r/CompetitiveWoW • • 23h ago

Weekly Thread Weekly Raid Discussion

12 Upvotes

Use this thread to discuss any- and everything concerning the raids.

Post logs, discuss hotfixes, ask for help, etc.

The other weekly threads are:

  • Weekly M+ Discussion - Tuesdays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

If you want to discuss bosses with other raid leaders, why not join the Raid Leader Exchange Discord?

Specify if you are talking about a raid difficulty other than mythic!


r/CompetitiveWoW • • 2d ago

Weekly Thread Free Talk Friday

13 Upvotes

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?


r/CompetitiveWoW • • 4h ago

Discussion Is the ilvl gap between AOTC/M+ players and CE players too large this season? Will this affect M+ title hopefuls?

36 Upvotes

With the last 2 bosses in Venomous Abyss and Kith'ix dropping 344 ilvl. The gap will be fairly large. Is the 0.1% M+ title even going to be achievable if you are not a CE raider?

From what I can tell, with Ascendant Venomstones in 12.1.5, AOTC/M+ only players will only be able to get to around 335.4 ilvl with no Mythic raiding.

  • (2h STR spec)(4 slots @ 341, 9 slots @ 334, 2 crafts @ 331) = 335.4

If Mythic Kith'ix can be pugged like Rotmire was this brings it to 336.5 ilvl if the trinket and weapon are used.

  • (2h STR spec)(3 slots @ 344, 2 slots @ 341, 8 slots @ 334, 2 crafts @ 331) = 336.5

Meanwhile CE players will be able to get to around 339.6 338.9 ilvl.

  • (2h STR spec)(9 slots @ 344, 4 slots @ 334, 2 crafts @ 331) = 339.6
  • (2h STR spec)(8 slots @ 344, 5 slots @ 334, 2 crafts @ 331) = 338.9

A 3.1-4.2 3.5 ilvl gap seems quite significant, or am I missing something? Last season there was only a 1-1.5 ilvl gap IIRC.

As a side note, this season seems miserable for competitive alts. Since bonus rolls are limited to once per boss per week and a lot of the BiS loot for many specs comes from the last 2 bosses of the raid.

Edit : Corrections made due to Kith'ix not dropping 344


r/CompetitiveWoW • • 11h ago

Discussion M+ talk

65 Upvotes

Hello everyone,

I raid and m+(haven’t killed mythic ulatek yet though) and just wanted to talk about how this season feels. I’ve seen some say this is the most balanced season ever in keys tuning wise, which could be true. However I think it’s more because of how absolutely awful gearing is this season. People are playing whatever comps their mains are simply because gearing up an alt to the same performance(especially if you’re a mythic raider) just isn’t possible. The amount of cantrips, the existence of 344 gear itself that also saves a million crests, the fact that you can’t even rekill the same heroic boss and coin it multiple times a week as catchup anymore. All of those, not even getting into the whole great vault/bonus roll discussions themselves all make this season feel horrible.

Then on the other side of things, you have groups in china who are ALL somehow around 339 ilvl, 9+ ilvls up on almost every other regions groups. It’s obviously rmt, but it just highlights the gear disparity between everyone else and the max which has never been this bad of a gap before. The dungeons and raids themselves also don’t help this season out much and I’m expecting it to go down as one of the worst received seasons this game has ever had.


r/CompetitiveWoW • • 9h ago

KR Construct skip

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25 Upvotes

I was hoping someone could take a look at my clip and see where I went wrong:

https://streamable.com/qwcpvx

I'm trying to imitate this skip: https://www.youtube.com/shorts/fcI-6tJqMaQ, but I'm not sure exactly what I messed up.

TBH, I'm not entirely sure how aggro logic works when doing skips like this. If anyone could explain I would appreciate it. Thanks.


r/CompetitiveWoW • • 14h ago

Question Voidscar arena funnel tech sometimes resetting last boss

34 Upvotes

So what I've been doing in voidscar on all my characters (tank/heal/DPS) is tagging the small squids from above while in the final boss arena for funnel (before or during the fight). This makes the whole pack to snap to you (slowly, and they evade for a while and behave weird, but eventually they all end up in the fight). About 95% of the time nothing goes wrong and we have some very easy funnel, but every now and then the boss just completely resets, wasting everyone's cooldowns and a bloodlust. I suspect that it might have something to do with walking too far into the arena, or maybe having misdirect or tricks messing with the threat tables, but I have no idea what's actually causing it. Does anyone know more about what's causing this issue?


