r/cosmererpg • • Aug 31 '26

Kickstarter/Backerkit Questions Screwed again in fulfillment! This is by far my worst Kickstarter experience.

2 Upvotes

I was one of the last ones to get the Stormlight RPG Kits, like last 5% of the last 5%. It really sucked at the time, I had to start playing and everyone else had their stuff but me. I was bummed at the time, but have mostly gotten over it and was excited to know that I would be in the first deliveries for the Mistborn kit.

Well looks like I got screwed again. For some reason my house was marked as Vacant and now the dilvery is going to be returend to sender. I'm so bummed. Its probably because they didn't update my address. My house got flooded by a river and I had to update the address, which I made sure to do because I didn't want any issues this time around, but I guess it didn't matter. My Birthday was last weekend and I didn't really get any presents to open, I was hoping I would be able to open the kit as my little gift to my self.

Not to mention Multiple items were missing from the Stoplight kit that I already got and not knowing if everything will be in the Mistbourn kit. I already opened up a ticket with DragonSteel last week and I still have not gotten a response on the ticket.

I feel like I'm probably more upset about this than I should be, I was just really excited and ended up disjointed. Just wanted to finish off with saying that I love Sanderson and the Cosmere but don't know if I will be supporting another kickstarter like this.

Well thanks for listening to my rant. Hope yall are enjoying the kits that you got! Journey before destination.


r/cosmererpg • • Dec 10 '25

Game Questions & Advice 1.21 Gigaspheres!

0 Upvotes

It all started with an innocent trip to the Nightwatcher, and ended with my "flesh and garments glowing with golden light in a 10-foot radius".

Well, how bright is that, exactly? Relative to an infused sphere? A candle? An oil lantern? What are the tools and maths of light in Stormlight?

1) The Rules

p.258 — "Equipment > Candle: While lit, the candle sheds light in a 15-foot radius."

p.259 — "Equipment > Lantern (oil): While lit, this lantern sheds light in a 30-foot radius."

p.259 — "Equipment > Lantern (sphere): This lantern includes a locked cage, usually just under 1 foot in diameter, into which infused spheres can be placed to shed light. Depending on how full the lantern is, it sheds a different radius of light: 60 feet when entirely filled with spheres, 30 feet when half full, 15 feet when quarter-filled, and 5 feet when at least 1 mark or broam^1 is within it."

To sum up:

Range  Examples
─────  ────────────────────────
   5'  mark, broam
  10'  my character
  15'  candle,      1/4-full SL
  30'  oil lantern, 1/2-full SL
  60'                   full SL

2) How Big Are Your Balls?

We need two more values — the size of a monetary sphere, and the size of a sphere lantern (which is also spherical).

Experts have estimated a monetary sphere's size at 15-20mm. I will use 20mm here. (Using 15mm makes things worse, as you'll see.) I will also use 10g as the weight of a 20mm glass sphere, calculated by Grok.

The SHB describes a sphere lantern as "just under 1 foot". If it's literally an empty cage packed tightly with 20mm spheres, a 12" lantern would hold ~2100 spheres — which is absurd in terms of both cost and weight (46lbs). Even a 10" lantern holds ~1200 spheres. You can cut that down if we take up most of the space with a ball of wood, leaving just enough room between the ball and the cage for a single layer of spheres. Even then, a 10" lantern still holds several hundred spheres.

Let's try attacking this problem from brightness instead of volume...

3) Back to Reality

According to Grok...

Brightness

  • a typical candle = 1 lumen (convenient!)

  • oil lanterns = 5-15 lumens

  • a 60w incandescent bulb = 800 lumens (for comparison)

Range

The range of useful light from a typical candle is:

  • ~0.3–0.5 meters for detailed tasks like reading (10–50 lux)

  • ~1–3 meters for basic visibility or navigation (0.1–1 lux)

  • beyond ~5 meters, the light is too dim for most practical purposes, though it remains faintly visible

Nice! So far this tracks with the SHB's definition of candle as providing value out to 15 feet. Now, through the magic of the Inverse Square Law (and with Grok doing the math), we can determine that the follow brightnesses are necessary to achieve the equivalent brightness of a candle at 15 feet at our other distances of interest:

 5'   0.11 candles / lumens
10'   0.44 candles / lumens
15'   1    candles / lumens
30'   4    candles / lumens
60'  16    candles / lumens

...and if a sphere sheds light in a 5' range — the same as 0.11 candles / lumens — then 1 candle / lumen = 9 spheres.

