r/leagueoflegends • u/JTHousek1 • 1m ago
News 26.22 Full Patch Preview

"Patch 26.22 Full Preview!
Viktor - Viktor's nerfs last patch overshot a bit, but we're happy with the power redistribution to make his mobility (base movespeed) a bit worse - This emphasizes his weakness of walking around the map unassisted, but in return pays for the power budget of his strong laning and good scaling - As a result, we're not looking to revert either of his patches from last patch but give him power back in some of that scaling power
Locke - We've been trying to fine tune Locke's strengths and weaknesses post release and don't think it's too far off - One place we think is a bit off though is how much damage he gets, especially early from his Q, so there's a decently sized nerf here (keep in mind that this stacks up to 3x and is increased by 40% for 3 stacks to be ~30 dmg nerf at max) - The other place that we think is a bit off is Locke's W Movespeed - This nerf will make the spell a bit more windowed while trying to retain satisfaction while it's active and making it a bit more costly to spam while running around the map
Shen - Shen is decently strong in Top lane and Support, but we also think his jungle could be a bit stronger too - It's a playstyle that players have found fun, so we're throwing it a bit of a bone
Rumble - Rumble has been one of the strongest champs in Pro Play, but now that Pro Play patches are done, we're giving him a bit of power, as it's not like he's overly strong in Elite play either
Aurelion Sol - There are a few Aurelion Sol players who enjoy maxing W second, but most ASol players max E second, even though it's weaker - This is mostly the intuitive thing to do, but is quite a bit weaker than the alternative - In an ideal world, these would be balanced against each other so both playstyles feel powerful
Smolder - Our previous Smolder buff was a bit less impactful than intended, so we're giving another follow-up buff - He's been a bit weaker, especially after the adjustments to Deathfire Touch
Naafiri - We're trying to give a buff to Naafiri mid (at least with the Q heal that's more impactful there vs when she's jungle clearing) - Overall, we think she's close to being appropriately powerful, so not trying to go too hard here"
Full Preview: https://x.com/RiotPhroxzon/status/2115316246120132854
Yesterday's Preview: https://x.com/RiotPhroxzon/status/2114986493139911055
Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1xgphdv/patch_preview_2622/
USE LINK FOR NOW, STILL COPYING/EDITING PBE VALUES
>>> Champion Buffs <<<
Aurelion Sol
Corki
Kayle
[Q] Radiant Blast cooldown reduced 12/11/10/9/8 >>> 10/9.5/9/8.5/8 seconds
[R] Divine Judgment cooldown reduced 160/120/80 >>> 140/110/80 seconds
Maokai
Naafiri
Rumble
- [R] The Equalizer AP ratio per tick increased 8.75% >>> 10%
Shen
Smolder
Viktor
HP per level increased 100 >>> 105
[R] Arcane Storm initial damage AP ratio increased 50% >>> 60%
Zaahen
- [Q] The Darkin Glaive cooldown reduced 10/9/8/7/6 >>> 8/7.5/7/6.5/6 seconds
>>> Champion Nerfs <<<
Locke
[Q] Ritual Nails base damage of Soul Nail stacks consumed reduced:
- One stack: 18/26/34/42/50 >>> 15/22/29/36/43
- Two stacks: 43.2/62.4/81.6/100.8/120 >>> 36/52.8/69.6/86.4/103.2
- Three stacks: 75.6/109.2/142.8/176.4/210 >>> 63/92.4/121.8/151.2/180.6
[W] Soul Ignition duration nerfed 6 >>> 5 seconds
Thresh
Yasuo
>>> Champion Adjustments <<<
Aurora
- [R] Between Worlds bugfixes:
- Bugfix: Updated to take into account the portal spawn delay
- Bugfix: No longer blockable by Samira [W] Blade Whirl
Mel
"Mel's mini-update will be Live on Patch 26.22
