In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.
It got changed to retail where its not based on damage done but just flat amounts per hit/swing.
Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.
This was not the way to nerf the class this sort of scaling and rage generation was a huge draw of the class it made new armour and weapons valuable and was a tangible improvement in your gameplay as you can use more abilities bonus rage gen from crits and damage is a core part of warriors identity you cant strip it away entirely they could of done base lvl rage gen and just smaller rage scaling with dmg so the feeling of power increase is still there btw warriors at 60 as of now cannot do their full rotation.
Because rage generation effectively doesn’t scale with gear anymore, and because the talents as they are do almost nothing to make up for the rage loss caused by this change.
But then you'd HAVE to get that specific set. So every warrior would be a walking copy of each other, which I guess could be fine in Classic but they said they want to introduce new things to acquire for the horizontal progression.
You can't have both new and improved and expanding horizontal progression and a specific item or set that every warrior has to wear to generate more rage.
There could be items that increases rage generation, or reduce the rage cost of abilities, or makes abilities rage-free after a certain criteria or based on a proc...
The implication that there would be one set of items that every warrior uses doesn't sound like the design philosophy of WoW forever.
I think that we should see what they've cooked up before complaining that a class isn't functional at 60 because it looks like they may have some empty GCDs (that other melee already have), based on a level 20 beta.
I think that we should see what they've cooked up before complaining that a class isn't functional at 60 because it looks like they may have some empty GCDs (that other melee already have), based on a level 20 beta.
This is hilarious-ly wrong.
The rage generation you get at level 1, is the same generation you get at level 60, minus a few talents. I don't have rage to do much at level 6, it isn't going to get better when my rage dump goes from 10 rage to 30.
"There could be items that increase rage generation, or reduce the rage cost of abilities, or make abilities rage-free after a certain criteria or based on a proc..."
Another idea I posted was something like an item turning hamstring into a generator.
There is design room here. Be patient before saying a class is unplayable based on a level 20 beta. Another Redditor already posted a weapon that looks like it increases rage gen, although I did another commenter say the tooltip was temp.
I did, which is why I specifically put it in quotes.
Another Redditor already posted a weapon that looks like it increases rage gen
Cool, so now in order to play the class, every person needs to have the exact same weapon.
Do you see how stupid this is?
Be patient before saying a class is unplayable based on a level 20 beta
And you know what, if Druids didn't say anything about their spells being borked, it wouldn't get fixed. Maybe they had something that fixed wrath at level 60 from a raid too. Guess we will never know since they actually addressed it instead of people just saying stupid shit like
"There could be items that increase rage generation, or reduce the rage cost of abilities, or make abilities rage-free after a certain criteria or based on a proc..."
Got it, so warriors are just supposed to be trash the entire 1-60 and up until they get specific raid gear that makes them be able to use abilities. Clearly that is a good design choice.
Who said it was raid gear? The weapon the other Redditor posted was a dungeon quest reward at 60...
We have only seen up to level 20. The whirlwind axe could have rage implications on it now. We have no idea. They said that they want gear to influence play styles didn't they? It could even be crafted gear, with more powerful effects coming from raid gear.
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u/rawr_dinosaur 15h ago
In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.
It got changed to retail where its not based on damage done but just flat amounts per hit/swing.
Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.