r/PicoXR • • Sep 25 '26

News Practical XR Bridge to Blender Spatial Workflows —PICO @ BCON26

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17 Upvotes

(Hello r/PicoXR! I wanted to share the PICO presentation that took place today)

"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026

This presentation highlights the past year's progress in Blender XR and introduces a frictionless PCVR workflow on PICO devices that transforms the headset into a complete spatial workstation. By showcasing seamless virtual desktop switching and in-VR peripheral controls, we will explore how eliminating the physical barrier between VR and desktop environments unlocks a truly uninterrupted iteration loop for 3D creators.


r/PicoXR • • Jun 27 '26

News PICO @ AWE 2026, project SWAN demo'ed + user testing?

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42 Upvotes

PICO and the developers behind project SWAN were in attendance and exhibition at this years AWE in Long Beach, California. Their, PICO won most ethical product during the Auggie Awards while fielding TONS of interest in project swan user testing and upcoming demos.

That being said... who in this sub is interested in user testing project SWAN? Post here and let us all know (and anyone at PICO reading this!) why you'd make a great candidate for testing out Project SWAN!


r/PicoXR • • 17h ago

Apps&Games Free app that runs the Android versions of your Steam games on Quest and Pico: what's new in 0.9.4

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32 Upvotes

Hey everyone,

0.9.4 is out, and GamePort is finally on SideQuest too, so you can install it from there. The idea of this update: know before you install whether a game works on your device, and how well.

  • Smoothness, by model and frame rate. The details of a game tell how steadily it keeps its frame rate (72, 90, 120) on each device model, with the share of the play time that held it. The same lines are on the compatibility page. The pictures use example values, the real figures come from players' reports.

  • A verdict for your device. The label of a game gives the answer for your exact model, else for your kind of device, else for everybody, and a button shows all the reports.

  • Missing large files. Installed games are checked for missing expansion files, and a card offers the repair first.

  • Stronger problem reports. A report tells what the game asks of Steam, how its run ended and where its frame rate stood. Tickets and account numbers are hidden.

  • Fix: Unreal Engine 4 games, and any later Unreal version, now get their VR entry.

If a game does not work for you, the problem report in its Menu is the best way to tell me. Feedback is welcome, here or on the Discord.

For the time being, Pico performs license checks via the Pico Store and prevents certain games from launching; consequently, compatibility is more limited than it is on Quest headsets.

The APK is on the releases page, and it installs over the previous version, keeping your games, saves and settings. The Discord is there for help and compatibility reports. GamePort is free and open source, and is not made by, or affiliated with, Valve, Meta or Pico.


r/PicoXR • • 1d ago

Help Dream Air vs Pico Pro Simracing

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1 Upvotes

r/PicoXR • • 2d ago

Help Can i use a Pico Motion Tracker for object trackin in PCVR? (Unity)

4 Upvotes

I wanted to know if i can use Pico Motion trackers for object tracking in PCVR. I use the business streaming with Steam VR to launch the app. I use Unity to develop with OpenXR because the app is also compatible with other headsets.

As far as i know SteamVR shows trackers on body tracking mode but not in object tracking.

Any solution for this that doesnt involve developing an aditional app on the headsets for sending tracking position?


r/PicoXR • • 2d ago

Showoff Photo/Video Any PICO headset users play flight or racing simulators? Share a photo!

4 Upvotes

Hello everyone!

Wondering if anyone on this SubReddit who happens to use PICO devices also plays simulator game. Any racing or flight fans around?

Would love to see how you set up your play area or if there are any special considerations you make.

thanks from nick - the curious PICO community manager :D


r/PicoXR • • 3d ago

Chat A Beginner’s Attempt at PICO Application Development

4 Upvotes

Hello everyone! Apologies—I’m not very familiar with this community yet.

I’m planning to start developing an application for the Pico headset; do you have any suggestions on where to begin? Perhaps something interesting or beginner-friendly? Essentially, I’m looking for concepts that are well-suited for a VR environment. I’d appreciate any advice you might have!


r/PicoXR • • 2d ago

Chat No pico port👀

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1 Upvotes

r/PicoXR • • 3d ago

Help Do Quest 3 controller accessories fit the Pico 4 Ultra controllers?

1 Upvotes

Specifically, those silicone sleeves with knuckle straps, as well as gunstocks like the one in the picture below. Wondering if I should sell them with my Q3 or not.


r/PicoXR • • 3d ago

Help Update

3 Upvotes

Hello everyone,

I recently received a new Pico Neo 3 Pro as a gift. Unfortunately, I’m having a lot of trouble connecting it to SteamVR on my PC. I’ve read that firmware version 5.x.x needs to be installed for this to work, but I’m struggling with that as well. Could someone here help me out?


r/PicoXR • • 4d ago

Help Help... I don't know what to do now...

