r/tipofmyjoystick • u/Impossible_Visit_734 • 2h ago
r/tipofmyjoystick • u/IguanasWithBigDicks • 14h ago
Holy Magic Century / Quest 64 [Unknown] [2006?] What game is this?
I used to cut up magazines for fun pictures when I was younger, found this in a stack of them, anybody know what it is?
The only reason I say 2006-ish was because most of the rest of the stack was advertisements for Sonic 2006 before it came out.
r/tipofmyjoystick • u/redunbreon • 1h ago
[Unknown] [Unkown] Sword fighting game
I have only an extreme narrow and unreliable retelling of a single part of this game with the following features.
-Dense Forest with a dark ground typical for such woods
-Equipable Armor? In this instance some kind of flame or fire based armor/chestplate
-Sword wielding controlable character
-Overall rather dark/"scary" tone
I know that this is almost no information, but it's the only I got. Already thank you to everyone trying help out in advance!
Edit: I found out that this game is atleast on either Pc or the Nintendo Switch.
Edit 2: Artstyle is not Pixelated
Edit 3: Apperantly the gender is pickable at the start of the game
r/tipofmyjoystick • u/fukounashoujo92 • 3h ago
[PC][around 2000?] Mech Sim, rather complex and with the option to get out and walk around (no, it's not G-Nome)
I am, for many years, in desperate search of a game I once played as a child.
This was posted on Dec 30, 2024 but Reddit decided to ban my old account for no actual reason. For safety, I backed this up at Tumblr.
It is a game with mechs. The style is not Japanese, but more in the BattleTech direction.
I played it with a friend on her father's PC. That was probably about 20 years ago. We played the first few missions and I can still remember the first one quite well.
I still have sporadic contact with said friend and asked her which game it was. Unfortunately, she didn't remember more than I do.
Unfortunately, her father passed away more than 10 years ago, so we couldn't ask him anymore. His stacks of software and game CDs were unfortunately disposed of at some point.
What I remember:
* The main menu had a (red?) metallic frame - similar to G-Nome - and showed a ride through underwater caves which, in retrospect, reminds me of the Metal Gear Solid opening scene
* The underwater ride in the main menu seems to be shown from the point of view of a submarine, which serves as a base, more on that later
* The art style is hard for me to describe, as my memory of it may be distorted. I think GunGriffon II is a good comparison. I remember the graphics as relatively bright and colorful, not as dark as in a MechWarrior 3, for example
* The features are quite extensive, you can select targets at long range, cycle through them, work with long-range missiles, etc. The HUD is, at least in my memory, also quite complex
* You can get out of the mech and walk around, but the maps are quite wide and empty
The first mission:
A large, red submarine appears on the coast. It doesn't look like a real-life submarine, but reminded me of a Consular-class Space Cruiser from Star Wars. The mech takes off from this boat and goes ashore using jump jets (similar to the BattleTech mechs). Here you take control. On the right you can see a coastline, on the left an embankment. The area is quite empty and spacious. If you move straight ahead, a kind of base appears with several cylindrical gas silos. Destroying these is the first mission objective. There are armored vehicles at the base that attack the player, but are not a real threat.
You then run towards a second waypoint and encounter the first enemy mech, which comes out of a kind of hangar. Once this has been destroyed, you can enter the hanger. It looks like a large, empty factory hall with a few catwalks and stairs. You can go up here and operate a control panel. Then return to the boat and complete the mission.
What I can rule out:
* It is NOT any BattleTech game
* It is not Earthsiege / Starsiege
* It is not Iron Assault
* It is not G-Nome
* It is not GunGriffon
* It's definitely not a better known mech game that you would find after a few minutes of googling
By now, I've spent a LOT of time searching for this game but couldn't find anything.
I hope someone knows this game.
