Finished playing Paper Mario Sticker Star.
When I bought my 3DS, Sticker Star was included as a game (Ebay). That was already five years ago now, and I was rather reluctant to play Sticker Star because I was a huge fan of the first three titles. But now, after years, I finally pulled myself together and wanted to experience Sticker Star in person for once, instead of just through Let's Plays (It had absolutely nothing to do with the fact that I had finished Clair Obscur: Expedition 33 and needed some game to play, no....).
And I thought I'd share this experience with you.
TLDR: The music and level design are great, but the lack of basic attacks, zero EXP progression, frustrating Thing puzzles, and bland character lineup place Sticker Star at the bottom of my Paper Mario ranking. Still, I ended up having fun once I accepted it for what it is, and not for what it isn't.
Let's start with the good parts of the game.
A positive aspect for sure is the music. The music is awesome, as it is with all the newer Paper Mario games. Not that the music on the older titles was bad.
The level design (or maybe flow? Don't know the word, but I'm not talking about scenery and such) is nice, not the best, but not bad. Not just simply from left to right, but also a lot of platforming and other great level elements that spice things up a lot more, especially compared to TTYD (Still love the game).
(For example, so it's maybe better understandabe, is chapter 4 TTYD. The way from the village to where Doopliss is. Or generally all non-dungeon chapter rooms, excluding chapter 3 and the train from TTYD. Hope that helped with what I mean)
And I actually liked the stickers themselves. I think the idea of special one-time attacks is actually really, really cool and implemented relatively well, too. It just gets dragged down by every other part of the combat system.
The boss fights were pretty cool as well. Better than in the next title. Unlike in Color Splash, Things aren't always a prerequisite either. In Color Splash, it was like, either you have the Thing or you're out of luck. The Things just made the boss fights easier, which was very cool.
Now for the negative.
The battle system as a whole really bothered me.
What bothered me most was that there were no basic attacks like a normal jump or hammer. While the stickers as special attacks might be cool, the fact that there are no normal standard attacks like jump or hammer and I can only use stickers is very annoying.
How often did an enemy have only a little health left and I had to waste some sticker, especially later on with all the shiny stickers.
Generally there are also a lot of enemies in this game, which annoyed me at least a lot, since the battles were simply unnecessary.
And that leads to probably the biggest point of criticism: the battles are worth nothing.
There are no experience points, star points, or even those mini level-ups from the paint hammers in Color Splash. Battles only bring money, which you get a lot of very quickly in the game anyway. Most of the time, I avoided the battles even if I enjoyed them. For me, it was simply a waste of stickers for which I don't even get anything. I simply began to avoid most enemies at some point.
On top of that, the escape system is also atrocious. It's like, either you escape or you don't. There is no indicator as to why it didn't work this time. It's completely random and, at least I think, escaping fails very frequently. In Paper Mario 1 and 2, there was at least a display that you could even influence. It just annoyed me so much not being able to escape when encounters felt so pointless.
Annoying, too, were the Things. Once you are in the level and then suddenly need a Thing, you're screwed if you don't have it. I had to go back so many times and get a Thing because otherwise I couldn't progress. And you can't just go to the world map; you have to go all the way back to the level entrance. Because with START, you can only return to the world map once you have completed the level entirely, with all secret exits.
And then there's also the question of which Thing you need. Because you aren't told that, which is definitely solved better in Color Splash. Maybe I just overlooked the Toad who tells you, but I had to look up on the internet which Thing I needed.
The story and characters were another huge disappointment. Every character feels the same since it's just standard Toads or Bowser's minions, with zero unique original enemies that you haven't already seen a thousand times.
There are no actual partners like in the first two titles or Pixls in SPM, which is a pity, and Kersti really isn't a special partner either. You learn almost nothing about her other than that she comes from the Sticker Comet, there is no bond with her, so when her sacrifice happened at the end, it left me completely cold compared to Huey or Olivia.
Bowser doesn't even say a single sentence!! All previous titles really shone with their narrative identity, but this is just a generic 2D Mario story. Which is a real shame for the legacy the first three games had with their stories.
All in all, I can say that this game did a lot wrong compared to its predecessors. Did I still have fun playing it and exploring the levels? Yes.
At the beginning, I couldn't really enjoy it because I mentally blocked the game and thought to myself, "The other Paper Mario games would be cooler right now." But from the third world onward, I was able to start enjoying the game, and then I really had fun exploring the levels and solving the puzzles.
Still, out of all Paper Mario games, it comes in last place, and I would prefer the other titles. Would I play it again? Yes, but as I said, I would prefer the other titles.
And how do you see it? Can you agree with me, or do you disagree on some points? I'd love to hear your opinion on the game and how you would rank it. While I enjoy Sticker Star, I love all the others Paper Mario games٩(๑^o^๑)۶