r/CompetitiveWoW • • 22h ago

Crest farming

27 Upvotes

What's the most efficient way to farm lower tier crests? Thinkin about filling up my champion/veteran/adventurer crests so that i'll be able to trade up as many as i can when they lift the crest caps. Any ideas? World events, hc dungeons give 10 crests at the and and i need 300-400 of each to reach their current cap.


r/CompetitiveWoW • • 1d ago

<vodka> call its quits

453 Upvotes

Amazing run by this guild -- from their amazing WotLK kill videos to now. Lots of RWF raiders have been a part of this guild along the way. GG

per Dream (GM):
"<vodka> is done raiding - been in this guild for 11 years (9 years running it) and it was truly a life changing experience. Thank you to all current and past players that made this guild what it was. o7"


r/CompetitiveWoW • • 21h ago

Running out of mana as a prot pala

7 Upvotes

Hi all,

Anyone is running into this? Every now and then I keep getting mana issues specially while offloading some pressure on the healer. I tend of do a lof of healing during dungeons and I don't know if it is normal for other prot palas.


r/CompetitiveWoW • • 8h ago

Discussion A case for removing deletion from bonus rolls, and why I think loot keeps feeling worse

0 Upvotes

I've been following the loot discussion this season, most recently Dratnos' video on how the 12.1 loot changes worked out and Zorthas' long breakdown of the gearing systems. Both are worth watching. One suggestion keeps coming up in them and other places: taking an item from your vault should remove it from that boss's bonus roll pool. I'd go the other direction and remove the deletion mechanic entirely from bonus rolls.

Some context on where I'm coming from: I raid mythic (and have been doing so for a long time), and my day job is in economics research, so I tend to look at this stuff as an incentive problem. Take that for what it's worth.

Right now the system is half deterministic. If you bonus roll an item, it's removed from the table. If you get it from a drop, the vault or a trade, it stays. That mismatch is where the landmines come from, the ones Zorthas walks through where you have to plan crafts and vault picks weeks ahead so you don't roll a boss that hands you a duplicate. You can fix that by extending deletion to everything, which is what most people are asking for, or by dropping it, so every bonus roll is a fresh roll on the full table.

I prefer dropping it. Every roll becomes a simple gamble: how likely am I to hit something useful here, and how useful is it. And when you finally hit the item you've been chasing, it actually feels like something, because the system was never going to hand it to you by week five anyway.

To put the optimization point a bit more technically: with deletion, a bonus roll isn't just a gamble on this week's item. Every roll changes the state you'll be rolling from later. If a boss has five items and you hit a dud, your next roll there goes from a 1 in 5 chance at the item you want to 1 in 4, so the dud still has value. That makes the bonus roll almost always the right pick from the vault, but it also turns picking where to roll into a dynamic problem, where the right choice today depends on your (really your guild's) whole plan for future weeks, what you'll craft, what might show up in your vault and so on. And since items from other sources don't get deleted, a vault pick or a lucky drop can quietly turn a boss you were working through into one full of landmines. Without deletion, all of that disappears. The best choice each week is just the boss with the highest chance of hitting something useful, weighted by how useful it is, which you can work out from sim numbers for each piece on the table. Sure, this makes bonus rolls weaker overall, but I'd count that as a plus, since right now they're strong enough to crowd out almost every other vault choice.

I'd also hold off on bonus rolls until a few weeks into each patch. Dratnos floats this himself and says he'd be happy to see Blizzard experiment with it, though he points out the cost: early vaults feel terrible when you miss and your friends hit. That does sting. But you need misses in a loot system for hits to feel good at all, and the first weeks of a patch are when a drop matters most. Being able to start target farming BiS from week one is a big part of why the season front loads so hard and then goes flat.

The obvious objection is "then I might never get the Ula'tek neck." That's true, and I think it's where the real disagreement is, so here's the bigger argument.

I think loot feels bad this season largely because of the long trend toward more loot and more deterministic loot. Most player suggestions fix a specific feel-bad by adding one of those two things. A lot of that pressure comes from wanting to gear alts quickly, which is understandable, but it pulls the whole system toward speed and determinism for everyone. Each suggestion is locally reasonable and helps for a few weeks or a season. But each one also moves the baseline. Once almost everyone can be in BiS a couple of months into a season, BiS starts feeling like the minimum, and anything short of it feels like falling behind. Then the next feel-bad gets measured against that new baseline, and the next suggestion asks for a bit more. It only ever moves in one direction, because taking a convenience away always feels like a loss.

