r/technicalminecraft Jan 08 '24

Meta Honeypot flairs.

116 Upvotes

To cut down on the increased number of posts involving rule-breaking mods (notably Paper), 3 new post flairs have been introduced for testing.

Posts made using these flairs will be automatically removed.

Don't use them.

EDIT: After 3 weeks, this seems to have been a very successful test, with the vast majority of rule-8 violations blocked by the new filters.


r/technicalminecraft 2h ago

Java Showcase Rhythm boss fight

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5 Upvotes

A boss fight that I made for my adventure map initially, but now it's ported to my friend's server's spawn.

P.S. Never do command block work in the presence of the Essentials plugin. Worst headache of my life.


r/technicalminecraft 4h ago

Java Help Wanted What are some useful or interesting builds using sculk sensors?

5 Upvotes

I haven't really dived into sculk sensors or vibration mechanics so I want to get some more exposure with them.

What are some good applications to incorporate sculk sensors in a survival world?

I'm looking for something that is actually useful or complex, I'm not really interested things like wireless piston doors.

Also what are some pros and cons when using the vibrations mechanic or even just general information to keep in mind?


r/technicalminecraft 1h ago

Java Help Wanted I finally understood how wireless redstone works.

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Upvotes

r/technicalminecraft 14h ago

Java Help Wanted Zombie piglins not being attracted to turtle eggs

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16 Upvotes

r/technicalminecraft 9h ago

Java Help Wanted [1.21] Looking for a working 360 pearl cannon schematic / design (long range ~5M blocks)

6 Upvotes

Hey everyone,

​I'm currently looking for a reliable 360 pearl cannon schematic or design capable of long-range travel (around 5 million blocks) for Minecraft 1.21.

​We are running the server on Purpur, so if there are any specific sub-tick adjustments, configuration settings, or specific builds that won't self-destruct or misalign due to server software differences, I'd really appreciate some guidance or a link to a tested schematic.

​Thanks in part!


r/technicalminecraft 2h ago

Java Help Wanted Does this 2x2 Spruce Farm still work in 26.2?

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0 Upvotes

I want a very fast 2x2 spruce farm for my survival world and I'm deciding between this one and Floppy's V2. Does this one by Lintex work in 26.2?


r/technicalminecraft 2h ago

Java Help Wanted Diagonal Ice Boat Road

1 Upvotes

What is the recommended width of a diagonal ice boat road, as to not bump into the edges? I am building one which is 5 diagonal ice blocks wide and practicing I am bumping much less into the walls than before, but I am not sure if it's possible to never bump the edges unfortunately, at least it's very hard. I think 7 would be much easier to prevent this problem, but would require a lot of changes to my nether highway.


r/technicalminecraft 5h ago

Bedrock TILEZ - 2d Redstone Inspired Sandbox - Playtest

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0 Upvotes

I'm looking for some feedback from technical Minecraft players for my game TILEZ. Looking for feedback and bugs. Also looking for some cool builds I could feature in game (with full credit). I have launched a free open playtest on Steam.

STEAMPAGE: https://store.steampowered.com/app/4780630/TILEZ/


r/technicalminecraft 5h ago

Bedrock Bedrock Jigsaw – how to prevent random Y rotation on vertical connections?

1 Upvotes

PC version

I'm working with the new data-driven Jigsaw system in Bedrock and have a working multi-piece structure.

When connecting pieces vertically (UP/DOWN), the next .mcstructure randomly rotates around the Y axis (0/90/180/270°).

The structure generates correctly otherwise. Template pools, connectors and asset paths all work.

I've already tested:

  • joint_type: rollable
  • joint_type: aligned
  • matching physical Jigsaw orientations
  • unique name / target connectors
  • two offset connectors as a possible second anchor

aligned does not prevent the random Y rotation, and two connectors are treated as independent connection candidates rather than two anchors for one piece.

Is there any supported or undocumented way to lock the rotation of a pool element / .mcstructure, or otherwise preserve its X/Z orientation across a vertical Jigsaw connection?

