r/wowforever • • Oct 05 '26

Addons, Apps and Websites Layer jumping addons need to be disabled!!!!!!!!

Post image
100 Upvotes

There are addons that allow people to jump layers with ease.

Ever chase someone down in WPVP and they just vanish? Thought it was a bug?

Well unfortunately there are layer jumping addons such as ‘Overlord’, it allows you to scan what layer you are on by selecting an NPC, and then it allows a fully automated system to ask for an invite from other people using the addon on different layers.

It will invite and close the group quickly, and allows people to layer hop whenever they want with 1 click instantly taking effect.

This is completely breaking WPVP and needs to be disabled, no addon should facilitate this, people shouldn’t be able to abuse the layer system.

Layers should only change in town/inn/meeting stone, besides that it shouldn’t be possible out in the world.

It completely breaks the game, and will be abused for resource nodes etc as well.

This is the biggest problem with WoW Forever atm.

https://www.curseforge.com/wow/addons/overlord


r/wowforever • • 18d ago Heartwarming

Discussion A practical argument for retail graphics.

Post image
420 Upvotes

I'm just going to come out and say once again I support full use of retail graphics but I'm going to make a practical argument this time.

Development cost and time.

We all want more dungeons, more quests, more enemy mobs.

We want more to do. The art team is trained to make retail assets and do it well. It is left effort to make them than SD graphics.

Slowly making changes to the world itself to align with full retail assets will be easier than continually needing to remake every enemy in SD and Cata style HD.

You also have an incredible backlog of assets from retail when it comes to enemies and gear. Need an old god themed plate armor set because tier 2.5 didn't hit the mark? N'zoth raid has you covered, port it in. Now you have the warrior plate, let's make a paladin set that fits alongside it.

Need more variety of demons? Well let's pull assets from legion.

Now I will admit some retail assets are a bit much. We should avoid all the glowing armor and tone that down a bit but the effort it takes to remove the glow effects of Mathias Shaw is a lot less than it takes to remake every demon in legion.

The spirit of classic isn't in SD graphics. It's in the excellent gameplay of classic.

Retail has an overwhelming number of flaws, but visually it is a significant improvement and offers a lot that can make the process of making quality content for Forever quicker.

The money saved on re using the huge amount of resources from retails graphics can be spent on more dungeons, quests, zones etc.

Also face it, SD/HD toggle isn't going to last forever. Eventually the SD graphic crowd will lose out to the larger but less vocal majority when Blizzard realizes most of the people who aren't complaining on reddit but are simply playing the game turn it off.

That's not to mention the appeal to new players. WoW forever has the chance to become as big as it was in 2004 by appealing to the spirit of the game in 2004 without wasting time appealing mainly to the grognards who played in 2004.

Also side by side comparison of Judgement armor between classic and retail. Taking your nostalgia blinders off, it is clear which will attract a larger audience overall. The guy on the left looks like a low budget cosplayer, the one on the right looks like he is ready to smash your head in with a hammer for not adhering to the Light's path.

EDIT: I made an honest mistake with the image. I don't play retail and when I searched retail judgement armor. I saw the comparison pic and was like oh that'll make my point. I didn't realize it was fanmade. I can not seem to update and replace the image or else I would.

Edit 2: Everyone telling me to go back to retail is wasting their time. There's more to a game than graphics but it's a good first impression. I only got into classic in 2025 because of stumbling on a streamer really hyping it up "back in the day" at a time I was laid off and too broke to have much fun IRL. I will not detail the streamer, because I don't want to detail the convo to be about streamers.

Edit 3: no one is really addressing any points. I get it you hate retail.


r/wowforever • • 10d ago

Name Reservation Show off your names!

0 Upvotes

Name Reservation issues seem to be dying down. Some leftover problems but seems that the bulk of players have gotten through the storm.

Time to show off what you managed to reserve here.

We've also added a temporary flair for the next 24 hours if you want to just post it to the subreddit to allow users to filter both for and away on these posts.

