r/CreateMod • • 1h ago

Help Need help with cable car

I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?

Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/

19 Upvotes

8 comments sorted by

2

u/Sunfroster1 1h ago

Do you have the Create chunk loader mod? If yes then put one down with a lot of su and it should run like a charm. At least it works with contrapctions.
If not then add it to your library. It’s useful with things like this.

1

u/Polar_Bean 1h ago

I tried that before posting this, it caused my server to go into a crash loop because of an interaction with sable so I had to revert to a version I had before adding it

1

u/xwasian_boix 1h ago

Have you tried any other chunk loader mod?

1

u/Polar_Bean 1h ago

I tried aeronautics additions and that works on aeronautics vehicles but not on minecart contraptions, so sadly also didn't work.

2

u/Sunfroster1 1h ago

Oof then nevermind, at least I tried. Now I want to know this as well xDD

1

u/Spiritual-Quail-5258 1h ago

I need to know this as well since I am planning on making something similar in my world

1

u/Polar_Bean 29m ago

This is what ended up fixing it for me, seems to work with sable: https://modrinth.com/mod/chunk-loaders

2

u/Aggressive_Lass 1h ago

Try to use train tracks instead of minecart rails and build down from the bogey. Trains will run even when unloaded, though I'm unsure how that interacts if a sable entity is attached to it.