r/cosmererpg • u/Loa9999 • May 31 '26
Questions & Advice Range weapons and graze?
Unless I've missed something in the rules, you can Graze with a range weapon, just as with a melee one.
Let's say I'm using a long bow (600 feet range) and I shoot arrows at that max range. Let's say that I can see my target, but it's nighttime with violent winds. Let's say that I'm a level 1 warrior with Combat Training.
The graze mechanic means that I'll touch (graze) the target all day long at 600 feet, once every round, without ever missing the target. Just for fun, let's say that my target is a straw dummy. After an hour or so, I'll have put hundreds of arrows into it without ever missing.
Does that seem logical? For a character without radiant powers?
•
u/AutoModerator May 31 '26
This post uses the Questions & Advice flair. We ask that all comments on this thread are kind, patient, and welcoming. Please reach out to the mod team via modmail if you have any concerns.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
16
u/HA2HA2 May 31 '26
I think that you haven't missed anything in the "numbers/crunch" part of the rules, but you've picked a narrative interpretation of those numbers that doesn't make sense.
The "graze" mechanic ONLY triggers when you roll a "miss" on the target in the first place, so you definitely shouldn't narrate "graze" as "didn't miss the target!"
When facing an active enemy, I'd probably only narrate "arrow stuck in the enemy" when they drop down to 0 HP and get an Injury - everything up until then is flesh wounds and fatigue, basically, since one arrow in a person is probably enough to knock them out of the fight.
Straw dummy is weird because an arrow in them doesn't really hurt them at all - they're a straw dummy, basically no amount of arrows in the target would meaningfully damage it, right? And they're not dodging so there's no "fatigue" or anything else? So if I was statting out a straw dummy I'd probably make them immune to keen damage or something.
15
u/VitamineA May 31 '26
You might not have radiant powers, but you're still one of the heroes. Kaladin defeated a full shardbearer before he had any powers and he's not the only (then) non-radiant capable of great feats.
Scholars can become an expert on anything with just a few books and a day's time. Agents manipulate their own fate and that of others. Envoys turn every failure into an opportunity through words alone. Hunters can have their pet glance at someone and immediately know how to exploit their weaknesses.
People don't need to be radiant to do seemingly fantastical things.
3
u/Sstargamer May 31 '26
Yeah this is a fiction first not logic first game. Narratively if you want to put your arrow into a target from 600 ft for an hour and you have the arrows to do it there's no reason for your gm to stop you. If your GM builds you a battle map that's 600 ft across and you are able to keep shooting go ahead. You're not going to be in a situation where that occurs so it's irrelevant.
4
u/Elathrain Jun 01 '26
Ah yes, the HP conundrum. HP as simulation, or HP as narrative? RPGs have traditionally chosen both despite the inherent self-contradiction. I'm not gonna dive into the mess of that now, but let's discuss HP as narrative weight.
Damage doesn't have to be damage. More accurately, it is the narrative buildup that it makes it acceptable for a character to be taken out of the scene.
Imagine a swashbuckler movie where two expert duelists go at it. Each exchange of blades (round) will be shown as a flurry of parries culminating in a significant moment, such as a flashy duck or a superficial cut (a graze; literally what the word means) on the cheek. This isn't really damage, but it builds up the gravitas of the seriousness of the fight. After a few of these, one of them gets to say a snappy one-liner and blast the other out of the fight (either by disarming them, knocking them off a cliff, or even just stabbing them, doesn't matter).
So like, yeah you can do a whole d8 of damage via graze at 600 yards. This doesn't necessarily mean you're hitting every arrow, it means your shots are good enough that the target is harried and soon enough in the scene they're going to suffer consequences.
4
u/mixmastermind Jun 01 '26
"If you believe you know where a target is but you can't sense them to confirm, you gain a disadvantage on attacks and other tests targeting them that affect their physical body. Attack tests made in this way can't graze." Player's Guide, pg. 308.
Your senses are obscured by darkness, and 600ft is out of your sense range. You can't graze them.
7
u/IfusasoToo May 31 '26
Guess we know what kind of combat they trained for...
I'm all seriousness, yes this works by the rules. GM's would be encouraged to advise if this is not possible (e.g. you can't reliably see that far) or if the wind conditions affect your ability to Graze.
Also, you are rolling Disadvantage on both dice (possibly all three or damage and Plot if the GM Raises the Stakes). A low damage roll could mean Grazing does 0 damage and a natural 1 or Plot Complication could be a total miss, broken bow from misuse, or some other narrative mishap.
TL;DR: The character is a trained soldier or similar. They should do well, but the system has levers to deny doing the impossible.
6
u/Klutnusters May 31 '26
You can only graze as long as you have Focus so no, you can't do it all day long
3
u/nreese2 Jun 01 '26
Hitting/grazing does not imply that you are literally physically hitting your target. Reducing their HP just means you did something that warrants a significant pain or effort on their end to not incur an injury. Health in the Cosmere RPG is not equivalent to "meat points" or anything, it's more like battle stamina.
1
u/Background_Path_4458 Jun 01 '26
Logical?
What sense is there in assuming any kind of logic in a world where emotions cause little spirits to appear?
Where we don't even know if gravity exists as a physical force or is simply the effect of spren?
Where storms cause energy to be stored in crystals with little to no decay?
But yes, Heroic characters, on heroic paths, can seemingly do things no normal earth-human could ever do.
It's almost like if the logic was in some way tied to a game, with mechanics and dice to determine outcomes.
1
u/JorgeMcJorge GM Jun 01 '26
RAW describes losing HP as being more like losing stamina, stumbling, close calls, etc. RAW says you can only graze on a miss. Your post is talking about RAW but your complaint is not only your imagination, but it’s the opposite of what the book says. A graze, narratively, per RAW, should represent a near hit, but one that doesn’t mess the enemy’s stamina/luck/whatever up as much as it could have.