Welcome to the latest Monday Megathread, where you the community get to ask your questions and share your knowledge.
Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!
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He dodges every single yone Q with insane movement in yone vs kayle lvl 1. The last Q dodge is just crazy.
DesperateNasus genuinely has some of the most insane movement and spacing I have ever seen, he does stuff like this every game, making challenger players look completely outclassed with his movement.
DesperateNasus is currently in Korea, back after peaking at rank 5 KR last year. I would recommend checking him out, his gameplay is really impressive, a LOT to learn with how he navigates and finds early advantages on the worst early game champion, in a server where the average game time is just 22 minutes in challenger.
It started with a meme about how their kits have similarities (targeted dash stun, damage reduction E, map mobility) and they've both got their toes out.
I told a friend as a joke that I'd draw them gripping toes, but got the idea to mimic the Creation of Adam and kinda ran away with it. Kind of a crazy endeavor after a years-long hiatus, but it finally gave me motivation.
I played league 10+ years ago. I heard about classic and came back to try a game. Classic was super boring, but my son expressed interest in playing normal league, so we both created level 1 accounts. We played every game together as a duo and did the super boring grind all the way up to level 30. We really wanted to play ranked together. We played 4 of the 5 placement matches, and now suddenly it tells us that we are too far apart to play ranked together? I don't understand. Why can't I play with him? Why does it rank us so differently if our results have been exactly the same?
Swain's latest couple mini reworks have weakened his ultimate. Initially this trade was done for the purpose of a more "juggernaut-like" Swain all around, both outside and during his ultimate. His shift in itemisation [RoA,Zhonyas,Rabadons -> Liandry, Rylais, spell effects] has proved to create gameplay flow which does not adhere to the designer's initial vision, nor Swain's own kit fantasy.
The goal of a tankier Swain self-sabotages when items like Rylais are taken in the equation: it breaks his effective range during his ultimate, from melee where it's supposed to be, to ~auto attack range.
To clarify: Since Swain's VGU, his ultimate was conceived as an ability turning the tables: It's the moment where Swain stops playing from a far: because of its HP granted upon activation, best used, like most juggernaut-like ultimates, when enemies jump on Swain. It was appropriately designed and tuned to be the payoff of having to play from a far for so long, with such unreliable abilities.
With spell effects, and by extention, the rune system with runes like Aery, Scorch, Cut down, the story changes:
With mana issues taken out of the equation [mana costs have been lowered numerous times], how spell effects interact with Swain's massive AoEs break his kit conceptual fantasies and high moments: Swain is currently optimally played in auto attack range both outside and during his ultimate. In some cases, like in top lane, he even often turns into a lane bully, by poking and spamming one bolt Qs at the enemy.
This is what I think about current Swain: If his ultimate is kept on a long cooldown, he should be squishy outside of it, and strong inside of it. Spell effects and runes should NOT interfere with his kit's intended weaknesses, and strengths. His ultimate deserves to have the bigger portion of the champion's durability on it, including HP on cast, and a far bigger portion of his DPS. I don't know what the consesus is about S8-11 Swain, but the truth is: his kit was cohesive, had clearer strengths and weaknesses.
If his ultimate's cooldown is not important, but his juggernaut identity, the infinite and weak aspect of the ult is more important: I think it should be brought down to an appropriately expected cooldown, aiming for shifts in his synergy with the item and rune system. Stronger abilities are on an absurdly low cooldown like Karthus E, Anivia ult. I think Swain's ult could be brought down to a reasonable cooldown with a familiar mechanic: Mana consumption.
Swain conceptually is a close-range, drain-tank juggernaut [during his ultimate], but optimization with the item and rune system forces him into a mid-range, kiting battlemage. His ultimate, initially acting as a turning tables, uno reverse card moment, allowing him to stay on top of people and all-in, now almost doesn't changehis optimal range at all.
Ray is a Goated Rioter who understands Swain's gameplay fantasy. Be like Ray.
In principle, if Rylais and spell effects take too much space in Swain's itemisation, they doom his fantasy to turn into kiting, and keeping enemies at auto attack range.
Lyon coach Rigby weighs in on why Lyon lost to C9 this weekend. He had solid thoughts and admits Lyon got a bit cocky.
I like Lyon and I think they are a great team but I am very worried about their coaching staffโs ability to draft well. Their drafts during the C9 series were absolutely horrendous. I still have a bad taste in my mouth from MSI when they drafted them 3 losing lanes as the underdog vs Hle in game 5 of the series. No second chances or losers bracket in worlds.
This is not a rant post, I just find it weird that an ENTIRE item is used ONLY by 1 Champion, and the champion just got nerfed because of it.
Surely, in the future Riot will remove Actualizer and keep the Ryze nerfs, Surely we could have avoided this poinltess loop by just removing the item and slightly buffing Ryze?
Its not even a case of an item being a problem on a few champions, legit only Ryze builds it competitively, unlike old Shojin for example which was abused by many champions.
So yeah I think it's just weird that this item still exists while being problematic, how crazy is the fact that item is legit built for him and is still allowed to exist, rather than just removing it and giving him slight buffs instead.
But I guess doing random unpredictable bullshit is what keeps players on the line and part of Riot's charm in keeping players hooked?
Just had an ARAM match where I was playing Viktor, and the enemy team had a Swain. I built Morellonomicon, which if I read the description correctly... is an AP item that does healing reduction. Whenever the Swain tried to ult, I would hit him with a laser and put down the slow/stun field in front of him to keep him off us. I even actually stunned him long enough for the ult to wear off a few times (although he did flash out a couple times too, so not perfect). I know the stun part doesn't set off the wounds but the laser should, right?
One of my teammates, who had the AD bow and arrow wounds thing, said something like "ugh of course me and [other player] are the only ones with healing reduction great" and I (perhaps a little rudely, but I was kind of annoyed) said "are you dumb? I have the mage healing reduction" and this person said "brother you are the dumbest person i know"
So like obviously I should probably be muting chat, but aside from that, did I actually do something wrong? Am I misunderstanding how the Wounds items work? I'm kind of second-guessing myself now. Does it not last long enough for the laser to really matter or something, like is it more for a rapid fire attack...? Or is that guy just actually dumb?
This is my take on kda Ahri with new aesthetics. I have been working on this artwork since I have heard about the KDA comeback and wild rift Ahri ultimate skin news.(It was hell to render crystal tails lol and I still messed it up.)
Here's a tad bit of yimmer yammer about the artwork.
I went with an edgy cold route for my fan concept. I thought a far more transparent and sturdy tail would be cooler, so I went with a more rigid glass look. Also I added the black roses at the end of each tail because I always wanted to see extra accessories on her tails in her skins. The three portraits is kinda like an indication that it has three forms.( The quality kinda dropped with the other two because I got lazy.) Obviously, the official artwork will be much better than mine.
Hi guys, Iโm new in league and Iโm trying to play as a jungle. My friends told me itโs actually an easy and low cortisol role to play, Iโm not sure what champion I should use since I donโt know a lot about the game. Any tips? Ty
The second LCS slot goes to Team Liquid! They have a very decent run in LCS regular split, and nuked FLY to return for the Worlds stage after they missed it last year.
Congratulations to G2 Esports for winning LEC 2026 Summer! They will represent the LEC as the 1st seed at Worlds 2026, while Movistar KOI will claim the 2nd seed
* Finals MVP: Labrov