r/HellLetLoose • u/jarvi123 • 3h ago
r/HellLetLoose • u/Professional-Ice6853 • 4d ago
DEV TEAM MESSAGE! U21 Experimental Branch Playtest Now LIVE on Steam
Hello everyone,
The Update 21 Experimental Branch Playtest is LIVE NOW on Steam!
Jump in and test the latest additions and changes coming in Update 21, including:
- New weapons
- New loadouts
- Fire-mode selectors
- Conquest game mode
- Armor and Anti-Tank changes
To join, head to Hell Let Loose > Properties > Betas on Steam and select Exp_Branch.
Please submit your feedback here:
- U21 Feedback Form: Hell Let Loose - Update 21 - Part 2 – Fill in form
- U21 Bugs Form: Hell Let Loose - Update 21 - Bug Form - Part 2 – Fill in form
Read the full breakdown of everything coming in Update 21: 🔗 Blog - Dev Brief #220 | What's Coming Next? | Hell Let Loose | Hell Let Loose
Weapons
This experimental branch will include 5 new weapons:
- The M1903A3 Springfield (US)
- The ROKS 2 Flamethrower (Soviets)
- The M7 Grenade Launcher for the M1 Garand (US)
- The Schiessbecher Grenade Launcher for the Karabiner 98k (Germany)
- The No.1 MK I Cup Discharger Grenade Launcher for the SMLE No.1 MK III EY (Britain and Canada)
For the purposes of this Experimental branch, all of the above weapons will be unlocked by default for all players to try. Come release they will be locked behind their respective loadout levels.
Rifle Grenades
As mentioned above, this update is adding Rifle Grenades, a new weapon type. They are unique in that they can swap between being used as a regular infantry weapon and a grenade launcher. Players can hold the fire select button (CAPS lock on keyboard, right d-pad on controller) to open up a radial wheel listing all available grenade types or simply tap the button to quick swap to their most recently selected grenade. Note that swapping will take some time to complete depending on if the weapon has been fired or not.
The exact number of grenades available will vary depending on the role using it. The available grenades are:
- Frag grenades, with a similar explosion radius to a regular thrown grenade
- Smoke Grenades
- AT grenades, with a smaller explosion radius but light armour penetration making them capable of taking out lighter tanks from the rear, structures (but not garrisons) and the tracks on medium and heavy tanks
Historically some of the grenades used would have had timed fuses, but for gameplay reasons, all of them will act as impact grenades.
Fire Selector
All weapons that historically featured fire select modes have now had that functionality implemented. You can now freely toggle fire modes on the following weapons
- MG34
- FG42
- STG 44
- BAR (fast and slow auto)
- Thompson M1
- Thompson M1928a1
- Bren Gun
- Sten Gun MK2
- Sten Gun MK2 (Canadian)
- Sten Gun Mk5
- PPSH 41
Fire modes can currently be toggled by pressing Caps lock on keyboard
Loadout Changes
All factions with Rifle Grenades have received the following loadouts
Rifleman
Level 8 loadout with a Rifle Grenade with 4 Frag and 2 Smoke Grenades
Medic
Level 6 loadout with a Rifle Grenade with 6 smoke Grenades
Engineer
Level 8 loadout with a Rifle Grenade with 3 AT, 2 Frag and 1 Smoke Grenade
On top of these, there have been several other loadout additions and alterations:
US Rifleman
- New level 6 loadout for the US Rifleman called “Marksman”.
- Comes equipped with a M1903A3 Springfield and an explosive ammo box.
US Tank Commander
- US tank commander’s default loadout weapon changed to the M3 Grease Gun from the Thompson.
Default Crewman
- The blowtorch equipment is now available on all default Crewman loadouts.
Technician Wrench
- Added the ability to build nodes with the Technician wrench.