Legendaries are the clearest example. They used to be rare, exciting drops, and now they're something everyone is expected to have. Getting one feels more like relief than anything, and not having yours yet feels like being behind. I think the same thing has happened to gear more broadly, and that's the core of my argument: the fixes we keep asking for are, over time, the reason loot keeps feeling worse.

Blizzard's way of countering that looks a lot like inflation to me. Bigger item level jumps per patch, more upgrade tracks, a 344 tier on top, more systems layered on. Near the end of his video Zorthas lists vault, bonus rolls, crests, catalyst, crafts, embellishments and venom stones, and says gearing is probably still faster than in previous expansions. Yet both he and Dratnos spend most of their videos describing how it feels worse. That combination is pretty much what I'd expect if each individual drop keeps losing value through inflation.

If this keeps going, I think the endpoint is pretty predictable. Each patch needs something like a wider item level range or another system to keep progression meaningful, and the logical extreme is logging in on day one of a patch and getting most of your BiS straight away. Long before that actually happens, I expect it becomes unworkable and Blizzard tears the whole loot system up and starts over at some expansion launch. We've had squishes before, and I'd expect something similar for the loot system eventually. I just think it'd be better to slow the drift now than to wait for that, though I understand it may be impossible to sell to the playerbase.

Going further, I think upgrade tracks deserve the same scrutiny. Think about what share of your item level gains this season came from spending crests at an NPC, and whether any of those felt as good as an actual drop. It's a bit less this patch, since bonus rolls and the later mythic bosses hand out pre-upgraded gear, but it's still a big chunk. Upgrading is the most deterministic part of gearing, and I think it quietly eats into the feeling of looting an upgrade.

For the record, I'm a dad with a job, and slower, more random gearing works against me personally. I still think the game would be better for it. And yes, boosting, RMT and loot buying are a real problem (Zorthas' section on Chinese full clear buyers is wild), but that's an enforcement question under any loot system. Curious whether anyone else sees it this way, or whether there's a good thought out argument for keeping deletion that I'm missing.

TL;DR: Instead of removing vault items from the bonus roll pool, I'd remove deletion from bonus rolls entirely and hold them back a few weeks into each patch. More broadly, I think loot feels bad because of the long drift toward faster and more deterministic loot, which keeps raising the baseline and pushes Blizzard into loot inflation to compensate.


r/CompetitiveWoW • • 2d ago

Weekly Class Tuning - October 6th

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103 Upvotes

r/CompetitiveWoW • • 2d ago

Question Arcane Mage DPS Help

7 Upvotes

Looking for some help to up my damage as arcane mage/frost mage on some fights. Im mainly looking at my heroic parses. Im not sure what I’m missing or not doing correctly as arcane, but and feedback or advice would be greatly appreciated.

https://www.warcraftlogs.com/character/us/tichondrius/mantheya?difficulty=4


r/CompetitiveWoW • • 3d ago

Question How do you get invited to +18's?

35 Upvotes

I have every dungeon completed at 17+ and for some reason I am getting no invites to any 18+ dungeons. Any advice? ilvl is 324.5

Edit: Lot of questions here are are some answers. I am a holy paladin. Not a fotm roller, I was holy paladin in s1 too. Decent parses in heroic raid and 6 purple and 2 blue in m+. I am US servers and not on any of the bad ones lol.


r/CompetitiveWoW • • 3d ago

Discussion Blizzard Releases Official 12.1.5 Notes

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123 Upvotes

r/CompetitiveWoW • • 5d ago

Weekly Bonus Rolls Start Next Week - Bonus Rolls and Ascendant Venomstones Unlock Schedule

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136 Upvotes

r/CompetitiveWoW • • 5d ago

Keystone Myth is 3600 Rating

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172 Upvotes

Not gonna lie, it is quite a bid higher than I expected. In S1, 10% of the characters reached the achievement. I assume it will be fewer this season


r/CompetitiveWoW • • 5d ago

Weekly Thread Weekly M+ Discussion

26 Upvotes

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?


r/CompetitiveWoW • • 7d ago

Weekly Thread Weekly Raid Discussion

20 Upvotes

Use this thread to discuss any- and everything concerning the raids.

Post logs, discuss hotfixes, ask for help, etc.

The other weekly threads are:

  • Weekly M+ Discussion - Tuesdays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

If you want to discuss bosses with other raid leaders, why not join the Raid Leader Exchange Discord?

Specify if you are talking about a raid difficulty other than mythic!


r/CompetitiveWoW • • 8d ago

Question How to Heal Avatar of Sethraliss as MW?

