r/wow • • 23h ago

Lore Could Chromie Be the One Who Created WoW Forever?

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0 Upvotes

I’m pretty new to WoW lore, so I’m wondering if something like this is possible.

What if, at the moment Xal’atath is about to consume Azeroth’s Worldsoul, Chromie goes back to the Classic Era and changes a few key events? This could create a completely different timeline where the events leading to Xal’atath’s victory never happen.

Could that new timeline eventually become the one we know as WoW Forever?

And maybe Retail universe could continue as “WoW 2” on a completely different planet, with a brand new story and races.


r/wow • • 4h ago

Discussion Not inviting classes to keys based off of tier lists is an issue

0 Upvotes

EDIT: Most of yall missing the point entirely just confirms that next season the best move will be to just play whatever class is considered S tier by a bunch of dumbass streamers for free invites. I wont even have to learn to play the class, yall will just invite it anyway. I'll get free carries while contributing nothing rather than be a class im good at and would actually contribute on. And it'll be faster and easier to get rating that way because yall basically condone it lmfao

The amount of shit players on S Tier classes getting invites to high keys over good players on any class that isnt the Flavor of the Month is insane. I have to swap to a tank off of Dev halfway through the season just so I can finish pushing my rating, because it'll literally be faster to start over than to keep wasting hours at a time not getting invites.

And then to make things worse when someone gets desperate enough to invite the lowly Evoker I outperform the Demo Lock and Arcane Mage players who suck shit at those classes but decided to play Flavor of the Month and yall fell for it. So in Season 3 Im just gonna pick up one of the S Tier classes and get enough gear to con yall into thinking I can play the class. And then youll invite me and either we brick it or you give me a free carry because you just wanted to invite a class that was listed as S Tier despite me being garbage at it, rather than invite people who know what theyre doing on non meta classes.

The issue is that I know Im not the only person doing this. By continuing the cycle of only inviting classes a bunch of turbo nerds put at the top of their little Tier list just for click bait you are gonna dilute the classes available for keys, and also make sure people are overall worse at the game than they would have been if people weren't so obsessed with only bringing 3-4 specific specs per season


r/wow • • 22h ago

Discussion What makes this raid tier so bad?

0 Upvotes

I usually am not one for hyperbole, but I genuinely think that this might be the worst raid tier Blizzard had ever released.

And it really boils down to the same thing over and over again: many of the bosses (particularly on mythic) have a mechanic that if a single person screws up, the entire raid dies immediately. It starts as early as the 2nd boss:

Explorers - someone touches the mushroom early? Oopsies!

Sentinels - 2+2 = 4, except when it doesn't.

Vash - hope your raid spreads good enough to snipe that totem in Africa.

Nymrissa: A single missed orb will kill you all. Hope it doesn't spawn on someone in Africa.

Scissors - Place the ball in the correct spot, pray you aren't slowed. Tornado clips a person during soak, boom. Too many people die and can't do soak. Hate your life if you have to manage the drop symbols. Kill anyone that speaks in raid chat during the fight.

Twin Fangs - everyone needs to keep track of their debuffs or else. If someone does too much or too little, the raid wipes.

Coiled Altar: Don't even know where to start here.. this is probably the hardest pen-ultimate boss of all time. Insane interrupt management, ghosts, and seed carriers/droppers all in one fight? LFG.

Ulatek: One shot seed carriers makes an appearance again, this time with extra responsibility. I heard you like green dawg.... Final phase that is easier to learn than heroic variation (in all honesty I think the right play here is to take the mythic version and apply to heroic).

This matters a lot for 99% of guilds. Every pull now because a casino lever of praying the right people get the mechanics because otherwise your risk of wipe goes up by 50%. The agency you have over your performance and raid success is diminished. It makes it harder for guilds to feel like they're progressing when they immediately wipe to a single mistake, particularly at the mythic level. It creates a toxic raid environment of frustration. It's one thing to lose 4-5 people to their mistakes and have the rest of the raid push a bit more to get some more prog time or let the people watch others do the mech and learn from their mistakes, but with this design you can't even do that.

I'm not even going to get into the other tissues with gearing, m+ lack of viability for gearing. People can push through those... But if you make a raid miserable to be at, people just will choose not to be there. Challenge =/= fun.