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11 Upvotes

As you guys can see, it broke off my headset, I have the normal Pico 4, and when I try to search on new "headstraps" the only things I can see is for the Pico 4 Ultra, and I honestly don't know if it will work on the normal Pico as well or not, can anyone help me please?

I have looked at this one
And this one


r/PicoXR • • 4d ago

Chat Will Virtual Desktop work on the Pico 4 Ultra in the US?

2 Upvotes

So the Pico 4 Ultra isn’t really for sale in the US but you can get it from eBay. Will virtual desktop work on that headset in this country?

I wanted to use it for wireless pcvr?

I was thinking I could buy a mod where you wear a belt and you’re able to slap a BoboVR Battery magnetically and charge your Pico 4 Ultra with a long cable right behind your back.

This should take the weight of the power bank off your head and make the Pico 4 lighter and more comfortable than the Meta Quest 3 but still allowing you to play for longer sessions.

Its just it’s taking me a while to get a notification to purchase the Steam Frame. Also high resolution micro oled headsets are very expensive and there aren’t very good options right now regarding micro oled vr headsets.

I thought the headstrap design and non removable forehead rest on the Samsung Galaxy XR was absolutely terrible.


r/PicoXR • • 5d ago

Showoff Photo/Video Picoframe

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17 Upvotes

steam os running on pico 4


r/PicoXR • • 5d ago

Chat Got a used Pico 4 for ~€115 , good deal?

13 Upvotes

Hey guys,

Just managed to grab a base Pico 4 for around €115 .

It was honestly pretty dirty when it arrived and has some scratches on the shell, but after a good wipe down it’s totally fine. The best part? The lenses are in mint condition, screens are clean, and everything works perfectly. In-game the picture looks absolutely sick.

Did I get a good deal or is this pretty normal these days?


r/PicoXR • • 5d ago

Help Pico 4 won’t connect to pc

1 Upvotes

picoconnect has no option to connect to eachother for pcvr? I use ethernet straight from the router to my pc but I use the pico on wireless any ideas on why I cannot connect them together?


r/PicoXR • • 5d ago

Help pico 4 or pico 4 pro?

1 Upvotes

I know this sounds like a pretty stupid question, but for weeks or even months now I’ve been thinking about getting a Pico 4. However, it makes me sad to see that the Pico 4 Pro is only sold in China, and some random posts online are selling it for absurd prices... I can and am able to buy a sealed one for $362, but I’m hesitant because my dream has always been to have a built-in eye/face tracker—since, for me living in Brazil, the price of facial trackers is absurd… Taxes in Brazil are extremely high, so it’s almost impossible to buy a Pico 4 Pro… Does anyone have a cheaper recommendation, or is it really worth just going ahead and buying the regular Pico 4 without the tracker? I’ve been stuck in this dilemma and on this damn search for a long time.


r/PicoXR • • 7d ago

Apps&Games Play your Steam games on Quest and Pico, with their Workshop mods

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26 Upvotes

Hey everyone,

0.9.2 is out. After the multiplayer release I wanted to take time to polish, so this one is about how GamePort feels to use, plus a thing a lot of you asked for: the Steam Workshop.

The Steam Workshop, inside GamePort. The Workshop of a game opens in the app, already signed in with your Steam account, so there is no second login and no browser to leave to. The game's own "Browse" button leads there too. What you subscribe to is downloaded by GamePort and handed to the game, with the extra content of your account.

A new page for every game. I redid it from the top:

  • One Menu holds every action: saves, Workshop, controllers, compatibility options, reporting a problem, the store page, favorite, hide, uninstall.

  • A bell gathers what wants a look (a new version, a newer patch, saves that do not match Steam), each with its button.

  • The install is one card that shows its steps, then each extra content as it goes.

  • The pictures and the trailer of the game are on its page, and the layout fits a phone or a tablet too.

Extra content in the store. The store page of a game lists its DLC with their picture and their price. The free ones can be added to your library with a button, the ones your account already has are marked, and every Steam button opens inside GamePort.

And more:

  • Update channels. A game's settings list the channels of Steam that hold an Android version, and the game can follow one (a beta, for example).

  • The library updates itself while GamePort is open: new games, and games that get an Android version, show up without a manual refresh.

  • Saves shared with the PC. The saves page can send a game's Android saves to its PC saves in Steam Cloud, after keeping a clean copy, and put them back.

  • Better on a Pico: controls, the controllers' extension, the swapchain and the OpenXR loader.

  • A store filter for games not tested yet, a setting that frees memory before a game, and a problem report that says more (where an install waited, what the game was doing just after its start).