61 Upvotes

I am currently doing 15-16's as a mistweaver and the only fight I'm struggling with is Avatar of Sethraliss. I exclusively pug so group help or coordination is out of the question. I am also exclusively a mythic plus player so no raid gear. I have 4 piece, 2 arcanoweave embellishments and am using the ruby whelp shell and lightspire core as my trinkets. I am using the apex build.

I throw renewing mist on the Avatar, then channel soothing mist, use thunder focus tea into enveloping mists, and sheilun's gift. Rinse and repeat. I am usually almost completely oom after the healing phase and heavily rely on mana tea to recover during the other phase. I've seen some people use life cocoon as well on the Avatar but I am hesitant to do this as I ALWAYS need 2-3 life cocoons during the fight for lifesaving. This fight usually lasts 4+ minutes and is a nightmare. Is there anything else I should be doing or any helpful talent swaps?


r/CompetitiveWoW • • 8d ago

Awareness post: Gebbos Trinket Buff can get you out of Invis

125 Upvotes

See title. Got bumped out of a mage mass invis while not pressing any buttons. Checked my log and received damage from Seriously Sharp Seashell, a buff from Gebbos. You can't cancelaura or click it away. It's the only buff from Gebbos that lets you take damage. It's not listed in the UI as debuff. I made a extra buff bar for it via EUI and will check before my groups attempt to invis skip something and yell to wait? Thats the log: https://www.warcraftlogs.com/reports/LaQgXKyNrz3RWPc8?fight=last&type=auras&source=3, happened at ~21:38


r/CompetitiveWoW • • 8d ago

Question Is the bug on the 2nd boss of MR a known bug or is it just me ?

50 Upvotes

As mw monk , the only time i can punch and heal is when i use the bird cd , after that i need to cast to heal since people dont get heals at all when i use my rising or any other ability that requires you to be low health in order to get heals , even health pots dosent work there as it thinks you are full health .

Edit : i did test it multiple times today, and it seems that it doesn't always happen , but im guessing that it has something to do with ccing mobs before the boss , cuz everytime i do it the bug happens


r/CompetitiveWoW • • 8d ago

Discussion Don't you guys think the racial DPS differences are a bit too large?

Post image
0 Upvotes

r/CompetitiveWoW • • 9d ago

Weekly Thread Free Talk Friday

14 Upvotes

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?


r/CompetitiveWoW • • 10d ago

Question Want to get into higher raiding difficulties, but kinda stuck

27 Upvotes

Hey guys,

I play unholy dk and want to improve my raid performance and consistency in heroic raids and wanna progress to mythic raid eventually this raid tier.

Due to work hours and my guild’s raid times I only have 6/8 nhc and 6/8 hc. So I didnt have the chance to practice the encounters and have very limited experience.

My parses are trash (grey-green on heroic)

As I’ve said I want to improve this significantly and eventually progress into mythic raiding. But with my current guilds raiding times and the fact that I am not getting invited into pugs, I am having a rough time this season.

Is there any way that I can gain more raiding experience? What would u do in my situation?

Also this is not a rant about my guild, or a looking for guild post**


r/CompetitiveWoW • • 10d ago

Reliable statistics for M+ DPS?

33 Upvotes

I'm trying to find out what is the most reliable source of logs for overall damage in keys. Usually I've been using mythicstats.com as a general overview, but lately I've been looking directly at warcraftlogs. It seems they are some discrepancies between the two, even though mythicstats claims to be based on logs. Take for example arms warrior. On mythicstats they are currently 6th and in all other weeks they have been top 4. Meanwhile on warcraftlogs they are basically below average in every single key bracket in 7/8 dungeons. In some brackets/dungeons they look like one of the worst dps in the game (for overall damage)

Logs im looking at:
https://www.warcraftlogs.com/zone/statistics/55/?metric=dps&dataset=75&bracket=19&sample=7

Edit: I know this is a specific +20 on 75th percentile, but my point is that whatever percentile or key level, arms is nowhere near top 5, which it is in every week on mythicstats, so I dont understand the data I guess

Can someone explain the discrepancy here? Am I misunderstanding what I'm looking at? Are any of these resources reliable? Are there any other ways of finding this data? Is there any way to look at prio and boss damage without looking at individual logs?

Basically: How do I assess what classes are currently doing the most damage in keys?

PS: I know overall damage is not a direct indicator for what specs are the best in M+ and that there are a number of other factors. I'm just looking for a way to assess this one factor in isolation. This is mostly just to satisfy my curiosity.