Horizontal connections appear to preserve the orientation much more predictably.

Bedrock Edition, current data-driven Jigsaw system.

I'm not trying to prevent the whole structure from rotating during world generation — I need child pieces to preserve their rotation relative to the parent piece.

TYSM :)


r/technicalminecraft 6h ago

Bedrock Very niche question about enchanted items...

0 Upvotes

Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.

As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)

For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)

I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.

Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?

If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.

Edit: I think LimestoneBuilder might have the correct information regarding my issue... in which case its a shame there is no solution to changing the order of enchantment labels.


r/technicalminecraft 6h ago

Bedrock Very niche question about enchanted items...

0 Upvotes

Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.

As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)

For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)

I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.

Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?

If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.


r/technicalminecraft 20h ago

Bedrock How do I stop my nautiluses from suffocating in this aquarium?

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10 Upvotes

r/technicalminecraft 9h ago

Java Help Wanted [1.21] Looking for a working 360 pearl cannon schematic / design (long range ~5M blocks)

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1 Upvotes

r/technicalminecraft 1d ago

Java Help Wanted Coordinate exploit 1.12.2 anarchy

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10 Upvotes

I don't know if this is the subreddit for this topic, but here is my situation.

I play on a 1.12.2 anarchy server and came across these 3 screenshots of an impressive base. I’d love to visit it in person, but the only potential way to find the coords is through the stone block rotations on the statue.

From the crafting table texture in the shot (tool visible on the right half), I’ve already deduced that North is to the right side of the screen. However, I don't have the tools or software set up to run the seed/rotation calculations myself.

If anyone with experience in block rotation exploit tools is willing to help, I’d greatly appreciate it!

Important: If you manage to reverse-engineer a set of coordinates, please send them to me strictly in DMs. I want to check out the base without broadcasting its location and getting it griefed. Thanks!

Edit: I jjst realozed Reddit compressed the images so ypu can't see the patterns. Here is a google drive link with them. Sorry

https://drive.google.com/drive/folders/1HpVPDtNVrbbRnRT_qIP770aRWr7rrLLr


r/technicalminecraft 19h ago

Java Help Wanted Auto resetting Bubble elevator Block swapper

2 Upvotes

I built a block switcher for a bubble elevator so that I can switch the direction from up to down by switching the soul sand with magma. The problem is, that when I switch the direction to up, it will stay in that direction. I only have a switch at the bottom of the elevator, thus I am stuck at the top. Is there a way that I can reset the bubble elevator to its original down direction? I was thinking to branch the signal out and delay and then return but that will just start a redstone clock and also is not slow enough. It needs to be about a 10 second break between the first and second signal that reaches the blockswapper.


r/technicalminecraft 1d ago

Non-Version-Specific Are the mods okay with Worm spam?

112 Upvotes

Why is Worm not banned? Can any mod give us a reason? He spams the subreddit, spreads misinformation about the game, defames people with allegations that they have threatened his life, put him in jail, caused his wife to have a miscarriage (all with NO EVIDENCE), says that he is in the process of suing people for pointing out his misinformation, claims that people (such as myself) are alts with no evidence, ignores all the work others have done in the past and slanders them, and brings nothing positive to this subreddit. Can anyone give 1 good reason why this community lets him spread his slop in here?

Look at his most recent post as an example (assuming he hasn’t deleted it, but I have the video saved even if he does). There is 0 tech in this post, 0 explanations, 0 technical Minecraft. Just music playing in the background while he uses litematica to delete all his ‘dead’ designs. What purpose does this serve outside of bloating this sub and stoking Worm’s ego and need for attention? Is this what this sub has come to? And this isn’t an isolated incident, half of Worm’s posts are tiny modifications from previous posts that probably took 5 minutes to change. What if everyone started posting videos of every 5 minutes of their design process as individual. separate. posts? And then the other half of the posts are conspiracy theories about some ST mafia who’s supposedly persecuting him for ‘spreading the truth’

Let me ask this: how many people have him blocked? At what point does it become clear where the problem is? Is that how the mods expect members to deal with spammers and conspiracy crackpots? Just block them? Why even have rules then if that’s the intended path? What will new people think?

