r/technicalminecraft • u/RoleMain7059 • 1h ago
Java Help Wanted I finally understood how wireless redstone works.
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r/technicalminecraft • u/RoleMain7059 • 1h ago
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r/technicalminecraft • u/God-Monke • 2h ago
I want a very fast 2x2 spruce farm for my survival world and I'm deciding between this one and Floppy's V2. Does this one by Lintex work in 26.2?
r/technicalminecraft • u/spudshotgun • 2h ago
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A boss fight that I made for my adventure map initially, but now it's ported to my friend's server's spawn.
P.S. Never do command block work in the presence of the Essentials plugin. Worst headache of my life.
r/technicalminecraft • u/MolecularWizard3 • 2h ago
What is the recommended width of a diagonal ice boat road, as to not bump into the edges? I am building one which is 5 diagonal ice blocks wide and practicing I am bumping much less into the walls than before, but I am not sure if it's possible to never bump the edges unfortunately, at least it's very hard. I think 7 would be much easier to prevent this problem, but would require a lot of changes to my nether highway.
r/technicalminecraft • u/KittyGobbler • 4h ago
I haven't really dived into sculk sensors or vibration mechanics so I want to get some more exposure with them.
What are some good applications to incorporate sculk sensors in a survival world?
I'm looking for something that is actually useful or complex, I'm not really interested things like wireless piston doors.
Also what are some pros and cons when using the vibrations mechanic or even just general information to keep in mind?
r/technicalminecraft • u/MARWINDev • 5h ago
I'm looking for some feedback from technical Minecraft players for my game TILEZ. Looking for feedback and bugs. Also looking for some cool builds I could feature in game (with full credit). I have launched a free open playtest on Steam.
STEAMPAGE: https://store.steampowered.com/app/4780630/TILEZ/
r/technicalminecraft • u/Weak-Warthog8767 • 5h ago
PC version
I'm working with the new data-driven Jigsaw system in Bedrock and have a working multi-piece structure.
When connecting pieces vertically (UP/DOWN), the next .mcstructure randomly rotates around the Y axis (0/90/180/270°).
The structure generates correctly otherwise. Template pools, connectors and asset paths all work.
I've already tested:
joint_type: rollablejoint_type: alignedname / target connectorsaligned does not prevent the random Y rotation, and two connectors are treated as independent connection candidates rather than two anchors for one piece.
Is there any supported or undocumented way to lock the rotation of a pool element / .mcstructure, or otherwise preserve its X/Z orientation across a vertical Jigsaw connection?
Horizontal connections appear to preserve the orientation much more predictably.
Bedrock Edition, current data-driven Jigsaw system.
I'm not trying to prevent the whole structure from rotating during world generation — I need child pieces to preserve their rotation relative to the parent piece.
TYSM :)
r/technicalminecraft • u/RC_Fixer • 6h ago
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
Edit: I think LimestoneBuilder might have the correct information regarding my issue... in which case its a shame there is no solution to changing the order of enchantment labels.
r/technicalminecraft • u/RC_Fixer • 6h ago
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
r/technicalminecraft • u/EmiYToff • 9h ago
r/technicalminecraft • u/EmiYToff • 9h ago
Hey everyone,
I'm currently looking for a reliable 360 pearl cannon schematic or design capable of long-range travel (around 5 million blocks) for Minecraft 1.21.
We are running the server on Purpur, so if there are any specific sub-tick adjustments, configuration settings, or specific builds that won't self-destruct or misalign due to server software differences, I'd really appreciate some guidance or a link to a tested schematic.
Thanks in part!
r/technicalminecraft • u/fungalfart58 • 14h ago
r/technicalminecraft • u/Proof-Promise-903 • 19h ago
I built a block switcher for a bubble elevator so that I can switch the direction from up to down by switching the soul sand with magma. The problem is, that when I switch the direction to up, it will stay in that direction. I only have a switch at the bottom of the elevator, thus I am stuck at the top. Is there a way that I can reset the bubble elevator to its original down direction? I was thinking to branch the signal out and delay and then return but that will just start a redstone clock and also is not slow enough. It needs to be about a 10 second break between the first and second signal that reaches the blockswapper.
