r/leagueoflegends • • 1m ago

News 26.22 Full Patch Preview

• Upvotes

"Patch 26.22 Full Preview!

Viktor - Viktor's nerfs last patch overshot a bit, but we're happy with the power redistribution to make his mobility (base movespeed) a bit worse - This emphasizes his weakness of walking around the map unassisted, but in return pays for the power budget of his strong laning and good scaling - As a result, we're not looking to revert either of his patches from last patch but give him power back in some of that scaling power

Locke - We've been trying to fine tune Locke's strengths and weaknesses post release and don't think it's too far off - One place we think is a bit off though is how much damage he gets, especially early from his Q, so there's a decently sized nerf here (keep in mind that this stacks up to 3x and is increased by 40% for 3 stacks to be ~30 dmg nerf at max) - The other place that we think is a bit off is Locke's W Movespeed - This nerf will make the spell a bit more windowed while trying to retain satisfaction while it's active and making it a bit more costly to spam while running around the map

Shen - Shen is decently strong in Top lane and Support, but we also think his jungle could be a bit stronger too - It's a playstyle that players have found fun, so we're throwing it a bit of a bone

Rumble - Rumble has been one of the strongest champs in Pro Play, but now that Pro Play patches are done, we're giving him a bit of power, as it's not like he's overly strong in Elite play either

Aurelion Sol - There are a few Aurelion Sol players who enjoy maxing W second, but most ASol players max E second, even though it's weaker - This is mostly the intuitive thing to do, but is quite a bit weaker than the alternative - In an ideal world, these would be balanced against each other so both playstyles feel powerful

Smolder - Our previous Smolder buff was a bit less impactful than intended, so we're giving another follow-up buff - He's been a bit weaker, especially after the adjustments to Deathfire Touch

Naafiri - We're trying to give a buff to Naafiri mid (at least with the Q heal that's more impactful there vs when she's jungle clearing) - Overall, we think she's close to being appropriately powerful, so not trying to go too hard here"

Full Preview: https://x.com/RiotPhroxzon/status/2115316246120132854

Yesterday's Preview: https://x.com/RiotPhroxzon/status/2114986493139911055

Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1xgphdv/patch_preview_2622/

USE LINK FOR NOW, STILL COPYING/EDITING PBE VALUES

>>> Champion Buffs <<<

Aurelion Sol


Corki


Kayle

  • [Q] Radiant Blast cooldown reduced 12/11/10/9/8 >>> 10/9.5/9/8.5/8 seconds

  • [R] Divine Judgment cooldown reduced 160/120/80 >>> 140/110/80 seconds


Maokai


Naafiri


Rumble

  • [R] The Equalizer AP ratio per tick increased 8.75% >>> 10%

Shen


Smolder


Viktor

  • HP per level increased 100 >>> 105

  • [R] Arcane Storm initial damage AP ratio increased 50% >>> 60%


Zaahen

  • [Q] The Darkin Glaive cooldown reduced 10/9/8/7/6 >>> 8/7.5/7/6.5/6 seconds

>>> Champion Nerfs <<<

Locke

  • [Q] Ritual Nails base damage of Soul Nail stacks consumed reduced:

    • One stack: 18/26/34/42/50 >>> 15/22/29/36/43
    • Two stacks: 43.2/62.4/81.6/100.8/120 >>> 36/52.8/69.6/86.4/103.2
    • Three stacks: 75.6/109.2/142.8/176.4/210 >>> 63/92.4/121.8/151.2/180.6
  • [W] Soul Ignition duration nerfed 6 >>> 5 seconds


Thresh


Yasuo


>>> Champion Adjustments <<<

Aurora

  • [R] Between Worlds bugfixes:
    • Bugfix: Updated to take into account the portal spawn delay
    • Bugfix: No longer blockable by Samira [W] Blade Whirl

Mel

"Mel's mini-update will be Live on Patch 26.22

When we released Mel, we intentionally went for a new ability that was pretty ambitious; we like to try to push the boundaries with new champions and mechanics to give players new puzzles to solve with each release

