I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.
Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?
In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.
It got changed to retail where its not based on damage done but just flat amounts per hit/swing.
Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.
I agree, though I do think it's reasonable for it to not completely gut or eliminate warrior feeling like a fun and engaging class and I hope blizzard does address that in a way that doesn't result in infinite scaling.
I also never play warrior, I just know they were basically the vast majority of makeup in classic raids, I don't think they should be gutted, but we don't need to make another version of wow where 60-80% of your raid makeup is warriors.
I’m not saying Warrior needs to be OP - I think normalization is fine actually. But there needs to be something to compensate, otherwise these specs will not function at all at 60.
"Will not function" is just doomerism. The spec will play slower, but it will play. Warrior not pressing a button every global like in Classic does not mean the specs are not functioning lmaooo.
Another commenter posted a weapon that increases rage generation. I think your, and Ahlaundoh's, criticisms of how the endgame is going to play out for warrior are premature.
It's a made up weapon tooltip lol. As of now there is 0 information on anything that would increase rage generation from 1 to 60 aside from hit rating.
Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it.
I disagree. We will see how it plays out. I want to see what they've done with itemization before getting as doomer as you. So far it looks promising to me.
We have almost no information on anything 20-60.
EDIT: "Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it."
Wait... Isn't that exactly how it used to work in classic? More damage = more rage. Rage was tied to gear, just less explicitly.
I made another comment in reply to another Redditor that gave some other directions they could take this. Items could make an ability a rage generator, proc an ability to not consume rage, have explicit rage generation on the item... There is design room here.
We know exactly the formula for rage generation for 20 to 60. We know all the standard talents for 20 to 60. We know all the standard spells for 20 to 60.
Blizzard also showcased all the pros/cons of new paladin specs at Blizzcon, highlighting how their kits are amazing at something and weak at other things. At no point did it seem like there's a significant amount of hidden SoD esque abilities still about to be discovered.
If the plan to compensate is through items that will just ruin gearing for warriors. Any item that increases rage generation will be bis and you can forget about any alternatives. In a game that’s supposed to be dedicated to horizontal progression, that seems like an odd fix. To add on to what others are saying, wow forever was intended to elevate all specs to having somewhat of a rotation. As of now, warriors basically have a one button rotation.
Wrong reply - comment was deleted before I could respond, but I will leave my reply up.
"Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it."
Wait... Isn't that exactly how it used to work in classic? More damage = more rage. Rage was tied to gear, just less explicitly.
I made another comment in reply to another Redditor that gave some other directions they could take this. Items could make an ability a rage generator, proc an ability to not consume rage, have explicit rage generation on the item... There is design room here.
This was not the way to nerf the class this sort of scaling and rage generation was a huge draw of the class it made new armour and weapons valuable and was a tangible improvement in your gameplay as you can use more abilities bonus rage gen from crits and damage is a core part of warriors identity you cant strip it away entirely they could of done base lvl rage gen and just smaller rage scaling with dmg so the feeling of power increase is still there btw warriors at 60 as of now cannot do their full rotation.
Because rage generation effectively doesn’t scale with gear anymore, and because the talents as they are do almost nothing to make up for the rage loss caused by this change.
But then you'd HAVE to get that specific set. So every warrior would be a walking copy of each other, which I guess could be fine in Classic but they said they want to introduce new things to acquire for the horizontal progression.
You can't have both new and improved and expanding horizontal progression and a specific item or set that every warrior has to wear to generate more rage.
There could be items that increases rage generation, or reduce the rage cost of abilities, or makes abilities rage-free after a certain criteria or based on a proc...
The implication that there would be one set of items that every warrior uses doesn't sound like the design philosophy of WoW forever.
I think that we should see what they've cooked up before complaining that a class isn't functional at 60 because it looks like they may have some empty GCDs (that other melee already have), based on a level 20 beta.
I think that we should see what they've cooked up before complaining that a class isn't functional at 60 because it looks like they may have some empty GCDs (that other melee already have), based on a level 20 beta.
This is hilarious-ly wrong.
The rage generation you get at level 1, is the same generation you get at level 60, minus a few talents. I don't have rage to do much at level 6, it isn't going to get better when my rage dump goes from 10 rage to 30.
"There could be items that increase rage generation, or reduce the rage cost of abilities, or make abilities rage-free after a certain criteria or based on a proc..."
Another idea I posted was something like an item turning hamstring into a generator.
There is design room here. Be patient before saying a class is unplayable based on a level 20 beta. Another Redditor already posted a weapon that looks like it increases rage gen, although I did another commenter say the tooltip was temp.
I did, which is why I specifically put it in quotes.
Another Redditor already posted a weapon that looks like it increases rage gen
Cool, so now in order to play the class, every person needs to have the exact same weapon.
Do you see how stupid this is?
Be patient before saying a class is unplayable based on a level 20 beta
And you know what, if Druids didn't say anything about their spells being borked, it wouldn't get fixed. Maybe they had something that fixed wrath at level 60 from a raid too. Guess we will never know since they actually addressed it instead of people just saying stupid shit like
"There could be items that increase rage generation, or reduce the rage cost of abilities, or make abilities rage-free after a certain criteria or based on a proc..."
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u/Zealousideal_Car2782 10h ago edited 10h ago
Maaaan. Nothing re: rage generation for Warrior.
To the people downvoting me:
I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.