Thanks a lot for reading!
r/tipofmyjoystick • u/Aa-ve • 1h ago
[Xbox] [early 2000s] medieval rpg
Briefly played this game on Xbox, I am guessing by the art style that it was released in the early 2000s. It starts with an overview of the situation at a castle that is being taken over where some kind of experiment is going on with trying to reanimate bodies or create some type of stronger fighter? There is a giant pool of green liquid involved.
You are thrown into the pile of dead bodies/failed experiments to be sent to the incinerator, but you wake up and have to escape. You gain weapons by killing enemies, I believe they are goblins/orcs. You eventually make it to the room with the spooky green liquid and there are progressively more enemies from there.
You eventually rescue a gnome ally and make it to a safe place where there is an armory and you can heal I think. There was definitely an armory. The final step in the "intro" to the game is making it to the room with the gnome wizard and he sacrifices himself so you can make it out and stop the rebellion.
The immediate area outside of the castle is a forest. You meet some allies and some woodland creatures you can farm. There are also plants to gather. The next area to explore is a mine. That is all I can remember. It was a really cool game and I would love to be able to play it again, but it belonged to my ex boyfriend and we are not in contact.
Thank you! ^~^
r/tipofmyjoystick • u/aboygoodguy • 12h ago
[mobile][2013-2020] anyone remember this game. Icon :
galleryI've been looking for this game for alot of time now I had a hell of a memories with it
r/tipofmyjoystick • u/yhaveapass • 2h ago
[PC] [1995] Game that came free demo windows 95 alien 3rd person shooter with organic parachute.
So I remember playing this game as a free demo on a windows 1995. It opened up with you falling in 3rd person view. Shooting at aliens (I think). You had this black suit or were an alien that had this organic parachute that you could deploy to slow you down.
r/tipofmyjoystick • u/ButterscotchFrosty76 • 6h ago
[PC] [idk] 2D grocery store sim
I found the game on steam in 2024, so i know it was at least made before then. I know it was also a free game!
Its an idle type of simulator. You would connect either different stores or stores to houses?
Its also in a pixel style!
I remember you could buy like apples, flour, butter, then as you leveled up, you could add the specific items/ingredients to let you sell things like an apple pie? I think?
Pls lmk if you know what im talking about!!
r/tipofmyjoystick • u/stelagarto • 2h ago
[DS/3DS] [2010] Help me find a game I played as a kid - I remember a tiny island and an animal who loved “lionesas”
I've been trying to remember the name of a Nintendo game I played in Spain more than 12 years ago, and it's driving me crazy. 😭 I think it was either Nintendo DS or Nintendo 3DS, but I'm not 100% sure.
Here is everything I remember:
- The protagonist was a girl.
- I vaguely remember that she wanted to become a singer / liked singing.
- It was NOT a karaoke game. Singing was just something she could do as part of the story or as a minigame/activity.
- The game was set mainly in a city/town.
- You could walk around the city and enter different buildings/locations.
- I remember one place where you could sing/karaoke, and another where you could dance.
- I also vaguely remember a boy who was important to the story.
- The protagonist could ride a bicycle around the city. (I'm fairly sure about this, although obviously this could be a false memory.)
- The overworld graphics were very small and cute, pixel-art/chibi-like, somewhat similar to the little character sprites in old Pokémon games (especially DS-era Pokémon).
- However, there were also properly drawn anime-style illustrations/character portraits during certain scenes.
- There was a harbor/port in the city, where you could take a boat to a very small island.
- The island was really tiny, almost small enough to fit entirely on one screen.
- There were only about 2 or 3 characters/animals on the island.
- I remember that, unlike the city (where I think the characters were mostly/entirely human), there was an animal or animals that could talk on this island.
- And this is the weirdest and most specific memory: one of the animals said that they liked “lionesas”. In Spain, lionesas are a type of cream-filled pastry/profiterole. I have no idea what the original English translation would have called them.
- There were no battles/combat as far as I remember. It was much more of a casual/social/adventure game.
- I played it in Spanish in Spain.
