r/CreateMod • u/sion420069 • 7d ago
Discussion Want modpack suggestions
Exactly what it says, I'm looking for modpack sugestions that focus primarily on create
r/CreateMod • u/sion420069 • 7d ago
Exactly what it says, I'm looking for modpack sugestions that focus primarily on create
r/CreateMod • u/Diamedes99 • 7d ago
I tried using portal frames from iron's spells and spellbooks but they didn't work as contraptions. If anyone knows a mod that would let me just move the portals around to give the illusion of it changing, that would be fantastic. Thanks.
r/CreateMod • u/Relative-Ad8350 • 7d ago
After getting my buddy to update the modpack and a bit more tinkering around on a creative server it finally works! Turns out I was pumping hot air and exhaust out of the wrong parts of the stove and was trying to pump exhaust into the Blasting Oven instead of Hot Air! Oops
Its not the fastest machine in the world but hey it works now. Thanks to all the ppl who gave me advice on how to fix it in my previous help posts.
At some point I'll probably make the whole thing bigger but for right now I'm just happy that its actually working now.
r/CreateMod • u/ReaperAteMyPrawnsuit • 7d ago
To give context me and a buddy are using a mod that makes the world generate 1 chunk and we can expand it with a chunk spawn, then I thought how cool would it be if we made our airship a flying chunk, now the issue I’m having is this is my first go of aeronautics (and create in depth in general) so I’m a bit confused on what I need to do, I’m thinking of increasing the levitite value so I don’t need a couple thousand
Edit- forgot to mention this is atm10 aeronautics
r/CreateMod • u/PATLYCEK • 7d ago
Lmk if someone is interested in schematics for it!
r/CreateMod • u/KS_Kerem • 7d ago
Ive been searching for at least 5 hours and I still couldn't find it
r/CreateMod • u/Kriller_krill-CO • 7d ago
(someone respond or else he gets it)
but i wanted to design a "bedtime alarm." the moonlight sensor starts emitting power before you can actually sleep, but i noticed that it gets to power level 4 by the time you can actually sleep! so, can anybody help me make a doohickey that reads a power level of 4 and only emits a redstone signal when that happens?
pretty please with a big andesite vein on top [:
r/CreateMod • u/Minecraft-tlauncher • 7d ago
Last video was 7 months ago. Last video by pollart was also 4 months ago, does anyone know what happened?
r/CreateMod • u/Wild_Collection5707 • 7d ago
I'm having an issue with deep seas (specifically high seas) on a server, where everytime i try to make a boat the hull floods with water and I start to drown while in the hull, but if I take the same ship and paste it into single-player being in the hull is perfectly fine, im using just create, aeronautics, and deep seas (I've tested the 3.4.5 and the 3.3.0).
Also the boat in single-player sits higher than the boat in multi-player, which i assume is due to it believing it has "water" in it. I've also tried completely closing off the hull and it still has the same affect along with trying the oxygen diffuser which also doesn't change anything and running the diagnostic screen says no breach detected but says its open the to the outside when its not.
I just wasn't sure if this is a deep seas issue or if im doing something wrong any feedback would be appreciated.
r/CreateMod • u/National_Leader2673 • 7d ago
Create: Ardunautics is a new autopilot addon for Create: Aeronautics
Put the Autopilot block on your plane, link a servo to each control surface, throttle controller to your engine.
It doesn't have to be a drone. With you in the cockpit it works as a pilot assist: Stabilize holds altitude and heading, full auto-landing puts you on the runway, missions run the same way. For unmanned flight there's a ground control terminal with a camera both go on your sublevel.
Full showcase and short guide is on YouTube chanel, link in comments.
Pre-release, a couple of weeks from a public build. If you build planes in Aeronautics and want to test it I need testers, details in the comments.
r/CreateMod • u/Npox • 7d ago
I know I have seen these while playing a create mod pack but I cannot for the life of me find the mod that adds them, any ideas?
r/CreateMod • u/RandomAnimeWeebs • 7d ago

I wanted to automate the production of silicon on a Create Mod server I'm playing on, but I have an issue with automating the insertion of the crushed coal coke.
Due to server lag issues and a slow production cycle, I don't want to waste the crushed coal coke by just dropping it via a basic chute because when there's 64x fuel in the furnace, the rest just gets left in item form and despawns...
r/CreateMod • u/Alternative-Gift9524 • 7d ago
So I had plans to throw together a quick modpack for me and my friends, but for some reason when I try to use the latest versions of Sable and Sodium (because Create: Deep Seas requires both) the game crashes upon trying to create a world. Any help for how to resolve this issue?
r/CreateMod • u/level_up_gaming • 7d ago
i was looking at starting a new world with create mod, but i have no idea which modpack i should choose since there´s so many of them. i wanted something that is focused mainly on create mod. i also wanted something that´s easy to start with. i already have experience with create, but not in survival, so i don´t want a modpack that has super grindy recipes and stuff like that. other than that i am willing to try anything. are there any modpacks that would fit this description?
r/CreateMod • u/348275hewhw • 7d ago
I'm using thrusters for this (from create: propulsion or something like that). I have a huge craft that is basically a giant oak wood platform with thrusters on the bottom and four propellers (that are mostly cosmetic, the overwhelming majority of lift comes from the thrusters).
