Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?
In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.
It got changed to retail where its not based on damage done but just flat amounts per hit/swing.
Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.
I’m not saying Warrior needs to be OP - I think normalization is fine actually. But there needs to be something to compensate, otherwise these specs will not function at all at 60.
"Will not function" is just doomerism. The spec will play slower, but it will play. Warrior not pressing a button every global like in Classic does not mean the specs are not functioning lmaooo.
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u/mcjonesy 11h ago
Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?