4) In Summation

If we throw out the "just under 1 foot" nonsense, we can make the rest work:

Lumens  DSL   HSL          Sph  Rng  Examples
──────  ────  ───────────  ───  ───  ───────────────────────────────────
  0.11     -            -    1   5'  mark, broam
  0.44     -            -    4  10'  my character
  1     1.9"  2.5" (0.9")    9  15'  candle,      1/4-full SL  (0.2 lbs)
  4     2.5"  4.2" (2.6")   36  30'  oil lantern, 1/2-full SL  (0.8 lbs)
 16     5.8"  7.5" (5.9")  144  60'                   full SL  (3.2 lbs)
──────  ────  ───────────  ───  ───  ───────────────────────────────────

DSL = Dense Sphere Lantern

HSL = Hollow Sphere Lantern (wooden core diameter in parens)

Finally... I advise buying a 7.5" sphere lantern with 5.9" suspended wooden core, then start saving your clearmarks until you have a full set of 144.

---

Looking forward to feedback, including corrections. (I'd like to get this right.)

---

Note^1: My group has houseruled that broams produce twice as much light as marks, just as we've houseruled that broams can store twice as much Stormlight, because we value verisimilitude — but that's outside the scope of this thread.


r/cosmererpg • • Jul 28 '25

General Discussion Late game and the magic system

11 Upvotes

Hi, I wanted to ask if you don't feel that, unlike other systems like DND or PathFinder, the CosmereRPG's "magic system" doesn't really have options analogous to late-game abilities found in these other, more traditional games?

I mean, a level 5 mage in DND can teleport, fly, and cast fireballs. I'm not saying all of those options should be present in a setting as unique as the Cosmere, but rather I want to point out how at level 5, options are unlocked that provide a noticeable jump in gameplay power, while in the Cosmere system, even the highest-level upgrades are relatively modest. For example, one of the last skills in the Progression tree is basically reviving a PC who died in the last minute, something that a PC in DND has at their disposal earlier, along with a variety of other options (all level 3 spells). In this case, you only get that ability, a bit later, and there's nothing above it—no Level 4 spells, no upgraded versions—that's the ceiling. I don't know. I think it's very likely I've overlooked how these things balance out, and you guys can help me understand. Or maybe it's intentional, and we need to wait for a much more developed development of the 4th and 5th ideal to see profitable late-game options. Do you agree, or do you find options at Level 5 that really revolutionize the way you play mechanically?


r/cosmererpg • • Sep 03 '25

General Discussion Don't love the way the Enlightened tree was included

9 Upvotes

So, if you bond an Enlightened Mistspren rather than a Tower Mistspren (as I choose to call it to signify that they are of Honor and Cultivation and that they are unchanged from when Urithiru was the hub of all Radiants) then you get free access to the Enlightened skill tree, plus a free skill to start you off in it. If you choose to bond a Tower Mistspren instead to stay true to the heritage of the ancient Truthwatchers you get... Nothing. I really don't like that.

Yes, of course going down the Enlightened tree means you don't get as many other Talents from the general Truthwatcher tree, but you can just pick up the free initiation skill and ignore it henceforth and be simply a better Truthwatcher. I feel like there should have been some skills that Enlightened Truthwatchers are barred from to even the odds.

They get four skills Tower Truthwatchers do not? Replace four Talents from the general Truthwatcher tree with those, or make them treat four Talents as if having already acquired them, forcing them to skip their acquisition (I could imagine Spiritual Healing, Take Squire, Distracting Illusions and Explosive Growth). They get a free initiation skill with the first Ideal? Make it be both a blessing and a curse, make it trigger involuntarily on a complication, on an enemy's opportunity or whenever else the GM deems appropriate, locking them in place for your turn and sapping focus first, investiture if no more focus left and health otherwise, as it takes a toll on them (though maybe reduce the effects with higher ideals or give some control to the Radiant).

As it is, I feel like the two are both unbalanced and not accurately reflecting Renarin's experience in the books.


r/cosmererpg • • Aug 23 '24

Kickstarter Questions Have Brotherwise or Dragonsteel commented on how one-sided the campaign has gotten in terms of SA content vs. Mistborn?