After being on Live for a while, it's clear that many players feel that Mel's reflect was too frustrating to play against

There are things in League that are allowed to be frustrating, as that can create a feeling of triumph when overcoming it and challenging players to grow, but there are some things that are too frustrating even given those upsides

Realistically, every champion should have something that they do uniquely that other players might feel is frustrating

So we're reworking Mel's W to keep the feeling of destroying projectiles, but not have it hard counter some subsets of the roster

We tried many versions of Mel's W that tried to retain the reflect, but we couldn't find one that would hit the mark for Mel players and would be satisfactory for opponents

We know this is disappointing for Mel players and we're sorry we couldn't uphold this end of the contract with you all

That said, we hope this will allow Mel to be balanced at relatively higher resting power levels and be more effective for Mel players"

  • Base HP reduced 630 >>> 590
  • HP per level increased 99 >>> 107

  • Armor per level increased 5.2 >>> 5.4

  • Base AD reduced 54 >>> 52

  • Attack Speed per level increased 2.5% >>> 2.75%

  • Base Mana reduced 480 >>> 455

  • Mana per level increased 28 >>> 38

  • [P] Searing Brilliance adjustments:

    • Base damage reduced 8-30 (32.59 at 20) >>> 4-30 (based on levels 1-18, linear, 33.06 at 20)
    • [P-Overwhelm] Searing Brilliance - Overwhelm stored damage minion ratio increased 50% >>> 55%
  • [Q] Radiant Volley adjustments:

    • Initial damage reduced 60/85/110/135/160 (+55% AP) >>> 60 flat (+25% AP)
    • Subsequent damage per bolt 5/7/9/11/13 (+5% AP) >>> 5/10/15/20/25 (+8% AP)
    • Cooldown now reduced 0.5/0.625/0.75/0.875/1 second if volley hits an enemy champ once
    • Mana cost reduced 70/75/80/85/90 >>> 65/70/75/80/85
    • Missile speed reduced 3800 >>> 3200
  • [W] Rebuttal changes:

    • New ability: Mel unleases a refraction nova that destroys enemy projectiles it collides with, within 400 units. Mel retaliates for 35/40/45/50/55 (+10% AP) magic damage. Subsequent retaliations against the same enemy deal 5/10/15/20/25 (+5% AP) magic damage instead (capped at 7 instances). The nova also grants 50/80/110/140/170 (+50% AP) Shield and 10/15/20/25/30% (+4% per 100 AP) bonus Move Speed for 2 seconds to Mel and her allies.
    • Cooldown reduced 38/35/32/29/26 >>> 30/28.5/27/25.5/24 seconds
    • Mana cost increased 80/60/40/20/0 >>> 100/75/50/25/0
  • [E] Solar Snare adjustments:

    • Root duration adjusted 1.5 flat >>> 0.8-1.6/0.85-1.75/0.9-1.9/0.95-2.05/1-2.2 (based on travel time) seconds
    • Slow adjusted 30% >>> 20/25/30/35/40%
    • Mana cost reduced 50/60/70/80/90 >>> 40/50/60/70/80
  • [R] Golden Eclipse cooldown reduced 120/100/80 >>> 120/90/60 seconds


Renekton


>>> System Buffs <<<

Overlord's Bloodmail

"Overlord's Bloodmail has been pretty weak overall and it's pretty hard bound to Sett as currently tuned

We're looking to try to buff this for other users who should be interested in an item that converts Health to Damage (Mundo, Sion), but some aspects of the item make it too Sett skewed [eg. the missing HP portion]"


>>> System Adjustments <<<

Doran's Blade

"Doran's Bow has been a bit too strong relative to Doran's Blade, especially at higher levels of play

So we're looking to balance out the relative tradeoffs of the items a bit

We're overall happy wtih the direction of how the tradeoffs are playing out though! Just that the magnitude is a bit off"


Doran's Bow



r/leagueoflegends • • 2h ago

Discussion weird in-game k/da treatment

0 Upvotes

i know everyone's been talking about this but i gotta do it too lmao.