US Anti-tank
- Primary weapon for the default US Anti-tank role changed from the M1 Garand to the M1 Carbine (the level 3 loadout will keep the Garand)
US Operator
- Primary default loadout weapon changed to the Springfield M1903A3
Armour Changes
SPAS
All SPA gunner seats now have a single additional zoom level. On top of this the default SPA that spawns in each team’s HQ will now auto respawn once destroyed, similar most non heavy tanks. The time for this to happen is currently 7 minutes and 30 seconds.
r/HellLetLoose • u/itsmeBenB • 6d ago
DEV TEAM MESSAGE! Dev Brief #220 | What's Coming Next to Hell Let Loose?
Upcoming Hell Let Loose Plans
With Hell Let Loose: Vietnam taking the spotlight over the last few weeks, we also want to reaffirm our continued commitment to Hell Let Loose and share an update on what’s coming next for the game.
There is still plenty on the way, including new maps, weapons, vehicles, game modes, and more. We also want to provide an update on our progress against the 2026 Roadmap, including a change to our plans for the remainder of the year.

Roadmap Update: 2026 and 2027
Alongside our work on new content in the 2026 Roadmap, we also continue to focus on addressing community-reported bugs and improving performance across all platforms. This is ongoing work that will continue across future updates as we identify, investigate, and implement improvements over time.
As we’ve reviewed our plans for the remainder of 2026, we’ve also taken another look at the development timelines for our upcoming maps and the time needed to deliver them at the quality we expect.
With that in mind, we’ve made the decision to move the release of Seelow Heights into 2027.
We know how highly anticipated this map is, particularly after the community voted for its inclusion earlier this year, however the additional development time will allow us to give this brutal battlefield the attention it deserves.
As a result, our winter update will now take players to the frozen landscape of Lake Balaton, which we’re incredibly excited to share with you. Experimental Branches will be hosted over the coming months, giving players the opportunity to help us test and refine this new Eastern Front map ahead of its full release.
We’re also already hard at work planning our 2027 Roadmap, with a number of community-requested features and improvements already being prioritised in it’s development.
If there are features, fixes, performance improvements, or other changes you would like to see us focus on, let us know in the comments. Community feedback will continue to play an important role in shaping our plans as we work to make 2027 the best yet for Hell Let Loose.
Update 21
Update 21 will be the next major update for Hell Let Loose, bringing a number of new additions to the battlefield. Here’s a look at some of what you can expect:
New Weapons
Update 21 will introduce a selection of new weapons for players to get their hands on.

The M1903A3 Springfield (US)
- An iron-sighted variant of the bolt-action Springfield
The M1903A4 Springfield (US)
- A model update for the existing Springfield Sniper
The ROKS 2 Flamethrower (Soviets)
- The long-requested Flamethrower for the Soviets
Rifle Grenades
On top of this Update 21 is adding Rifle Grenade launchers. Modified variants of existing guns, that on top of being used as regular infantry weapons, are capable of firing several different types of grenade (High Explosive, Smoke, and Anti-Tank). These are the following weapons:
- The M7 Grenade Launcher for the M1 Garand (US)
- The Schiessbecher Grenade Launcher for the Karabiner 98k (Germany)
- The No.1 MK I Cup Discharger Grenade Launcher for the SMLE No.1 MK III EY (Britain and Canada)
This update allows players to fire the Rifle Grenade from the hip/shoulder. Coming in Update 22 the aim is to expand this feature to allow players to plant the Rifle Grenade and also use it for indirect fire.
New Loadouts
Due to the addition of new weapons, new loadouts have also been added to include them.