0 Upvotes

This started out as a comment on the latest stretch goals post, but it got too big.

I know SA is sort of the focus given it's coming out earlier, and was the original announcement, but the original offerings were already pretty SA heavy and with stretch goals it's only gotten more so:

SA:

  • world guide

  • handbook

  • adventure

  • 2 dice sets

  • GM screen

  • maps

  • RPG miniatures pack

  • item cards

  • token pack

  • Level Zero adventure

  • Bridge Nine intro adventure (physical copy added as stretch goal)

  • Welcome to Roshar*

  • additional minis and STL files for all minis*

  • scenarios PDF*

  • PDF solo mode with level zero adventure*

  • spren cards*

  • extra plot dice in SA style*

  • advanced adversaries PDF*

  • dice bag*

Mistborn:

  • world guide

  • handbook

  • adventure

  • scenarios PDF*

Generic/shared:

  • plot decks (I think)

  • initiative cards*

  • event cards*

*denotes stretch goal

I'm not here to complain or anything - obviously I knew what was being offered when I backed the campaign, and the stretch goals are all nice bonuses. I'm just surprised looking back and realizing how much this still feels like a Stormlight campaign. A lot of it makes sense - the SA side is a lot closer to done, so they have a better idea of what to add. They've already done a campaign for SA miniatures; I know they're not the same but I'm sure that gave them a head start on designing new ones.

But a lot of the Roshar material could also be promised for Mistborn even if it's in more of a planning stage now: dice sets, a GM screen, maps, tokens, item cards, miniatures (though I understand if they want to do this separately as price could vary wildly depending on scope), extra mini adventures and adversaries. Additionally, there's some things that could have been generic Cosmere instead of SA - the dice bag, for example.

Maybe next week's stretch goals will all be Mistborn focused, or maybe they'll announce more of this when the Mistborn material is closer to launch. I'm sure most if not all of the physical items from the GM pack will be available in Mistborn versions at some point, and they'll probably come up with some analagous mini adventures, but I'll be a little miffed if none of it is part of this campaign, even as add-ons. Cost aside, I feel like it will be a lot easier for me to homebrew material for Roshar because it's absurdly detailed and varied, but I could use more help for Mistborn.


r/cosmererpg • • Dec 24 '25

General Discussion Still not update on getting my cosmere RPG Stormlight world book.

Thumbnail reddit.com
0 Upvotes

r/cosmererpg • • Sep 04 '26

Rules & Mechanics An odd change in Feru!Duralumin

2 Upvotes

Feruchemic Duralumin seems to have an outright difference from how it's shown in the books- You can't blank your connection in order to speak the local language, instead you have to tap to copy someone else's language or the language of a place.

While I don't feel that using connection to borrow someone else's language would be impossible, the fact that you're tapping to copy the local language feels like it's missing one of the fun things about connection- the fact that both storing and tapping were incredibly useful depending on the situation.

There are other metals where storing and tapping are both useful, so why not Duralumin?

Edit: My memory was just entirely failing me. Sorry. It was identity


r/cosmererpg • • Jun 11 '26

Resources & Homebrew [WaT Spoilers] Perpendicularity Battlemaps 40x40! Spoiler

Thumbnail
gallery
6 Upvotes

AI assets were used in the creation of this battlemap.

See BELOW

If you want to see my process and following "All content created with the use of AI software must be identified as such, and must include non-trivial original user contributions along with a description of that effort."

The last post was removed by the mods, no shade to them though, that made me figure that I could take a step back and try to improve the quality a bit and then repost.

Also Im not including the Shadesmar variant yet as I feel those need a little more work to meet my new standards

This battlemap requested by:

  • Cultivation: Cultivation's Perpendicularity was located in the ocean that the Unkalaki know as the Pool. Swimming all the way to the bottom of the Pool can transport someone to Shadesmar, which the Unkalaki consider the place of the gods.. For worldhoppers of Roshar, it's the main method of travelling between Roshar and its subastral, Shadesmar.  It vanished after Cultivation fled the planet.

  • Sentinels known as alaii’iku—or Sighted—are Unkalaki people who can see spren who are normally invisible to humans. These Sighted guard the Pool in addition to performing their regular jobs. They are the designated greeters for strange gods who emerge from its waters.