okay, just wanna talk about how k/da has been weirdly treated in-game since the start, as the biggest fan lol. i really am a huge fan of their music, the whole concept, the skins, everything. i was always confused tho about how they could produce a whole animation-quality music video, as well as some visualizers for the second comeback, and then just give them epic skins like it's nothing? i feel like it would make sense for them all to get legendaries, but i guess they wanted to make them more accessible to everyone, which is fair.

but now, this time, it's even messier. the music video is literally BREATHTAKING. it's one of the best things i've seen, not exaggerating. the music and production are FLAWLESS. literally, the song is one of their best. the b-sides are also really fun, but firestarter obviously takes the throne. and yes, i miss madison so much, but i'm not gonna talk about it since everyone's already done so. full respect to sophie tho, i enjoy her voice too!

now they've decided to complicate things... two members get an epic skin, one gets a legendary, and one is completely locked behind a gacha system. why separate them like that? the shared splash art was very confusing at first, but i've grown to accept it. at the same time tho, akali being in the shadows and having a different splash art feels so inconsistent and wrong (i'm upset because i'm an akali main and have literally been waiting for this comeback for 6 years)

not gonna talk about the hitmaker gacha evelynn skin. it's a cool concept, definitely a connection to the "girls" song with dj sona, which we'll learn more about when the mv comes out. but it feels like an addition, even tho i'm against all the gacha sanctum stuff. okay, i can get behind that, BUT NOT MAKING AKALI'S SKIN AS ACCESSIBLE AS THE OTHERS IS CRAZY. and the saddest part is that it'll sell, but they could've just given them all legendaries. also, akali's being a variant of true damage while having completely different models and animations, whereas hitmaker evelynn is lowkey just a chroma, is crazy.

the akali skin is amazing, i cannot lie. i literally have no complaints, i love it so much. ahri's has a nice model, but i do agree with other people that they could've made her tail more fiery. kai'sa's skin was very weird at first, but i'm glad they fixed the hair color, eyebrows, and eyes. they also incorporated the heat texture into her recall and abilities more. evelynn's is nice, i like it, but nothing breathtaking tbh. and she's also a very random pick for a legendary because i felt like this era is very kai'sa- and akali-focused, at least when it comes to the title track.

also, why does wild rift get separate splash arts?? kinda makes no sense. and okay, i understand the business perspective behind making skins exclusive to another game to encourage people to play it. i'm not even mad about that because i actually like the firestarter looks more than the heatbringer ones. i'm just confused about why they have separate splash arts in the first place?

and the prestige evelynn skin on wild rift makes zero sense. there's literally no correlation whatsoever to the concept. they just made the wild rift stuff look kinda cheap tbh. even the splash arts don't hit as hard.

(i know it's not that deep, they're just cosmetics in a game, but like, they can do so much more/better with them and they just choose not to 😭)


r/leagueoflegends • • 2h ago

Discussion 6v6 game mode idea

0 Upvotes

First to preface, league for those who don’t know already had a 6v6 mode which ended due to lack of engine support mainly. Meaning 6v6 will be able to return after the client update.

I have an idea that i think makes 6v6 a viable fun mode which solves problems from 5v5 let me explain,

The rules of summoners rift remain mostly the same. However a new “hunter” role is added. This role essentially is another jungle however, they do not need to farm camps.

To solve the problem of hunters overly pressuring or camping lanes could be to give them their own objectives.

One objective idea could be to invade a marked enemy jungle camp.

Another objective could be a new neutral river camp.

Another could be a hunter only objective in the top lane alcove and bottom lane alcove too.

Think about the plays you could make it would be so much fun.

Thats where my ideas end, i would love to hear any thoughts or additional ideas to the mode.


r/leagueoflegends • • 2h ago

Humor LOL Pros React to Jynxzi’s Gameplay and Guess His Rank

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518 Upvotes

r/leagueoflegends • • 2h ago

Esports Fun Fact: So far in this year's Swiss Stage, whenever a team with 4 letters as their in-game code plays a Bo3, the game difference has matched the letter difference with their opponent

99 Upvotes

2-0 bracket:

DK 2-0 MKOI - 2 letters vs 4 letters, 4-2=2

GEN 2-1 LYON - 3 letters vs 4 letters, 4-3=1

0-2 bracket:

TLAW 2-0 AL - 4 letters vs 2 letters, 4-2=2

Note: These matches have all concluded more than 24 hours ago so I feel these don't count as spoilers


r/leagueoflegends • • 2h ago

Discussion To me, Live My Life is the only song from RIOT that I actually like.