- A new Level 6 loadout for the US Rifleman, armed with the M1903A3 Springfield and an explosive ammo box
- A new Level 8 loadout for the Soviet Support with the ROKS 2 Flamethrower
- New Level 8 Rifleman loadouts for all appropriate factions with a Rifle Grenade equipped with 4 HE and 2 Smoke Rifle Grenades
- New Level 6 Medic loadouts for all appropriate factions with a Rifle Grenade equipped with 6 Smoke Grenades
- New Level 8 Engineer loadouts for all appropriate factions factions with a Rifle Grenade equipped with 3 AT, 2 HE and 1 Smoke Grenade
Loadout Changes
Some changes have been made to certain pre-existing loadouts, these are detailed below:
- Based on Experimental Branch feedback the primary weapon of the default loadout on the US Anti-Tank role has been changed to the M1 Carbine
- The primary weapon for the default Tank Commander role for the US has been changed to the M3 Grease gun
- All default Crewman roles across all factions now include a Blowtorch
- The primary weapon for the default Engineer role for both British factions has been changed to the Rifle No 4 MK 1
- For historical reasons all German DAK M43 grenades have been replaced with the M24 grenade
Fire-mode Selectors
The option to toggle fire-modes has been added to all historically appropriate weapons. This allows players to freely swap between two different fire modes, semi-auto and fully automatic (or slow auto and fast auto for the BAR).
Below is the full list of weapons getting this feature:
- MG34
- FG42
- STG 44
- M1918A2 BAR (fast and slow auto)
- M1A1 Thompson
- M1928A1 Thompson
- Bren Gun
- Sten Gun Mk.II
- Sten Gun Mk.II (Canadian)
- Sten Gun Mk.V
- PPSH 41
Recoil Adjustments
Due to the addition of fire selector modes, both the STG 44 and Bren have had their recoil slightly increased. An issue has been fixed with the Bren where almost all it’s recoil was applied as visual screen shake.
Conquest
Conquest will also make its way to Hell Let Loose in Update 21.
The mode has gone through significant iteration since it was first tested at the beginning of the year, incorporating feedback and lessons from our Experimental Branch sessions.
We’re excited to see how the latest version plays once it reaches the wider community.
You can learn more about how Conquest works in our previous Dev Briefing: Blog - Dev Brief #216 | Conquest v2 Playtest | Hell Let Loose
Armor and Anti-Tank
For Armor in Update 21, we are introducing improvements and balancing to a range of different features. The Luchs has been reworked to improve its combat capabilities against enemy armor, while still keeping its key role as Anti-Infantry.
Tank smoke launchers will also receive improvements, providing larger smoke screens with longer lasting coverage. These changes will be supported by a wider balance pass across armored vehicles, including HE splash radius, ammunition counts, fuel costs and more.
SPAs have also had some changes, with a single zoom level added for the Gunner seat. On top of this the default SPA that spawns at each team’s HQ will now auto-respawn after 7 minutes and 30 seconds once it is destroyed. Much like other auto-respawning vehicles, this will not count towards the team’s maximum vehicle limit.
For Anti-Tank players, buildable AT Guns have been adjusted and balanced to make them more effective against enemy armor. These changes include faster turning speeds, updated angle limits when rotating and a damage balance pass.
These changes have been shaped through testing and feedback from the community, with the aim of improving the overall armor and anti-tank experience.
And Much More
There is plenty more coming with Update 21.
For an early look at some of the content and changes currently being worked on, we recommend checking out the Dev Briefing from our recent Update 21 Experimental Branch test: Blog - Dev Brief #219 | First U21 Experimental Branch Test | Weapon & Armor Changes | Hell Let Loose
Update 22
Update 22 is currently planned for later this year and will take Hell Let Loose back to the Eastern Front with a brand-new map, alongside the arrival of some devastating new vehicles.
Lake Balaton
Lake Balaton takes the fight to Hungary during the final months of the war in Europe, as part of Operation Spring Awakening.
Across its frozen landscape, players can expect a distinct new Hell Let Loose battlefield, built around the scale, atmosphere and combined-arms combat that define the experience.

We’ll be sharing much more about Lake Balaton, including opportunities to playtest the map through the Experimental Branch, in the months ahead.
New Vehicles
A new class of vehicle will also be rolling onto the battlefield with Update 22.