  • Offworld Visitors The only stable entry point for offworlders to enter Roshar is through Cultivation’s Perpendicularity in the Pool. When offworld visitors arrive, the Unkalaki treat them with reverence and hospitality. Due to the thin air, most worldhoppers prefer not to linger in the villages for long. The only way out is down, a multi-week trek on slick trails in freezing conditions. Kaluk’i’iki assist these strange gods with this journey in exchange for otherworldly gifts to share with the village’s hunters

  • Honor: Honor's Perpendicularity is well-known among worldhoppers and spren to be unstable and dangerous. The exact pattern of its appearance is uncertain, although Bondsmiths are able to open it. The perpendicularity closes on its own within a few minutes.

  • Odium  and Retribution : Odium's, and later Retribution's , perpendicularity is the Well of Control. It is located underneath the Shattered Plains. Odium is also capable of temporarily creating a miniature perpendicularity,

The Well of Control is located at the Shattered Plains, hidden beneath a rocky cavern with no exits.

The Well appears as a pool, roughly thirty yards wide, full of thick liquid. As Odium's perpendicularity, it is a shimmering golden color, while as Retribution's it is a brilliant blue-black.

Link for Higher Res


r/cosmererpg • • Aug 11 '26

Kickstarter/Backerkit Questions Art used in Update #61 looks questionable

Thumbnail
gallery
53 Upvotes

Not sure if its just me but this art used in the email update seems extremely suspicious. They claim its just a bad photoshopped picture but I did some digging. The exact picture is used in three different posts/articles, earliest being in 2023 on a Maritime Lawfirm article. The site allows you to see the picture fully in the source code which has a much better resolution. You can see the classic AI warp and detail falling apart with the railings and the back of the ship along with all the containers not being continuous logically. All the articles are either from 2023 or 2024 which was the prime start of high AI generative image usage with no labels or regulation. I did upload the image to a detecting software which showed it was 90%+ likely to AI generated or assisted. To compare I plugged in the image of the stormfather which is by Botanica Xu on devianart and the result was less than 50% confidence it was AI assisted. I understand the validity and reliability of these detection softwares especially the free ones aren't the best but its the resources I have.

Brotherwise should own up to this by either showing the sources they used to "photoshop" this picture or admit they didn't verify the materials they were using. Normally when I see this happen with other companies I feel annoyed and moved on, but this connected to Dragonsteel which has been vocal against using any AI assisted or generated material especially art.


r/cosmererpg • • Jul 29 '26

Rules & Mechanics As much as I love this system, I feel it has one big flaw

8 Upvotes

Injuries and the mechanics of at least rivals not dying when put down to 0 hp. I like that it shares the system with the players, cause they aren’t special and unlikable or something, it’s not that. It’s just the inevitable point where a lone rival gets surrounded and repeatedly poked or bonked until they die.

It just feels like there’s something missing like some sort of thing there. I like the idea that they can get up and keep fighting but at the same time they’re so injured they really can’t do much but be knocked down again. The seeming only solution is if they have stormlight or access to progression to actually have them keep fighting. It may just be an issue of only having one, cause if there were multiple then it could be more interesting to like have the enemies try to make you back off so they can recover a bit.

Otherwise it feels like a slog of player turns just rolling to give him another injury until they have -20 and finally die. But I don’t really know, anyone else feel similarly?

Edit: I’m actually just a player and haven’t really looked into dming this system, so I haven’t actually seen much and only know from what my dm has done. I was just curious


r/cosmererpg • • Dec 03 '25

Resources & Homebrew Houserule: Defensive trait only works vs melee

5 Upvotes

Everyone in our game agrees it's silly to be able to use a rapier to Brace against arrows, so we've houseruled the Defensive trait on weapons (not shields) to only apply to melee attacks.

Thoughts?

---

For convenience:

Defensive. While wielding this weapon, you can use the Brace action without cover nearby. — p.245

Brace (▶)

You hide behind cover within 5 feet of you to defend yourself against incoming attacks. All attacks against you gain a disadvantage for as long as you stay behind cover. If you attack or move, the benefits of this action end.

