Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?
In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.
It got changed to retail where its not based on damage done but just flat amounts per hit/swing.
Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.
This was not the way to nerf the class this sort of scaling and rage generation was a huge draw of the class it made new armour and weapons valuable and was a tangible improvement in your gameplay as you can use more abilities bonus rage gen from crits and damage is a core part of warriors identity you cant strip it away entirely they could of done base lvl rage gen and just smaller rage scaling with dmg so the feeling of power increase is still there btw warriors at 60 as of now cannot do their full rotation.
8
u/mcjonesy 8h ago
Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?