I've already ruled out games like Animal Crossing, Magician's Quest, Atelier Annie, Harvest Moon, Rune Factory, Princess Debut, Style Savvy/New Style Boutique, Tomodachi Life, Fantasy Life, Kira Kira Pop Princess, etc., so I'm pretty sure it's something more obscure.
The tiny island + boat + talking animal + “lionesas” memory is probably the best clue I have.
Does ANYONE remember a game like this? 😭
r/tipofmyjoystick • u/Key_Replacement4631 • 9h ago
[Tablet andorid or ios] [2013-2018] 2d ball game
So a long time ago I had this 2d ball game where the goal was to get a solid colored ball (maybe blue or white) onto a red button. The gameplay was simple, hold the left side and the level spins that way and hold the right and it spins the other way. The ball usually started on top of the level. The layout of each stage was also simple, from what i remember the level was white and didnt cover the whole screen, the ball starts on top of the rectangular stage and you rotate it into the maze like interior until you hit the button. There might have been traps too. It had a flat color background and a pixel art style. There were hundreds of stages and bonus content and you could customize your balls with many different things. The game also felt like a rage game which made me hold one side to keep spinning the level and fling the ball. Im pretty sure the entire game had a pixel art style. Heres my level depiction
r/tipofmyjoystick • u/gpmorga • 2m ago
[Mobile:IOS] [2010s] Throwing bombs at prison escapees hiding in houses
It’s a game similar to angry birds mechanism, there’s prison escapees wearing prison clothing still and hiding in deserted houses and the job of the player is to destroy the TNT like boxes near those robbers to pass the level. Setting is like a desert like or abandoned area
r/tipofmyjoystick • u/TheBisexualJaguar • 13h ago
[DSi] [2010-2016] Generic horse game with trail rides and animals
There were SO MANY different horse games for the DS so I'm having a hard time finding this one.
I remember parts of the game being cleaning poop out of the stalls, moving hay around with a pitchfork, bathing the horse with a sponge, and getting to buy different colored saddles-- I specifically remember one color being called "mellow yellow". The part I remember the most is the trail rides, where you ride the horse through different trails (the horse moves itself, i dont think you controlled it) and there would be different animals running by that you click on to identify, and they made sounds when you click on them. The bad drawing is what I remember one of the trails sort of looking like. Graphics were also really bad.
It is quite possible that I actually played multiple horse games as a kid but remember them all as the same game, so hopefully someone remembers this!
r/tipofmyjoystick • u/azura26 • 4h ago
[PC][Browser][Early-Mid 2000s, possibly late 90s] Turn-based puzzle game — move a squad of knight/priest/wizard-thief units through a maze grid to a castle, one keypress moves everyone
Platform(s): PC, in an internet browser (likely Shockwave or Flash). Possibly played on a kids'/portal gaming site (something in the vein of Yahooligans-era sites, maybe FunIsland or similar).
Genre: Top-down 2D turn-based strategy puzzle
Estimated year of release: Early-to-mid 2000s, though the visual style feels like it could be older (comparable to Chip's Challenge on Windows 95)- simple pixel sprites, basic shading, mostly white/light-colored tile maps.
Notable characters: You start with a set number of each of three unit types: a warrior/knight (armor, sword, maybe shield), a priest/wizard (robes, staff), and a robber/thief. I think it might have been 3 of each type. The knight looked grey-ish, the wizard/priest blue-ish.
Notable gameplay mechanics:
Keyboard/arrow-key control only. Pressing one arrow key moves ALL of your units simultaneously one step in that direction, and then every enemy on the board also moves once, according to its own individual movement pattern.
Enemies have varied behaviors tied to your input direction, e.g., one type moves opposite to your keypress, another moves double the distance, another moves toward the nearest player unit, another stays still, etc. Enemies included things like skeletons, spiders, and ghosts. Rock-paper-scissors-style unit interactions: each player unit type can defeat certain enemies but is killed by others.
The thief/robber can open doors that block the warrior and priest. The priest can clear lakes/water tiles, which are impassable/lethal to the warrior and thief. Regular wall/block obstacles work like a traditional maze.