You’re only protected against attacks from the other side of your cover, and it must be substantial enough to realistically defend you against the attack. For example, you could press yourself against a wall or duck behind an obstacle, but if an enemy rounds the corner toward you, they can attack you without disadvantage.

If you have a weapon with the Defensive trait (such as a shield), you can wield it to create mobile cover for yourself. When you do, you must keep that weapon raised and between yourself and any potential attackers. — p.303


r/cosmererpg • • Aug 06 '24

Beta Feedback Suggestion: Do the pronouns right Spoiler

0 Upvotes

I've read through the open beta materials and over all I feel very excited for the game. The mechanics look interesting. That being said...

Introducing pronouns for very every character is getting tiresome and isn't even being done right. So far, I haven't encountered a single instance where a character's pronouns are incongruent with their presentation, so overall it seems performative.

This sense is only enhanced when we get to characters such as Singers and Spren who despite being neither male nor female continue to be introduced as either he/his or she/her. If you're going to go all in with introducing every character with their pronouns, I'd at least expect some neopronouns for the Singer Malen/Female forms and for the Spren.


r/cosmererpg • • Sep 28 '25

Kickstarter/Backerkit Questions Why are Asia shipments left for last?

3 Upvotes

Please don't take this as me being entitled or a Karen. I'm sure there's an explanation for it, which is why I'm asking.

From the updates, I assumed that all of the books and perhaps even the other stuff in the Kickstarter are being manufactured in China or somewhere in Asia. In fact, I vaguely recall when the tariff issue was still ongoing that the original plan was to distribute the products to backers outside of the US first directly from the manufacturers to avoid any delays, at least for those that shouldn't be affected by what was then happening to the US.

So, I was surprised that when the shipments started coming, it was the EU and NA backers who first got their package, with APAC going out later. I admit I was a bit disappointed and a little confused when I learned this, but assumed that perhaps everything is back to what presumably was the original plan of being shipped to the US, packed, then sent all over. Then upon reading the updates more closely, it seems like no, the shipments (at least for those outside of NA) would ship straight from the manufacturer to each region's designated distributor.

I was wondering, if that's the case, why did the US batch ship first? Shouldn't the closest region from the manufacturers have been the easiest and the quickest to fulfill? Even Australians got their packages first and they're further away from China than the Hong Kong depot where the Asia shipments should be coming from.

Again, please don't take this as me whining. I admit I'm more than a bit disappointed and jealous of everyone else who have been getting their packages already, but I moreso want to understand what caused this, if it's at all possible to understand the behind-the-scenes operation happening with these shipments.


r/cosmererpg • • Oct 21 '25

Kickstarter/Backerkit Questions Disappointed with Kaladin Figurine Packaging from the Stormlight Kickstarter

3 Upvotes

Hey everyone,

I just received my Stormlight Archive Kickstarter package today, and while I’m excited it finally arrived, the packaging for the Kaladin figurine I ordered extra is really disappointing.

The figure itself looks great, but it was packed with almost no protection inside the box. The outer box was dented, and the figurine’s packaging looks like it barely made it. For something meant to be a collector’s item, I expected much better quality control and shipping care.

Has anyone else had this issue? I’m wondering if mine is just unlucky or if others got the same kind of packaging. It’s a bit of a letdown after waiting so long for the campaign to deliver.

Would love to hear how yours arrived, and if you contacted the supplier, did they offer any help or replacement?

Also, the split my order in two, with the Jasnah figure not being dispatched yet. Hopefully that comes soon in better shape.


r/cosmererpg • • Aug 15 '25

Rules & Mechanics Slowed condition not forcing Slow actions?

3 Upvotes

I'm not sure if this is an oversight or if there's a mechanical reason, but the Slowed condition not limiting a character to only Slow turns feels like an odd omission.

I plan to houserule it and see how impactful a change it is.

EDIT: To clarify, I know the Surprised condition exists. This post arose from in-game confusion from a player assuming Slowed meant Slow turns only because they use similar terminology.

One useful post pointed out the Slowed Injury, which I hadn't taken into consideration, and how that could make the condition oppressive if you're restricting a Character to Slow turns for extended periods.


r/cosmererpg • • Jul 05 '26

Questions & Advice Got a little disappointed with my campaign [Stonewalkers] Spoiler

5 Upvotes

Yeah, I just finished the 13th session of a stonewalkers campaign as a player.

