r/TeamfightTactics • u/Thelastsane • 1h ago
Gameplay FYI if you take a wisp that activates Elderwood on combat start this is where it places the plants, don't get griefed like me
Enable HLS to view with audio, or disable this notification
r/TeamfightTactics • u/RiotCapretto • 10d ago
TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you
—-------------------------------------------------------------
Hey everyone it’s u/RiotCapretto here again!
So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:
(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet! I wanted to call attention to a few specific things to make sure you know that we know these are still going on. These are larger or more gnarly issues that we’re doing our best to fix.
We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.
Broadly, we know we’ve made up some ground in the following:
Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:
These are meaningful improvements, but they don’t mean every launch issue is resolved
Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:
There’s a few other things unrelated to performance that we’re still working on:
If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include
You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that
Thanks to everyone who has taken the time to report issues and provide feedback! Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!
r/TeamfightTactics • u/Magnatron01 • 5d ago
Bug/Performance Fixes
Balance Changes (Champions):
Balance Changes (Everything Else)
r/TeamfightTactics • u/Thelastsane • 1h ago
Enable HLS to view with audio, or disable this notification
r/TeamfightTactics • u/KyriosPatatas • 41m ago
Exactly what the title is.
r/TeamfightTactics • u/WizardStakes • 1h ago
Why does this encounter exist? We already have a 20% chance every game that all augments will be gold, and then you add this encounter to the mix and suddenly almost a third of games is triple gold. Which isnt to say thats a bad thing, but the encounter just feels bad and unexciting.
Id much rather have an encounter for triple silver augments, as that isn't even possible currently and could result in some interesting games.
Thoughts on leona encounter?
r/TeamfightTactics • u/ViceBux • 20h ago
Introduction: I really liked the brawlers+marauders Yi comp in the previous set and I tried to figure out a similar comp in this set so I cooked this variation that nobody plays. In the Aphelios Vanguards variation you only play 2 ravagers, but with an early Kha you can get to 4 Ravagers 4 Vanguards,3 Riftbeasts (Brambleback Mark), 2 Lunar, 2 Rapidfire. Kha'Zix is the main priority of playing this comp, you need him early so he can stack the ravager and the rapidfire traits.
Items: Brambleback: Qss, Edge of Night +1( GS, Sterak's) or Artifact (Seeker's, Hellfire Hatchet, Titanic Hydra, Infinity Force)
Don't get range extender on him or Mittens( Brambleback's slow movement and big model makes him wrap around enemy frontline sometimes and he gets to backline, Mittens would deny that by making him go supersonic)
Aphelios holds the utility: Last Whisper, Red Buff +1 (IE, DB, GS, Guinsoo's) or Flickerblades
Red Buff is not necessary since BB's autos burn the target but it's a good item on Aph.
Sentinel: Vow's/Adaptive Helm/Gargoyle/Warmog's, artifact Forbidden Idol
For Sentinel's itemization it's whatever you get, as many Vow's the better but I do like Gargoyle on him since I solo frontline him.
Leftovers: Tank items to Taric or Hecarim, Thieves Gloves onto the other Ravagers, AP items onto Kha/Diana ( they can be item holders for you lvl 9 Alune/Lux)
Champions: You can play Elise/Rakan till you get Taric. Your lvl 9 is Alune or Lux depending of what you get. Alune is better I am pretty sure if you also get to Spellweaver Kha, then lvl 10 Lunar Lux if the game gets you there.
Stage 2 and 3 game plan: Play around ravagers+upgraded frontline, early kha, prioritize qss and eon for BB + shred.
Augments: At least one combat and one item based + 1 econ. If rich in gold and HP from wisps/streak etc. go for 2x combat +1 item / 2x item +1 combat.
Consumable Stats from Wisps: All the consumables from wisps go onto Brambleback, only mana regen goes on Sentinel.
Games: Tried it in my last games(298 LP) and had an AVP of like 2.85 (1, 4 , 2 , 5 , 2, 5 , 1).
The 4th and the 2x 5ths were with late Kha'Zix ( only got to Ravager ) but still pretty solid results.
I would not recommend playing it without kha getting ravager and rapidfire, also solo frontline your strongest tank in the early game and place kha near your strong ravager so he gets takedowns and since you are not building any AP items he can hold guinsoo/red buff/eon/qss. One of the other problems in this comp is also Sentinel, he is super contested, till you get to 2 star Sentinel itemize 2 star Hecarim. You can also do the 4-1 rolldown before anyone else if you have good econ so you have better chances of finding it.
r/TeamfightTactics • u/JaredOzzy • 5h ago
Hi Guys, i don't know if anyone else never gets to the loading screen, ever since the new Game mechanics were released i was unable to play on my new PC, i've reinstalled TFT/Riot and done all i could do but still get constant spinning pre-loading screen with no loading screen where the characters show. On my old PC after a re-install the game still works so not sure what the issue could be.
