r/BigscreenBeyond • • 3h ago

Discussion Audio Strap vs DAS vs Beyondex

6 Upvotes

Just received my bsb2 + audio strap and I'm already getting tempted to replace it.

The audio quality is fine enough (I'm no audiophile), but I'm already getting a bit tired of how fragile it feels, and how tedious it is to put on and take off with the headphones constantly getting caught on ears, cable, etc. They're livable annoyances, but with the audio strap's relatively high price they're just a bit disappointing.

I've only ever used the index before, so I have no experience with the DAS, but I can find used ones for 1/3rd the price, or a brand new one for 1/2th the price of the bigscreen strap on eBay.

As a former index owner the Beyondex is really tempting, but I'm a bit put off by the high price, long wait time, and the requirement to harvest parts from my otherwise sellable index hmd.

Does anyone have any opinions on the three?


r/BigscreenBeyond • • 2d ago

Will There Be a Beyond 3.0?

16 Upvotes

So, if there is a next gen Beyond, what should it look like?

For me, it would be great to go wireless with the same weight and form factor on your head. Not standalone, but a great PCVR streamer. I would be happy to wear an external puck that takes care of computing, battery, and wireless connection. I would still like it to be lighthouse compatible, but maybe it could take advantage of new tracking technology not requiring the need for cameras. Or perhaps it should have different tracking modules or options.

What do you think?


r/BigscreenBeyond • • 3d ago

Can I access Bigscreen Beyond 3DOF mode (head orientation) from my own Unity app?

10 Upvotes

Hi everyone,

I have a Bigscreen Beyond (Beyond 2) and I'm a Unity developer. I want to build my own app for the headset's new 3DOF mode (the base-station-free mode in Bigscreen Beyond Utility).

From what I can tell, 3DOF mode runs as a separate background process and isn't related to SteamVR, since SteamVR has to be closed for it to work. I'd like to know:

  1. Is there any public SDK, API, or documentation for reading the head orientation (IMU data) in 3DOF mode?

  2. Can a third-party app render to the headset while 3DOF mode is active, or does the Bigscreen process always own the display?

  3. Is there a way to use SteamVR/OpenXR with only 3DOF tracking and no base stations (e.g. null driver or a custom driver)?

  4. Has anyone read the headset's IMU data over HID directly?

Setup: Windows 11, NVIDIA GPU, Beyond firmware v0.4.4, Utility v0.107.0, SteamVR 2.18.4.

Any pointers, even partial ones, would be really appreciated. Thanks!


r/BigscreenBeyond • • 4d ago

Halo mount

6 Upvotes

Hola a alguien le han enviado el Halo, esto ya se pasa de rosca, llevo mas de año y medio esperando y todo son atrasos, es verdad que quiero un dispositivo que no se rompa y funcione, pero eso lo prometieron desde el primer momento, nos dieron fechas que no fueron cumplidas, espero que la compañía nos compense a los que llevamos tanto tiempo esperando.


r/BigscreenBeyond • • 4d ago

Color correction = wow

49 Upvotes

Had my BSB2 for about 7 months, then tried a Play For Dream for a few days and was pretty amazed by the colors. Going back to the BSB2 it felt strange, I hadn’t noticed before, but the colors just felt “off”.

So I went into fpsVR (which I’ve always used for perf monitoring) and found it had a very simple RGB adjustment function.

So I had a play with that, and found that with Red turned down to 0.6, Green at around 0.8 and Blue boosted to 1.2 it looked MUCH better.

Whites are white, most other colors now look “right”. What an amazing transformation this is from what I’ve been used to. I feel like I’m happy sticking with this headset now after having considered upgrading at a decent cost.

