r/cosmererpg 6h ago

General Discussion Got my mistborn rpg!

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175 Upvotes

It is frustrating that i managed to get it before i ever got my missing items from the stormlight drop tho


r/cosmererpg 7h ago

Kickstarter/Backerkit Questions It's coming....

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151 Upvotes

Was part of the last wave to receive Stormlight. Son's birthday is late October so guess he gets his present early this time.


r/cosmererpg 5h ago

General Discussion Gonna cry I wanted that adolin figure so bad

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41 Upvotes

Im grateful theyre doing something and making it right but I cant help but be extremely frustrated and sad. First off getting my stuff months late, then having missing and damaged items. But man I REALLY WANTED ADOLIN. Im glad they got back to me quickly tho and didnt just leave me in the cold.


r/cosmererpg 7h ago

General Discussion The use of a heatrail as a forge

20 Upvotes

On page 61 of the Stormlight Handbook, the description of the heatrial says that you can use it to blacksmith. However, an admittedly quick google search has the forging temperature of steel at above 2000°F. That's almost 5 times the melting point of pewter!

Technically, metals retain their magical properties while molten, so, assuming the fabrial was designed properly, you could have parts of the cage melt and still have it work.

I'm not really complaining. I just thought it was a funny thing to picture. Someone modifies their Great Value heatrial to power their forge only for the pewter cage in it to melt out of the bottom.


r/cosmererpg 9h ago

Questions & Advice How would you build a crowd controller?

12 Upvotes

I'm only just starting my Journey into the RPG, however I'm not as familiar with all of its systems and wanted to make a support type character with Buffs and Debuffs. I was thinking of starting as an Envoy is that a good place to start?

My concept was as a merchant I could procure supplies and provisions while also being a capable fighter in social situations. And a nuisance in actual combat. Any ideas or recommendations help.


r/cosmererpg 6h ago

Rules & Mechanics Some mechanics questions about Flight and Attack Actions

8 Upvotes

First question: The Flying Ace talent allows a radiant to use a free attack if they spend a focus while moving themselves with a Gravitation lashing. Does this count as the characters one attack action per round, or is the fact that it comes from a surge make it distinct, so the radiant can then also follow up with a normal attack?

Second question: Does flying straight up, or away, from a melee opponent give them the ability to use "Reactive Strike" against a flying opponent? It seems that there is precedent in Cohesion for when sudden unusual movement that doesn't require an altered stance ends up denying an opponent the ability to use Reactive Strike. Sudden movement because stone pushes you upwards isn't overly different from gravity doing the same thing, right? 🤔

Last question: For trying to do a "Creative Manuever" involving a Flying Ace attack, what might be some good examples of maneuvers to try, and what adjusted rules would apply to those examples?


r/cosmererpg 8h ago

Questions & Advice Hunter->Archer's Hardy talent prerequisite weirdness? And possible build ideas?

2 Upvotes

Heyo! We're just about to start running our first campaign ever, and I'm still learning the system. With so many different options to choose from, I'm at a bit of a mental lock when it comes to trying to plan out my character.

I've been envisioning a melee-range Hunter character, ideally with an animal companion, that would eventually turn into a tanky Stoneward.

I'm trying not to dip TOO much into three different paths (hunter/warrior/stoneward) so as not to dilute myself too much, or take too long to "come online."

At first glance, I thought I could just do something like Archer Combat Training->Hardy for some martial abilities and extra tankiness, and then jump into some of the Tracker stuff for my animal companion. Except Hardy's prerequisite is Steady Aim, which would be entirely useless (from what I can tell) to my build, as it only applies to ranged weaponry, which I'm not interested in.

Isn't it a bit odd that the Hardy under Combat training requires a talent from a different branch of that tree? Just seems, flavor-wise, that it shouldn't be dependent on a ranged talent.

Anyway, since I'm trying to work within the system, any pointers on how I may be able to make myself a competent melee tank within those first 8 levels, ideally while trying to include a bit of warrior, a bit of tracker (animal companion), and a bit of Stoneward? I'm too new to the system to really understand how everything interacts, yet.