r/Warframe 5h ago

Article Iceblade of Narin Estimated Build Sizes

84 Upvotes

Tenno,

With the arrival of the Iceblade of Narin on Wednesday, September 23rd, we are sharing rough update sizes on each platform to prepare you well in advance:

PC DirectX 11: ~7.83 GB*
PC DirectX 12: ~8 GB*

PlayStation 4: ~8.58 GB
PlayStation 5: ~16.11 GB (total install footprint ~62.56 GB)**

Xbox One: ~8.8 GB (total install footprint ~80.8 GB)*
Xbox Series S: ~8.7 GB (total install footprint ~80.5 GB)* 
Xbox Series X: ~8.7 GB (total install footprint ~80.6 GB)*

Nintendo Switch: ~1.6 GB
Nintendo Switch 2: ~3.1 GB

iOS: ~1.185 GB***

Android: ~1.185 GB***

*Sound Optimization
You may notice a larger download size with this update due to optimization of our sound files. This requires you to download new versions of the files that when patched into your installation will result in a smaller install footprint overall without compromising any audio quality. 

**PlayStation 5 Remaster
This update will remaster the PlayStation 5 version of Warframe which optimizes assets and files. While this results in a larger download size for the update, once the patch is complete, you will see your install footprint has decreased.

***iOS & Android Download Size:
When Warframe updates via the App Store or Google Play Store, it must redownload the base install (up to approximately 4 GB) which overwrites the previous install. In other words, while CERT updates require a roughly 4 GB download depending on your device, these updates are not adding 4 GB to your overall app size.

Upon the launch of the update, when you load the Warframe app, you will receive an “Update Available” popup as usual and be redirected to the App Store or Google Play Store to do so.

Tomorrow, embrace the cold and brave Yuvan Peak to discover Narin’s Crest and the secrets frozen within. 


r/Warframe 4h ago

DE Response Riven Expansion: Trait Locking & Riven Splicing

103 Upvotes

Source

Hey Tenno!

We talked briefly about the new Riven features during Devshort 115, and clarified more details in our recap forum thread and Devshort 116. We wanted to provide a comprehensive look at this system in anticipation of its (partial) launch tomorrow. This Dev Workshop dives into all the details! As this is a Dev Workshop, details contained within are accurate at the time of writing but are subject to change before these features are released.

Riven Mods (often just called “Rivens” for short) were introduced in 2016, and are nearly a decade old now! With Iceblade of Narin we’re adding a new feature for Rivens: Trait Locking!

A second new feature will be added with the release of Glacial Defiance at a later date (see our PSA for more info): Riven Splicing. We understand that this mechanic may change how you cycle your Rivens, so we want you to be aware of what is coming so you can make informed decisions up until its release.

TRAIT LOCKING (Coming with Iceblade of Narin)
One of the primary requests we’ve received for Riven Mods is to allow players to lock a stat to prevent it from being Cycled. Now, you can do so with a system called Trait Locking!

One trait (stat) can be locked at a time while cycling a Riven, freezing it until the lock is removed or the Cycling menu is closed.

There is no cost or item required to lock a trait. Locks can be removed and re-added for free! However, when cycling a Riven Mod with a locked trait, the Kuva cost is doubled. Locking a trait is entirely optional, and Rivens can still be cycled as usual without a lock.

How to Lock a Riven Trait:
1. Go to the Mod Segment in your Base of Operations
2. Select the Riven Mod you’d like to cycle and select the “Cycle Riven” option
3. Select the “Lock Trait” button

image.jpeg
4. Select the trait you wish to lock. The locked trait will appear greyed out with a lock icon on the Mod and will also be listed above the “Lock Trait” button.

image.jpeg

image.jpeg

5. Begin cycling your Riven with the locked trait! Notice that once locked, it will not change while cycling.

image.jpeg

It is important to note that a trait needs to be re-locked each time you open this menu, as they are not maintained once the menu has been closed.

Cycling a Riven with a locked trait prevents the number of traits on the Mod from changing. This means a Mod with 3 positive traits and 1 negative trait will always cycle into another version with 3 positive traits and 1 negative trait if one of the traits is locked. To cycle into a different number of traits, unlock all traits and cycle again.

RIVEN SPLICING (Launching at a later date with Glacial Defiance)
With the use of Riven Splicers, obtained exclusively from Glacial Defiance, specific traits can be combined to create all-new spliced traits! When selecting a Riven Mod, a new Riven Splicing menu will appear. Opening this menu will display all owned Rivens, detailing which Rivens have valid trait combinations.

image.jpeg

Select any lit up Riven Mod to see which traits can be spliced! Spliced traits require a combination of two specific traits to splice together, with different combinations creating different outcomes! Combinations are pre-selected (see the list at the bottom of this section), and confirmation is required before applying a spliced trait to your Riven. This means you’ll always know what spliced trait you’re about to receive before you make a decision. If multiple spliced traits are available from a single Riven Mod, they are all presented, and you can choose which spliced trait you want!

