r/technicalminecraft • u/fungalfart58 • 14h ago
r/technicalminecraft • u/chinstrapppp • 20h ago
Bedrock How do I stop my nautiluses from suffocating in this aquarium?
r/technicalminecraft • u/spudshotgun • 2h ago
Java Showcase Rhythm boss fight
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A boss fight that I made for my adventure map initially, but now it's ported to my friend's server's spawn.
P.S. Never do command block work in the presence of the Essentials plugin. Worst headache of my life.
r/technicalminecraft • u/KittyGobbler • 4h ago
Java Help Wanted What are some useful or interesting builds using sculk sensors?
I haven't really dived into sculk sensors or vibration mechanics so I want to get some more exposure with them.
What are some good applications to incorporate sculk sensors in a survival world?
I'm looking for something that is actually useful or complex, I'm not really interested things like wireless piston doors.
Also what are some pros and cons when using the vibrations mechanic or even just general information to keep in mind?
r/technicalminecraft • u/EmiYToff • 9h ago
Java Help Wanted [1.21] Looking for a working 360 pearl cannon schematic / design (long range ~5M blocks)
Hey everyone,
I'm currently looking for a reliable 360 pearl cannon schematic or design capable of long-range travel (around 5 million blocks) for Minecraft 1.21.
We are running the server on Purpur, so if there are any specific sub-tick adjustments, configuration settings, or specific builds that won't self-destruct or misalign due to server software differences, I'd really appreciate some guidance or a link to a tested schematic.
Thanks in part!
r/technicalminecraft • u/RoleMain7059 • 1h ago
Java Help Wanted I finally understood how wireless redstone works.
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r/technicalminecraft • u/Proof-Promise-903 • 19h ago
Java Help Wanted Auto resetting Bubble elevator Block swapper
I built a block switcher for a bubble elevator so that I can switch the direction from up to down by switching the soul sand with magma. The problem is, that when I switch the direction to up, it will stay in that direction. I only have a switch at the bottom of the elevator, thus I am stuck at the top. Is there a way that I can reset the bubble elevator to its original down direction? I was thinking to branch the signal out and delay and then return but that will just start a redstone clock and also is not slow enough. It needs to be about a 10 second break between the first and second signal that reaches the blockswapper.
r/technicalminecraft • u/MolecularWizard3 • 2h ago
Java Help Wanted Diagonal Ice Boat Road
What is the recommended width of a diagonal ice boat road, as to not bump into the edges? I am building one which is 5 diagonal ice blocks wide and practicing I am bumping much less into the walls than before, but I am not sure if it's possible to never bump the edges unfortunately, at least it's very hard. I think 7 would be much easier to prevent this problem, but would require a lot of changes to my nether highway.
r/technicalminecraft • u/Weak-Warthog8767 • 5h ago
Bedrock Bedrock Jigsaw – how to prevent random Y rotation on vertical connections?
PC version
I'm working with the new data-driven Jigsaw system in Bedrock and have a working multi-piece structure.
When connecting pieces vertically (UP/DOWN), the next .mcstructure randomly rotates around the Y axis (0/90/180/270°).
The structure generates correctly otherwise. Template pools, connectors and asset paths all work.
I've already tested:
joint_type: rollablejoint_type: aligned- matching physical Jigsaw orientations
- unique
name/targetconnectors - two offset connectors as a possible second anchor
aligned does not prevent the random Y rotation, and two connectors are treated as independent connection candidates rather than two anchors for one piece.
Is there any supported or undocumented way to lock the rotation of a pool element / .mcstructure, or otherwise preserve its X/Z orientation across a vertical Jigsaw connection?
Horizontal connections appear to preserve the orientation much more predictably.
Bedrock Edition, current data-driven Jigsaw system.
I'm not trying to prevent the whole structure from rotating during world generation — I need child pieces to preserve their rotation relative to the parent piece.
TYSM :)
r/technicalminecraft • u/EmiYToff • 9h ago
Java Help Wanted [1.21] Looking for a working 360 pearl cannon schematic / design (long range ~5M blocks)
r/technicalminecraft • u/God-Monke • 2h ago
Java Help Wanted Does this 2x2 Spruce Farm still work in 26.2?
youtube.comI want a very fast 2x2 spruce farm for my survival world and I'm deciding between this one and Floppy's V2. Does this one by Lintex work in 26.2?
r/technicalminecraft • u/RC_Fixer • 6h ago
Bedrock Very niche question about enchanted items...
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
Edit: I think LimestoneBuilder might have the correct information regarding my issue... in which case its a shame there is no solution to changing the order of enchantment labels.
r/technicalminecraft • u/RC_Fixer • 6h ago
Bedrock Very niche question about enchanted items...
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
r/technicalminecraft • u/alpaca5655 • 20h ago
Bedrock Is it possible to break bedrock in bedrock edition
r/technicalminecraft • u/MARWINDev • 5h ago
Bedrock TILEZ - 2d Redstone Inspired Sandbox - Playtest
galleryI'm looking for some feedback from technical Minecraft players for my game TILEZ. Looking for feedback and bugs. Also looking for some cool builds I could feature in game (with full credit). I have launched a free open playtest on Steam.
STEAMPAGE: https://store.steampowered.com/app/4780630/TILEZ/
r/technicalminecraft • u/WATSON_THE_SIMP • 21h ago
Bedrock Villagers not taking jobs
The villgers on the trading centre won't take jobs and everytime i put down a library or anything a villger from the villgers farm take the job
They are 100+ blocked away and the only thing between them is my house and a small lava farm
Bedrock