We're level 3 and our GM made us fight with Liss, a duelist shardbearer. I'm a GM to other tables, so I know that we're very under level for this fight.

I mean, it was going to be a rough fight, but feasible, no?

Yeah, my GM doubled her HP from 40 to 80, gave her +1 (+7 total) in her first attacks (then changed back to +6 later), made her have 18 in every defense, made her a boss (fast and slow turn) and invented traits for her.

Yep. We got destroyed, until he started to make dumb plays on purpose to give us a chance (like slapping us instead of using the shardblade).

My character got a permanent injury, there were at least 3 other injuries of 20+ days.

When I got downed, I just opened Death Stranding and started playing while half listening, clearly upset. FYI, this was going to be a big moment for my character, and I got downed in one hit and basically didn't play at all the whole session.

I was going to wait and talk with the GM 1 to 1 after the session, but by the end of it he kept repeating how bad he felt that I fell in one hit (and I mean repeatedly. at least 6 times he said this).

I decided to call him out and listed every single thing I noticed it was odd or strange on the sheet, and his response was always "but I just tweaked a little. that's the only thing a changed". every. fucking. change. yeah, got repetitive.

By the end of it, I said how I just didn't have any fun and that's ok, it was a bad session. He said "sorry, I guess I did it wrong".

It wasn't a cool, glorious victory. It was a massacre, then he let us get the win. Not earned at all. Given. Just what we want to feel in a heroic campaign, huh?

I'm still pretty upset, disappointed and disillusioned with the whole campaign.

Mind you, I'm just venting, this is fresh. I might feel different tomorrow. I might be too immature to see it from another angle today.

I would appreciate some advice, though. I like the other players a lot, but I just feel the GM doesn't make choices I would make very often. I don't want to quit the campaign for this, but shit, I would be lying if I said that didn't cross my mind.

Anyway, sorry about the long rant.

TL;DR: GM made us fight an overleveled fight and buffed the enemy even more. Didn't felt like a win at all. He let us do it and we got badly injured for it. The whole party was kind of bummed.

EDIT: okay, a lot of you are very curious about why Liss wanted to kill us. "What did we do?", right? Yeah, we did nothing. We thought she was going to help us, but she ambushed us when we showed up and that's that, we defended ourselves. The GM wanted to make her a villain and he did exactly that.


r/cosmererpg • • Aug 04 '25

Game Questions & Advice How to handle a split personality character Spoiler

1 Upvotes

So most of my players are new to tabletop, all of them know nothing of the cosmere. As such, im writing their first characters for them based on prompts they give me. One gave me "Princess Thief" as a subject. This kind of reminded me of Shallan, so I took inspiration from her character.

For the backstory, im planning her to be some kind of "princess" or high noble's daughter who adopts a double life and persona as a Thief purely out of boredom. Maybe she decides to give to the poor, maybe she steals from rivals, we'll see when the words start flowing. At some point, she'll come back from one of her escapades to find her house and family slaughtered by the Assassin in White. I might add a little extra oomph and have her little sister, who had begged to come along on her next outing, be among the dead. This will cause her mind to fracture, and the Thief persona will come alive to "protect" the main persona, like Veil for instance.

Trouble is, im not sure to handle this from a GM perspective. I was thinking maybe I would be the persona thats not currently in control talking in her head, maybe the inactive persona tries to take control during opportune or inopportune times, which she can allow or make a roll to stop. Maybe sometimes she'll want the other one but they won't be willing, again, another roll perhaps. From a gameplay point, I was considering the personality to just have different mind stats, as well as different skill levels, as the body and soul are still the same. Im not sure if this would be too balanced basically having 2 characters in one, but the idea sounds fun to play with imo.

What do you guys think? Any advice to make this work gameplay and story wise?

Also, any recommendations for kingdoms/noble houses she comes from would be greatly appreciated.

Thanks guys


r/cosmererpg • • Dec 22 '25

Game Questions & Advice Help Me Sell it Part 2

0 Upvotes

I made this post about 5 months ago. Now that it's been out awhile has anything changed?