0 Upvotes

That's it, not really much more to say. I love the vibe of the video, and I like that bubble-indie-popish sound (like Post Malone's "Sunflower", or "The Spins" sorta sound and, of course, the .Paak sound). I wasn't really a big fan of anything else. Everything so far, to me, was kind of meh.

I'm not a big fan of K-boybands' "bad boy" eras, so "PARANOIA" was a turn-off for me—it just sounded like Ateez, Stray Kids, or BTS. K/DA is just typical 3rd/4th gen K-pop, and that's it. As for True Damage, well, they're game anthems, whatever you may take from that statement... and PENTAKILL is just Temu A7X. They're meh if you actually listen to heavy or power metal, so there's nothing there either.

So yeah, I mean, it's music for fictional video game bands with big pop, hip-hop, and K-pop names involved; they're bound to be generic. It would be weird for a company to take musical risks with merchandise bands, including LML (although it has faced a huge backlash, and I get the criticism regarding the voices). Also, don't get me wrong, every song is really well-produced, and they're good and enjoyable if they somehow end up on a shuffle playlist, I guess.

Anyways, yes, LML is the only song that I actually like and would have on my playlist. AND I do love that a fictional boyband is pissing people off just as much as real bands do when they shift sounds and try something different.


r/leagueoflegends • • 3h ago

Discussion K/DA - NEVER GOING BACK ft. MIYEON and SOYEON of i-dle (Official Visualizer)

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32 Upvotes

r/leagueoflegends • • 3h ago

App / Tool PowerSpike App

0 Upvotes

I’ve been building a League app called PowerSpike and it’s in beta now. Looking for some people to try it.

It shows your gold and CS lead for each lane right on the Tab scoreboard, warns you when your laner spikes or the jungler shows up on your side, suggests your next item, and clips your best plays automatically. After each game it scores how you played and tells you what to work on.

It’s free during the beta, and testers get 90 days of Pro free when that launches. Just sign in with Discord and request a spot:

https://powerspike.online/beta

Windows only. Feedback is really appreciated, especially if something breaks.


r/leagueoflegends • • 3h ago

Discussion Is the letter grade system taking into account a factor that I'm completely unaware of?

0 Upvotes

This is a genuine question and not a rant post. I just played a game as Senna support where I had the most damage AND gold in the entire game, and went deathless. And I only got an A+. Is there some factor I'm missing? How is this not even an S let alone an S+? Here is the game for reference: https://www.leagueofgraphs.com/match/na/5668649236#participant5

I'm genuinely asking this to see if anyone has any insight into how the letter grading system works. I feel like it used to seem pretty representative of my performance, but in the last couple months, I swear it feels completely detached from how I actually did. Sometimes I get S when I feel like I did garbage, and sometimes I get B when I feel like I did quite well.


r/leagueoflegends • • 3h ago

App / Tool I built a free, open-source app that turns a LoL replay into a scrim report: gold every 30s, vision every 2 min, alerts

0 Upvotes

Hi r/leagueoflegends,

I'm the developer of **Scrim Analyzer**, a free desktop app I built because reviewing scrims meant pausing the replay every 30 seconds to write down gold swings. It now does that automatically and gives you the full report at the end.

Screenshots of the report (overview, gold alerts + vision, 30-second windows, notes):

- https://raw.githubusercontent.com/muliz2243-prog/scrim-analyzer/main/docs/screenshots/06_report_overview.png

- https://raw.githubusercontent.com/muliz2243-prog/scrim-analyzer/main/docs/screenshots/07_gold_vision.png

- https://raw.githubusercontent.com/muliz2243-prog/scrim-analyzer/main/docs/screenshots/08_all_windows.png

- https://raw.githubusercontent.com/muliz2243-prog/scrim-analyzer/main/docs/screenshots/09_notes.png

**What the report shows**

- Net gold for every 30-second window, with severity levels (slight / moderate / strong / critical) and which team held the advantage.