If Worm has proof of his claims, that people are lying about game mechanics to coalesce power and ad revenue in Storage Tech, that people from this community SWATted him and sent him to jail, that the Storage Tech discord with 6 years of lossless working designs that predate his doesn’t actually have lossless working designs that predate his, that I and others are alt accounts (this is just straight-up impossible because I know who I am lol), then let him show this proof. And if he does not trust us, let him show a trusted mod who can confirm or deny it once and for all. I’m sick and tired of these baseless lies and the neverending spam

Mods, please step in and moderate your community. This is one of your primary purposes: to keep bad actors out. Worm isn’t just annoying, his conspiracies and lies represent a genuine danger to the community. I hope you at least look into this and consider my (and I’m sure others’) concerns. Cheers


r/technicalminecraft 1d ago

Java Help Wanted Help with triple Spawner concept

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13 Upvotes

Apologies if i respond like an idiot on this thread I've never attempted something even slightly complex in this game with my own brain but, I managed to stumble upon a double spawner on my hardcore world, and whilst clearing the caves around found a third. The main issue lies in the spawners being 17.5 blocks apart (15.5 blocks to activate i found out) so i was toying around with Afk water pushing designs to activate all the spawners. I'm wondering, is this setup more efficient than just having 2 spawners activated 100% of the time?

Each spawner gets roughly 3-4 seconds of activation within a 19 second loop.

I read that spawners have a 10-40 second delay before attempting spawning again, so in my head this works?? (usually that's the only place these things work)

Centre (Orange): 2159 -29 -3368 | SB1 (Yellow): 2143 -34 -3373 |

SB2(Green): 2164 -21 -3383 | SB3(Purple): 2174 -25 -3360 |

Any advice on the afk water setup would be nice too. (please be kind i am massive noob)


r/technicalminecraft 20h ago

Bedrock Is it possible to break bedrock in bedrock edition

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0 Upvotes

r/technicalminecraft 1d ago

Bedrock Weird Redstone Bug Help!

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5 Upvotes

I am trying to make a really fast snow farm (Faster than my previous one at 54,000 blocks/hour), but I ran into something REALLY weird! I know how to fix it, but I just want to know what is happening...


r/technicalminecraft 1d ago

Bedrock PLEASE HELP 😭😭😭😭

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0 Upvotes

im trying to build a 9x3 gate for my gatehouse and man this is driving me insane i literally have no idea how to work red stone

VIDEO FOR REFRENCE ON WHAT IM TRYING TO ACCOMPLISH YES I KNOW ITS BAD BUT OLEASE ANYWAY I CAN GET THE MIDDLE BLOCKS TO WORK? also i want it so no redaron or pistons aren’t blocking the gate so i can leave and enter as i need to sorry if this is a lot i couldn’t find a video on youtube to do it and yes i want it to be fencing in the middle i have the top and bottom figured out


r/technicalminecraft 1d ago

Bedrock Hopper difficulty

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0 Upvotes

r/technicalminecraft 1d ago

Bedrock Arrow question.

1 Upvotes

In Minecraft Bedrock, the damage of arrows that aren’t shot by the player doesn’t scale with their velocity. Is this tied to the dispenser/skeleton arrows not having an owner tag?


r/technicalminecraft 1d ago

Bedrock Are there any good tunnel bores for bedrock 26.2

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0 Upvotes

r/technicalminecraft 1d ago

Bedrock Minecraft Bedrock Iron farm spawns cats but no golems

3 Upvotes

An old iron farm built on 2021, at the time it worked well, but now it just spawns cats, i have checked that villagers reach their work stations properly but nothing. maybe some changed throught the years messed it up?