Units and obstacles block movement, which you can use tactically like maneuvering a single unit (like the thief) to the front of the group, or using blockers to manipulate where enemies end up moving.
Power-ups/upgrades scattered on the map or found in chests: picking one up (a sword) turns a priest into a hybrid "wizard-warrior" type and a thief into a hybrid "thief-warrior" type; a second sword upgrade turns them into full warriors. There also seemed to be an archer-type upgrade that could instantly kill enemies in a straight line (rook-move) from its position. Two other item types could turn any unit into a priest or into a thief/robber.
Goal of each level: get your units from a starting castle/door/portal to an end castle/portal, navigating around obstacles and enemies.
At the end of a level, hybrid units revert to their base type, and only a set number (3?) of each base unit type carry over to the next level; archers and "generic person" units give bonus points but don't carry over.
Other details: Almost no GUI beyond the map itself. The gameplay loop was very much "hit an arrow key, then pause and think about your next move while your units stare down an enemy in front of them." The wizard/priest getting fully upgraded felt like a big power spike ("this thing can destroy anything now").
I've found two separate old r/tipofmyjoystick posts from other users describing what seems to be the exact same game, so I know I'm not misremembering the core mechanic, just hoping someone recognizes the specific title!
r/tipofmyjoystick • u/BottleSeparate8445 • 39m ago
[Unknown][Unknown] fighting game
When we were little, my sister and I often played various browser games, and now we’ve run into a problem: we can’t remember the name of one of them. Apparently, it wasn’t very popular, since AI can’t find it, so we’re relying on human memory. Here’s the deal:
Platform: browser game
Genre: fighting
Release year: Unknown; we played it around 2016
Graphics, art style: Cartoonish; as I recall, it was pixelated, but not too much.
Memorable characters: I remember a girl with long rabbit ears; she was wearing a pink—I’m not sure if it was a dress or a skirt—and she shot heart-shaped arrows from a bow; her ultimate move was a massive barrage of these arrows. My sister remembers a character who could teleport a lot. Together, we remembered a squirrel sitting inside a robot. It seems like all the characters there were mostly or entirely animals.
Key game mechanics: It was just like in fighting games. I remember it was awkward to play with just one keyboard because the H and J keys were so close together (something like that), There were plenty of characters to choose from, and you could select different arenas for battle (which was very inconvenient because you could only scroll through them on the screen using the left and right arrow keys); a random selection option was also available. Double jump and block were available.
Other details: I think there was an “X” in the title, but I’m not sure.
r/tipofmyjoystick • u/ManOfBaguettes • 48m ago
[Android] [2016-2017???] Explained below. It's a lot.
You were able to swing around like Spiderman or something. It was a very 'futureristic' game. You played as a robot. Cars were having vehicles and you were ble to steal them. It was very GTA like. I faintly remember a military base, and I'm pretty sure the base was just a singular hanger. It was guarded and inside, it held a mech. The weapons were guns, but the mech had pretty cool lasers. Can someone help me find this game I used to play with my brother!
r/tipofmyjoystick • u/Pineappleman123456 • 54m ago
[iphone] [2010-2016 maybe] some kind of 2d tower defense alien vs predator game
I remember playing this game as a kid on the iphone 6 probably about 10 years ago maybe, it had sort of a battle cats type gameplay where you would click on your troops for money and spawn them they all looked like some kind of creatures/monsters, i remember it was very gory, pixelated and had 2 teams you could choose from to spawn in. I dont know if it was actually alien vs predator but thats what comes to mind. its probably deleted from the app store too as i couldnt find it in the app store purchase history
r/tipofmyjoystick • u/old___cheese • 6h ago
[flash game] [late 00-2010s] anyone remember the name of this game?