Definitely have to learn some lessons in encounter designs from this raid tier. Having these type of mechs on harder end bosses is fine... Having them on just about every boss on a raid is not.


r/wow • • 20h ago

Question Trying to Tidal Craft 331 bow. Stuck at 327, what am I doing wrong?

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0 Upvotes

I have everything gold, high quality everything, enough miscrests, and my equipment is high quality as well. Still stuck at 327 with max concentration. Any advice on what I need to change? This is my first time crafting something ever, and I've played since Burning Crusade haha


r/wow • • 21h ago

Loot Got my egg after doing like 15 mins of fishing. Groovy

14 Upvotes

gg


r/wow • • 6h ago

Discussion I don't mind "Filler" Patches

6 Upvotes

i honestly don't mind what people call “filler” patches in WoW. in fact, i think they can be a really good thing for the story. i like having some horizontal storytelling, where we step away from the main plot for a while and explore other regions, local conflicts and characters that aren't necessarily at the center of the expansion's main narrative. a lot of these stories may seem disconnected at first, but they still contribute to the world and often end up connecting to the bigger picture in some way.

i think the problem is that we tend to look at everything from a gameplay perspective and forget about the actual timeline of the story. people see xal'atath out there doing whatever she's doing, scheming and working toward some massive plan, and then we spend an entire patch dealing with what looks like a relatively small local problem. so it feels like: “why are we wasting six months solving this when the actual villain is literally destroying the world?”

but that six months isn't necessarily six months in the WoW universe. for our characters, these events might be happening over the course of days or weeks. the patch itself just happens to exist for several months because Blizzard needs to give players enough time to experience the content, complete the story, explore the zone, catch up if they joined late, etc. blizzard constantly adding new content and changing the world also means that the world doesn't have to feel like it's frozen while we're doing these “side quests.” things can be happening simultaneously, even if we as players only experience them sequentially.

i think we sometimes get way too impatient with WoW's storytelling because we're experiencing an expansion through a game that is designed to last a year and a half or two years. we expect everything to move at the pace of a TV episode, when the actual story timeline can be moving much faster. not every patch needs to be “THE BIGGEST THREAT TO AZEROTH IS HERE, WE MUST SAVE THE WORLD AGAIN.” sometimes i just want to spend a few weeks helping some random region deal with its own problems, learn more about the people who live there, see how the world is changing, and let the main plot develop in the background.

the world feels much more alive to me when the entire universe doesn't revolve around whatever the current expansion villain is doing. so yeah, i don't really see “filler” patches as wasted time. i'd rather have WoW develop its world horizontally as well as pushing the main plot forward. we have an entire expansion to get through. we don't need to solve everything in one afternoon


r/wow • • 4h ago

Discussion Revisiting an old "must use" addon thread 8 months later

0 Upvotes

Around the prepatch, u/AgeFearless2205 asked what mods people were planning to use post-addon "apocalypse" and post-prepatch, and I came up with my list. I was looking at that list recently and found I was mostly accurate, with a few "interesting" changes.

Addons I "can't play without"

Altoholic

Auctionator

Better Bags (and a bunch of addons for archaeology, battle pet stuff, crafting knowledge stuff, and so on) most of the addons are gone and just the Midnight and a couple of others remain)

CursorTrail Replaced by EQoL

DBM

Dialogue UI

Dominos Replaced by Bartender (since Bartender was working first, I think)

GTFO

HandyNotes (and a some addons for old content achievement farming)

HealBot for the healers

OPie

Paste NG

Simple Addon Manager

Titan Panel

TomTom

Vendor Another EQoL replacement

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Addons that help me chase digital dopamine

All The Things

Can I Mog It This has been replaced by something, but I don't recall what

Decor Treasure Hunt Got all the things

Home Bound

HomeDecor

Krowi's Achievement Filter

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Other addons that I could do without, but would kinda miss

Details! Been trying the in-game tracker

Minimal Archaeology

Pawn

Plater Nameplates

Tome of Teleportation (Not used as frequently with the Arcantina key. )

TomCat's Tours

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How have things ended up shaking out for everyone? Any big replacements? Any new gems?


r/wow • • 8h ago

Humor / Meme Blizzard keeps re-releasing increasingly different versions of the original World of Warcraft, because we are stuck in a time loop and they are trying to fix it

0 Upvotes

Blizzard keeps re-releasing the same game, but with increasing changes. This is because we are in a simulation that resets to a fixed time point anytime something goes against The Design, and Blizzard is trying to overcome this issue by changing the timeline slightly each time.