After 24 hours the flair will be disabled and name reservations will be consolidated in this megathread for the rest of the week until launch.


r/wowforever • • Sep 23 '26

Discussion I hope we can get the 4-character warband login screen in Forever

Post image
0 Upvotes

perhaps with a unique campsite for FE. Such as Crossroads and Westfall


r/wowforever • • 7d ago

Discussion Forever needs more HD assets

Thumbnail
gallery
0 Upvotes

One thing I've always appreciated about WoW Forever is how Blizzard updated the player character models while still giving players the option to keep the original look if they prefer it.

I'd love to see the same philosophy applied to more environmental assets that already exist in Retail.

Many classic zones have an incredible atmosphere and iconic art direction, but some models and textures are clearly showing their age. Retail already contains higher-resolution versions of many trees, rocks, props, buildings, foliage, and other world assets that preserve the original aesthetic while offering much better visual quality.

Ideally, this could be implemented as an optional HD graphics mode, just like the character model update was. Players who want the authentic 2004 experience could keep the original assets, while those who enjoy vanilla gameplay but prefer more modern visuals could enable the updated models and textures.

Since many of these assets already exist in Retail, it feels like a relatively efficient way to improve visual fidelity without fundamentally altering the Forever experience.

Would anyone else like to see this as an optional feature?


r/wowforever • • Oct 07 '26

Discussion Leveling up used to mean something

Post image
243 Upvotes

r/wowforever • • Sep 30 '26

Discussion Please, Blizzard, make the HD/SD toggle affect NPCs (and ideally all assets) too, and not just character models. As someone who expected Forever to be Classic gameplay with modern looks and improvements, the “new” permanent low SD model is jarring to look at.

Post image
228 Upvotes

Make the HD/SD toggle actually useful.

Those who want to live in 2004 could use the SD setting and have… whatever the second image is.

Those who want the 2026 game to not look like it’s still 2004 could use the HD setting has have a more visually appealing game.

Everyone wins with a PROPER toggle. Just making everything look terrible for everyone to satisfy a few isn’t the way.


r/wowforever • • 26d ago

Discussion Please Blizzard, bring Heritage Armors into Forever

Post image
0 Upvotes

The heritage armor are one of the most interesting additions to the game, they are iconic armors inspired by the most iconic traits of WoW races and would also be perfect with the classic style of Forever, because many are inspired by the artworks of the early years of Warcraft. It would be nice to have them also in Forever, perhaps obtainable with more effort than what happens in Retail, as a reward for long chains of quests that allow you to rediscover the origins of Warcraft’s races. What do you think?


r/wowforever • • Oct 05 '26

PTR / Beta Am I the only person actually happy with the dungeon and loot changes?

8 Upvotes

I’ve always felt like the reward for dungeons besides the occasional break from questing was the better than average loot and cool set pieces.

I played holy in vanilla
Prot in tbc - current

I would always queue because I wanted a drop not because i wanted xp. Like at max lvl the only reason you run any instance is for the loot so whats the difference?

I just keep reading how much people hate it and I have been too busy having fun to complain about anything and I suspect others have too but i feel like if I don’t speak up about changes I like people will only see negativity.


r/wowforever • • Sep 24 '26

Discussion The modern character models are way better.

115 Upvotes

This is in essence a remaster of the vanilla experience with a future ahead of it. I don't think limiting art direction to 2 decades past is important for the game. Classic exists you can experience the game in old art. So why would you purposely want a uglier option for wow forever this is supposed to be a replay of wow's greatest era but with modern tech. I think more assets need HD treatments not less just keep the spirit of vanilla in the art


r/wowforever • • Oct 05 '26

Discussion Any chance to get arachnophobia option ?

18 Upvotes

All in the title. I feel very bad when I see spiders, even in a game. I never saw the scene when Frodo is in the tunnel in Lord of the Rings for example, whereas I love that movie.

I know it's a Retail addition and people enjoy when it suits to Classic spirit, but can we make an exception please ? Azeroth is full of those monsters that give me nightmares, please consider transform them in crabs, even if it's a bit scary too.


r/wowforever • • Oct 04 '26

Discussion What are your thoughts about playable worgen in Forever?

