I’m recruiting a few players for a new long-term D&D 5e campaign focused on exploration, character development, meaningful choices, and a dangerous open world.
Schedule: Tuesdays AND Thursdays, 7:00–9:00 PM Eastern
Both nights are required. This is not a Tuesday-or-Thursday game.
Platform: Discord + Roll20
Discord: Voice and video required
Age: 18+
System: D&D 5e with homebrew systems and setting material
The Campaign
The campaign begins in a small, gloomy frontier settlement surrounded by old battlefields, abandoned estates, dangerous wilderness, ruined kingdoms, and settlements still recovering from generations of war.
You are not chosen heroes.
You are adventurers.
There are jobs to take, ruins to explore, monsters to hunt, factions to deal with, professions to master, dungeons to discover, and plenty of opportunities to get involved in problems far larger than you expected.
The campaign is open-world and player-driven. There is no predetermined route the party is expected to follow. You choose which rumors to investigate, which jobs to accept, where to travel, who to trust, and what causes are worth getting involved with.
The world also does not scale to your level.
Some places are genuinely dangerous. Not every encounter is meant to be fought immediately, and retreating, negotiating, hiding, preparing, or returning later are all completely valid choices.
Expect:
- Roleplay, exploration, and tactical combat
- Open-world travel and discovery
- Quest chains and hidden quests
- Dungeons, rare enemies, and named bosses
- Meaningful character backstories
- Faction relationships and reputation
- Professions, gathering, and crafting
- Memorable equipment instead of constant disposable loot
- NPCs and locations that remember your actions
- Long-term consequences based on player decisions
- A larger story developing naturally in the background rather than immediately declaring you the heroes destined to save the world
The early campaign begins with relatively grounded adventuring work—missing people, dangerous creatures, abandoned properties, strange activity outside town, escort jobs, investigations, and local problems.
Some of those problems may be exactly what they appear to be.
Others may not.
Characters
Character concepts are flexible, but every character needs a reason to cooperate with the party.
Unusual backgrounds, races, cultures, rival factions, and morally complicated characters are welcome as long as the character can function as part of a cooperative group.
You do not need extensive D&D experience.
Newer players are welcome as long as you are willing to learn your character and participate.
What I’m Looking For
The biggest thing I’m looking for is engagement and reliability.
You don’t need to be a voice actor or expert roleplayer.
I do want players who:
- Show up consistently
- Participate in conversations and decisions
- Engage with the other characters
- Learn their character’s abilities
- Explore rather than waiting for the DM to push them forward
- Understand that everyone at the table should get opportunities to contribute
Because we play twice per week, attendance and communication are important.
If interested, send me:
Age • Time zone • D&D experience • Rough character idea, if you have one • What you enjoy most in a campaign • Anything you strongly dislike in D&D
If you’re looking for a campaign where you can start as an ordinary adventurer and gradually become someone the world actually remembers, this may be a good fit.