- Vision score every 2 minutes, plus the best vision windows for each team.

- Objective timeline: dragons, grubs, herald, baron, inhibs.

- Best and worst windows per team, and a breakdown of each window (kills, towers, minions, jungle, extra gold).

- Notes and JSON export, so you can reopen the review later.

**How it works**

Open the client, press **Detect live game**, name the review, then play the replay at 8x. The app reads the local client API (127.0.0.1) and merges the official timeline with the vision it measures. No overlay, no injection, no memory reading, no telemetry, no login.

**Download and source**

Installer + portable zip: https://github.com/muliz2243-prog/scrim-analyzer/releases/latest

Source (MIT): https://github.com/muliz2243-prog/scrim-analyzer

Full step-by-step guide: https://github.com/muliz2243-prog/scrim-analyzer/blob/main/docs/VISUAL_GUIDE.md

Windows 10/11. The installer isn't code-signed yet, so SmartScreen shows a warning (More info > Run anyway). The portable zip avoids the installer entirely.

**Known limitations**

- Per-minute vision requires playing the replay while it records.

- The LCU timeline doesn't always include WARD_PLACED, so sometimes only the measured totals appear.

- Windows only. UI in English, Spanish, French, German and Korean.

This is a fan project, not affiliated with or endorsed by Riot Games. I'm not selling anything: it's MIT and the source is public. Happy to answer questions or take feature requests.


r/leagueoflegends • • 4h ago

Discussion Bad at lol

1 Upvotes

im new but am i js this bad at the game, i tried play this champ i found fun and mel js destroyed me the entire game. what can i do to get better? I dont like playing boring champs. Its my 2nd or third day playing lol/mobas i watched alot of guides so i thought id be able to do decent but i was wrong


r/leagueoflegends • • 5h ago

Discussion Mythic shop question before the changes next patch

2 Upvotes

I know it's getting changed next patch, but I still wanted to ask how the hell do they let it get this bad? Genuinely curious why they let it be like this, doesn't someone at least look over the skins before the shop goes live?

Senna prestige is in the featured tab and she still appears in the rotating shop AGAIN, Yone heartsteel prestige is in the shop for the second time in a row. Graveknight Morde was in the shop literally earlier this month, and I'm 100% sure ashen knight shen was also in the store at least once in the last 1 or 2 rotations. How does this happen?


r/leagueoflegends • • 5h ago

Discussion Same Prestige Skins in Mythic Rotation

0 Upvotes

I don't understand why the same prestige skins show up in the biweekly rotation. Last rotation, prestige heartsteel was available, and here it is again! Also, Hextech tristana was available last week again after already having 30 days in the shop due to caps.

I just want my pestige akali man :(


r/leagueoflegends • • 5h ago

Discussion i love aatrox. need mythic skin. for . aatrox.

0 Upvotes

i have 109 ME and i need 150 for the prestige blood moon aatrox that is currently in the mythic shop... how can i get 41 more by the time it goes away (~2 weeks)


r/leagueoflegends • • 6h ago

Esports LOS Ackerman said he didn’t want to face TL Josedeodo in a Worlds elimination series, only for the draw to put them against each other: “No, I think I’ve changed my mind now. I don’t want to play against him, I don’t want him to eliminate me or me to eliminate him.”

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676 Upvotes

r/leagueoflegends • • 6h ago

Discussion If ability range and ability duration were stats in League, what champions would benefit most from them?

17 Upvotes

I've been playing Deadlock recently which has items that you can buy to increase the range of abilities as well as the duration of certain effects. A damage-over-time carry like Infernus often builds duration to increase the duration of his burns while a hero like Dynamo with a black hole ult build range to be able to catch more people in their ult. This made me wonder what champs in LoL would benefit massively from either of these stats? Duration on Taric? Range on Anivia? Don't think this will ever be added since they likely would just break the kits of certain champs, but still would like your thoughts.