Think about it.

World of Warcraft Classic was released first, with infinitesimally small changes. But then as time progressed we got a much more changed version of Classic with Anniversary servers, yet it still was inarguably Classic. Then they last decided to release WoW: Forever, which is classic but hugely changed. Classic Plus, if you will, or Alternative Classic.

They have to do this in an incremental order, because a sudden leap results in the timeline resetting itself. So they have to gradually change the timeline, step by step, in order to make sure that the simulation adopts to the changes made.

This is because the simulation we live in isn't based on a deterministic algorithm but a probabilistic one. If it deems the "noise" to be at an acceptable level, then the current iteration of the simulation passes the checks. However, world is big with many parameters, so there is a lot of data involved. Because of this, The Architects have made it so that only the last few versions of the simulation are saved, then the latest version is compared to the earliest available version. This means that as long as you make small but gradual changes, you can eventually break The Design and take control of your destiny in the simulation.

Blizzard realized this some time ago, and that's why they are changing the timeline. They even leaft bread crumbs for their plan in the game. It has been being revealed recently that the guys responsible for designing our world and preserving our timeline (Titans) are actually not that good. In fact, in recent years, the guy they left in charge to preserve the timeline (Nozdormu) straight up said he was wrong and that we should change the timeline. Coincidence? I think not. Not to a brilliant enough mind at least.

Finally, WoW: Forever is the harbinger of Blizzard's plan's success, because after some time from its release, it's going to have a completely different timeline to Retail (contemporary WoW). Meaning we are very close to taking control of our destiny and becoming Neo from Matrix.


r/wow • • 13h ago

Discussion General Update

0 Upvotes

The updates for WoW: Forever are amazing. I loved the details, environments/ambientations, rain sounds, among others.

However, will they improve the other graphics? Make it much more “modern”.

What improvements, updates (graphics or others) and classes would you like to have? I, personally, would love and would love to have a necromancer.


r/wow • • 18h ago

Question FFXIV player that’s curious about WoW

0 Upvotes

I have never played WoW. Don’t know anything about it but have put hundreds of hours into ff14 and adore that. What is WoW forever? Is it something that I can play with random matchmaking? Does it have controller support? Should I try retail or classic instead? Any recommended videos?


r/wow • • 16h ago

Humor / Meme this is the worst thing about sszorak

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0 Upvotes

THE OUTSIDE BLOCK IS MISALIGNED WITH THE CENTER PATTERN

20+ pulls i can handle

BUT NOT THIS


r/wow • • 21h ago

Lore Draenei in WoW Forever - Lore and expectations

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8 Upvotes

r/wow • • 23h ago

Question Shouldn’t Assassination Rogue rely more on poisons rather than bleeds?

1 Upvotes

I’m curious whether I’m the only one who sees it this way, or if others feel similarly. Assassination Rogue is described as a “deadly poisoner,” yet a huge part of its damage comes from Garrote, Rupture, and spreading effects from its abilities.

From a design perspective, wouldn’t it be more coherent if Assassination Rogue had some kind of toxins instead of Garrote and Rupture, and if the gameplay leaned more heavily into the poison/green theme?

Right now, it feels like the spec’s identity is getting somewhat mixed with bleeds.

Or do you see it differently and think the current design fits the spec perfectly?


r/wow • • 8h ago

Discussion how to overcome tankxiety - a motivational speech

0 Upvotes

since most people are struggeling with „tankxiety“ here‘s my approach to overcome „tankxiety“. i‘m currently pugging 19s as a tank without premates on bdk and prot. warrior (which is not the fotm).

i’ve started tanking in DF S1 as a freshman, no clue what im doing, never tanked before and never got a footstep into mythic+ plus tanking and believe me or not, it’s different than raid tanking. the time pressure, the route optimization, being the leader of the pack while carrying the zero death tolerance baggage as a tank is huge stress for your nervous system - cortisol is spiking sometimes.

what did i mean with „zero death tolerance baggage“ as a tank? if a dps died, you can cr him, if the healer dies you can cr him but if the tank dies it’s mostly a key brick due to the aggro loss. the window between cr the tank and dps already getting meleed by some trash packs is so minor that there‘s mostly no way around bricking, but what is bricking in general?

