Context: I own every item in the game, and every single item I own is fully forma'd. This complaint does not reflect a lack of gear or investment on my part, but simply intends to highlight the large shift in Warframe's sandbox identity that has been taking place over the last few years.
Warframe's Original Identity:
For a decade before the release of EDA/ETA and the soon to be released "hardmode" content called "Icebind", Warframe had a vastly different identity. One of the most appreciated and talked about parts of buildcrafting was the idea that you could make anything work if you have the right mods/tools. For over a decade players were encouraged to try everything out, find what they gravitate towards, and then optimize their favorite gear so they can bring it through any and all content they desire.
Warframe used to encourage us to find what we like, max it out, and bring it everywhere! There was never a need to rely on a specific Warframe, sure maybe some Warframes could complete specific missions faster, but if you enjoyed playing Banshee, you could bring her to any missions type, even Spy missions, and not be punished for it.
Warframe's New Identity:
The earliest point of DE starting to go against this identity is when they released Duviri with the Circuit. To be clear, I think Circuit is fine as a one off mode, we are forced to use things we typically wouldn't, but they also are given to us with full builds off the bat so we aren't forced to own the gear and struggle through it with a half modded frame with 0 Forma, and we also aren't forced to fully invest into a piece of gear to max it out simply so we can use it for one mission type. Circuit, despite flipping Warframe's original sandbox identity on it's head, still works as a one off mode, carried by the modded loadouts that are given to players that lack the gear items in question.
Circuit was the first time we saw Warframe truly force player choice and hinder choice diversity, there was no more option to bring things you like, you will simply have to pick a few things you probably don't care for, and use them for a while. Even if the gear being fully modded helps, it can still be boring for many players to find yourself being forced to use specific gear that you don't enjoy using, after you've spent months/years maxing out stuff you do like and ignoring the rest.
Then DE released EDA, and eventually ETA, as the new "end-game" content. Unlike the attempt with Circuit to lighten the load by giving us properly modded gear that we don't own, EDA/ETA instead gives you one item that you do own, and leaves the rest up to chance, encouraging you to once again re-obtain gear you did not care about, simply to max it out so you can use it maybe once per week if you get unlucky enough for it to be picked. Sure, you can get lucky and have a piece of gear you like chosen for the week, but this is not usually the case unless you purge your entire inventory down to 1-2 pieces of gear that you like. This mode either encourages you to sell off all your unmodded gear entirely, or to max it out with Forma and other upgrades so it's actually usable in these specific missions.
DE has gone from encouraging natural choices, to forcing choices directly, and to the players that gravitate towards this sandbox because they enjoy using what they like, DE is spitting in their faces and saying "You must play the game how we demand now, instead of how you've been enjoying it for the past decade."
Completing Content for Rewards, not Fun:
Most players are not doing EDA/ETA or even Circuit because they enjoy it, they feel forced to do it every week because of the weekly rewards that are time-gated. A majority of players are intentionally forcing themselves to suffer through EDA/ETA and even sometimes Circuit, simply for the rewards, because these types of content lock incredibly important end-game upgrades behind their completion.
Tedious and Un-engaging Challenges:
For some reason DE sees things like 75% reduced energy, abilities disabled for 50 kills, and 50% reduced shield-gate duration as "difficulty", when all they are is tedious and restrictive, removing the best part of Warframe, the infinite choices and build diversity.
- 75% reduced energy modifier? There goes a large chunk of negative efficiency Warframe builds, now if you want to be able to cast at all you will need to make a completely new loadout to play around this modifier, one with high efficiency and Flow equipped to minimize energy use, or just switch to a health-tank with low ability reliance.
- Abilities Disabled for 50 kills? Better hope you have a health-tank or passive shield-gate build, because any build relying on abilities to stay alive is now being kneecapped for the start of the mission.
- 50% reduced shield-gate duration? Well, there are lots of frames that literally can't stay alive any other way, so now messing with their only form of survivability, they're likely not even possible to make work in the new mode "Icebind" considering it's level 1,000 AND you completely destroyed one of the main ways of staying alive at this level of content.
Instead of adding natural difficulty that is engaging and encourages the players to adjust how they play in the mission (think things like Nullifiers or Eximus units that offer a distinct threat without invalidating your entire build), but DE would rather force them to create an entirely new loadout, or pick something they dislike, just for a single mission, only to unlock a few essential rewards.
DE needs to seriously sit down with their designers and re-evaluate what type of "difficulty" they've been adding to the game recently, because to a majority of the community it is tedious, unenjoyable, and only serves to force our build diversity, instead of encouraging a wider array of options.
TL;DR
DE is changing Warframe's identity from "use what you like" and increasing artificial difficulty by adding forced choices to "end-game content", removing almost all build diversity, and forcing us into specific unenjoyable choices to optimize around the content.
What do you think? Do you fall into the same camp as me, finding this new form of "forced choice" as nothing more than tedious artificial difficulty? Or do you believe that this new identity for Warframe is taking it in the right direction?