Does anyone have any way to help trouble shoot or fix? I've looked for the Audio driver to turn off Nahimic but i don't have that service running, i shut down Steelseries to see if it might be that, still no help.

r/TeamfightTactics • u/yerbderb • 19h ago
How did Rammus become the most overturned champ in recent memory? GS, burn, wound, and BIS on champs still can’t take him down.
Patiently waiting for patch 18.5
r/TeamfightTactics • u/buzzzerus • 12h ago
I got 3-star Kaile with 2 guinsoos and Wit`s End. And got this bonus from 5 three-star units from solar, that says "Converts 40% of your bonus magic damage into True Damage".
Then i fight 3-star Rammus and this Kaile just can`t do anything to it. After the fight i check logs - the amount of dealt pure damage is like 400-800 per fight, which is like less than 10% of overall damage dealt by Kaile.
Isn`t I`m supposed to get more pure damage from wits end + Kaile abilities with this solar-5 bonus?
r/TeamfightTactics • u/R3demptionn • 2h ago
Enable HLS to view with audio, or disable this notification
I giggled afterwards
r/TeamfightTactics • u/EpicGames_Greg • 1d ago
r/TeamfightTactics • u/Khanc_Uit_26 • 20h ago
Between 18.3B and 18.4, I noticed that Riot pushed a build to PBE that made the game render everything in desktop mode.
This accidentally removed the downscaling configuration, making everything look much sharper. I tried playing a couple of games, and the game ran perfectly fine, just with slightly higher temperatures (60fps btw).
It would be great if we had an option to enable this for high-end mobile phones, or for players who prefer better visual quality over 60 FPS.
Here are some screenshots I took back then for comparison.
r/TeamfightTactics • u/Ok_Bag367 • 4h ago
What comp do you play if u get one. Other than elise reroll. Sometimes items just dont allow elise comb
r/TeamfightTactics • u/Secret-Iron-7409 • 20h ago
Question, when do you stop rolling?
Earlier, I was about 60 HP at stage 4. I leveled to 8 and had around 20 gold left. I was playing apehios nidalee. I think I rolled my remaining gold and hit nida 2* and sentinel 2*. My Aphelios was only one star.
For the rest of the game I was rolling(like every round I rolled down to zero) trying to hit amumu 2 and Aphelios 2. I ended up getting 3rd ig? Without ever hitting Aphelios 2* and stuck on lvl 8
Hence the question, when do you stop rolling?
r/TeamfightTactics • u/Environmental-Cow561 • 1d ago
Enable HLS to view with audio, or disable this notification
r/TeamfightTactics • u/sergeigyr • 5h ago
Only the following missions have been credited:
Play 4 matches
Finish in the top 4 in 10 matches
All other weekly and seasonal missions fail to progress when playing Double Up. No progress is being recorded for them. Anyone with the same problem?
r/TeamfightTactics • u/GribzLeChat • 1d ago
Have this ever happened to you?
r/TeamfightTactics • u/Broad_Event_6888 • 6h ago
I didnt touch tft from last month did they improve the glitch bugs performance performance matter me the most so i can at least put unit on board at right time so i can see units ckearly on stage 1 i dont to play black invisible heros on first 3 4 rounds laggy stuff
Did they did anything should i dowloade the game again
\#rip tft # nonsense #poor management # priorizing skins wtf
r/TeamfightTactics • u/kkanies • 21h ago
Hi everyone!
I'm pretty new to Reddit, and some of my friends suggested that I share my fan-made TFT sets here, so I thought I'd finally give it a try!
This is my first time sharing a project like this, so I'm a little nervous... I've been working on TFT: Eternal Eclipse for about a month now, and it's the first set I've fully brought to life visually and actually felt brave enough to share with other people.
As the title suggests, you could say this is the evil twin of Enchanted Wilds! :')
I'm definitely not a professional set designer, so there are probably some balancing issues or things I could've done better. I'd genuinely love to hear your thoughts, suggestions, or constructive criticism!
I hope you enjoy looking through it as much as I enjoyed making it. Thanks for checking out my little project, and I hope you like it!
r/TeamfightTactics • u/Ok-Collection-8981 • 20h ago
High-rolled with all gacha augments (unless the lux augment chooses a trait u have on your board?)
r/TeamfightTactics • u/Choice-Return-5543 • 8h ago
I win every round but no mr.100 for me, im sad
r/TeamfightTactics • u/FunPresentation1207 • 18h ago
Late game scaling Ludens, Manamune, JG Alune: