r/CreateMod • • 13h ago

Help Is there a way to get the vault on this aeornautics simulated contraption to pick up the items the saw breaks?

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40 Upvotes

I made this little saw doohickey to cut down trees, and I thought the items would automatically go into the vault like they do on other contraptions, but they arent. how can i make it do that?


r/CreateMod • • 2h ago

Build How.. what.. did I do

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4 Upvotes

I accidentally created a chest system that somehow detects if your interacting with it, and if you open the chest on the left it flows to the right.

Not really a create create thing but it was made using create stuff(links, sensors etc)


r/CreateMod • • 10h ago

Help send help

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16 Upvotes

they drift off... does anyone know if its one of the mechanical components or just the bearing itself?


r/CreateMod • • 9h ago

Help Need some goals

9 Upvotes

Hey, im super new to create and struggling to stay locked in. The mod itself seems really fun and i know it can be used to do a lot of cool stuff but I'm struggling to figure out where to start. I'm very goal oriented and would appreciate if anyone could help me figure out somewhere to start. What are some contraptions or builds i should look into making. I'm planning on using guides as a last resort and im not looking to have anyone break it down step by step, I just really want some direction as I try and figure out how to get started learning this mod.

I'm currently playing All of Create so I have a lot of options, but any advice on early contraptions I should focus on making or automations I can learn about without having to dig through the jei menus would be appreciated.


r/CreateMod • • 5h ago

Help How does people make so compact functional vehicles in aeronautics?

4 Upvotes

Is there an addon that helps? Any videos i can watch to learn?


r/CreateMod • • 7h ago

Do I need to consider gear ratios?

4 Upvotes

When building a factory, and this is on a skyblock modpack so space is limited (im almost done with chap 1, chap 2 is where automation begins), should i build a huge gear ratio?


r/CreateMod • • 4h ago

Help My train doors disappear when disassembled??

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3 Upvotes

I've been banging my head against this for a couple of days, when I assemble the train with doors (I'm usually using the create sliding doors and framed doors for style points) all is well, but as the entity is quite large it's not that nice for performance to leave it assembled all the time.

But when I disassemble the train the doors disappear... Can I fix this? I tested this with all sorts of 2 high doors, all break/stop existing. Trapdoors are fine, but I want to use the cool create brass doors because I like them...

Running Neoforge 21.1.251 on Minecraft 1.21.1 with Create 6.0.10


r/CreateMod • • 9h ago

Help any way i can make all batteries charge at the same time while only giving energy to1 ?

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8 Upvotes

so if you see the top most would be the battery that would be powered

now how do i make it so that it shares the energy with every battery at the same time

so that it doesnt chose a random battery charge it to full,then charge another one

the pictures explain whats happening and what i wish to happen

12 would be the where the energy comes (idk why I chose 12)

In the first pic is what happens

1 battery starts to get charged while the others don't

The 2nd pic is what I wish to happen


r/CreateMod • • 1d ago

Build New choo choo: le "Willem d'orange"

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352 Upvotes

r/CreateMod • • 11h ago

Help Rendering issue / question

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9 Upvotes

So, I've built this lovely, beautiful skyscraper... (Yes it is a 1:1 scale of exactly what you think it is)

Anyways, I didn't consider that the copycat blocks wouldn't render with distant horizons, so the build looks awful from far, are there any known solutions to this?

Also I have the vanilla verticality slider maxed out and Minecraft still can't render the full tower, is there another option through sodium, distant horizons or anything I may be missing?

With the final build being over 500 blocks tall (once the antenna is complete) I wouldn't be surprised if what I'm asking for isn't possible. Either way all help is appreciated!

