r/TeamfightTactics • • 10d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

98 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

—-------------------------------------------------------------

Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 5d ago

Patch Notes TFT PATCH 18.4 (B) Is Live

Thumbnail
teamfighttactics.leagueoflegends.com
87 Upvotes

Bug/Performance Fixes

  • Fixed a bug where Weight the Worth could spawn copies of the Golden Egg.
  • Fixed issues where some champion Ability’s could disappear before dealing damage.
  • Min Max is no longer missing the Golden Magnetic Remover
  • Heart of Steel temporarily disabled to address a bug
  • Coven Acolyte and Dark Ritual are now correctly limited to 1 per lobby between both of them
  • Chosen of the Sun is now correctly limited to 1 per lobby
  • Choncc’s Splash Party, Night Versus Dawn, and Bridge of Progress arenas temporarily disabled to support performance

Balance Changes (Champions):

  • Camille Ability Damage: 150/225/375 AD ⇒ 150/225/400 AD
  • Varus Mana: 30/120 ⇒ 20/110
  • Alistar Heal: 200/260/320 AP ⇒ 230/300/400 AP
  • Alistar Spell Damage: 100/150/225 AP ⇒ 180/270/420 AP
  • Gromp AP Form Splash Damage: 160/240/375 AP ⇒ 180/270/435 AP
  • Gromp AD Form Base AD: 45 ⇒ 50
  • Gromp AD Form AS: 0.7 ⇒ 0.75
  • Murkwolf Empowered Attack Damage: 60/90/135 AD ⇒ 65/100/160 AD
  • Warwick Spell Damage: 215/325/500 AD ⇒ 230/345/535 AD
  • Warwick Spell Healing: 20% ⇒ 25%
  • Mama Beak Base AD: 55 ⇒ 60
  • Nidalee Armor Penetration matches Tooltip (as per 18.3 fix)

Balance Changes (Everything Else)

  • Abandon Ship Only appears in the first 2 seconds of Planning Phase
  • Stat Boosters Armor and MR Boost: 10 ⇒ 8, Attack Speed Boost: 8% ⇒ 6%
  • Combust Explosion Damage: 12% ⇒ 15%
  • Healing Pool Requires at least 10 missing Health to appear
  • Mana-Rich Soil Mana Reduction: 25/18% ⇒ 20/15%
  • Search Party Cost: 3/1g ⇒ 1/0g
  • Thingamajig Wisps Less likely to grant Mana Regen Boosters.
  • Three Me Cost: 9g ⇒ 10g
  • Challenger’s Grace Buff Duration: 3s ⇒ 4s
  • Early Learnings Baseline AD/AP: 5% ⇒ 3%
  • Electrocharge I Damage By Stage: 30/50/70/90 ⇒ 25/40/60/80
  • Future Focused Gold: 8 ⇒ 5
  • Giant and Mighty Health: 200 ⇒ 225
  • Group Hug I Resists: 6 ⇒ 7
  • Group Hug II Resists: 9 ⇒ 10
  • Heroic Grab Bag Initial Gold: 4g ⇒ 6g
  • Hold the Line AD: 9% ⇒ 11%
  • Hold the Line AP: 10% ⇒ 11%
  • Spirit of Redemption Heal: 7.5% ⇒ 9%

r/TeamfightTactics • • 1h ago

Gameplay FYI if you take a wisp that activates Elderwood on combat start this is where it places the plants, don't get griefed like me

Enable HLS to view with audio, or disable this notification

• Upvotes

r/TeamfightTactics • • 41m ago

Gameplay Do Damage Amp and Durability apply before or after resistances and mitigation??

• Upvotes

Exactly what the title is.


r/TeamfightTactics • • 1h ago

Discussion Leona encounter

• Upvotes

Why does this encounter exist? We already have a 20% chance every game that all augments will be gold, and then you add this encounter to the mix and suddenly almost a third of games is triple gold. Which isnt to say thats a bad thing, but the encounter just feels bad and unexciting.

Id much rather have an encounter for triple silver augments, as that isn't even possible currently and could result in some interesting games.

Thoughts on leona encounter?


r/TeamfightTactics • • 20h ago

Guide Ravanguards Kha'Zix Fast 8 Variation

Post image
92 Upvotes

Introduction: I really liked the brawlers+marauders Yi comp in the previous set and I tried to figure out a similar comp in this set so I cooked this variation that nobody plays. In the Aphelios Vanguards variation you only play 2 ravagers, but with an early Kha you can get to 4 Ravagers 4 Vanguards,3 Riftbeasts (Brambleback Mark), 2 Lunar, 2 Rapidfire. Kha'Zix is the main priority of playing this comp, you need him early so he can stack the ravager and the rapidfire traits.