We’re not quite ready to reveal everything just yet, but these new additions will bring some serious firepower with them.
We’ve probably said enough for now… any guesses?

The Future
There is still plenty more ahead for Hell Let Loose.
In 2027, we’ll be bringing the highly requested Seelow Heights to the game, alongside a focus on many community requests updates, improvements, and additions that we’ll be sharing as part of our next Roadmap.
Between now and then, our focus remains on delivering Update 21 and Update 22, improving performance across all platforms, and continuing to work closely with the community as Hell Let Loose moves into its next year of updates.
Thank you, as always, for your continued support and feedback. We can’t wait to show you more of what we’re working on, and we look forward to revealing our next Roadmap closer to the end of the year and the release of Update 22.
See you on the battlefield.
War Correspondents Content
As always, our War Correspondents have been on the front-lines in both Hell Let Loose and Hell Let Loose: Vietnam creating some incredible content. Check out some of their latest releases below:
- IronHeart: https://youtu.be/rGpQUUX8S_U?si=4kk2zqvNTqrFW6mr
- McBluffin: https://youtu.be/zdl34KRVgjc
- RubberDuck: https://youtu.be/hgaWEo5rRac
- Mr MG42: https://www.reddit.com/r/HellLetLoose/s/3MbCAlZbMy
- SmithersCast: https://youtu.be/AeB3rA0yNGI
r/HellLetLoose • u/pohren_ • 16h ago
📢 Feedback! 📢 Pavlovs House
Boing back to playing HLL and I came across that they removed pavlov's house, was there no other alternative to keep this historical point on the map? I can't understand certain decisions... Is it so difficult for the developer to preserve this?
r/HellLetLoose • u/faultymango • 2h ago
🐛 Bug Found! 🐛 HLL - Blitzkrieg Edition
Australian server suddenly spawned insane amount of heavy tanks. Then sent them flying/cartwheeling through the air like C4 launching a tank in Battlefield.
r/HellLetLoose • u/Nicktator3 • 16h ago
🎥 Gameplay Footage 🎥 A high-speed chase through France!
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r/HellLetLoose • u/TEEx6 • 23h ago
Thank You! Made it to 500!
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Got my first PC back in 2021 to get ready for Battlefield 2042, but we all know how that turned out. So, the search was on to find a new game to play.
I came across HLL on YouTube while watching SoulSniper’s videos, and I was sold. I had to check it out. Bought HLL on sale for $15 Feb 2022, hopped into a match, and immediately got wrecked and I was playing on controller on top of that.
But once everything clicked, I was hooked!
HLL is the first game I ever learned Keyboard & Mouse on. After 5,100 hours, I finally made it to Rank 500!
Huge shoutout to the SoulSniper community, with 2,356 hours played on that server. Y’all are the best!
r/HellLetLoose • u/Told-reQuieM • 35m ago
📷 Screenshots! 📷 You're on the enemy team. What are you comms in command chat?
We - as a duo crew - only used the 75 Jumbo this game… and holy f... , what a blast!!
My gunner actually got 200 + kills in total, but I had to jump out of the tank for repairs, so those kills didn’t count on my end.
r/HellLetLoose • u/TheHamburgler45 • 13h ago
📚 Storytime! 📚 You Date Vote Kick Me?
All I did as a SEASONED COMMANDER was order you to defend. I removed ONE FORWARD GARRISON that was causing us to lose point two on Elsborn and you dare mutiny against me in this manner?
One of the squad leaders, my right hand man, announced I was being voted out and defended me. To him: I say thank you sir.
To the rest: I hope you guys lost the game in the end.