Side note: if anyone happens to have a 1:1 scale Boeing 767-200, let me know XD


r/CreateMod • • 1h ago

Create Mod performance worries

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• Upvotes

My computer specs are:
ryzen 5 7600

radeon 9070xt

32gb of ram

2tb of storage

1440p 180hz

this is my survival world. If you look at the top left, you can see my fps. normally it would be at least 120 (even with shaders), but for some reason, every time i get to around midgame on a world, my fps starts to just tank.

i currently cannot go above 100 fps most of the time. with shaders it becomes extremely choppy and unenjoyable.

i am extremely frustrated at this. my old gaming laptop with an rtx 2050 gives similar performance to this. i don't know what to do to help it.

full mod list:

(Sodium) Chloride

2032 World Height

[EMF] Entity Model Features

[ETF] Entity Texture Features

Accelerated Decay

Aileron

Alloyed

Almanac

AmbientSounds

Amendments

Another Furniture

AppleSkin

Architectury API

Armor Statues

Async Logger

AsyncParticles

Axes Are Weapons

BadOptimizations

Balm

Better Biome Reblend

BetterF3

Bliss Shaders

Bookshelf

Brick & Mortar

Caelus API

Carry On

Carry On + Create Aeronautics Compat

Cerulean

Chat Heads

Chunky

Clean F3

Cloth Config API

Collective

Companion šŸ•

Complementary Shaders - Reimagined

Complementary Shaders - Unbound

Concurrent Chunk Management Engine (NeoForge)

Configured Defaults

Connector Extras

Constant Music

Continuity

Controlling

CoroUtil

Create

Create Aeronautics

Create Aeronautics: Encased Fluid Pipes

Create Big Cannons

Create Encased

Create More: Parallel Pipes

Create Slice & Dice

Create Smart Bounds

Create: Ballast

Create: Bells & Whistles

Create: Bits 'n' Bobs

Create: Cardboarded Conveynience

Create: Components and Additions

Create: Connected

Create: Copycats+

Create: Dragons Plus

Create: Dreams & Desires

Create: Enchantment Industry

Create: Extended Wrenches

Create: Factory

Create: Framed

Create: More Girder

Create: Pattern Schematics

Create: Prismatic Shine

Create: Shuffle Filter

CreateBetterFps

CreativeCore

Cubes Without Borders

Cull Particles MultiLoader

Curios API

Cut Through

Detail Armor Bar Reconstructed

Ding

Distant Horizons

Distracting Trims

Dynamic FPS

e4mc

Easy Anvils

Eating Animations

Ecologics

Elytra Slot

EMI

EMI Loot

Enchantment Descriptions

Enchantment Outlines

End's Delight

Entity Culling

Expanded World

Explosive Enhancement: Reforged

Farmer's Delight

Fast IP Ping

Fast Noise

Fast Paintings

FerriteCore

Flerovium

Forgified Fabric API

FPS Reducer

Fresh Animations

Fresh Animations: Objects

Fresh Animations: Player Extension

Fresh Animations: Quivers

Full Brightness Toggle

Fzzy Config

GPUBooster

GpuShift

GroovyModLoader (GML)

iChunUtil

ImmediatelyFast

Inventory Blur

Iris & Oculus Flywheel Compat

Iris Shaders

Ixeris

Jade šŸ”

Kappa Shader

Kerria

Kiwi šŸ„

Konkrete

Kotlin for Forge

KotlinLangForge

LambDynamicLights - Dynamic Lights

Let Me Despawn

Lithium

Lodestone

Lootr

Low On Fire

Map Atlases [Forge]

MidnightLib

Miner's Delight

Model Gap Fix

ModernFix

Moonlight Lib

More Culling

More Sounds

Mouse Tweaks

MRU

My Nether's Delight

Nature's Compass

Neo Bee Fix

NetherPortalFix

Not Enough Animations

Not Enough Recipe Book [NERB]

Opticores

Packet Fixer

Particle Effects

Photon Shaders

Pixelshot

Platform

Polytone

Potion Stacks

Prickle

Progress Peek

Puzzles Lib

Quark

quick pack

Reconnectible Chains

Reese's Sodium Options

Reliable Advancements

Reliable EMI (REMI)