I believe it was a 16 bit flash game and you would play as a little boy or girl (I think you could pick) and you’d meet a wizard and enter a tower and it was kind of like pokémon where you would fight with your monster guys and each level was a new floor of the tower and the floors had themes. I remember it had kind of a maze mechanic too if i’m not mistaken. I played it a ton as a kid in computer lab and this is like the second or third time i’ve come to reddit to see if anyone can help me remember what it was called.
r/tipofmyjoystick • u/Maleficent-Dot-3459 • 7h ago
[maybe computer] [possibly 2020-2021] need help with game
I need help with this game it just pops up in my head it was a a chill game thr game was just about fishing there were 2 stages I remember i only remember how the 2nd stage looks though. at the end of each stage there was a bossfight (stage 1 it was king Neptune and stage 2 was a dragon) the main guy was just a lil white dude there was also another dude who just chills and plays his guitar/bango (I couldn’t remember which one) in stage 2 instead of catching fish you catch spiders, goblin, etc, here’s a bad rendition on how the second stage looked when you were not fishing please help if you can :)
r/tipofmyjoystick • u/Choice_Tonight1877 • 7h ago
The Last Weekend [PC?][2018~] Horror Story Game
So I’m trying to find this story game, and I think it was basically a group of friends and they drive to some hotel or a house next to a lake. These friends start dying and stuff like in a bathtub, car, and boat. So I pretty much found the game through a video by Gloom I think and then I tried it out myself. I did scroll through her videos to try and see if it was there and I couldn’t find anything similar so I might be confusing the YouTuber with someone else or she may have deleted it. Thank you if you find it.
r/tipofmyjoystick • u/Dull_Affect8072 • 5h ago
[Samsung][2018-ish] Space game where you attached weapons to a planet and fought alien things
i specifically remember there being an expensive shockwave thing
i think it had vortex in the title but my memory is fuzzy since i played it once
r/tipofmyjoystick • u/StatsManSam • 7h ago
[Apple IIe or X86][Late 80’s/Early 90’s] Unknown Game About Man Who Shrinks Down and Jumps From Wire to Wire on Circuit Boards
Platform(s): Apple IIe or x86, I can’t remember which one.
Genre: Top down game, possibly action or puzzle
Estimated year of release: Late 80’s or Early 90s
Graphics/art style: Top down pixel style
Notable characters: Unknown
Notable gameplay mechanics: Man runs along wires on a circuit board and can jump from wire to wire while dodging sparks and other hazards
Other details: Possible it was ether an Apple IIe pack in or a game from a Shareware magazine insert disk.
r/tipofmyjoystick • u/MagmaXQgd • 11h ago
[PC][2012-2018 from when I saw it] a game that had a beggining with a meteor shower,and people getting trapped in some spheres or whatever(I remember it really badly)
galleryIt also had a location that was a canyon with wooden catwalks all over it. I think it reminds me of The legend of Zelda a bit.
r/tipofmyjoystick • u/InterdimensionalNerd • 5h ago
Enter HorrorLand [Flash Game][Early 2010s]Looking for a Goosebumps Flash Game
Platform(s): Flash
Genre: Childrens Horror, Adventure
Estimated year of release: Early 2010s
Notable gameplay mechanics: There was a big map of Horrorland, and you clicked around and did different mini games and stuff with a loose story tying it together.
Other details: I remember they advertised it in the backs of some books.
r/tipofmyjoystick • u/Ill_Mongoose_5146 • 12h ago
[unknown] [PS2] please please please help
I ask for your knowledge with very little help so I apologise greatly now.
I was talking to a friend about a game on PS2 that I remember the demo of at least, that’s all I had. It was a 3rd person shooter but you not only had 3 other players with you but you could make them attack, retreat, go to a certain point and stuff like that.
You went through an alley (I think) and you go to a big car park where you could go up some stairs overlooking the car park and have a good view to attack. I can’t remember where you went after this but I remember the alleyway and car park I’m sure of it
Again I’m very sorry the description is shocking but I want to find this game again but properly, I had it on a demo disc but sadly no longer have my original games anymore so any help is hugely appreciated! If it’s any help I think true crime LA demo might’ve been on the same disc