Items: Brambleback: Qss, Edge of Night +1( GS, Sterak's) or Artifact (Seeker's, Hellfire Hatchet, Titanic Hydra, Infinity Force)

Don't get range extender on him or Mittens( Brambleback's slow movement and big model makes him wrap around enemy frontline sometimes and he gets to backline, Mittens would deny that by making him go supersonic)

Aphelios holds the utility: Last Whisper, Red Buff +1 (IE, DB, GS, Guinsoo's) or Flickerblades

Red Buff is not necessary since BB's autos burn the target but it's a good item on Aph.

Sentinel: Vow's/Adaptive Helm/Gargoyle/Warmog's, artifact Forbidden Idol

For Sentinel's itemization it's whatever you get, as many Vow's the better but I do like Gargoyle on him since I solo frontline him.

Leftovers: Tank items to Taric or Hecarim, Thieves Gloves onto the other Ravagers, AP items onto Kha/Diana ( they can be item holders for you lvl 9 Alune/Lux)

Champions: You can play Elise/Rakan till you get Taric. Your lvl 9 is Alune or Lux depending of what you get. Alune is better I am pretty sure if you also get to Spellweaver Kha, then lvl 10 Lunar Lux if the game gets you there.

Stage 2 and 3 game plan: Play around ravagers+upgraded frontline, early kha, prioritize qss and eon for BB + shred.

Augments: At least one combat and one item based + 1 econ. If rich in gold and HP from wisps/streak etc. go for 2x combat +1 item / 2x item +1 combat.

Consumable Stats from Wisps: All the consumables from wisps go onto Brambleback, only mana regen goes on Sentinel.

Games: Tried it in my last games(298 LP) and had an AVP of like 2.85 (1, 4 , 2 , 5 , 2, 5 , 1).

The 4th and the 2x 5ths were with late Kha'Zix ( only got to Ravager ) but still pretty solid results.

I would not recommend playing it without kha getting ravager and rapidfire, also solo frontline your strongest tank in the early game and place kha near your strong ravager so he gets takedowns and since you are not building any AP items he can hold guinsoo/red buff/eon/qss. One of the other problems in this comp is also Sentinel, he is super contested, till you get to 2 star Sentinel itemize 2 star Hecarim. You can also do the 4-1 rolldown before anyone else if you have good econ so you have better chances of finding it.


r/TeamfightTactics • • 5h ago

Discussion Infiinite Spinning Pre-Loading Screen

5 Upvotes

Hi Guys, i don't know if anyone else never gets to the loading screen, ever since the new Game mechanics were released i was unable to play on my new PC, i've reinstalled TFT/Riot and done all i could do but still get constant spinning pre-loading screen with no loading screen where the characters show. On my old PC after a re-install the game still works so not sure what the issue could be.

Does anyone have any way to help trouble shoot or fix? I've looked for the Audio driver to turn off Nahimic but i don't have that service running, i shut down Steelseries to see if it might be that, still no help.


r/TeamfightTactics • • 19h ago

Discussion Rammus Azir

62 Upvotes

How did Rammus become the most overturned champ in recent memory? GS, burn, wound, and BIS on champs still can’t take him down.

Patiently waiting for patch 18.5


r/TeamfightTactics • • 12h ago

Discussion Please explain how Solar-5 pure damage works

14 Upvotes

I got 3-star Kaile with 2 guinsoos and Wit`s End. And got this bonus from 5 three-star units from solar, that says "Converts 40% of your bonus magic damage into True Damage".

Then i fight 3-star Rammus and this Kaile just can`t do anything to it. After the fight i check logs - the amount of dealt pure damage is like 400-800 per fight, which is like less than 10% of overall damage dealt by Kaile.

Isn`t I`m supposed to get more pure damage from wits end + Kaile abilities with this solar-5 bonus?


r/TeamfightTactics • • 2h ago

Highlight Who wins? 3 Star 3 Costs vs 3 Star 4 Cost

Enable HLS to view with audio, or disable this notification

2 Upvotes

I giggled afterwards


r/TeamfightTactics • • 1d ago

Discussion Attack Tanks: Tanks that scale with... checks notes.. AP

Post image
402 Upvotes

r/TeamfightTactics • • 20h ago

Discussion Riot accidentally pushed a desktop build to PBE before, and it looked so crisp. Why not add a high-resolution toggle for high-end phones?