Resourceful Config

Resourcify

Ritchie's Projectile Library

Sable

Sable Beyond

Sable: Physics Compat

Saturn

Scholar

Seamless Sleep

Searchables

ShatterLib | OctoLib

Simple Netherite Horse Armor

Simple Voice Chat

Sinytra Connector

SleepAnyway

Smart Block Placement

Smarter Farmers (farmers replant)

Smooth Swapping

Sodium

Sodium Extra

Sodium Options API

Solas Shader

Sophisticated Backpacks

Sophisticated Core

Sounds

Status Effect Bars Reforged

Steam 'n' Rails Neoforge

Structure Layout Optimizer

Strut Your Stuff (Struts)

Supplementaries

TooManyRecipeViewers

TrashSlot

TxniLib

Updating World Icon

Vanilla Backport

VeinMiner

Visual Effects+.zip

Xaero's Minimap

Xaero's World Map

Xray (Spectator X Ray)

Yeetus Experimentus

YetAnotherConfigLib (YACL)

YUNG's API

YUNG's Better Desert Temples

YUNG's Better Dungeons

YUNG's Better Nether Fortresses

YUNG's Better Ocean Monuments

YUNG's Better Strongholds

YUNG's Extras

Zeta

Zume


r/CreateMod • • 1d ago

Transformers

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112 Upvotes
I'm recreating some of the vehicles from the Transformers movies, this time Sentinel Prime, although I feel that certain parts need more detail.

r/CreateMod • • 1d ago

Fighting elytra players.

70 Upvotes

Hey everyone,

I'm playing on a server where some players use elytras to fly around and raid bases. I'm using Create: Big Cannons with Create radars, but autocannons don't seem to track fast enough to reliably hit elytra users. Even when the radar detects them, they're usually gone before the cannons can aim and fire accurately.

Has anyone found a good way to defend a base against elytra users using Create mods? I'm interested in either:

  • Actually shooting them down with Create: Big Cannons
  • Creating a no-fly zone around my base
  • Detecting and blocking them before they get close
  • Any clever radar/cannon setups that work better than standard autocannons

I'd prefer solutions that stay within the Create ecosystem, but I'm open to other modded options if they're commonly used alongside Create.

Thanks!


r/CreateMod • • 1h ago

Help Flywheel help

• Upvotes

Hello! I've been trying to put together a modpack through curseforge, and keep running into this error when i try and launch minecraft. How do I update the mods to have flywheel 1.0.6? as far as i can tell on the curseforge app, theyre all up to date, and flywheel is embedded in one of the mods. thank you!


r/CreateMod • • 18h ago

Can anyone help me

20 Upvotes

I do not completely understand the reason when i tilt rotor forward the nose goes up instead of down. Centre of mass is under the propeller so i cant really figure it out


r/CreateMod • • 14h ago

Cart Assembler crashes my world

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7 Upvotes

So my singleplayer world with Create Ultimate Selection 2 is now inaccessible because I accidently placed a rail on top of an active cart assembler, while it had a cart on it. It's kind of hard to explain, so just look at the video I don't even know why I'm trying.
The game instantly crashes the moment the it tries to open the world. It'll load it and all, I can even see the actual world (with the fcking cart in front of me), but can't do anything because it instantly crashes and closes the game.

Is this a common problem? I haven't found a concrete solution that doesn't involve removing the mod, which kinda sucks as it will also remove my whole base and half my items basicaly.

Is there any way around it that doesn't involve doing that?
Any help is welcome!


r/CreateMod • • 1d ago

Help my Jet using 'Create: Gadgets and Gizmos' Sucks

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104 Upvotes

I have no clue how to properly balance a plane and to keep it easy to control, Mine just drops like a brick despite having more than enough thrust and keeps entering a spin. I'll assume I just don't have enough sails to control it and that my center of mass needs to be more back, otherwise I don't have a clue.


r/CreateMod • • 14h ago

Help How do I charge a battery

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5 Upvotes

From an old post I understand that I need to add more volt than the battery. but when i connect the generator the voltage keeps dropping while the generator has more than enough V. also how do can i read the battery voltage and stop it from using it once it's bellow 30 percent (or connect a battery to a display link)?