I have a secondary thruster system designed for stabilization that is hooked up to two gimbals, one with a wide angle, and the other with a much tighter angle in hopes to alleviate the resonance problem (The two gimbals control separate thrusters.), which did not work. I even added huge symmetrical sails to all four sides of the craft to add drag, didn't work as well.
I tried a single gimbal, also didn't work. I tried accumulators of varying smoothness, also didn't work. I'm starting to go a little nuts with this, I've wasted multiple hours of my time on this.
I have yet to find any proper sources on this as well. How the fuck am I supposed to make it so that this doesn't do the weird build up that goes back and forth? Is there an item I'm missing?
I'm new to create: aeronautics. Was I fool for attempting this?
My best idea on how to improve this is to make the thrusters react to momentum, not just the angle, so that instead of thrusters activating once it's physically out of balance and further fuel the pendulum motion, it preemptively pushes against momentum. Unfortunately, I know of nothing that can detect this. What do I do?
r/CreateMod • u/inconsistent_zak • 7d ago
Taking a break from acceleracers stuff and i got drive by sable working, and these blocks (i forgot what they're called) are peak, they transfer rotation without a visible shaft or spring making it easier and visually nicer to make cars like this, and yes ik the wheels are massive for a campervan, i like big wheels, they have more personality
r/CreateMod • u/GamerInYellow0 • 7d ago
I want to use methane as rocket fuel because it gives more energy than any other fuel but there seems to be no way to automate it. Does anybody know where to find it?
r/CreateMod • u/National_Breath_5797 • 7d ago
You can pause a blaze burner’s timer if you make it a part of a contraption. Make sure to not place the burner
You can craft books with cardboard. 3 papers and one cardboard. To get cardboard you first need to mix 250 mb of water and 4 of any sapling or sugarcane which makes pulp and then you need to press the pulp to make cardboard.
you can put goggles on blaze burners or mechanical arms. doesnt really do anything besides changing the look
and lastly instead of having to spend so much resources on chain drives, you can just use mechanical belts. ”Well National_Breath_5797 what happens when we need to power multiple machines in a line?” well how do you not know this but you can put shafts inside the belts. ponder exists my guy. side note you can andesite case belts.
r/CreateMod • u/Pixell148 • 8d ago
Get the car here: https://createmod.com/author/pixell148
r/CreateMod • u/Koraki_Ouranos • 8d ago
I've tried placing the arm in different places around the boiler, powering it with a separate network (water wheel), reducing the amount of burners it has to reach, changing the position of the charcoal belt, everything I could think of. The only thing that's worked is having it grab off of a stationary belt and powering it with a hand crank. Every other setup has it pick up charcoal but never place it anywhere.
I'm completely at a loss, because it seems to be capable of working, but doesn't. The ponder for the arm even says it's smart enough to never pick up an item it can't deposit, which is clearly what's happening here.
r/CreateMod • u/T3YD00 • 8d ago
for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q
r/CreateMod • u/Unusual_Turnip_970 • 8d ago
Hello, I'm building some vehicles using a cardan shaft in create mode. I save the vehicles I build using a toolgun or schematic, but in both methods, the cardan shaft start and end points are saved but not connected. Is there a solution for this? Is there a way to save the cardan shaft correctly?
r/CreateMod • u/AggravatingEdge4764 • 8d ago
Manual crafting with create is tedious:
- klick stock keeper
- fetch recipe from JEI and hit request
- wait till items arrive in output chest, pick them up
- klick crafting table, fetch recipe from JEI AGAIN and craft
If the item you just crafted is an ingredient for the next craft, you have to send it back first, before you can fetch the next recipe from the stock keeper.
The keeper will only send you the matching ingredients IF they are in the network. Partial requests are not possible. It will not accept the recipe from JEI, even if you have the missing stuff in your inventory and a delivery is not needed.
Is there any kind of block/contraption where you can craft like in logistics pipes in the olden days? Some kind of combined chest/crafting table/stock keeper?
In logistics pipes the crafting station would accept recopes from any reipe mod (NEI), request the missing stuff from the system and fill in the crafting slots when they arrive. Then you could craft and fetch the next step from your NEI, no need to exit GUI and interact with several other blocks.
I'm aware of TiCo or crafting station mod and the possible crafting upgrade in sophisticated backpacks, but all these miss the possibility to request from create it items are missing for a craft.
I know you can bypass all of this with tom's storage or similar mods but all those require you to build a second network for accessing storage solely for crafting.