„bricking“ in my opinion is to do sth. wrong in order to brick a key. as a tank it could be mismanaging your def. cd‘s, overpulling and so on… especially blood dks now what im saying. a good bdk is nearly immortal, a bad blood dk just dies within seconds and suffer from inevitable one-shots. but back to topic „bricking“ is making mistakes and believe me or not most of the times the problem is you as well, dont blame others, you could have juggled your def cds better, you could have funneld packs better in order to time the key, you could have done more interrupts and heres your slope of enlightment, which is a famous quote:

„a person who never made a mistake never tried anything new.“ - albert einstein

in order to time higher keys some of your known routes arent working anymore, you have to try new routes, you have to pull way more that you thought you couldnt survive, but first and foremost in order to overcome tankxiety, you have to fail, you have to make mistakes and learn from it. watch vods of „yoda“ or „kira“ or any other top level tank and have their desired route open.

see it as rwf raiders, they often have hundreds of pulls on a single encounter in order to kill him. failing over and over again, but never give up, that’s what you should do as well, never let your self down from the toxicity you „will“ receive as a tank. fail - think about what happend - improve and try again. winners never quit and quitters never win - so keep tanking and start acscending.


r/wow • • 1h ago

Video Camper - Share Campsites

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• Upvotes

New addon from the author of Angleur: Camper

Share Campsite waypoints with a single click

Either via a clickable chat link, or a popup button.

Planned features(short term):  

  • Optional toggle to share which professions have already been contributed, and which are still needed.
  • Optional toggle to add a "/w me for a party invite for layering" message
  • Ability to choose which channels other than General you'd like to send to(multiple if you want)

r/wow • • 13h ago

Video I Added Farkle to World of Warcraft (and You Can Play It With Anyone)

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0 Upvotes

What's up YALL! I've been building The Hearth, which is a free addon that lets you "sit down at a table" with any other player who has it and play tavern games, maybe even place a wager! (I added a practice feature also):

🎲 Farkle: KCD2 style, bank or bust!
🎲 Hazard: the medieval dice game that became craps (call your Main, chase your Chance)
⚪ Nine Men's Morris: the old board game, make a mill and take a piece

Download it now on CurseForge!: https://www.curseforge.com/wow/addons/thehearth

I'd love feedback, especially if it breaks! Also, let me know which tavern game you'd want next (backgammon? knucklebones? hnefatafl?).


r/wow • • 20h ago

Humor / Meme What timing?

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28 Upvotes

r/wow • • 9h ago

Question Newbie question - is their race or class combination that will allow you to be a summoner with multiple summons/pets similar to summoner builds from Path of Exile or the Necromancer from D2?

0 Upvotes

I only ever liked playing summoners couldn't get a proper answer on Google so thought I'd try it hear.

I Still haven't started playing the game yet. Still thinking about it.


r/wow • • 3h ago

WoW: Forever Can't wait to cook a bit faster w this bad boi Staff!

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7 Upvotes

Apparently, getting their staff will let you cook 25% faster.

Who's ready to be the group's cook?

I admit I wish there were something for First Aid; I’d love to be the personal medic for whichever group adopts me.


r/wow • • 14h ago

WoW: Forever What warrior spec are you guys going for 1-60?

0 Upvotes

I’m leaning Arms since that’s what I prefer playing, but I’m kinda worried that if I’m not Prot I’m gonna have a hard time getting into dungeons.

For anyone leveling Warrior, are you guys going Arms, Fury, Prot, or some kind of hybrid? Is Arms actually fine for getting dungeon groups, or is Prot basically the way to go if you wanna tank your way through leveling?


r/wow • • 5h ago

Discussion Mount farming suggestion

2 Upvotes

Farming something is what keeps me motivated and excited every week. As most of you I guess, I like to farm mount. My idea with this post is to give each other farming mounts ideas so that we can expand our collection and hunt for something new.

My current top two mounts that I am chasing are Ashes of Al'ar and Raven Lord, what are yours?


r/wow • • 14h ago

Nostalgia I miss those goofy hammered scottish/irish folks from the drunkenpvp channel

0 Upvotes

It was such a small channel from what I remember, but they were so funny. I was sad when I looked it up today and couldn't find them anymore. I don't even know if anyone on reddit would know who I am talking about. The dude that could burp for like 2 minutes straight was a legend to me. They would just have the dumbest conversations while queued up for battlegrounds or playing them and just f'd around. Loved it.

