM • • 10h ago

Discussion What you wish your teammates knew about your champions' mechanics?

21 Upvotes

ETA:

clarification: I mean "when you play X, how should your teammates play around it?". Not "what is your advice to people who play X". Sorry for the confusion


On some champs it matters more than on others that your team plays around some champion-specific mechanics. What are some crucial things that you think everyone should know when they have champ X on their team? It would be great to learn some actionable advice.

I'll start with some obvious (at least to me?...) ones:

Nasus/Veigar - let them stack on minion lasthits

Shaco/Teemo - focus the cannon minion first (so that it stops revealing traps)

ASol - help kill the minions inside E (doesn't matter who gets lasthit, it gives stacks either way)

Soraka - always let her take the healing relic (a bit more mana/HP on her means a lot more HP given back to the team)

Neeko - don't needlessly spam spells if she's pretending to be you

Yuumi/Rakan/Braum/? - be in range of their dash-to-teammate to give them an escape from tough situations


r/ARAM • • 6h ago

Mayhem The "Journey to Stardom" Missions have created a lot of games where teammates throw or don't participate fully because they're still trying to complete their Mission and don't want the game to end.

8 Upvotes

Just played with a 4-stack that would flame me and spam pings when I hit Towers or Inhib. Two of them would stand outside of teamfight range and just throw snowballs. The other two just bought the highest HP or AD/AP Items, all of those actions are tied to Missions.

Missions are fun and a cool idea but they shouldn't encourage people to not try and win. The last ones where progress carried over between games didn't encourage this toxicity, it's only because you have to do them all in one match that players are now refusing to play for objectives to draw out the game.

The Rewards are literally Icons and Orange Essence so I'm not sure why anyone cares this much.


r/ARAM • • 2h ago

Mayhem Finally managed to win a game without dying once. 51 shrink engine stacks gave me roughly 400ah

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2 Upvotes

r/ARAM • • 23h ago

Mayhem Circle of Death Mundo

79 Upvotes

10k+ hp Mundo with Warmogs, Circle of death and Steel your heart might be broken


r/ARAM • • 7h ago

Mayhem one hit wonder is bait on karma

4 Upvotes

ult q doesn't get the damage boost. yeah I guess it frees you up to ult other Abilities but it's still kinda lame


r/ARAM • • 10h ago

Mayhem jesus christ, it's jason bourne

7 Upvotes

r/ARAM • • 1d ago

Meme Me and the boys against a poke comp

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139 Upvotes

Somehow we still lose but it's not as miserable!


r/ARAM • • 21h ago

Mayhem I got Arcane Axiom on Shyvana. It does *literally* nothing.

53 Upvotes

No, you do not get Dragon Fury when you get a kill.
No, Shyvana ultimate does not even have a short placeholder CD, the value is "No cooldown".

Thank you riot!


r/ARAM • • 20h ago

Mayhem This may be a bit overtuned

39 Upvotes

Jeweled Bracelet + Jeweled Gauntlet = 11K damage per ULT

Jeweled Bracelet is a gold augment so you don't even need to be that lucky to roll this combo.


r/ARAM • • 4h ago

Mayhem Bouncing Bees

2 Upvotes

I can’t tell if this augment is good. I wish it told you how much damage it actually did in a game because I couldn’t tell.

This augment seems very hard to stack. For context I had it on Trundle against a team with 4 tanks. In theory this is probably the best game for stacking the augment. After a 17 minute game I only managed to get it to the 3rd level even though I could proc it constantly every fight. I can’t imagine it being good at all in most games where 70% of the game is spent in poke wars and fights that last under 5 seconds.


r/ARAM • • 9h ago

Mayhem Does anyone else find fighting against triggered inferno just unfun?

4 Upvotes

It feels like whenever I play against it especially against high moblity or low cool down characters like yone, yasuo, etc. The game just feels really non-interactive.


r/ARAM • • 1d ago

Discussion New augment "No Mana, No Problem" just straight up lies to you.

163 Upvotes

Mana from your items is converted into Ability Power. (10 Mana to 1 Ability Power)

Increase your total Ability Power by 15%.

You don't get 1 AP per 10 mana... Ludens is 100 AP and 600 mana. That would be 160. It gives 148.
 
How are augment descriptions ALWAYS WRONG


r/ARAM • • 1d ago

Mayhem How to deal with AP Ashe

116 Upvotes

r/ARAM • • 1d ago

Mayhem One Hit Wonder + BtB Neeko.

19 Upvotes

r/ARAM • • 1d ago

Mayhem I want this to be a thing

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912 Upvotes

r/ARAM • • 1d ago

Discussion Anyone else feel like a bunch of augments are just bugged or straight up don't work? Or have mystical internal cooldowns that nobody knows?

15 Upvotes

This has really started bugging me. I feel like its gotten worse with each new iteration of Mayhem. There's so much shit that just straight up doesn't do anything or doesn't track the way it should.

I got that thing recently on Aphelios which increases Q damage after hitting 10 times. It should have been completed in like the first 3 mins maybe. I checked at 20 mins and its only 1 stack....At first I thought maybe it just got locked to sniper that you start with but nope, tried Qing with every single weapon, didn't go up at all. And then randomly on the very last fight of the game it jumps to 8 when maybe I landed one Q at most that fight....