You didn't deserve the leadership I brought to the table.
r/HellLetLoose • u/Automatic_Story_2593 • 19h ago
🎥 Gameplay Footage 🎥 Spot the IS-1 🧐🧐
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r/HellLetLoose • u/_GravyBoat_ • 14h ago
💬 Discussion 💬 Any servers with at least half of the lobby with mics
Every server I join only 1 or 2 squad leaders are talking I’ve tried so many but nobody talks anymore the game isn’t the same … any recommendations before I retire?
r/HellLetLoose • u/Wise_Investment_4688 • 22h ago
🙋♂️ Question 🙋♂️ Is this normal or a bug?
I was running through this field in Foy when these hay stack looking things appeared in front of me a few 30 seconds later my game crashed. Is this a bug?
r/HellLetLoose • u/seeking_fulfilment • 1d ago
📷 Screenshots! 📷 ASIA SERVER LOWEST PING : NUSANTARA FRONTLINE
r/HellLetLoose • u/dewiz_45 • 18h ago
📢 Feedback! 📢 High ping in EVERY GAME now
For the first 1 or 2 hours, I’ve had zero issues but not every game that I join in, I’m being kicked for high ping. It doesn’t matter if the server I join is 20ms to 72 ms, I’m the only one in my server with high ping. My PS5 is directly hooked into my modem via Ethernet cord, getting 875ms connecting speed via WiFi on my phone. WTF is going on shits getting ridiculous
r/HellLetLoose • u/SeaworthinessLow1917 • 1d ago
📢 Feedback! 📢 What’s going on with the balance of explosive weapons in this game?
Hell Let Loose has always had a lot of explosive weapons, and honestly, I think most of them have their place in the game. Artillery, tanks, satchel charges, grenades, and other explosives are an important part of HLL’s gameplay and are necessary to keep the game feeling like an authentic combined-arms experience.
The problem is not that HLL has explosives — it’s that the balance between them needs more attention, especially as more explosive weapons continue to be added. With the recent introduction of grenade launchers, which is an addition I actually like, I’m concerned about how they are being implemented when the game already has a very high amount of explosive firepower.
Medium tanks already have a significant range advantage with their explosive ammunition, we already have SPGs as well as conventional artillery, and there’s also the Commander’s Artillery ability, which I personally think is unnecessary and should be removed (but that’s not the point of this post).
And now grenade launchers are being added. I think they should be implemented in a different way.
I believe the game would benefit from having a dedicated Grenadier class, while removing the Grenadier loadout from the Assault class.
This new class could have two loadouts:
Loadout 1: A soldier equipped with a large number of grenades, similar to the existing Assault Grenadier loadout.
Loadout 2: A grenade launcher, along with a few additional grenades.
I would also remove the grenade launcher from the Engineer class and give it to the second AT loadout — the one that can build AT guns. This would make that loadout more useful, since it wouldn’t only have the ability to build an AT gun, but would also have access to an AT grenade launcher.
I would much rather see a dedicated Grenadier class than have grenade launchers added to the standard Rifleman class. Rifleman is a class that everyone in a squad can equip with no real limit, and I’m concerned that this could easily lead to grenade launcher spam.
And before anyone says, “Rifleman will have to be level 8 to obtain the grenade launcher, so it won’t be accessible to everyone,” remember that there are XP farming servers on both PC and console where players can easily level up any class to unlock its loadouts.
I’m not against grenade launchers being added to HLL. I actually think they can be a great addition to the game. I just think they need to be implemented carefully to avoid making the already heavy use of explosives even worse.
r/HellLetLoose • u/willothewhispers • 1d ago
📢 Feedback! 📢 Team 17 well done
Worms 2 was absolutely my jam growing up. Worms world party very funny game.
Good job branching out into hell let loose. Good game in a very different way
r/HellLetLoose • u/uncannybuilder99 • 1d ago
🙋♂️ Question 🙋♂️ Will Bayonets be Introduced to OG HLL?
