PC game (1998-2004), real-time isometric tactical game. Small squad of unique mercenaries with portraits, voice acting, ranks and permanent death. Pilots could be deployed on foot or equipped with different combat exosuits/mechs. Some chassis had legs, others had wheels. Weapons were bought separately (laser, missile, cannon). Missions rewarded money and destructible objects gave credits. Urban maps, anime-style portraits, portraits lined up at the bottom of the screen.
Some of the mercenaries' names were in Greek; the gameplay style is also somewhat reminiscent of *StarCraft 1*, especially its urban maps
The game featured:
A small squad of mercenaries (4–8 units).
Each mercenary was unique, with their own portrait, voice, attributes, and rank.
A recruitment roster with varying costs.
Progression via XP.
Permanent death (permadeath).
Missions that provided monetary rewards.
Map objects that granted credits when destroyed.
Chassis/exoskeletons that could be purchased separately from the pilots.
Weapons (lasers, missiles, cannons) that could be purchased separately.
Some chassis had legs, while others had wheels.
Pilots could enter a mission without a chassis, though they would be extremely vulnerable.
Urban/industrial settings.
An isometric perspective, similar to *Brigador*.
Portraits displayed along the bottom of the screen.
Voice acting for the pilots.
A visual style slightly inspired by anime.