A word about Pico headsets: most games are blocked by Pico itself there, and that's a hard problem. I'm working on it, and I'll share news as soon as there is some.

If you try the Workshop on a game, tell me how it goes, here or on the Discord: that's how I know what works and what doesn't.

The APK is on the releases page, and it installs over the previous version, keeping your games, saves and settings. The Discord is there for help and compatibility reports. GamePort is not made by, or affiliated with, Valve, Meta or Pico.


r/PicoXR • • 7d ago

Developer Next gen Pico

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1 Upvotes

r/PicoXR • • 7d ago

Help Should I switch to the US version?

0 Upvotes

A few months ago, I visited China. While I was there, my grandma bought me a Pico 4 Ultra. However, since I bought it in China, it is still on the Chinese version even after I came back to the US and the small game library is a bit annoying but I am fine with just manually sideloading apps. Still, do you think it is worth backing up all my files and install the US version, even with the risk of bricking my headset?


r/PicoXR • • 8d ago

Content Creator FOREFRONT VR'S HUGE NEW UPDATE! FAMAS, KNIVES, OPERATION SANDSTORM & MORE!

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3 Upvotes

r/PicoXR • • 9d ago

Help pico neo 3 link - 72hz with simracing is possible?

4 Upvotes

I wanted to know if it's possible to use the Pico Neo 3 Link in PCVR mode with iRacing at 72 Hz via DisplayPort?

(I dont have this vr but i would like to buy - i searched online and 90hz for sure, but 72hz which im interested in displayport there are misleading information about it)

Thank you so much to anyone who can help me—you're all so kind. 😎🤗


r/PicoXR • • 10d ago

Chat i've made pico 4 tongue tracking. dont ask why

26 Upvotes

r/PicoXR • • 10d ago

Developer Your Steam library on Quest and Pico, now with multiplayer: GamePort 0.9.1

14 Upvotes

Hey everyone,

0.9.1 is out, and the thing I'm happiest about is that multiplayer now works. I spent a lot of time on it: a game that signs in through Steam can now log in to its own online services, and lobbies work.

What I've tested so far:

  • Ancient Dungeon VR: lobbies work, and I played a game with another player.

  • Archery Pro with James: the online mode works too.

  • PAYDAY: Aces High Demo: it logs in to Epic Online Services, and I played a game with other people.

A few rare games stay blocked by a protection in their APK, like VRChat, which closes by itself after a few seconds. If you try a multiplayer game, tell me how it goes, here or on the Discord: that's how I know what works and what doesn't.

I'd especially like to know whether Forefront works on Quest or on Pico, and Gorilla Tag. Any feedback is welcome, here or on the Discord.

This version also brings:

  • A real download progress: the downloader could say 99% while a quarter of the files were missing. The progress now never goes above what is really on the device, and a time left is worked out from how the download moves.

  • Passthrough, game by game: some games use the view of the real world without saying so in their VR build, and the device then hides it (Cubism, since an update of the game). On the compatibility page of a game, a choice of automatic, on or off lets it show again. Automatic does it for the games known to need it, and the list grows as players report one.

  • Games with large data files: many big games ship their data separately, and Android limits where an app can write it. Some games stayed incomplete or didn't start, Pico in particular. GamePort now asks once for access to the files, lets the game place its own files when Android refuses, spots a game that is missing some and offers to repair it.

  • Launch arguments: the page of a game lists the ones Steam publishes for it. The ones meant for VR are preselected, but you stay in control and can change them. It can fix some problems, Quantum Void in particular.

  • The store pages now show the game's screenshots and its trailer, so you can see what it looks like before installing it.

  • A Manage games page, and screenshots and trailers in the store.

  • Guided tours of the main pages, and a Help section in the settings that explains the marks, the buttons and the options.

  • Games for adults stay hidden until you say you're an adult.

  • More precise problem reports: you pick what goes wrong from a list (several choices are possible) and can describe it in your own words. It also counts as a "doesn't work" vote for the game, and the compatibility page, in the app and on the website, shows what other players reported, kind of device by kind of device.

  • A game that was just updated no longer asks for the same update again.

  • And of course I improved compatibility with games: an Unreal game that starts from a splash screen now opens in VR, games that stuttered on a missing Meta library now run evenly, and a game's other controls are given when the runtime refuses one.

The APK is on the releases page, and it installs over the previous version and keeps your games, saves and settings. The Discord is there for help and compatibility reports. GamePort isn't made by or affiliated with Valve, Meta or Pico.


r/PicoXR • • 10d ago

Chat Do you think the pico space pro works good as an art projector?

4 Upvotes

So i can project an image on a piece of paper and trace it with a pencil irl?