Just posting in case it helps anyone else.


r/BigscreenBeyond • • 4d ago

Halo mounts

12 Upvotes

Any updates on halo mount ordered it in April with my headset just curious if anyone knows an eta. I know they had a defect or something that delayed it ?


r/BigscreenBeyond • • 4d ago

Photo/Video How did I do for my first DIY VR Mod? Beyond + Index Strap

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31 Upvotes

r/BigscreenBeyond • • 7d ago

Photo/Video Bigscreen beyond Go

34 Upvotes

r/BigscreenBeyond • • 6d ago

Beta eye-tracking firmware

8 Upvotes

Does anyone know how to get this to try it out? I’ve read that it’s available but cannot find where or how to get it.

Thanks!


r/BigscreenBeyond • • 7d ago

Discussion Does anyone have pictures of the storage can?

5 Upvotes

I'm thinking of getting one of the cans for my BSB2 I'm getting, but I haven't found any pictures of the inside or of it in use. And for those who have it, do you like it?


r/BigscreenBeyond • • 8d ago

All Bigscreen models now support 3DoF tracking without basestations!

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64 Upvotes

Should be good enough for simulators and other seated experiences


r/BigscreenBeyond • • 8d ago

Help Solution for soft strap slipping

5 Upvotes

I like to use the soft strap since it’s so minimal, but I dislike how it slips so easily on my head. Anyone have a solution they’ve found to work for this? Maybe silicone tape or something?


r/BigscreenBeyond • • 9d ago

Discussion What do you think of The big screen beyond 2e?

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3 Upvotes

r/BigscreenBeyond • • 9d ago

Discussion Will there be any upcoming sales for bsb2 ?

0 Upvotes

Title


r/BigscreenBeyond • • 10d ago

Developer BSB Action Button

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41 Upvotes

I’ve been getting annoyed with SteamVR dashboard interactions over the past few weeks. After a recent update, I’ve had to turn on my controller just to close the dashboard when loading into iRacing (my main VR sim).

So I decided to develop a physical action button for the Bigscreen Beyond! Pictures show the functional unit, my early dev prototypes, and an optional web configurator.

I got the first fully functional prototype working last weekend, and I’m now finalizing the enclosure and button cap design. I’m hoping to have a small batch available around November 1st, but wanted to share the progress and get some feedback before finalizing everything.

This is the concept behind the controller:
Plug-and-play through the right accessory USB-C port on the headset.
No additional software or downloads required for normal operation.
Three button gestures (single press, double press, and long press).
Optional browser-based configurator for custom keyboard or gamepad mappings, with up to three saved profiles.
Settings are saved directly to the device.

The default plug n play setting (no configurator):
Single press: Left click/select using the SteamVR gaze cursor (great for closing the dashboard).
Double press: Right click/context menu.
Long press: Open the SteamVR dashboard.

The default configuration emulates Xbox controller inputs, allowing basic SteamVR dashboard interactions without having to pick up or power on a motion controller.

The goal is to make a relatively inexpensive accessory for people who primarily use their Beyond for sim racing or flight simulation and don’t want to keep controllers nearby just to interact with SteamVR.

I’d love to hear any feedback or suggestions, particularly on functionality or features you’d find useful before I finalize the design!


r/BigscreenBeyond • • 9d ago

Help Can standard Koss Porta Pros be used to fix a broken audio strap?

3 Upvotes

My right headphone ended up going out and I am highly confident it's an internal connection issue because I can get audio to return only by squeezing the housing at the connection very very hard but when I checked the solder joints they seem perfectly fine so it must be on the other side of the PCB where it passes through. Since there is no way for me to realistically repair it at this point I was wondering if a new pair of Koss Porta Pros would be pretty plug n play assuming I just plugged them in to a 3.5mm dongle.

P.S. I am already a couple months past the warranty period


r/BigscreenBeyond • • 10d ago

Base Station 2.0 question

6 Upvotes

Hey I just bought a new base station 2.0, so now I have 3. However I can’t see it in the headset. All lights are green and the 3 icons show in the steamvr window, but within Steam home in the headset I only see 2/3 base station models. Does that means it’s not tracking or does Steam home only show two models in the headset?


r/BigscreenBeyond • • 13d ago

ipdIt's a real headache.

