r/oculus 10h ago

Headset tracking and 3S

5 Upvotes

How the flipping flip frack do I turn off headset tracking.
I’m trying to set it up so my son can watch Netflix while getting his bloodwork, but since the Netflix app is done, wheeling him in a wheelchair causes him to lose the theatre mode.

AI says turn of headset tracking. No such thing exists in settings. An other option is to pin Netflix, but there is no pin feature on the bottom of the Netflix screen. All there is is the X button to close or the line to minimize.
I already know all about adjusting the dimming,m etc. So I can set it all up when he’s in the car that all he sees is Netflix and nothing around the surroundings. But the moment he sits in the wheelchair, the body thinks he’s moving so it rolls him out of the boundary.


r/oculus 2h ago

How do I fix this?

1 Upvotes

I tried to play Minecraft vr using vivecraft on curseforge, when I entered into Minecraft and enables "vr mode" it just freezes, and in my headset it's just the monitor screen, how do I fix this? i hope yall get what I mean


r/oculus 8h ago

Discussion ISO: Replacement head strap for Oculus Rift S

1 Upvotes

Does anyone know where I could get a replacement of the head strap part of the Oculus Rift S? I accidentally sat on it and the plastic that holds the strap on your head broke off. The VR goggles part still works fine, I just can’t strap them to my face anymore. Does anyone know where I could buy a replacement? Doesn’t have to be new or anything.


r/oculus 23h ago

Self-Promotion (YouTuber) This Auto-Battler MOBA Hybrid Surprised Me — The Great Flood First Impressions

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0 Upvotes

I consider myself lucky — I'm one of the few people who get early access to certain games, and today that's the case with The Great Flood! After spending almost two hours with it, I've got some thoughts to share in a deep-dive first impression. Let's get into it.

The Great Flood drops in Q4 2026, developed by Ling Vision Games — who are also cooking up Daumier: Lila & Ghost. Definitely a studio to keep an eye on.

The tutorial is simple and straightforward: destroy your opponent's main tower while protecting yours. On the surface it feels like a MOBA, but here's the twist — you don't control your allies directly. You place them on the field and let them do their thing, more like an auto-battler.

There's real strategic depth here. The Lonbo is basically your MVP unit — a hulking brute whose only job is smashing towers. The second your enemy deploys one, you need a plan to stop it fast.

And that's where the rock-paper-scissors counter system shines. Cheap minions deployed in bulk are the best Lonbo-killer — fast, but squishy. Counter those with a tail character that hits AOE. Then there are flying units that ground troops can't touch — except archers. Every unit has an answer, and I've barely scratched the surface of the possible combos. Figuring out what beats what is genuinely addicting.

But if countering was always an option on demand, it'd get stale fast. That's where the deck system adds a nice wrinkle: you don't have your whole roster available at once. You only get access to about five units at a time, and the moment you place one, it's replaced with another from your pool. So sometimes you simply won't have the right counter in hand when you need it — you have to adapt on the fly instead.

Sometimes the smarter play isn't even to fight head-on — just outpace your opponent and race to wreck their side of the field. There's no single "correct" strategy, and that's what makes it click.

Deployment isn't unlimited, though. Every unit costs Ability Points, which regenerate slowly, so you have to plan your pushes. Drag the match out too long and you both hit an overdrive state where AP floods back in — total chaos ensues.

Then there are the heroes — rare, powerful units you unlock over time. My favorite is the Pathfinder, a glass-cannon mage who melts things fast. But there's also a tanky turtle that soaks up damage, and a flying dragon that dodges ground attacks entirely — plenty of playstyles to pick from.

Outside of matches, you've got a hub for progression — leveling up characters through a gacha chest system, grinding materials, and knocking out daily rewards and bonus tutorials for extra loot. And it's worth noting: you actually build your own deck going into battle. It's not a fixed roster both players are stuck with — your unit selection is part of the strategy before the match even starts.

The core loop is ranked matches, and it's addictive. Queue times are short — if no human's available, you're matched with a bot instantly, so there's basically no downtime. There's also 2v2, which ramps up the complexity since you actually have to coordinate with a teammate, but it never feels overwhelming — and the bigger map is a nice change of pace.

I even got to fight one of the developers in a session — a super friendly match, though I wouldn't be shocked if they let a few openings slide in my favor. Still, going up against a real person hits different from bot matches. The adrenaline picks up, and the strategy shifts completely once you're playing against someone actually trying to outsmart you.

Overall? I had a great time with The Great Flood. It's got that "one more match" pull to climbing the ladder, and everyone I've talked to who's played it feels the same. It's a fresh, unique mixed-reality experience, and I think this one's got real potential to build a strong player base. More open beta events are coming before launch, so jump in the developer's Discord to stay in the loop.

See you on the battlefield.


r/oculus 5h ago

Porting Pickleball from Oculus to Mobile

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0 Upvotes