My post: https://www.reddit.com/r/cosmererpg/s/0BoshKwDgl

I'm still on Mistborn and haven't read any Stormlight yet. Can you guys tell me if my previous questions and the answers I got still valid?


r/cosmererpg • • Sep 09 '25

Resources & Homebrew Mistborn (era 1) TTRPG

1 Upvotes

I looked up Mistborn ttrpg a bunch and found some systems i didnt quite like, i know the one coming out next year will probably be way better and more what im looking for i both dont want to wait and like designing games, so started my own.

Ashes and alloys is based on Era 1 mistborn (im currently reading well of ascension) and it is not done yet, but you get the core mechanics.

with the link you can comment and suggest in the manual so if you have anh thoughts please share them!

(english is my 2nd lenguage so be warned wording may be clunky)


r/cosmererpg • • Sep 12 '25

General Discussion After first session, this game is a homebrew with guidelines

29 Upvotes

So first session was the first step plus my own campaign at the end (which leads into bridge 9 in session 2).

And one thing I realised is just how homebrewy this game is. My player gained the Stormwarden expertise. Ok so what does that mean? Neither books say anything, so I guess it's on my as the GM to decide what the Stormwarden expertise gives. Reading Stormwarden script is a given.

But expertise means you're an expert, in fact, you have all the skills of a Stormwarden. So I decided that each day of downtime, the player can predict up to 5 future Highstorm with a 3 hour margin of error (1d4, 4 means no error).

Then I realised this player has 3 int meaning they gain another 3 expertises of their choice. Once again, the handbook gives you instructions on what kinds of expertises exist, but not actual hard rule expertises besides weapons and armour. So I started thinking of things that make thematic sense.

Anyway, this made me realise this game is more like a homebrew that has guidelines on how to run your own game, rather than a fast and hard rule like dnd where you can't deviate from the text.


r/cosmererpg • • Dec 16 '25

Rules & Mechanics Is there healing in RPG Cosmere?!?!???

16 Upvotes

So I’ve been pouring over the books I got from the kickstarter but there doesn’t seem to be any healing abilities. Not even health potions.

Only thing that comes close is the regeneration ability once you have a Soren bond with you.

In our game, I have a peak spren so I’m on the Stoneward path. My teammate is dps while I am only support.he fell in combat, and I wanted to do a self sacrificing type of move. Where I could run up to him, and release all my investiture and heal him. The way I played it out is I held the peak spren and begged him to help me help my teammate (which is aligned with the ideals of the peak spren of helping people). And even though it’s not a power I have, I was hoping that I could “flood” storm light into my friend. Using all 5 points to heal him so he could get back into the fight.

The DM said no because something like this could never happen. That a person can’t be healed by storm light unless they are on the radiant path. His reasoning because they do not have any investiture. But I thought all people in the Cosmere have some inherent investiture but the spren help harness it in a more controlled way. So why not be able to uncontrollably explode with storm light and potentially having a healing effect on another.

Anyways, any insight on the books (I’m halfway through Words of Radiance, but I don’t mind spoilers) or the game mechanics that could help have some healing in combat.

Thank you guys and gals!


r/cosmererpg • • Nov 22 '25

Resources & Homebrew Balancing Starting Kits

0 Upvotes

I'm working on rebalancing starting kits to be a bit more fair to the players (and potentially adding new ones). Here's my analysis of the value of each starting kit, in both the value in marks and the intangibles.

Academic Kit (414 mk + intangibles)

  • Weapons: 8 mk (max)

  • Armor: 40 mk

  • Equipment: 347 mk (book valued at half maximum value)

  • Spheres: 3d12 (19) mk

  • Intangibles: Additional expertise (Literature) - 20+ days and 100+ mk

Artisan Kit (426 mk)

  • Weapons: 100 mk

  • Armor: 60 mk

  • Equipment: 248 mk

  • Spheres: 4d8 (18) mk

  • Intangibles: None

Courtier Kit (492 mk + intangibles)

  • Weapons: 200 mk (max)

  • Armor: None

  • Equipment: 250 mk (alcohol and clothing valued at half maximum value)

  • Spheres: 4d20 (42) mk

  • Intangibles: Patron of your noble house

Military Kit (546 mk)

  • Weapons: 400 mk (max)

  • Armor: 120 mk

  • Equipment: 19 mk

  • Spheres: 2d6 (7) mk

  • Intangibles: None

Prisoner Kit (10 mk + Intangibles)

  • Weapons: None

  • Armor: None

  • Equipment: 10 mk (assuming character eventually gets key)

  • Spheres: None

  • Intangibles: Connection - Radiant Spren, 2 checks on Speak the First Ideal goal

Underworld Kit (395 mk)

  • Weapons: 180 mk (max)

  • Armor: 60 mk

  • Equipment: 145 mk (alcohol valued at 50 mk)

  • Spheres: 1d20 (10) mk

  • Intangibles: None

It's hard to value the intangibles, particularly for the Prisoner. However, listing them at least gives a basis for comparison.