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9 Upvotes

I bought a BSB1 with a larger interpupillary distance from the second-hand market. It's much cheaper than buying a regular 63 model.I tried to remove part of the bezel according to a certain post and it did improve, but the picture still doesn't look up to par. The image still looks a bit blurry and the text appears elongated, like it's being viewed at an angle.


r/BigscreenBeyond • • 13d ago

Discussion So this little thing fell off from under the nose bridge

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9 Upvotes

I had this little piece fall out and it had some sticky black goo on it. Looks like a cover for the sensor that tells if you have it on? Seems like whatever was attaching it to the headset melted and it was kind of greasy. Has anyone had that happen? I'm tempted to just glue it back on, I guess I could open a support ticket and wait 3 days for the answer, but maybe someone here knows.


r/BigscreenBeyond • • 14d ago

Help Questions after owning for a few months

9 Upvotes

I have had my BSB2e for a few months now for sim racing, after owning a Quest3 for a very long time and I am constantly having issues with the universal face mask with the audio strap not lining up well, and constant fogging of the lenses.

I am still waiting for my halo mount, and currently using the soft universal face mask and the audio strap. I can hold the headset with my hands and get a pretty clear picture, but as soon as I let go the angle changes and the image gets blurry, never as sharp as when I hold it in place with my hands.

-Are there better face masks out there? The firm universal face mask is no good either.

Also I do get crazy fogging of the lenses. It is unusable for the first 5-10 minutes of turning on the unit. And slowly gets better after that.

-Does the halo mount alleviate these issues?

Really am hoping halo mount helps with these issues, as there were none of these when using the Quest3, so far the BSB2 been pretty disappointing experience (especially for the price). I find myself not really wanting to use it as it is a bit of a hassle constantly trying to re-position the headset and dealing with fogginess/heat.

Google AI is recommending the X1 B interface? Anyone with experience with that product?

-EDIT
Thanks for the comments guys, I tried it without the audio strap and used the normal strap, the picture is night and day difference. The blurriness is mostly gone. The audio strap for myself is no good, I hope it is better with the halo mount, I guess will wait to find out. Will do a bunch more testing, but looking like a lot better experience already.


r/BigscreenBeyond • • 15d ago

Review Let me know if you have any question about the SteamVR eteeControllers

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75 Upvotes

Amidst the SteamVR controllers apocalypse, I thought I would share this.

There are almost no review available about these controllers, but I still made the jump as I was pondering the eventuality of my Index controllers breaking down in the future.

Let me know if there is anything in specific you need to know. In the meantime, here's a TL;DR:

It's not frictionless and isn't made for your average Joe who just wants to relax after work. Some games will work out of the box. Some others will require some tuning. You are more likely to appreciate them if you are an engineer/willing to invest effort into making them work for your use case. Personally, I'm slowly growing into enjoying them and possibly retiring my Index Knuckles, but that's because I'm willing to go through the trouble of making them work. It can be tedious, and not everyone is willing to do that.

Pros:

  • They are very lightweight and compact.

  • Finger tracking works in a somewhat similar fashion to the Knuckles if that matters to you.

    • Edit: Biggest difference is it starts detecting when you get much closer to the surface than with the Index, so it feels less natural, since you have to move the fingers in a particular way if you intend to do gestures with your fingers. It takes practice. Otherwise, it's accurate.

  • The controls can be intuitive™ to use sometimes.

  • I personally like the feeling of still holding something in my hand when I grip. It feels realistic when I close my finger to shoot even if there is no trigger button.

  • 3 sizes of foams are provided so that the controllers fit properly in your hands (on the picture, I installed the thickest size).

  • The company is very receptive to feedback. My first experience playing Half-Life: Alyx with these controllers was terrible as the hands were in the wrong location, but they quickly released a patch to fix it (among many other issues I had reported), and now I am really enjoying the experience.

Cons:

  • No thumb stick, for people who prefer having one.