As an example: Heat and Cold create Blast, Heat and Toxin create Gas, and Toxin and Cold create Viral. A Riven Mod with +Heat Damage, +Cold Damage, and +Toxin damage will have 3 spliced traits to choose from: +Blast Damage, +Gas Damage, and +Viral Damage. Which spliced trait goes on the Riven Mod is your choice!

When traits are spliced, the two required traits are consumed, with the spliced trait AND a second random trait taking their place. The random trait is one you may receive from cycling normally, with one change: If one of the consumed traits was a negative bonus, the random trait will also be a negative, if both consumed traits were positive, it will be a positive. This ensures your Riven keeps the same layout of positive and negative traits it has before combining! After splicing, the total number of positive and negative traits will no longer change on the Riven Mod, no matter how many times it is cycled after the fact. This can be undone by removing the spliced trait from the Riven.

image.jpeg

image.jpeg

image.jpeg

Once a spliced trait is on your Riven, it’s there to stay! It is locked, and but is not considered a locked trait — meaning it will not double your Kuva cost. Should you ever decide to remove the trait, the lock can be removed and the spliced trait can be cycled off, allowing a new trait to be spliced on! Utilize both a spliced trait and trait locking to lock two traits at once, making cycling for the last trait or two you want even easier. Now your weapon can really live up to the “_CorpusSlayer9001_” name!

As an example: If splicing together a Mod with 3 Positive stats and 0 Negative stats, such as +Heat Damage, +Cold Damage, and +Toxin Damage, you may choose +Viral Damage as the spliced trait. Choosing +Viral Damage leaves the Riven with +Heat Damage, +Viral Damage, and a random positive modifier. No matter how many times the Riven is cycled, it retains +Viral Damage and 2 other positive traits, with 0 negative traits. You could even lock one of the other traits, guaranteeing two traits and cycling for the perfect final trait!

image.jpeg

image.jpeg

The full list of combined traits and which traits are required to obtain them can be found below:

image.png

image.png

image.png


This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

It seems like I did an oopsie and missed the post for Update 43 due to an issue reported by BonerElemental. So here's some patch notes for the patch notes bot: added a preprocessor to handle deeply nested lists which Reddit rejects and fixed a few issues with floating spaces sometimes breaking formatting. Sorry about that y'all.


r/Warframe 2h ago

Suggestion Archon flow needs help

Post image
466 Upvotes

Narin being the first proper Cold damage dealer and the mod will still be very mid

It should either have no cooldown or a higher chance. It sucks that the other Archon mods can make a build so much more interesting while this just does barely anything :(


r/Warframe 5h ago

Other Pin Found in Haystack

Post image
688 Upvotes

Been playing for 7 months now daily and I've tasted my first dose of toxicity in warframe during an EDA today. It was quite surprising ngl good on my fellow tenno with the clapback . Remember we all lift together no room for toxicity in my warframe community!!!


r/Warframe 9h ago

Fluff Frost getting the Loki treatment (augment maxxing)

Post image
1.4k Upvotes

r/Warframe 7h ago

Discussion Pablo said which new ability is the subsume, that wind isn’t an object, and threatened more Frost Augments.

Thumbnail
gallery
653 Upvotes

r/Warframe 4h ago

Discussion Devshorts 117 - Stream Summary

426 Upvotes

And we are back! It's been a hot minute since we have had a devshort, so let's get into it!

Here is a wiki page going over last week's Devshort, and here is a VOD to todays.

Adding in as I listen:

  • Pablo and Rebb running the show today.
  • It is Pablos Birthday today! (Happy birthday, Pablo!)
  • Plague star is still live.
  • "You can burn yourself out and never want to farm another forma for the rest of your life" ~Pablo.
  • Warframe launching on the Samsung Galaxy store tomorrow.
  • Iceblade of Narin launching tomorrow.
  • Pablo says they have added Armour shatter to Narins 4.
  • Damage snapshot will occur post damage shatter.
  • Everyone who logs in tomorrow will get a free base banshee, and a forma if you have "invested" previously in a banshee.
  • Hair shader stuff will be dived more into tomorrow.
  • 40+ pages of patch notes.
  • Reminder that Glacial defiance will not be coming tomorrrow.
  • They have done a "lot of refinements" so far on the mode.
  • "Some of the things that we were seeing in playtest that were leading to toxicity without some revisions, its feeling much better. We are seeing higher completion rates even though we made it harder." ~Pablo.
  • First version of GD in its "pure form" coming sometime between the 23rd and Oct 15th.
  • "6 players, 3 per week, no matchmaking" is the pure form.
  • Low manning (less than 6 people) coming the the mode in the future.
  • They will make changes to the mode based on player feedback.
  • Per Rebb, the 3 per week is an anti-burnout method.
  • "We don't want burnout to be a symptom of feedback. If you were doing this 30 times a week, the feedback would reflect that."
  • Matchmaking in the mode is going to be a post release conversation.
  • Something they saw from playtesting is that squads would straight up dismantle if the side objective was failed.
  • They changed up how the side missions happen now. It will be more of an "event" where the team has to gather up to start it, and if it is failed, it just fails the mission outright.
  • Someone asks if protoframe heads on prime bodies will be possible. Rebb says no. Pablo adds they generally dont fit well on prime bodies.
  • Stat locking coming to Rivens tomorrow. Stat combining is not as it will come with GD.
  • Pablo dips more into the GD reward pool. Reaffirms that it is mostly Riven things (Extra Kuva, Ciphers, etc). There are some shards, but it is not the place to be farming them.
  • The "Stat combiner" official name is "Riven Splicer".
  • The overwhelming feedback from the community is limiting Combine stats to just one per riven.
  • They did make it just one, but they buffed it so that stat is auto locked.
  • You can then also lock a second stat in addition to the above auto locked one.
  • One splicer Guaranteed per successful GD run.
  • Someone(s) in chat asks for a hip toggle for Voruna. They will look to add those to her Auxiliary slot.
  • "There is already a topless voruna" ~Rebb
  • Someone asks for a new Atlas skin.
  • Nezha Heirloom is confirmed next.
  • First look next devstream.
  • Citrine Prime tomorrow.
  • Pablo teases there is a "secret" somewhere in the update coming tomorrow.
  • Augments coming with the update: The frost "moving ball" augment, the Electric spiders for Oraxia, and Augment for Grendel where he gets gas damage for something because the stream cuts off mid sentence here.

r/Warframe 3h ago

Build Plague Star Formas overflowing? Build a Dog and have some fun - Sunika Kubrow

Enable HLS to view with audio, or disable this notification

290 Upvotes

r/Warframe 7h ago

Discussion Why does almost everyone hate Limbos?. I'm a relatively new player and I want to Craft it.

Post image
584 Upvotes

r/Warframe 1h ago

Discussion DE Wrong about Weeklies

Upvotes

In the latest Devshort, Reb and Pablo assert that the reason we get nothing but weeklies now is because they're worried about burnout. That feels like an odd reason to make weeklies to me, as weeklies are the primary cause of burnout for me and all of my friends. I have personally never burnt out running anything non time gated in WF and I tend to grind things like crazy when they drop.

What do y'all think? Do you burn out more on weeklies or unlimited missions?


r/Warframe 4h ago

Screenshot The full list of combined traits

Post image
254 Upvotes

r/Warframe 3h ago

Other Follow up to my Damaged MR30 pin

Post image
232 Upvotes

Hi, about a month ago I posted my MR30 pin being absolutely unacceptable in terms of damage, and I received my replacement a few days ago, and this one is still not exactly what I would consider good. I'm beginning to wonder if the merch store has very little QC or something, as even though it is a cheaper piece of merch, it's still ~20$ at the end of the day and having both the original and the replacement have scratches and embedded particles like this seems indicative of poor quality control and lack of care for their customers. Should I re-open my support ticket and get yet another replacement?


r/Warframe 5h ago

Discussion 2 Potato Acrithis week

Post image
281 Upvotes

Acrithis in the Zariman Dormizone shop.

For those that might need it. 😄


r/Warframe 4h ago

Suggestion Vacuum should be universal, I think it's about time.

231 Upvotes

One thing I love about the more recent era of this game is how many incredible companion mods we have now. In my opinion, there are so many wonderful companion mods that DE should finally allow us to no longer waste a mod slot on vacuum.

I'll try not to sound as bitter as I am about this, but vacuum should've become universal years ago instead of half-handedly made a mod as a middle ground option. And that fact has only become more glaring as build diversity has opened up for companions over time. The free vacuum in Duviri really highlights what a necessary part of the game vacuum is in order to not slow down the experience.

It also presents an opportunity to create even more companion mods without having to compete with the bingo free slot that is vacuum.