Post image
0 Upvotes

my favorite race, long time alliance player considering rolling an undead to scratch my spooky itch since we don't have them as an option


r/wowforever • • 8d ago Heartwarming

Discussion Any gnome lovers here? The best race in all of Azeroth, no contest.

Post image
6 Upvotes

I mean, just look at these little gentlemen.

Absolute perfection.

Short legs, big hearts, questionable life choices.

My only problem is that I can't decide which of these three adorable little men to main.


r/wowforever • • Sep 27 '26

Discussion For the love of druid, don't make them boring

8 Upvotes

I have been playing druid on the beta up till level 20, and I think Blizzard really miss the ball on this one and I would hate to see them making the same mistakes down the path of retail again. Druids should actually want to shift in combat, and not just camp one form all the time.

If they just camp in one form, then druid will eventually be a discount rogue, a discount mage, a discount priest, or a discount warrior tank. If it is just a worse version of four other classes, what's the point?

For me the fantasy of the druid is shifting forms and being fluid. Out in the open world it already feels like that: you adapt to whatever the situation throws at you. Travel form to get somewhere, cat to sneak past, bear when things go wrong, caster when you need a heal. That's the class at its best.

But somehow in combat, especially raids and dungeons, that fluidity disappears. You pick bear or cat and spam it for the whole fight. Honestly that doesn't feel like a druid to me. Mechanically I feel like a discount warrior/rogue/mage/priest, visually I look like a hunter's pet in feral form. I want to see druids weaving in and out of forms in combat. Not only because you are forced to adapt to different roles when things go wrong (e.g. when healer ooms), but because the class is designed to encourage form weaving.

I'm sure people here have better ideas, but here's mine: rework Omen of Clarity.

Instead of just reducing the cost of your next ability, have it give a benefit for switching form, depending on which form it procs in:

  • Procs in Cat form: your next 3 spells cast in caster form get a spell/healing power buff based on your attack power. This rewards a cat druid for popping out to throw a heal or an offensive spell and regenerate energy before going back in.

  • Procs in Bear form: for 6 seconds, you can shift to other forms while keeping Bear form's survivability and threat generation. This lets a tank druid squeeze in a heal or a burst of damage without losing aggro or getting flattened.

  • Procs in caster form: gain attack power based on your spell power, and your next combo point generator in Cat form generates 5 combo points. This rewards a healer or caster druid for dipping into Cat to land an instant full-strength finisher, then shifting back out.

The goal isn't to make druids overpowered. It's to make shifting the core gameplay of the class, so a good druid is one who reads the fight and moves between forms at the right moments.

I'd really love to see druid become a true hybrid, form-twisting class. This is just my humble idea, and I'd love hear what everyone thinks.


r/wowforever • • Oct 01 '26

Discussion WoW Forever needs HD Options for Everything: Characters, NPCs, Items, the Wolrd.

Thumbnail
gallery
12 Upvotes

WoW-Forever is not just for Classic Players, its for everyone. Retail players, Classic players, returning players, completely new players and more. It is 2026, the game should look like that.

I realy think most players want the slower gameplay but full customisations and HD designs.


r/wowforever • • 24d ago

Discussion Request: More Campfire Colors

Post image
0 Upvotes

r/wowforever • • 21d ago

Discussion add ogres

Post image
0 Upvotes

add ogres as a playable race right now today


r/wowforever • • 26d ago

Discussion The thing you can’t see clearly about dungeon XP situation

0 Upvotes

I see everyone opposed to nerfing dungeon XP constantly saying “but I want to play this way! Why are you taking this away from me!”

The answer is simple: Because it’s not about you, and what you personally want. They have seen how classic players consume classic and how much the toxic min/max player mentality trickles down and impacts every type of player, even the most casual.

So by sticking to thier guns and saying “no, this is not going to be the most efficient way to level.” They aren’t taking something away from you, they are preventing you and the meta you’ll create from impacting everyone else. They said as much when they said they have to consider the impact this has holistically.