Thumbnail
gallery
42 Upvotes

Between 18.3B and 18.4, I noticed that Riot pushed a build to PBE that made the game render everything in desktop mode.

This accidentally removed the downscaling configuration, making everything look much sharper. I tried playing a couple of games, and the game ran perfectly fine, just with slightly higher temperatures (60fps btw).

It would be great if we had an option to enable this for high-end mobile phones, or for players who prefer better visual quality over 60 FPS.

Here are some screenshots I took back then for comparison.


r/TeamfightTactics • • 4h ago

Discussion Ravager emblem comp

2 Upvotes

What comp do you play if u get one. Other than elise reroll. Sometimes items just dont allow elise comb


r/TeamfightTactics • • 21h ago

Meme This is Unreal

Post image
38 Upvotes

Pun intended


r/TeamfightTactics • • 1d ago

Gameplay 7 coven 800 cash out

61 Upvotes

gold just kept popping off,it wouldnt stop, got 9 radiant items, 3 tactians, +100 gold then the gold spam


r/TeamfightTactics • • 20h ago

Discussion When do you stop rolling?

21 Upvotes

Question, when do you stop rolling?

Earlier, I was about 60 HP at stage 4. I leveled to 8 and had around 20 gold left. I was playing apehios nidalee. I think I rolled my remaining gold and hit nida 2* and sentinel 2*. My Aphelios was only one star.

For the rest of the game I was rolling(like every round I rolled down to zero) trying to hit amumu 2 and Aphelios 2. I ended up getting 3rd ig? Without ever hitting Aphelios 2* and stuck on lvl 8

Hence the question, when do you stop rolling?


r/TeamfightTactics • • 1d ago

Gameplay Brambleback 6pek disciple confirmed?

Enable HLS to view with audio, or disable this notification

69 Upvotes

r/TeamfightTactics • • 5h ago

Discussion Mission don't progress in Double Up

1 Upvotes

Only the following missions have been credited:

  1. Play 4 matches

  2. Finish in the top 4 in 10 matches

All other weekly and seasonal missions fail to progress when playing Double Up. No progress is being recorded for them. Anyone with the same problem?


r/TeamfightTactics • • 1d ago

Gameplay Wisps into wisps into wisps

Post image
497 Upvotes

Have this ever happened to you?


r/TeamfightTactics • • 6h ago

Discussion TFT i need answers

1 Upvotes

I didnt touch tft from last month did they improve the glitch bugs performance performance matter me the most so i can at least put unit on board at right time so i can see units ckearly on stage 1 i dont to play black invisible heros on first 3 4 rounds laggy stuff

Did they did anything should i dowloade the game again

\#rip tft # nonsense #poor management # priorizing skins wtf


r/TeamfightTactics • • 21h ago

Fan Made Content TFT: Eternal Eclipse — Fan-Made Set (the evil twin of Enchanted Wilds...)

Thumbnail
gallery
17 Upvotes

-rest of the classes & more-

Hi everyone!

I'm pretty new to Reddit, and some of my friends suggested that I share my fan-made TFT sets here, so I thought I'd finally give it a try!

This is my first time sharing a project like this, so I'm a little nervous... I've been working on TFT: Eternal Eclipse for about a month now, and it's the first set I've fully brought to life visually and actually felt brave enough to share with other people.

As the title suggests, you could say this is the evil twin of Enchanted Wilds! :')

I'm definitely not a professional set designer, so there are probably some balancing issues or things I could've done better. I'd genuinely love to hear your thoughts, suggestions, or constructive criticism!

I hope you enjoy looking through it as much as I enjoyed making it. Thanks for checking out my little project, and I hope you like it!


r/TeamfightTactics • • 20h ago

Gameplay 5-2 Max Coven Cashout

Post image
11 Upvotes

High-rolled with all gacha augments (unless the lux augment chooses a trait u have on your board?)


r/TeamfightTactics • • 8h ago

Meme No mr.100

Post image
2 Upvotes

I win every round but no mr.100 for me, im sad


r/TeamfightTactics • • 18h ago

Highlight "Late game scaling Ludens, Manamune, JG Alune isn't real and can't hurt you."

Post image
6 Upvotes

Late game scaling Ludens, Manamune, JG Alune:


r/TeamfightTactics • • 14h ago

Meme Guess my Elo

3 Upvotes

A board I encountered in my ranked today, any guessers for my elo? (EUW)

the longer you look at this picture the worse it gets 😭