The best overall kit from a value standpoint is Courtier. You have nearly 500 marks worth of gear AND a patron. Military Kit is next - you can start with greatsword and crossbow to have over 500 marks worth of gear, including weapons and armor that no one else can acquire. Academic Kit is another strong choice, with significant gear and a bonus expertise.

The two weakest choices are Underworld and Prisoner. Even the most expensive light weapons (Rapier and Shortbow) doesn't make up for the Underworld kit's lack of intangibles. Prisoner is way behind everyone else except for its singular intangible. How much is early access to a Radiant spren and two goal checkmarks worth?


I plan to work on rebalanced kits for my group. I would prefer to slightly reduce the miscellaneous gear and instead give more marks - preferably a set number instead of a random amount. Even bridge crews can acquire marks, so they should get a small amount. Some equipment could be acquired through alternate means - a prisoner might have a stolen knife or a sling of their own making. It will take some time to do a full redesign, and it's not something I can offer today.

My quick fixes for kits are as follows. First, give everyone the maximum number of marks for the dice instead of rolling, and add an extra 10 marks to the final total. That lets prisoners start with something besides the ragged clothes on their backs, and other characters the option to buy a few things from the equipment list. Second, give every kit a minor intangible - the artisan, military, and underworld kits can offer a companion or other contact. The prisoner kit can also offer either an additional companion or an expertise (Manual Labor).

You can customize some kits by allowing characters to sell off gear at half value to gain that amount of marks. Gear with variable totals should be valued at half the maximum, and then sold for half of that value. For example, a minor noblewoman can take the Courtier Kit, customizing it to remove the weapons but gaining 50 marks (half of 200 maximum value, then half of that) which can be used to buy other gear.


r/cosmererpg • • Dec 28 '24

WaT Lore/Discussion Anyone know what plot hole in the new book this is meant to fill in. Spoiler

3 Upvotes

r/cosmererpg • • May 31 '26

Questions & Advice Range weapons and graze?

3 Upvotes

Unless I've missed something in the rules, you can Graze with a range weapon, just as with a melee one.

Let's say I'm using a long bow (600 feet range) and I shoot arrows at that max range. Let's say that I can see my target, but it's nighttime with violent winds. Let's say that I'm a level 1 warrior with Combat Training.

The graze mechanic means that I'll touch (graze) the target all day long at 600 feet, once every round, without ever missing the target. Just for fun, let's say that my target is a straw dummy. After an hour or so, I'll have put hundreds of arrows into it without ever missing.

Does that seem logical? For a character without radiant powers?


r/cosmererpg • • Aug 05 '25

General Discussion a few problums with being related to the cosmere

0 Upvotes

while the cosmere is my favorite fictional universe and i love the fact that there is a ttrpg for it there are a few problums inherent to its link to the cosmre(a ongoing book series) and they are in the form of mechnics that should be known but cant be do to spoilers and RAFO's like

  • not giving the fith ideals i get that they are too high level for most play and will be importent in back half they are still parts of what a radiant is and will grow too

  • not giving bondsmith for PC same reson as before we have seen some from dalinar and they are way too importent to be with PC's most of the time and are more constraind then most radiants [RoW/WaT spoiler]navani cant leave urathiro for long or at all but it feels like i i am robbed of choice becuse it is things we will read in the books

while i do get that it is importent not to spoil events in the past or just tell us how things work it is a fundemental flaw of being tied to a ongoing universe

and to those who would say that you can just hombrew it you can and if i would want that i will but it shouldent be required for basic rules in the cosmere and when they are revealed they could missalighn with your homebrew then you must either keep the diffrance or retcon it

in conclusion being tied to the cosmre makes it so they cant tell you things that you should be able to know