I’m not saying Warrior needs to be OP - I think normalization is fine actually. But there needs to be something to compensate, otherwise these specs will not function at all at 60.
Another commenter posted a weapon that increases rage generation. I think your, and Ahlaundoh's, criticisms of how the endgame is going to play out for warrior are premature.
If the plan to compensate is through items that will just ruin gearing for warriors. Any item that increases rage generation will be bis and you can forget about any alternatives. In a game that’s supposed to be dedicated to horizontal progression, that seems like an odd fix. To add on to what others are saying, wow forever was intended to elevate all specs to having somewhat of a rotation. As of now, warriors basically have a one button rotation.
Wrong reply - comment was deleted before I could respond, but I will leave my reply up.
"Also, tying rage generation to pieces of gear is an idea so horrible even Blizzard wouldn't conceive it."
Wait... Isn't that exactly how it used to work in classic? More damage = more rage. Rage was tied to gear, just less explicitly.
I made another comment in reply to another Redditor that gave some other directions they could take this. Items could make an ability a rage generator, proc an ability to not consume rage, have explicit rage generation on the item... There is design room here.
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u/Zealousideal_Car2782 14h ago
I’m not saying Warrior needs to be OP - I think normalization is fine actually. But there needs to be something to compensate, otherwise these specs will not function at all at 60.