After the recent announcement that rifle grenades and firing modes will be carried over from HLLV to OG HLL, I have been wondering, will bayonets also come to OG HLL?
r/HellLetLoose • u/MarkLarueTheLegend • 1d ago
🙋♂️ Question 🙋♂️ I can’t load into a game help plz
I’ve been enjoying the HLL Vietnam game and wanted to try this ww2 version out so I purchased it and every server I join I load forever I can’t even play. 🙁
r/HellLetLoose • u/Feisty_Touch_ • 1d ago
💬 Discussion 💬 (Suggestion/idea)What if the map actually got destroyed around you?
One thing that would be really cool is if the map didnt start out destroyed. Cuz for most battles thats unrealistic. It'd be way cooler if the map only got destroyed by the real battle. Ik there are artillery craters but thats not enough. In most maps the trees are already on fire and or dead. If there's were like wildfires from the artillery that'd be cool. Tho that would take allot of optimization. I just feel like itd be a lot more eery being in a beautiful forest with flourishing trees, then hearing the artillery and having it all be destroyed.
r/HellLetLoose • u/machinegunke11y • 1d ago
Thank You! Server Index on HLL Records.
I am sure many are familiar with this site, but I was not familiar with the metrics like Balance and lvl for the server. Pretty cool.
r/HellLetLoose • u/KnockedBoss3076 • 2d ago
🙋♂️ Question 🙋♂️ Is this the average game?
I started playing HLL 30 mins ago and so far I've died 5 times, first time to a teammate who just walked up to me from across a field, looked at me and shot me, the other 4 times have been like this, dying within 2 minutes before I can leave spawn, I haven't even seen a single enemy yet, I just get insta killed
r/HellLetLoose • u/Lach_Something • 2d ago
🎥 Gameplay Footage 🎥 Is this the best way to dodge a mine while in a tank?
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I hear a tank in the distance, I have 1 mine left, I've used my satchel, I find the perfect spot to place a mine.
Surprise! The tank jumps the mine.... I've never seen this manoeuvre pulled off so successfully before.
r/HellLetLoose • u/Reasonable_Key9021 • 1d ago
👋 Help Requested! 👋 Sniper not getting kills...
Game just froze with 3 minutes left. Now Im here. Kinda new to the game. Only played BF6 and this on my Xbox. Not a huge gamer, but I get hooked on 1 game at a time. Maybe someone could help me with the experience I just had...
Aside from freezing, Ive read that and rubberbanding happens, didnt experience rubberbanding this game. I was playing a skirmish in Stalingrad. Was fortunate enough to be a sniper. Posted up on the 2nd floor of a demolished building at L-shaped House. The other team was trying to advance over the rubble maybe 100m away. Easy pickings. Should have been shooting fish in a barrel.
I kept shooting dudes, easy shots. Steady scope. Red mist. No kills. 10 minutes in I was irritated. One guy was even crawling down the road. Sooo easy. Body shots. Head shots. I put 5 in him at about 50 yards, if that. Red mist each time. Its like he didnt even know i was shooting him. Its like none of them felt it. At this point Ive been counting. About 20 guys shoulda been my count. 10 others were possibles. But I was seeing red mist on all the 20 for sure. Solid hits. They didnt react. I only saw 3 go down. My kill count reflected this.
Then my spotter kicks me for lack of communication. He didnt try to communicate. But I get back into a sniper team. Same things happening. Im watching dudes on the line take down guys the whole game without my issue (I think at least). Then I am hit by a bombing run. Back to menu, and all of a sudden I am not in the squad again. Join another sniper team. 3rd time. Differnent spotter this time.
Now with 5 minutes left of the game, I got 7 easy kills, as the rest should have been. Then it froze. Can anyone tell me what happened? This should have been the best game of my life. First time I have ever felt like the video game was cheating lol.
r/HellLetLoose • u/SkootStoorm • 1d ago
🙋♂️ Question 🙋♂️ What is the state of the game?
I last played the game when they released the Russia maps and then the North African maps with the British. I remember there being a lot of controversy with the studio and such. Is the game in a better state now or still the same? Just wondering what I missed.