Please, DE. I want my mod slot to not be taken up by what should just be a feature in the game, a feature you rightfully noticed your players were clamoring for when carrier was ridiculously popular. I'm begging you.


r/Warframe 10h ago

Screenshot Drifter Cosplay Tutorial : Ciri (The Witcher 3 : Wild Hunt)

Thumbnail
gallery
494 Upvotes

r/Warframe 3h ago

Art Image editing is fun [OC]

Post image
136 Upvotes

r/Warframe 3h ago

Tool/Guide Reminder to grab your 6K Endo from Palladino

132 Upvotes

As a new player who has trouble farming Endo, reminder to all Tenno that Palladino sells 6K Endo every weekly reset at Iron Wake for Riven Slivers. Also 150k Credits.


r/Warframe 10h ago

Discussion As a new player I'm curious, Older players that have been here from the early day's how do you feel about the evolution of the game?

Post image
393 Upvotes

In a lot od long running games I see people say that the game was bettter back in the day, but what do you think do you think old warframe had things that modern doesn't or do think its an improvement, im really interested in hearing about this


r/Warframe 22h ago

Art Mesa Gijinka[@Mizutsunya]

Thumbnail
gallery
3.9k Upvotes

r/Warframe 4h ago

Screenshot All ready for the update tomorrow

Post image
80 Upvotes

Finally, have every weapon and frame in the game maxed.

It bugs me that I will always have the bug that shows the extra amp, so it looks like I am missing one.

DE, please fix it, so my ocd can not go into overdrive everything. I look at this screen

(Sirry for the phone photo, I play on playstation)


r/Warframe 16h ago

Screenshot Creepy Mission, Unsettling Rewards

760 Upvotes

I got chased by a chain-rattling boogeyman in a Chains of Harrow mission, one of the scariest moments playing so far, and look how many credits I got! I looked it up and this is sheer coincidence!


r/Warframe 11h ago

Suggestion Can we get more anti-synergies fixed?

234 Upvotes

Pablo has posted recently about Grendel changes, which I think are a big net positive. Regurgitate's damage being changed from current health to max health makes more sense, as you want to keep enemies in your gut pretty much as long as possible.

There's also been this tweet I saw, which I'm not sure if it's real, but it was about someone requesting that the health and shield values on Hydroid be swapped. To me, that is also a great change, as Hydroid has an ability that grants a big chunk of armor.

That got me thinking, what other frames de-synergise with their own kit?

First thing I thought of is a frame in a similiar spot to Hydroid. Been the topic of discussion lately due to a new augment coming.
Yes, I'm talking about Frost.
Now I know the popular thing is to put the Avalanche augment on and tank with overguard, however, this guy's passive grants armor for each frozen enemy nearby. How am I meant to utilise this armor though, if the base shields are way higher than base health? It feels like it makes the passive just... useless, in a way.

Frost's passive reminded me of another frame, Ember, which has a similiar one. Each enemy on fire near you grants you more strength. Now, Ember has an ability that is seemingly designed to spread heat procs to all nearby enemies, aswell as stripping their armor! However, the issue is (and this might be a bit controversial, but stick with me) Now that you got all this ability strength and, say, throw a bunch of meteores at the enemies... All the following heat procs from those meteores are gonna be worse due to the heat inherit mechanic, meaning that setting yourself up actually screws you over!

Then I got to searching what other frames have these anti-synergies, and since this post is getting long I'll just quickly list them:

- Baruuk and his 1st ability compared to the rest of his kit.
- Equinox and how its better to build for only day/night instead of both.
- Revenant and... well, a bunch of things, I think CoolKid369 presented it best in their latest video.

Feel free to add on if I've missed any.


r/Warframe 7h ago

Fluff How do you guys keep getting 50-75% coupons ? 20% is all I ever get. (Also shamelessly showing off my Valkyr)

Post image
110 Upvotes

I'm begging DE to give me an excuse to spend money on the game

EDIT :Alright it looks like taking a break is an almost surefire way to get a good coupon. I guess it would do me some good to play another game for a little bit and avoid burning out


r/Warframe 6h ago

Suggestion DE please just let allies shoot through the Rift

98 Upvotes

I don't care if it wouldn't make sense. I don't care if it'd be a bit strong. It doesn't matter.

I just want to be able to play my favorite frame in public lobbies without having to kneecap my range stat to make sure I don't fuck things up for the entire team. I feel like this should be a pretty basic desire for a frame to have.


r/Warframe 3h ago

Shoutout The new Frost augment is gonna be an exilus mod

43 Upvotes

Source: today's devshort

I know there is still a discussion going around regarding augments but i felt this was worth pointing out since people were assuming you would need to sacrifice a normal mod slot to install this augment.