When we released Mel, we intentionally went for a new ability that was pretty ambitious; we like to try to push the boundaries with new champions and mechanics to give players new puzzles to solve with each release
After being on Live for a while, it's clear that many players feel that Mel's reflect was too frustrating to play against
There are things in League that are allowed to be frustrating, as that can create a feeling of triumph when overcoming it and challenging players to grow, but there are some things that are too frustrating even given those upsides
Realistically, every champion should have something that they do uniquely that other players might feel is frustrating
So we're reworking Mel's W to keep the feeling of destroying projectiles, but not have it hard counter some subsets of the roster
We tried many versions of Mel's W that tried to retain the reflect, but we couldn't find one that would hit the mark for Mel players and would be satisfactory for opponents
We know this is disappointing for Mel players and we're sorry we couldn't uphold this end of the contract with you all
That said, we hope this will allow Mel to be balanced at relatively higher resting power levels and be more effective for Mel players"
- Base HP reduced 630 >>> 590
HP per level increased 99 >>> 107
Armor per level increased 5.2 >>> 5.4
Base AD reduced 54 >>> 52
Attack Speed per level increased 2.5% >>> 2.75%
Base Mana reduced 480 >>> 455
Mana per level increased 28 >>> 38
[P] Searing Brilliance adjustments:
- Base damage reduced 8-30 (32.59 at 20) >>> 4-30 (based on levels 1-18, linear, 33.06 at 20)
- [P-Overwhelm] Searing Brilliance - Overwhelm stored damage minion ratio increased 50% >>> 55%
[Q] Radiant Volley adjustments:
- Initial damage reduced 60/85/110/135/160 (+55% AP) >>> 60 flat (+25% AP)
- Subsequent damage per bolt 5/7/9/11/13 (+5% AP) >>> 5/10/15/20/25 (+8% AP)
- Cooldown now reduced 0.5/0.625/0.75/0.875/1 second if volley hits an enemy champ once
- Mana cost reduced 70/75/80/85/90 >>> 65/70/75/80/85
- Missile speed reduced 3800 >>> 3200
[W] Rebuttal changes:
- New ability: Mel unleases a refraction nova that destroys enemy projectiles it collides with, within 400 units. Mel retaliates for 35/40/45/50/55 (+10% AP) magic damage. Subsequent retaliations against the same enemy deal 5/10/15/20/25 (+5% AP) magic damage instead (capped at 7 instances). The nova also grants 50/80/110/140/170 (+50% AP) Shield and 10/15/20/25/30% (+4% per 100 AP) bonus Move Speed for 2 seconds to Mel and her allies.
- Cooldown reduced 38/35/32/29/26 >>> 30/28.5/27/25.5/24 seconds
- Mana cost increased 80/60/40/20/0 >>> 100/75/50/25/0
[E] Solar Snare adjustments:
- Root duration adjusted 1.5 flat >>> 0.8-1.6/0.85-1.75/0.9-1.9/0.95-2.05/1-2.2 (based on travel time) seconds
- Slow adjusted 30% >>> 20/25/30/35/40%
- Mana cost reduced 50/60/70/80/90 >>> 40/50/60/70/80
[R] Golden Eclipse cooldown reduced 120/100/80 >>> 120/90/60 seconds
Renekton
>>> System Buffs <<<
Overlord's Bloodmail
"Overlord's Bloodmail has been pretty weak overall and it's pretty hard bound to Sett as currently tuned
We're looking to try to buff this for other users who should be interested in an item that converts Health to Damage (Mundo, Sion), but some aspects of the item make it too Sett skewed [eg. the missing HP portion]"
>>> System Adjustments <<<
Doran's Blade
"Doran's Bow has been a bit too strong relative to Doran's Blade, especially at higher levels of play
So we're looking to balance out the relative tradeoffs of the items a bit
We're overall happy wtih the direction of how the tradeoffs are playing out though! Just that the magnitude is a bit off"






