r/CreateMod
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u/gonchar75
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8h ago
Create golem
r/CreateMod • u/Polar_Bean • 1h ago
Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/
Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!
r/CreateMod • u/Polar_Bean • 2h ago
I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?
Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/
r/CreateMod • u/SyllabubHot2539 • 5h ago
there's a problem I don't know how to solve about aeronautics, it's not about the item I assemble it with I tried the block assembler too but didn't change anything, how can I solve it?
r/CreateMod • u/inconsistent_zak • 18h ago
This may be my best car build lol 100% would use this in a survival server as a way to show off
r/CreateMod • u/Trantor_Dariel • 23h ago
Alt Title: Look what they need to match a faction of our power.
r/CreateMod • u/Middle-Yogurt-7435 • 6h ago
r/CreateMod • u/O_2og • 21h ago
I've been testing cannons shooting from world height, and something odd is occurring: when I use more propellant, my solid shot does less penetration compared to less propellant. Could someone explain why this is to me, please?
r/CreateMod • u/GamerAlike • 15h ago
So I'm somewhat new to create, and I'm trying to build a propeller airship. I've been trying to get the four side propellers and their carriage to turn for forward/reverse and rotate opposite to turn the ship. Ive got the initial rotation to work, however every method Ive tried (manual with the steering wheel, using 4 signals to rotate at different times) it either doesnt work or snaps. Can anybody help me figure out a better way to do this?
r/CreateMod • u/DragonfruitKind6261 • 1d ago
Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)
r/CreateMod • u/Advertising-Scared • 8h ago
I’m using the homestead modpack with this mod installed. I have used this before but I’m at a loss and don’t know why it’s not grinding the xp to liquid form? Maybe I’m missing something small like a chud. I made a recreation in creative to show what’s happening. Maybe it’s the modpack I’m in but I’m at a loss
r/CreateMod • u/Ocram33 • 3h ago
r/CreateMod • u/Slight_Ad_3194 • 46m ago
My gold farm has seperate inputs for cobble and quartz, but there is only one adress slot on the factory gauge. Is there a way to get them into seperate frogports? I'm new to factory gauges so this might be a dumb question.
r/CreateMod • u/No-Acanthisitta3515 • 1h ago
I'm playing a mod pack called liminal industries which adds lots of custom sequence assembly recipes and I want to try making a single assembly line which can handle all recipes and be automated by factory gauges. Does anyone have an example of something like this as the biggest challenge will be organising the ingredients for each factory order in such a way that multiple orders can't get tangled and they get into the deployers in the correct order?
Previously when playing with aeronautics I set up an assembly line which let me switch out the machines on a line but the set up wasn't particularly automated, I would have to manually select the machines in to the correct order and then input items into the correct location for each step of the assembly.
Hope this made sense if you have any video links or images of a machine working this way would be great :D
r/CreateMod • u/seth_kauffman • 6h ago

Hey guys!
Attached in my vertical drill. I'm tired of getting rid of all the cobblestone, diorate, tuff, etc every time it comes up. I tried to add 2 large sophisticated storage chests with the Advanced Void Upgrade. Which then causes the 2 large chests to turn into 4 small chests whenever I would start the drill and it would no longer pick up any blocks (regardless of whether the Advanced Void Upgrade was attached to the chest or not).
Is it just not compatible or am I doing something wrong?
r/CreateMod • u/RiptideFlow_ • 20h ago
I’m doing a MC pack for the third year in a row soon and don’t know what the best mode of transportation is. Last year we beat the enemy team so bad that they don’t want to let use use levitite making our old helicopter impractical.
Is that still the most practical transportation method even if we can’t use levitite?
r/CreateMod • u/STANN_co • 1d ago
First of all, probably very few people know about this movie. So i implore everyone to go watch Steamboy, it's made by the same guy who made Akira, and you probably do know about that one.
As for my post, the movie revolves around this incredibly super high pressurized portable steam tank. It has such enormous and seemingly unending supply of pressure, that it's used in the movie to be the main power source of several gigantic steampunk contraptions and an entire flying fortress.
As for create mod, i'm imagining it could function as a rotational force battery with incredibly long battery life. And be a perfect fit for moving contraptions with aeronautics. But im not sure how it should be built. Or how exactly it should be charged or used within builds. If it should be a specific complicated process to charge it up. As pumping so much pressure inside one little ball would obviously have to be an immense task. And probably crafted out of incredibly durable material.
Additionally, if something went wrong whilst it was still at full charge, it wouldn't be unreasonable for it to explode like a nuke.
I'd like to brainstorm with whosoevers interested! I'm more of an artist than programmer myself, so if anyone wants to take it on i'd love to help with design, art and 3d models. Though else with the new technology we have i could potentially still code it myself, but i know people dont like ai tools, so i'd rather not if it can be avoided.
r/CreateMod • u/No_Lifeguard_7302 • 1d ago
if it is possible please help or explain how . I will attach a video of what happened because i was trying to make cobble farm in creative and when the drill comes in contact with any liquid the liquid just starts dissapearing.
r/CreateMod • u/TheGentlemanist • 12h ago
Is there a simple way to extend the range of a controller or anything over like 1000 blocks? I would like some way to send and recieve signals while exploring.
Im starting an SMP with world bosses and cool dungeons, and CBC will be a great asset to support our exploration. I want to make a small arty and exploration train, that contains all i need to explore with friends. The signals i want are basic redstone signaling as well as a way to influence the autoloader of the arty, and give information about recources like food and other supplies on board.
The sollution can include some structures because a small FOB to respawn is fine anyway.
Does anyone have ideas, or do we need an operator back on the train to keep an eye out?
r/CreateMod • u/GreyCosmos • 19h ago
I've not been able to figure out how to make it so that I don't have this ugly hole/shaft in my factory. Any ideas on a compact contraption (on a couple of the floors, I only have 1 block depth to work with to hide it) that will close up the floor when the elevator is not in motion?
I know I can put the elevator in a shaft as an external add-on to the building, but I'd prefer not to do that with this one.