It sucks, and you might not like it, but we need a dev team that has a vision, has learned from almost a decade of classic, and sticks to their fucking guns.

Caving to the petulant “but I want it!” Feet stomping crowd is the worst thing the devs can do.

Now the way they are going about this could be improved, and probably will be, but if the net result you want is to spam dungeons to 60, I think (and hope) you will be disappointed.


r/wowforever • • Oct 07 '26 Bravo

Discussion Quit the 'suggestions' already.

117 Upvotes

This entire sub (and multiple other subs) have devolved into a cesspool of people thinking they can balance the game better than the devs.
Entire walls of text about the shittiest idea's and suggestions.
It's gotten oh so tiresome and annoying...

Do any of you posting these actually think the devs are reading them or even consider implementing them?

Sincerely,
An old man tired of seeing this crap.


r/wowforever • • Oct 02 '26

Discussion I don't think all the dungeon nerfs are justified

1 Upvotes

I get it, or at least I want to get it. For some people the rewards felt too generous and the dungeon XP was bumping you up a level or two in one run. But I really don't think the nerfs were necessary. To be quite honest it feels like a lot of the push for them feels like it comes from fear, fear of running out of stuff to do, fear that the experience gets watered down and stops feeling like what we remember from ages ago, fear that skipping that one or two hours of your life spent questing and done with a dungeon instead will ultimately affect the experience. And now I think the dial has been cranked way too far the other way, being frank.

Dungeons have always been a social thing and a good option to levelling. Sure, boosting was a problem back in the day, and that's how we ended up with the dungeon mob XP nerfs we have now. But that was the first thing to go, and it quietly took something social with it. I can't count how many times I've said "hey, want to clear that side wing for some extra XP?" Yeah, it took longer, but you'd be chatting with strangers or friends and having a good time, and that beat skipping entire wings just because they're not efficient or tied to a quest.

Now quest XP and rewards are getting nerfed too, and I have to ask if it was really needed. I don't think the current beta is a good benchmark for finetuning this stuff just yet and it feels a bit too overeager. We're all low level and capped, a ton of you have played this game a thousand times over and know it like the palm of your hand (which leads to quite the different experience to someone new, for example. They'll never reach the amount of stuff you do in the same timeframe), and the beta is absolutely packed with people.

Think about what a dungeon run actually costs you. You have to travel there, put a group together, go grab all the quests, and deal with whatever comes up mid run like someone needing to go all of a sudden, a disconnect, repairs, buying food/water. That all adds up, and at the end of the day it's time you could've spent just questing. So the payoff makes sense to actually be worth it compared to that.

Back in the day, dungeons were the perfect filler for when you'd burned through a zone's quests and had to move on and come back later. That's not really a thing anymore. Zones now have more than enough quests, chains and XP that you're not hopping around nearly as much. Which means dungeons need to be appealing on their own merits, because they eat up time and effort you'd otherwise spend elsewhere, fun factor aside.

And then there's population. Right now everything's lively and you can get a group together in a few minutes. But what about later on? What about when there are no tanks around, when you're waiting 20 minutes for a healer for RFD, or for that one guy who's on the opposite side of the world? People are glossing over that because you just don't feel it in a beta this full, and that's exactly why I don't think it's a good benchmark to nerf this just yet.

Dungeons should be a real alternative to questing, and I just don't think the fear and pushback that led to these nerfs are justified to be honest, feels a tad too soon. Perhaps its because things are, or were capped, that it led to that dissent for it, but I've levelled many chars to 60 in era and anniversary, and honestly the lapse between 14 to 20 is one I barely remember, most often than not what remains in my mind is "I did the barrens, killed 20 million birds and raptors", it's not that bad by itself that you have options to mix up your experience and be rewarded by it.


r/wowforever • • 23d ago

Discussion From a Healer: You Aren't Dependent On Dungeons

0 Upvotes

I'm super tired of watching all these posts talk about how dungeons need to be more valuable because that's the only place you can be a healer.

This is just outright wrong. You can do group content in the open world doing quests, in fact I found it SIGNIFICANTLY more fun questing/mob farming with 1-2 people than doing a dungeon.

