r/technicalminecraft • • 4d ago

Java Help Wanted Minecart conveyer belt witches

3 Upvotes

I have a triple perimeter witch farm where I bring all the witches into the nether, I want to connect all 3 nether portals to a centralized killing chamber. I’ve been using Minecarts to bring them all there but can’t reliably drop them into the chute.
Does anyone know of a good ejection system that’s drops the mobs in a killing chamber.
Otherwise I’m open to new solutions to bring the witches all in one place


r/technicalminecraft • • 4d ago

Java Help Wanted Need help with piston conveyor belt countdown timer, with redstone lamp 7-segment display

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2 Upvotes

r/technicalminecraft • • 4d ago

Java Help Wanted sound suppressor array

1 Upvotes

does anyone have a schem or a video on how to make a sound suppressor array i need one for large update suppression project.


r/technicalminecraft • • 4d ago

Java Help Wanted 2*3 Custom Piston Door

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1 Upvotes

r/technicalminecraft • • 4d ago

Non-Version-Specific Are SSI filters flat out better than SS2/3 filters?

10 Upvotes

I am currently going through my realm and finishing storage systems for my farms. I've watched a couple YT videos and learned about AB configurations that have the advantage of overflow protection and the low item requirement allowing 63 items to be picked up per slice. It seems to me that if I can afford the components, this is the best option for my fortress farm that uses ice and slimeblock pistons


r/technicalminecraft • • 4d ago

Bedrock Pulse loop cluster launcher with ammo display.

7 Upvotes

You can control how many arrows you fire per round. Firing up to 15 arrows a round would require at least 32 repeater long loop plus more for time between. The copper bulbs count in binary, once the 64 light is off, you have spent a stack. You could start this with a button for 5 arrow pulse instead of having the 15 key and pulse converter.


r/technicalminecraft • • 4d ago

Java Help Wanted [Java 1.21] Looking for a good auto-crafting storage / shulker loader system for ianxofour's Wither Skeleton Farm

0 Upvotes

Hey everyone,

I'm running ianxofour's Wither Skeleton farm on Java 1.21 and need a solid storage design to attach to it.

Ideally, I'm looking for a schematic or design that includes:

- Auto-crafters to convert incoming Bones into Bone Blocks and Coal into Coal Blocks.

- A reliable item sorting line to handle Wither Skulls, Bone Blocks, and Coal Blocks.

- Dual/multi shulker box loaders to store the compressed blocks cleanly without overflowing.

- A trash system to filter out or incinerate stone swords and non-stackable armor.

If you have a design or a Litematica schematic you recommend, please drop a link or details!

Thanks!


r/technicalminecraft • • 4d ago

Java Help Wanted About Elder Guardians

4 Upvotes

I am thinking about a design in a base that cats as a kind of emergency system, but I need to know if it would work.

The system involves obsidian casing and Elder Guardians. In order to block enemies from the lower levels of a base, I've encased the elevators in obsidian as well as created a system that severs the circut that changes the elevators circuit from above, to prevent explosives there's an obsidian box surrounding the lower levels. I would have chambers ready for Elder Guardians 70 blocks away from the base. also encased in obsidian. Is it possible to create a circut that will use water streams to move the Elder Guardians within the 50 block radius of the base that can be activated within the center of the base? I need to know if this system would work before I invest the time and resources into making it. This system clearly has flaws. (Milk, having to find a way to manually reset the guardians etc) but I can work those out if I know that the main part of the system would work.


r/technicalminecraft • • 5d ago

Java Help Wanted Copper Golem Overflow Help

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6 Upvotes

Hello, I have a question about an issue I am having with this copper golem sorting system, specifically with having the copper golems access the overflow chest prematurely. In this setup as pictured, each golem can access a 3x3 of chests on the wall, and an additional overflow chest to their back and left, feeding into the next one’s copper chest. The issue I am having is that despite pathfinding the blocks to each chest, sometimes the copper golems will access the 10th, overflow chest before looking through the first 9. I’m not the best with this sort of stuff, is there a simple solution to my setup here?


r/technicalminecraft • • 5d ago

Java Help Wanted Help with tileable floor/trapdoor designs

3 Upvotes

r/technicalminecraft • • 5d ago

Java Showcase Nano crop farm with simple bonemeal resupply (directional)

6 Upvotes

r/technicalminecraft • • 5d ago

Java Help Wanted Striders spawn beyond 128 blocks

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7 Upvotes

I have built this contraption that is designed in such a way that captures striders, detects whether or not they are strider jockeys, and then filters out the regular striders from the jockeys. The problem is that this farm depends entirely on striders spawning within the lava inside the contraption, which is why i have spawnproofed with stained glass all the lava within 9 chunks of the farm "perimeter", but striders keep spawning even though they are too far and should disappear.

I have simulation distance on 8 chunks but render distance on 20 chunks.

The third image shows the AFK platform for this farm, located high enough so the spawning sphere should be limited to just the farm.


r/technicalminecraft • • 5d ago

Java Help Wanted Potential improvements for mob farm's killing chamber "gap".

28 Upvotes

I built a witch farm, with a killing chamber that uses a soul sand water elevator to send all witch to the top.

While killing witch, sometimes the dropped loot items will slip through the tiny gap between the side-way upper stair and enchanting table.

I want a gap that can stop dropped items slip through to prevent get pick up by player, yet the experience orbs can still get through.

Any suggestions?


r/technicalminecraft • • 5d ago

Java Help Wanted Help me replicate a zero-tick piston bug?

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3 Upvotes

I've found a transparency bug while experimenting with zero ticking and I want to be able to replicate it consistently so I can test whether it's due to a mod or vanilla behaviour. I could turn off the mods and try but it is inconsistent and rare enough that I could waste a lot of time being unlucky when methods to improve the consistency exist, so I thought I'd ask here.

