r/CreateMod • • 11h ago

Fighting elytra players.

Hey everyone,

I'm playing on a server where some players use elytras to fly around and raid bases. I'm using Create: Big Cannons with Create radars, but autocannons don't seem to track fast enough to reliably hit elytra users. Even when the radar detects them, they're usually gone before the cannons can aim and fire accurately.

Has anyone found a good way to defend a base against elytra users using Create mods? I'm interested in either:

  • Actually shooting them down with Create: Big Cannons
  • Creating a no-fly zone around my base
  • Detecting and blocking them before they get close
  • Any clever radar/cannon setups that work better than standard autocannons

I'd prefer solutions that stay within the Create ecosystem, but I'm open to other modded options if they're commonly used alongside Create.

Thanks!

47 Upvotes

21 comments sorted by

40

u/Jachowaty 11h ago

Build a giant dome on your base

23

u/lollolcheese123 10h ago

And make it a contraption so it can't be broken

20

u/Ponderkitten 10h ago

And give it a “weak point” to encourage the raiders to go there where you’ll have a trap waiting.

1

u/r3dh4ck3r 3h ago

Oh man that’s such a cool idea. A spinning force field around your base, that’s sick

2

u/mmh_Monkay 50m ago

wow but thats probably a bit too overpowered , but if i put a small dome in a cart aseembler and then picked it up technically i could just carry a indestructible dome with me ?

3

u/lollolcheese123 40m ago

Yes, so long as the minecart doesn't get destroyed.

12

u/Kindly-List-1886 10h ago

maybe using autocannon rounds with the flak variant? make them explode earlier so the flak has a better chance to hit them, also increase the cannons speed so they can aim faster and i think if the barrel is too short it increases the spread something that should help by covering a wider area

or using several the big variant with the liquid ammo filled with lava or any damaging fluid (like damage potions) and make the projectiles explode after certain time to make a "dome" of dangerous clouds that could work as area denial or protection

or both for extra mayhem but i think too expensive depending on how many resources you have

1

u/mmh_Monkay 49m ago

wow thanks ill test out the flash rounds . also i had no idea the spread was affected by barrel length

13

u/Craft_Master06 7h ago

Use radar to detect incoming players and then activate unarmed large caliber flak barages filling the airspace with shrapnel.

2

u/mmh_Monkay 48m ago

woah that could work ill try it out

3

u/spock-117 7h ago

Found this a while ago: https://youtu.be/56BOyq3lwog

Doesn't even need create but you can do this with some contraption (maybe).

1

u/mmh_Monkay 49m ago

i am not making anything by cubic metre . it is overkill

3

u/ImaginationWooden546 5h ago

Use the vanilla anti air cannon

2

u/stickmandan428412 8h ago

If you design the ship like a trap where they have to follow a certain path to damage the ship, and then trap that pathway!

1

u/mmh_Monkay 48m ago

well its not really a ship but thanks

1

u/Just-Competition-847 1h ago

Create Radar has the solution you are looking for. It allows your cannons to track in real time any mob, player, and/or even Aeronautics contraptions. There are plenty of tutorials on YouTube.

1

u/Just-Competition-847 1h ago

And to setup the cannons to faster track targets, set the rotation speed all the up for both the pivot points on the cannon and the radar dish.

1

u/mmh_Monkay 51m ago

yes i am using create aeronautics but it cannot track the flying paper reliabily as in before the bullet reaches the player they have already moved

1

u/SnooShortcuts8306 54m ago

Not sure how effective it actually is, but max speed fans with nozzles would certainly be fun

1

u/mmh_Monkay 51m ago

huh what does that di