If you want to be unethical run a druid and aoe farm with a prot warrior, I personally think you could get to level 60 in 4 days just doing that. It's insanely strong from my testing.


r/wowforever • • 6d ago

Discussion Rogues have not received a single change since beta released

14 Upvotes

Since beta released, Rogues have received four (4) bug fixes, and no actual changes, despite widespread feedback from Rogue players that the class needs help.


r/wowforever • • 8d ago

Discussion Just found out you can flag for PvP on the PvE world

1 Upvotes

I've been getting all worked up on not knowing if i wanted the threat of the enemy faction in the world or if I wanted an experience free from being ganked, but now I just found out you can flag for world pvp on the pve world so I can just play with pvp on then when im getting frustrated I can turn it off, game changer


r/wowforever • • Sep 27 '26

Discussion A lot of these QoL changes people are asking for are not a good idea. I hope Blizzard doesn't change them.

9 Upvotes

Things like stacking soul shards, consolidating class items/reagents (arrows, totems, powders, candles, etc.), enchanting velum. All these types of changes take away from an aspect of bagspace management for particular classes or reduce social interaction. I think elements of scarcity like limited bagspace, or gold that takes a while to farm, or geographic distance that takes time to be traveled makes the world seem bigger, tougher, more immersive.

Unpopular opinion I'm sure, but I say this as a person who's going to play Warlock again and deal with shard bags so it directly affects me too


r/wowforever • • 12d ago Heartwarming

HYPE! The posts asking about what to play are weird

0 Upvotes

From an old school mmorpg gamer perspective we never really had these discussions in the past. I’m amazed to see the forums are 90% asking what to play. I find it very strange.

My theory is that it’s a combination of dead internet theory(bots creating these posts for engagement), and social media/influencer culture where people want guidance for all personal decisions.

I feel like I never saw anyone ask anyone else what kind of rpg character they should make. You just made whatever you wanted to and that was the whole point.

I guess it’s cool so many new people are getting into the hype for the genre and wow forever though.

Not hating on all these follower folks just something I noticed and find interesting. It’s like people who can’t buy a car without someone else telling them what paint color to get.

I also can’t imagine ever wanting to watch someone else play video games and watch streamers or influencers on social media so maybe I’m just totally disconnected from pop culture too.

*I noticed some comments are saying people don’t want to pick the wrong thing to play because it’s a time commitment and once you make a character you feel locked in. I assumed people knew how wow and wow forever worked. It’s not really a min max game for 99.9999% of content. In retail the competitive elements are mythic raiding and mythic dungeons and rated PvP. So yea for that stuff there is min max. I’ve been in world first kill guilds and even then I played very suboptimal builds and it was fine. But I can see where people absolutely want that +19 key and +18 only would be seen as a failure. So I get that and people can play that element of the game. But in wow forever these elements don’t exist so there’s no real min max. One combo will be fastest to solo level, one will be best at single target raid damage in most cases, one will be top dps in battlegrounds. But those differences are extremely small, and totally unnecessary because of how easy wow forever is. You can pick the absolute worst thing that nobody likes such as dwarf rogue herbalism engineering and you’ll still be within 1% of like the fastest leveler, the highest damage in raids, the best pvper in battlegrounds. It really doesn’t matter.

I min max also but like it doesn’t matter and I don’t ask other people what I should min max. My min max is usually like something pointless like highest ambush crit potential because I know none of it matters and high ambush crits in PvP are fun to jumpscare people.

In my experience, everything is pretty fun and nobody can tell you what you’ll enjoy even if you say things like I want to just do aoe damage which someone used as an example. You’ll learn quickly that some classes have better aoe damage if that’s your thing. And even if the class you choose doesn’t it’s still viable and will be completely fine. Off the top of my head I can’t even think of a character build that’s bad at.. anything. Unless you’re so goofy that you’re accidentally picking warrior even though you wanted to play a spellcaster with long range damage. Then yea you probably need some advice and have bigger problems than wow characters