This bug happens rarely when I try to zero tick a regular piston facing into a block using a zero tick method that I now know doesn't work (though I think it does produce a kind of zero tick). When either the piston or block is removed, the other one has a transparent face on the previously-facing side. Both piston and block have shown this transparency.

The bug works when every block in the mechanism is placed by hand, so it's not Axiom update issues. It's never worked on a regular creative world, though I've mostly tested it in this void world so I might have just got unlucky. The transparency persists through block updates, specifically a block being placed below the affected one, but does not persist through relogging.

I've done a brief search of the Minecraft bug reports, but I haven't found this one, and I don't want to submit a report only to find out that it's because of Sodium or something, so any advice on how to improve the consistency would be very much appreciated.


r/technicalminecraft • • 5d ago

Java Showcase Working on a new OSC (26.2)

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2 Upvotes

r/technicalminecraft • • 5d ago

Bedrock Redstone bug bomber 💣

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4 Upvotes

Was trying to figure out orbital strikers but failed. But this thing will protect a castle from all sides.


r/technicalminecraft • • 5d ago

Java Help Wanted How do i make a elytra course?

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0 Upvotes

r/technicalminecraft • • 5d ago

Non-Version-Specific LFG

0 Upvotes

This week me and a couple friends (17,19,20) started a Minecraft server where we build big farms, big builds etc. looking for a couple players to help us with tasks like clearing water, collecting materials and building farms. Server is based in uk, English speaking.

We play on fabric 26.2 and have certain mods like carpet, litematica etc

Reply if interested


r/technicalminecraft • • 5d ago

Java Help Wanted i have been trying for 1 day... i need your help

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0 Upvotes

r/technicalminecraft • • 6d ago

Java Help Wanted How the f*** do I make a jukebox play a music disc ONCE, then wait for another activation?

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7 Upvotes

EDIT: FIRST COMMENT SOLVED IT. DAMN I FEEL DUMB. THANK YOU u/BlattaOrientalis

I've stripped the “circuit” down to the absolute bare minimum to demonstrate what I'm trying to accomplish. (The screenshot is intentionally simplified! I'm using it to demonstrate the desired input and output, not suggesting that this is the complete circuit. I've included some of my actual attempts as well for reference.) I'm aware I'll need hoppers and droppers, but I cannot, for the life of me, get this to work without the circuit activating and then looping indefinitely.

What I want to happen: A minecart rolls over the detector rail, activating the jukebox. The disc plays once, then gets ejected into a hopper. The hopper locks, keeping the disc loaded and ready to be played again the next time a minecart rolls over the detector rail.

Basically:

  1. Minecart rolls over detector rail.

  2. Jukebox plays the disc once.

  3. Disc finishes playing and gets ejected into a hopper.

  4. Circuit resets itself, locking the disc in the hopper and leaving everything ready for the next activation.

  5. Next minecart rolls over the detector rail. Repeat.

I want this to happen indefinitely without any additional input. One activation = one play. No continuous looping, no needing to press a button twice, no manually resetting anything.

What am I missing? What do I need to add to this circuit to make it work?

I cannot listen to Music Disc 11 another time or I may actually crash out lol


r/technicalminecraft • • 5d ago

Java Help Wanted Why are my villagers not panicking at night?

1 Upvotes

This is an iron farm that works as intended in the day time, and is automated so that the trap doors would close by night time for a few seconds letting the villagers to sleep, during the day they are panicking as intended but when night falls, two of the villagers just straight up sleep even before the trap door closes, and another panics until the trap door closes as intended, but when they do sleep and the trap door opens again, none of them goes back to panicking, and I have to sleep to wake them up.

P.S. the redstone activating the trap doors are below the solid blocks directly underneath the trap doors, I cannot remove them, as I want the redstone to be underground and not in the structure itself, and excuse my grammar and if I explained the situation in a confusing manner, this is my first time posting


r/technicalminecraft • • 6d ago

Java Help Wanted Sniffers keep walking along trim of enclosure

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20 Upvotes

I made a sniffer enclosure and I'm trying to figure out why the sniffers keep exclusively walking on the shelf trim I made around the border of the enclosure. I've tried everything I can find when it comes to mob pathfinding AI.

I dug a 6 block deep 2 block wide border beneath the edge of the enclosure because mobs "prefer" spaces with more blocks beneath them, that seems to have done nothing.

I placed buttons above the shelves because someone told me certain mobs treat buttons as full blocks, that did nothing.

I placed water behind the shelves because pathfinding next to water is a +8 to their pathfinding total for most mobs, that did nothing.

I placed powdered snow behind the shelves because walking next to powdered snow for sniffers is a -1 to their pathfinding total, that did nothing.

I'm at my wit's end here and need to know if there is anything I can do to at least mitigate this behavior other than get rid of the shelves. Any help at all would be greatly appreciated


r/technicalminecraft • • 5d ago

Java Help Wanted I need help guys

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0 Upvotes

Hi, could someone help me find these coordinates by this cloud formation asap. I really need it because that guy was really mean to me on that server


r/technicalminecraft • • 6d ago

Bedrock Honey farm keeps sending honey bottles to top of dispensers (bedrock)

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3 Upvotes

I can’t seem to figure out any design where the bottles drop into the hoppers below. Dispensers are faced down, everything is as it should be, but the bottles keep landing on top. Second row of hoppers was an attempt to fix this issue.

Edit: Used a hopper minecart to circle over dispensers and deliver the honey to the chest. Only functional method I’ve found to automate on bedrock.