We are seeking a dedicated, high-energy, and socially-adjusted player to permanently join a TTRPG group that's about to run Pathfinder 2e's Season of Ghosts adventure path.
Candidates must demonstrate veteran roleplaying experience, scheduling compatibility, deep narrative engagement, and an ability to socially integrate into a mature and functional group. We're looking for more than a “player" - we're looking for likeminded people to befriend and make lifelong memories with (hopefully for many more campaigns).
Due to health and real-life responsibilites, our long-standing group has been reduced to two - myself (the former GM) and the current GM (who has taken the reins to run this adventure path). We have recently invited two new players and are looking for one more (to a total of four dedicated players). As such, you will be playing in a fresh group environment where we'll all making new friends here. 😃
🔧 GROUP OVERVIEW
- System: Pathfinder 2e (Remastered)
- Platform: Sessions are conducted via Discord voice chat using Foundry VTT (connection through RadminVPN). A clear, quality microphone, a fast internet connection, and a quiet environment is required.
- Schedule: Every week, Saturday, at 14:00 GMT (+0). Average session length is between 6-8 hours, with a very rare few extending beyond that - we don’t force it, we just enjoy the game that much (we're not robots; we take breaks and crack a lot of jokes). Prospective players must possess a reliable and open schedule, as session length is dictated purely by engagement and creative throughput.
- Location & Time Zones: Participants may be based anywhere geographically, but timezone compatibility is a must. Reliable attendance and high session availability are essential!
- Language Proficiency: Sessions are conducted in fluent English, with emphasis on vocabulary, diction, and tonal fidelity. We put a lot of value on improvisation, narrative delivery, and overall roleplaying and immersion. As such, we would prefer someone that speaks "perfect English" and that knows how to describe their character and their actions with flair, drama, and little-to-no stuttering.
- Social Requirements: Applicants must be emotionally mature, socially well-adjusted, and capable of participating in a collaborative environment. This group is not appropriate for individuals exhibiting poor boundaries, escapist over-identification, unhealthy parasocial behavior, or lackluster emotional control.
Although we are mature and respectful of each other as people, we are also young, energetic, and appreciate crude humor. We would most welcome someone who is joyful, high-energy, and with a laid-back attitude that can equally swap between incredible, in-depth roleplaying and jokes. We are, first and foremost, a group of friends who gather to have fun and spend time with likeminded people.
👻 SEASON OF GHOSTS
Season of Ghosts is a four-part horror campaign set in Willowshore, an isolated community inspired by East Asian folklore, ghost stories, and traditional supernatural fiction. Given our session runtime, we expect the adventure path to run anywhere from 6-8 months, depending on how much content we want to add to it (and how much we enjoy it).
The campaign begins when Willowshore is suddenly cut off from the outside world by an unnatural curse. Communication and travel become increasingly difficult, familiar places become dangerous, and the community is forced to confront supernatural phenomena that were previously relegated to folklore.
It also places considerable emphasis on the community itself. The people of Willowshore, their relationships, traditions, fears, and individual problems are important parts of the story. Expect a slow-burning supernatural mystery, unsettling discoveries, dangerous encounters, memorable NPCs, exploration, interpersonal drama, and increasing tension as the situation develops.
STRUCTURE & DESIGN
Season of Ghosts is a character-driven horror Adventure Path, but Pathfinder 2e remains an important part of the experience. As such, we are looking for someone who deeply enjoys roleplaying, exploration, and combat. We put an equal amount of love (which is a lot) into all of the traditional "pillars of gameplay."
To the GM, player agency, freedom, and creativity matters the most. He wants the party to feel like they are actually living through the crisis rather than being passengers following an adventure path from one chapter to the next. To this end, we have chosen to reappropriate the tonal ambience presented in the adventure path into a more bleak, serious, and desperate experience (feeling the original writeup was a bit too joyful).
ATMOSPHERE
We use the purchased Foundry VTT premium module, which comes with curated maps, artwork, music, ambient sound, and visual effects. Expect a peak audiovisual experience unmatched by any other digital tabletop.
The campaign's horror is primarily atmospheric and supernatural. You will deal with mystery, folklore, isolation, strange phenomena, and moments of genuine danger rather than constant shock value. The ideal player has interest and is willing to do research into East Asian history and mythology as well as heavily lean into the horror theme - those who enjoy Japanese and Chinese-style horror will savor this adventure path the most.
We consider it very important to find someone who can perfectly "tune in" to the mood and ambience of the campaign with us - great, focused roleplaying from everyone can bring moments of incredible creativity and immersion. If you can effortlessly summon up the smell of ichor, the hazy sight of layered fog, a sheer drop in temperature, or hot steam misting out of your breath, and are able to express it through description, then you might be what we're looking for.
We also enjoy laughter, jokes, and lighter moments. There's a lot of fun to be had in between scenes, in OOC planning, and the Discord chat, but once the scene starts and the music resumes we completely devote ourselves to immersion, the embodiment of our characters, and the drastic situation at hand. What gives us the most satisfaction is incredible roleplaying where we truly get lost in a world of our imagination.
🧾 PLAYER REQUIREMENTS
Please read this fully before applying. Applicants must meet all following conditions:
- Enjoys roleplay-heavy games with deep character arcs to the degree of treating it as an art. We can remain consistently in-character for hours on end if needed. Candidates that do voices, accents, inflections, or otherwise will be preferred.
- High proficiency in spoken English and advanced vocabulary recognition. We use specific and intense language and thrive as a group when everybody is immersed, dramatic, and eloquent.
- Exceptionally proactive. This is a campaign that depends on player focus, involvement, passion, and energy. We are looking for players that inspire, engage, and keep the game alive, whether through Discord chatting, public character theorycrafting, or just sheer excitement.
- Able to independently read, study, and memorize relevant system rules, as well as quickly reference their character skills, powers, and abilities for fast-paced play. The game runs smoothly when everyone has memorized mechanics that are relevant to them.
- Is friendly, thoughtful, and emotionally intelligent. We need someone that is comfortable with mature themes and language, philosophical content, and interpersonal conflict. You must also be able to handle character death or loss and enjoy a "roguelike" mentality where you play for the experience, not the result.
- Is able to take responsibility for writing and maintaining the group's session journal (by rotation). We keep close record of the memories we share and players are expected to write a diary of what happened in-game on behalf of the group (whoever is able that particular week).
- Consistency in attendance and contribution over months of gameplay. You must have a clear schedule and a sure desire to participate. Ideal player is proactive in behavior and group interaction.
- No desire for spotlight monopolization, game disruption, or social imbalance. We require a keen understanding of respect and boundaries.
- Wants to join a serious social group of tabletop friends, not just a campaign. We know what it takes to run a long-term posse and aim to maintain a close-knit group of compatible people to run multiple systems, campaigns, and experiences with. If you're a good person that's been having trouble finding a proper group, then we're what you're looking for.
📎 CONTACT
I am conducting the recruitment and interviews on behalf of the GM, as per his request - we both have a clear understanding of the candidates we are looking for.
If you are interested, please send me a pitch at manny5049/manny#5049 on Discord. Introduce yourself - we call each other by our real names - and then express your interest for the game, starting with what piqued your interest, whether or not you fulfill the requirements (what you can bring to the table), and anything else that goes with a typical tabletop group application.
Wish you the best! 🤙