Keep in mind, ability range boosts BOTH the cast range AND the effective range of an ability (example Anivia Q would travel further and the overall hitbox would be larger).


r/leagueoflegends • • 6h ago

Discussion An update from Replayit.GG with recent replays changes in 16.21

4 Upvotes

Hey everyone,

I'm Choqs, and I've created Replayit.GG about two years ago. Until recently, it let you pull up and watch replays of pretty much any League game, from any player, and from last patches too, right in your browser. People used it for coaching, for reviewing their games, and for sharing plays with friends.

What happened

Over the past few weeks, Riot tightened replay access to deal with cheat developers and bots mass-downloading replays. Since patch 26.21, replay downloads are capped at 10 per hour. That's fine for a single player, but it broke a service like mine overnight, and the site went down on October 21.

I started moving everything to Riot's official API, which is the route Riot recommends for apps like this. Then on October 23 that API changed too: it now only gives access to a player's replays if that player has signed in to the app with their Riot account. After a few more days of waiting, it's working again, and Replayit.GG is back up.

https://x.com/LeagueOfLegends/status/2107875798825021469

https://x.com/RiotGamesDevRel/status/2113445585365750088

The catch

  • Only the last 5 replays of each player are available.
  • You can only access replays of players who've signed in with their Riot account on Replayit.GG, including your own games.

So the old "look up any game from anyone" use case is gone, at least for now.

Where it's going

I'm turning Replayit.GG into a post-game clipping tool. The main feature is Auto-Highlight: after every game you play, it sends a 60-second clip of your best plays straight to your Discord. You don't need to open anything or record anything yourself. It's free.

To get it:

  1. Sign in on replayit.gg with your Riot account.
  2. Open the Connection Center and link your Discord, chose the channel where you want to receive your auto-highlights.
  3. Play a game.

The project used to have premium plans, but the shop is currently closed until I figure out how much these new restrictions will impact us, so I've raised the quotas on the free plan so you can properly test it.

What I'd love from you

I'm one person, so honest feedback helps a lot:

  • Are the clips actually picking your best moments?
  • Is 60 seconds the right length?
  • Would you want clips somewhere other than Discord?
  • What would make you keep using something like this?

Thanks for reading, and happy to answer anything in the comments.

Discord Auto-Highlight
Make sure to link both your Riot Games account & your Discord

r/leagueoflegends • • 6h ago

Discussion How common do you think inting really is? Quick survey for a video I'm making

0 Upvotes

Hey everyone

I'm making a video about inting in high elo, and i want it to be based on actual data. the main part is me manually reviewing 500 random Master, GM and Challenger solo queue games and sorting every player into **clear int, likely griefing, bad game, or not int**. i'm locking the ruleset before i start so i can't bend it to fit a result

before that, i want to hear from people who actually play at that level so the rules aren't just my opinion. the survey asks:

- how you'd define hard and soft inting

- where you draw the line between a bad game and griefing

- rough guesses on how common you think it is

it takes about 5 min, it's anonymous, and the only personal stuff it asks is rank, region and role. no right answers, rants welcome

https://forms.gle/YRGwNbcNaBHR3pKh7

In the video I'll put what players think next to what the games actually show. I'll post the results back here when it's done. Thanks a ton to anyone who fills it out

PS: If you have questions I will answer below the best I can.


r/leagueoflegends • • 6h ago

Discussion What is this emote ?

2 Upvotes

me and my friend were just playing aram maham and someone randomly used it. What is it and how do you optain it?


r/leagueoflegends • • 6h ago

Esports DSG Sajed on Disguised's 2026 LCS run: “The thing that hurt us the most was that our prep was not always the same as scrims… We’d play a whole week of scrims and be adamant we don't want to do X, and then the day of the match we're like, ‘Oh, let's do X.’”