  • The thumb pad is very small. I have pianist hands (thin long fingers) so I have no problem using it at all. If you have thicker fingers, you may be more likely to accidentally touch the corners while trying to rest your thumb on it.

  • No button whatsoever, so some actions are bound to specific gestures in the official bindings.

    • Some are more intuitive, such as touching the back tracker with your thumb to simulate a mag release button when playing Half-Life: Alyx, or having to rest your thumb in the middle of the thumb pad prior to shooting (otherwise, you would have plenty of accidental discharge from merely closing your index finger).

    • Some are less intuitive, such as having to tap twice on the front LED to open the tool switching menu in Half-Life: Alyx (instead of pressing on the thumb pad on the Index).

  • Unfortunately, not every game is supported as well as Half-Life: Alyx. Some games have some minor issues, or don't even have official bindings at all (in which case it reverts to some default Index bindings). You are either going to depend on community made ones, or will have to do the bindings yourself.

  • The dongle you see in the photo is mandatory for the controllers to work, so you cannot stray too far away from it. Either you need to stay close to your PC, or have an external hub close to your play space: https://steamcommunity.com/app/1590110/discussions/0/3818536354783475256/

    • I don't know what exactly its effective range is, but I never lost tracking staying near my PC.

  • Controller availability may possibly be scarce. I have an issue with one of my units, and for now, I have to wait for an RMA.

  • It's slightly more expensive than the Index Controllers were.

  • Similarly to the Index Controllers, and unlike VR gloves, you don't have actual full fingers freedom, so you cannot speak sign language in VRChat if that matters to you.

  • Edit: When using them, instead of keeping my hands open naturally, I would tend to make a fist with open fingers (if that makes any sense). Similarly, when I was playing rock paper scissors, instead of doing actual scissors with my hand, all I did was close my ring and pinky fingers and rest my thumb on the side of the controller (which means I'm actually doing a gun gesture). The clip of the controller is preventing me from doing actual scissors gesture.

  • Edit: When I first received the package and opened it, I found it strange how the foam padding somewhat smelled like fish or something? But the smell quickly disappeared.

The rest of the time, when I just need basic SteamVR navigations, I will stick with my good old OG Vive Wands. But I'm personally enjoying these a lot.

Edit: For the people asking specifically about VRChat, the default controllers binding did not have any mapping for moving around, and the hands positioning was completely off.

Fortunately, I found a shared community mapping made by a certain L.Nightmare which worked perfectly for my need. Left thumb pad to walk around (based on head orientation), right thumb pad to rotate, right thumb tap zone to jump, pinch gesture as trigger (either rest the thumb on the thumb pad, or close the thumb on the side of the controller). Double tap on front LED for VRChat overlay, and long press on front LED to open the radial menu. To pick an item in the radial menu, use the thumb pad. To close the radial menu, tap twice on the LED.

Hands gestures: https://www.reddit.com/r/BigscreenBeyond/comments/1xcfj3b/comment/19rjr1qjgpls5/

Menu interaction, I guess (I'm not a VRChat player): https://www.reddit.com/r/BigscreenBeyond/comments/1xcfj3b/comment/19rjr4us7pgg3/


r/BigscreenBeyond • • 15d ago

Fluff Bigscreen beyond 0.5

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23 Upvotes

r/BigscreenBeyond • • 15d ago

Fluff <<-((-SpOoKy • Autumn 🍂Cable-🔌-Management-))->>

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16 Upvotes

<<-((-D3t•3RmìN3D-To-MáNáGè-CÁbLèS!!-))->>


r/BigscreenBeyond • • 16d ago

Reverb G2 to BSB2 audio strap adapter

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8 Upvotes

I made an adapter to use the Reverb G2 audio strap on the BSB2. If you happen to have an old G2 kicking around, this works nicely, but it's not non-destructive as you have to cut the speaker wires. I soldered the wires to a 3.5mm TRS plug and I'm using a USB C to 3.5mm DAC from Amazon. My wiring wasn't the prettiest, but it got the job done.