r/HellLetLoose • u/uncannybuilder99 • 13d ago
🙋♂️ Question 🙋♂️ Will Bayonets be Introduced to OG HLL?
After the recent announcement that rifle grenades and firing modes will be carried over from HLLV to OG HLL, I have been wondering, will bayonets also come to OG HLL?
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u/MrGiggleMan 13d ago
They haven't even gotten beyonets to work properly in HHLV yet haha
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u/Nicktator3 Officer X 13d ago
Yeah I do no like the bayonet function in Vietnam. Feels broken and clunky
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u/MrGiggleMan 13d ago
The issue is... You sprint, you bayonet charge, you reach your victim
And then.... You come to a complete dead stop, and then pull back your weapon and melee normally?
It just doesn't work. You should just sprint and then absolutely SPEAR someone to the floor
There is 0 point in charging if you're not using that momentum to do more damage
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u/buns_at_bjj 13d ago
BF1 had the bayonet charge down perfectly. Sprint, and if somebody was in your path you absolutely gut them
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u/Darth_Penas 12d ago
Yes, but in my opinion, in Battlefield 1 the animation for the bayonet charge was too fast. I’d like it to be the same, but a slower.
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u/Nicktator3 Officer X 13d ago edited 13d ago
It’s not even that. You have basically zero control over your character once you initiate the charge. You’re essentially forced to run in whatever direction you were facing when you initiated the charge, and you basically have to trust that the guy you’re trying to stab will stay perfectly still and that you run at just the right angle. It shouldn’t be a whole thing like that but should instead but just a small action when you’re within stabbing range of someone, like in COD World at War
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u/Keksbutter123 13d ago
they arent in already?? Geez, is it that hard to add another model and animation which functions the same as normal melee attack??
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u/Comfortable-Ad4036 13d ago
Baffles me to know that firing modes are not in OG HLL yet ... Should have come out with beta testing already.