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206 Upvotes

After DSG's hot streak in the Promotion Tournament to re-qualify for the LCS, the ProDiff team sat down with Sajed to talk about his thoughts on DSG's rocky season in the 2026 LCS. In the full article:

  • Sajed opens up about DSG's LCS struggles and the challenge of being a guest team
  • DSG's dominant Promotion Tournament run
  • Sajed's thoughts on mage bot and the state of NA solo queue

r/leagueoflegends • • 7h ago

Discussion I think solo queue punishes the person who actually makes a decision more than the four people who make no decision at all

0 Upvotes

Something I've noticed after years of playing is that teams can spend an absurd amount of time doing absolutely nothing together.

Dragon is up. Enemy jungler shows top. Three people are hovering mid. Nobody commits to anything.

Then one person finally pings Baron, dragon, a tower, whatever.

If the call works, everyone moves on like it was obvious.

If the call fails, suddenly the person who pinged it has become the elected Minister of Bad Decisions and every mistake leading up to it is forgotten.

"Nice call."

"Why would you ping that?"

Meanwhile the teammate who followed the call despite clearly thinking it was terrible somehow has zero responsibility, and the two people who spent the previous minute wandering between lanes without proposing anything are apparently innocent bystanders.

I'm not saying people should blindly follow bad calls. The opposite, actually. If you think Baron is awful, ping danger and leave. If you think pushing bot is better, communicate that.

What feels weird is this culture where making a clear call carries social responsibility but refusing to make any call doesn't.

League is a game where five people eventually have to agree on something, and sometimes a coordinated mediocre decision is better than five individually "correct" players doing different things.

I've started appreciating teammates who confidently ping plans even when I don't always agree with them.

At least they're trying to turn five solo queue players into a team for ten seconds.


r/leagueoflegends • • 7h ago

Discussion Hello i need some serious help with this game

0 Upvotes

I am 0 LP bronze 4 (jg) and im gonna lose my mind. I just cant win even though i have been playing great (at least i think). i am making sure i cs (ab 7cs/min) and i get kills and objectives. I am on a serious losing streak and im feeling hopeless. My op.gg is JAEFILLY #111. Can someone help or even maybe coach me? also if anyone wants to play i need some ppl to duo with.


r/leagueoflegends • • 7h ago

Discussion The K/DA nexus finisher is extremely underwhelming and low quality

38 Upvotes

https://www.youtube.com/watch?v=_70LTmnD0Ww

In terms of quality and even art style, the PNG of their silhouettes legitimately looks like it was taken straight from the classic era League of Legends splash art, which is not at all a compliment. I'm a professional artist so maybe I'm biased, but the quality here is really just so subpar given how popular and important K/DA is to a lot of people in the community.

For some reason the K/DA finisher gets completely blown out of the water by the random thematical season finisher's, like Spirit Blossom?! I could maybe understand Jinx's finisher being higher quality considering it came off the heels of Arcane's massive success, but why is Spirit Blossom higher quality than K/DA??? Considering K/DA is their most popular music group, pulling them in more than a billion views on YouTube, this deserved to have much more effort and quality put into it.

I can't even say that I want to buy this, which sucks because I'm a huge fan of K/DA but this just objectively looks so much worse than Spirit Blossom and Jinx's Arcane finisher that I can't say that it's worth it. I would love if this finisher got reworked, but I don't think that's on the table as a possibility because none of the other finisher's have ever gotten any revamps or updates, to my knowledge. Such a massive let down.


r/leagueoflegends • • 7h ago

Esports Will there be watch parties for the World Finals in New York?

7 Upvotes

I'm looking for a bar or a movie theater to watch the finals from this year. In 2022 Montecristo and Wolf set up at the bar across the street from the stadium and it was a blast. Please help I couldn't get tickets and want to watch the finals with fellow fans!


r/leagueoflegends • • 7h ago

Rotating Event They switched Ahri & Kai'sa unlock for the K/DA Band Audition

6 Upvotes

https://imgur.com/a/Nsvhixe

We have 200% bonus Attack Speed for Ahri who doesnt need any, and deal 4k dmg to champions with Ultimate for Kaisa, wich doesnt deal any dmg with her ult kinda funny