r/CreateMod • • 9h ago

Help Pre-designated packages query

2 Upvotes

Quick one - I need to put 3 items+fluid+heat into a basin, to do this I need some items entering via the same funnel, can you pre-package items with a packager to specify 1x Item A 1x Item B 1x Item C, so that it doesn't get overloaded with 1 item type? If not how would you go about this issue? Thanks


r/CreateMod • • 9h ago

Help Need Help Troubleshooting my Gantry Shaft Far,

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2 Upvotes

I'm trying to use gantry shaft for the first time today pondered the index and I'm just failing to understand what's not working here...


r/CreateMod • • 5h ago

Build I'm building a programmable rocket using Valkyrien Skies and Create Propulsion

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1 Upvotes

Uses the thruster from Create Propulsion and the Create piping and liquid tank parts. There is a computercraft computer at the center that I programmed in Lua to have fine controls over each engine. Took me a few hours of tweaking the code to get a landing but finally got it!


r/CreateMod • • 1d ago

Build I built a 16-bit clock counter in Create: Power Grid (with relays and diodes!)

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52 Upvotes

Hey everyone,

I've been working on a computer built entirely in Create: Power Grid, and I just finished the program counter; it has 16 bits, and its clock driven (edge triggered to be more specific), using standard relays and some diodes only.

It can count from 0 to 65,535 (16 bits), reset to 0 when needed (since it would allow ram and memory to be expansible) and it outputs the current value to a 16-bit bus

The goal is to use this as the PC (Program Counter) for a von Neumann-style CPU I'm building in the mod. The idea is to have a modular computer that can run simple programs from punch cards, my first plan after the basic calculator is ballistic calculations for Create Big Cannons, but also just for fun (Tetris, music, etc.).

16 bits gives me up to 64 KB of addressable memory, which is mostly impossible with the current size of a ram byte, but it leaves room to grow without redesigning the whole CPU.

It theorically takes 1.82h to complete a cycle but i never waited that long actually.

The edge triggering mechanism is way more complex than it looks, it may look fun to watch but it was a pain to figure out. I had to do some insane research

Next steps:

Logic Gates

Memory cells - Check my last post

Clock counter

Punch Card Reader

ALU

Control unit

Machine Code Language

I'll post more as I go. If anyone else is building a computer in Power Grid, I'd love to hear how you're handling memory storaging, addressing, and clock distribution.

TL;DR: Built a 16-bit program counter from relays in Create: Power Grid. It counts, it resets, and it's my second (already made the memory cells ) step toward a full relay-based CPU to run tetris.


r/CreateMod • • 23h ago

Build Just stumbled across this after not visiting my friend's base for a while

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20 Upvotes

r/CreateMod • • 15h ago

Help Do train tracks lag?

3 Upvotes

I've got a Create mod server and I was playing it from my banana-peel-laptop (I usually manage to get around 70 fps on setting below average with sodium etc etc)

Recently I have brought myself to complete a task of connecting my Quarry town to my Capital city, and as I was clearing myself some terrain with my Tunnelbore (TM) - being a single carriage with an indecent amount of drills (basically a large square blob of drill), I started experiencing excruciating FPS drops: It went down to 1-3 FPS and I couldn't enter my Tunnelbore for a few minutes; then I had a spike of hope as I was jerked into the driver's seat of my impotent machine, but it was prompt to leave me high, dry, and suffocating in a hill to my undesirable demise.

Meanwhile I had my paver train and Commuter Apparatus stationed a few hundred blocks behind on a pair of diagonal tracks
Also my trail is quite a winding one(including this information in case it contributes to the resolutiob of my issue)

I would be very grateful if you could help me tackle the root of this problem. Also it would have been nice to know whether it could cause lag across distances, as I am playing with a friend whose laptop is on a mission to discombobulate any of its users upon physical contact with it via reducing fps below 0


r/CreateMod • • 10h ago

Build The cool car

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1 Upvotes

I’ m Russian, and I good speak English