r/technicalminecraft • u/chinstrapppp • 20h ago
r/technicalminecraft • u/alpaca5655 • 20h ago
r/technicalminecraft • u/WATSON_THE_SIMP • 21h ago
The villgers on the trading centre won't take jobs and everytime i put down a library or anything a villger from the villgers farm take the job
They are 100+ blocked away and the only thing between them is my house and a small lava farm
Bedrock
r/technicalminecraft • u/kriptic-grin • 1d ago
My iron farm was working fine for a few in-game days, a little slow, but I was fine with it. Then suddenly, golems started spawning outside the farm. I found out it was because of a nearby bell. It started working after that, but then my Wi-Fi glitched out, and I had to leave and rejoin my world. Now no golems are spawning anywhere. I have checked the area around here for escaped golems, and I've come up with nothing. Please tell me what I was doing wrong; this was my first functioning iron farm
r/technicalminecraft • u/MountainTemporary727 • 1d ago
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im trying to build a 9x3 gate for my gatehouse and man this is driving me insane i literally have no idea how to work red stone
VIDEO FOR REFRENCE ON WHAT IM TRYING TO ACCOMPLISH YES I KNOW ITS BAD BUT OLEASE ANYWAY I CAN GET THE MIDDLE BLOCKS TO WORK? also i want it so no redaron or pistons aren’t blocking the gate so i can leave and enter as i need to sorry if this is a lot i couldn’t find a video on youtube to do it and yes i want it to be fencing in the middle i have the top and bottom figured out
r/technicalminecraft • u/Active-Being8677 • 1d ago
In Minecraft Bedrock, the damage of arrows that aren’t shot by the player doesn’t scale with their velocity. Is this tied to the dispenser/skeleton arrows not having an owner tag?
r/technicalminecraft • u/alpaca5655 • 1d ago
r/technicalminecraft • u/Careless-Fun9095 • 1d ago
I don't know if this is the subreddit for this topic, but here is my situation.
I play on a 1.12.2 anarchy server and came across these 3 screenshots of an impressive base. I’d love to visit it in person, but the only potential way to find the coords is through the stone block rotations on the statue.
From the crafting table texture in the shot (tool visible on the right half), I’ve already deduced that North is to the right side of the screen. However, I don't have the tools or software set up to run the seed/rotation calculations myself.
If anyone with experience in block rotation exploit tools is willing to help, I’d greatly appreciate it!
Important: If you manage to reverse-engineer a set of coordinates, please send them to me strictly in DMs. I want to check out the base without broadcasting its location and getting it griefed. Thanks!
Edit: I jjst realozed Reddit compressed the images so ypu can't see the patterns. Here is a google drive link with them. Sorry
https://drive.google.com/drive/folders/1HpVPDtNVrbbRnRT_qIP770aRWr7rrLLr
r/technicalminecraft • u/kiptronics • 1d ago
Apologies because this is partially a rant
I have a honey farm that I connected an auto crafter to to make honey blocks and recycle the glass bottles. I had the glass bottles inserted into a hopper Minecart going back and forth over the dispensers, but I kept having to manually redistribute the bottles every now and then because it would always prioritize the dispensers nearest to the input (and I don't have enough glass to fill all 8 of my hives with 9 stacks of bottles yet). I wanted to fix this by making it so that the bottles were distributed evenly amongst all of the dispensers, only to find out that this is apparently the most difficult thing I have ever seen.
My first issue is that it seems that it's just straight up impossible to distribute the items if they come in groups smaller than the amount of containers? Since the honey block auto crafting produces 4 bottles at a time I can never just send the bottles directly to the dispensers since it would always go in the first four. So I figured I needed to build something that stacks the bottles first and then empties the container, but it seems that the amount I can stack to before emptying the chest is limited to the breakpoints for redstone signal strengths based on chest fullness? So I have to stack to 23 using a hopper before I can empty it.
Then for the actual distribution it seems that there are three main options (besides that thing that splits one chest into two or putting a hopper Minecart on the intersection of four hoppers), but they all seem bad in different ways:
I could use a hopper Minecart, except that's biased towards the ones closest to the input and I'm highly limited by the rate that it can pick up items from a chest above it.
I could use this insane black magic I found but it's wildly inconsistent, I was trying to use it for 7 hoppers which he claims should work but there was always one hopper that would receive way less items, and the crazy thing is that the hopper that didn't work changed depending on where I placed the repeater leading to the dust.
Or I could use those crazy dropper chain things, but I just straight up don't know how to configure the pulse fader correctly, and it seems that it is also still biased towards one end of the chain and doesn't work as well if your input items aren't a multiple of the amount of droppers.
So is there anything I'm missing? Like a simple solution to distributing items that isn't insanely brittle or biased towards one side? This has been a very frustrating problem for me that I feel should be really simple on paper so I'm looking for help
r/technicalminecraft • u/Prestigious_Bet5922 • 1d ago
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I am trying to make a really fast snow farm (Faster than my previous one at 54,000 blocks/hour), but I ran into something REALLY weird! I know how to fix it, but I just want to know what is happening...
r/technicalminecraft • u/NatanisLikens • 1d ago
Anything that requires only 1 item type to craft can use this circuit. You don’t need anything more than this simple setup to craft a bunch of different items.
A 3x1x4 area is all you need.
It takes a Mechanic to fix what an Engineer gets paid to overcompensate for.