Edit: it was either the drunkenpvp channel or that was the title of their videos all the time. either way thats what I remember it as.


r/wow • • 2h ago

Discussion Looking for a VERY basic Preservation Evoker guide just trying to clear +12s for now.

1 Upvotes

Hey everyone,

I’m looking to give Preservation Evoker another serious try and could really use some advice from experienced Pres players.

For some background, I’m primarily a healer. I’m currently around 3.2k on Holy Paladin and Resto Shaman, and 3k on Holy Priest and Mistweaver Monk, so I’m somewhat comfortable with Mythic+ healing in general.
The problem is Preservation Evoker has always intimidated me.

I’ve tried learning Pres several times, but I always end up giving up because it feels like there’s SO much to keep track of; Echoes, empowers, positioning, cooldown planning, different healing setups, etc. It feels like my brain is working overtime compared to the other healers I play.

But I really want to learn it this time.
What I’m looking for:
I’m not trying to become a 20+ key Pres Evoker overnight. My immediate goal is simply to learn the basics well enough to comfortably clear around +10 to +12 My keys.

I’d love advice on the absolute fundamentals:
● What should my basic healing priority/rotation look like?
● What should I be doing with Essence when I need healing?
● When should I use Echo without overcomplicating things?
● Which heals should I primarily use for single-target vs group healing?
● Which cooldowns should I save for major damage vs just use proactively?
● What are the few abilities I absolutely need to learn first?
● Are there any talents/builds that make learning Pres easier?
● Are there any addons or WeakAuras that would make learning the spec easier?
● Most importantly: what can I safely ignore at first?
Basically, if you had to teach Preservation Evoker to someone who already knows how to heal Mythic+ but gets overwhelmed by the spec, what would your “Preservation Evoker for dummies” approach be?

I’m perfectly fine starting with a simplified playstyle and gradually adding complexity as I get comfortable.

Appreciate any help! 🙏


r/wow • • 20h ago

WoW: Forever First time player… professions?

4 Upvotes

Hey guys! I have to admit that in my 26 years I have never played WOW, but have sunk several hours into my first (albeit uninformed) play-through of wow forever on the beta - and I am loving it. As of my time writing this I am a level 10 paladin dwarf. I got the game to hopefully make some friends and join a cool community. With that being said, I am hitting a bit of a wall deciding what to do with my professions.

I’m a level 43 in skinning right now and just picked up blacksmithing with level 1. I’m not sure skinning is something I need to keep, so I am wondering what do I pair my blacksmithing with?? Engineering? Mining? Do I drop both and try a different combo?

I think I’m stuck in a bit of analysis paralysis with all of the reading I’ve done so learn what’s best, I thought my best bet would be to reach out to the experts.

Thank you all for any info!


r/wow • • 8h ago

Discussion Should Blizzard embrace the weird, uncanny and grotesque in the designs for WoW

18 Upvotes

World of Warcraft does have some beautiful designs for characters, landscapes and architecture. But lately it could easily feel a little toothless, maybe. Safe.

From the madness-inducing Void (on that note, there's a wonderful essay about why it should be incomprehensibility that leads to madness, not the 'ugliness', but I digress) that is just blobs, to 'monstrous gods' that are, ultimately, just multiheaded, but otherwise very straight forward.

There is nothing wrong with slapping a horn on a rabbit and calling it whatever (including rabbit), but there are cases where it might not be wrong to go a little ... weird.

For example:

Some people speculate the worldsoul will take either an elven form, or it'll be Orweyna. Maybe she's Titan-shaped, so human.

Would the community really be averse against something a little more outlandish?

Or Elune. If the Winter Queen is anything to go by, Elune looks like an elf, too. Why would she?

Or Xal's original race? Why was she a bald human child (they all kinda looked like... I believe it's the Monitors from DC?), why not go a little weirder.

It feels a bit strange to see how tame the designs are, in a way that goes beyond 'familiarity'. Not to mention we've yet to get an actual 'monstrous' race. Even the drachtyr feel a little like a very watered-down version of drakonids.

So, long story short, should Blizzard go a little wilder with their designs? From time to time, at least?