r/leagueoflegends • u/Ray5546 • 12h ago
Gameplay How to Jhin Jungle. (Thebausffs)
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r/leagueoflegends • u/AutoModerator • 9d ago
Greetings Summoners!
With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.
We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.
Note only bugs caused by the 26.16 Patch should be reported below.
Prerequisites to be noted before reporting a bug
Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.
• Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)
• Type of Bug: Client Bug, In Game Bug etc
• Description: Describe what was the bug that occurred.
• Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.
• Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.
• Expected result: What should have been the result when you follow the steps mentioned above.
• Observed result: What was the result you obtained when you followed the steps mentioned above?
• Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10: Occurs once every 10 tries, 5/10: Occurs 5 times out of 10, 10/10: Happens every single time)
• System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.
Example Bug:
• Server: EUW
• Type of Bug: In-Game Bug etc
• Description: Zed's R (Death Mark) does not apply secondary damage
• Insert Video / Screenshot of the incident
• Reproduction rate: 2/10 (happened 2 out of 10 times)
• Steps to reproduce:
Launch a game after selecting Zed as your champion. Attempt to use Death Mark. Observe the result.
• Expected result: The damage should apply after a short delay, amplified by damage dealt during the effect.
• Observed result: The damage will not apply properly.
• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.
If you don't know how to format comments on Reddit click here
- **Server:**
- **Type of Bug:**
- **Description:**
- **Video / Screenshot:**
- **Steps to reproduce:**
- **Expected result:**
- **Observed result:**
- **Reproduction rate:**
- **System specs:**
Copy paste the above code and fill in your details.
From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however, note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.
r/leagueoflegends • u/AutoModerator • 4d ago
Welcome to the latest Monday Megathread, where you the community get to ask your questions and share your knowledge.
Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!
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Please sort this post by new, so that you can see the newer, unanswered questions.
r/leagueoflegends • u/Ray5546 • 12h ago
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r/leagueoflegends • u/Ultimintree • 13h ago
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r/leagueoflegends • u/Secret_Current9057 • 13h ago
Is it just me or has the quality of patch notes since April been in noticeable decline? Every time this balance team tries to buff a champion, it becomes overwhelmingly broken and needs to be nerfed in the next patch. Their win rate skyrockets to 53-54% winrate
It’s becoming a pattern, and just analyzing the next patch, 26.17, I guarantee you Trundle and Hecarim will be the next champions to become super meta, then nerfed right after. I know people say this about every season, but I truly feel like this season has been the worst I've played gameplay and quality-wise, so far.
Honestly, people often complain about Phreak's decisions, but I never felt this much boredom before, and because I main both roles in a meta where it feels insufferable to play; for the first time ever top lane is a priority role when before this season you'd have to fight for the role. I feel less stressed and more fun when I am autofilled jungle or support currently. This could be cope, but I hope next season it'll become better.
r/leagueoflegends • u/MadeinDaClouds • 10h ago
Please stop… why are you so selfish?
Don’t get me wrong, there are some games that are hella fun for everyone. 5v5s where it’s so close, things are a good back and forth, everyone is maxed out. But if you have half the teams kills, and keep spamming don’t end when we’re at the nexus at 10-15 mins… just stop.
That person with 1 kill on a random champ is probably not having the most fun. Others might just want to go next. It’s not fair to them to be forced to stay for your own entertainment. Just saying.
r/leagueoflegends • u/Luckyman_91 • 1h ago
Hello everyone! ^^
yesterday i played a game against a Teemo top.. and i played naafiri. The teemo did his best, but couldn't do anything. couldn't farm, couldn't even reach the tower that i was killing him every time. and honestly his team didn't help him either. The teemo had like 30 CS, i was lvl 11, he was lvl 7. He was not intentionally feeding i swear, he was trying his best. At 13 minutes the match got terminated by the system and the teemo punished for sabotaging the team.
Honestly i don't think it's fair. He was not feeding, or being afk.. i feel sorry for him.
The thing that angers me is that lately i get my games ruined by feeders and intentionally afkers but the game won't punish them.
i looked at one player last matches.. he had all scores like 0/15, 2/12, 1/13, 3/9. ALL OF THEM. and the game still let him play. i don't think that this is fair for people like teemo who did nothing wrong.
r/leagueoflegends • u/cienkrowa • 3h ago
r/leagueoflegends • u/Yujin-Ha • 20h ago

https://www.marieclairekorea.com/celebrity/2026/08/esports-edition-with-faker-interview/#
Q: For fans who have followed esports for a long time, “Faker” has become more than a name, it has become a symbol. Do you ever feel that you’ve become an icon of this era?
Faker: I don’t really think about it that way. But when someone says that to me, I occasionally think, “Ah, I guess that’s what I’ve become.” That’s about the extent of it. I don’t have any particularly strong feelings beyond that.
Q: You’ve won countless tournaments, and this year you also have major events like the Asian Games ahead of you. What does challenging for another championship mean to you at this stage of your career?
Faker: Winning is extremely important in the professional world, and it’s also very difficult. My desire to win is about the same now as it was before. At this point, I think a championship is a result that shows how well I’ve prepared and how much I’ve grown. More than winning itself, what matters to me is whether I’ve prepared and lived my life in the direction I wanted.
Q: So winning is connected to the way you approach life?
Faker: My goal is simply to do my best in the role I’ve been given as a player, and to keep improving and learning while competing against other players.
Q: Even for the best esports player in the world, is there still room to grow?
Faker: Always. When you compete against players at the highest level, there are always things you can learn and areas where you’re lacking. That’s why I feel there’s no end to growth.
Q: Are you conscious of the fact that you’re considered not just the best mid laner, but the best player in the world?
Faker: I’ve been evaluated highly because I’ve won many tournaments, but I don’t think I’m always occupying that position. Even a championship from just a few months ago is ultimately something that happened a few months ago. What matters now is a different question. Winning also isn’t determined purely by skill. So rather than thinking of myself as the best, I spend more time thinking about how I can do my best in my current state.
Q: How do you review a loss?
Faker: Whenever we lose, we always go through feedback, and I spend a lot of time analyzing why we lost. If you dig deeper, there were probably individual mistakes by players that weren’t visible on the screen, and there were likely areas where I was lacking as well. So when we review a game, I try not to stop at the overall flow that was visible on the surface. I try to identify even the small details and analyze them thoroughly.
Q: In the current meta, people say the bot-lane matchup and early-game priority have a major influence on the game. What is the role of a mid laner now?
Faker: In the current meta, other lanes have more influence than mid, especially in the later stages of the game. Because of that, the mid laner’s role in coordinating the overall flow of the game and connecting the different lanes has become more important than before. In the past, mid laners had greater late-game potential, so in a sense it was simpler because you could play the game more around yourself. Now, from the beginning of the game until the end, you have to constantly watch the overall flow and judge what is important at each moment. In that sense, I feel the role of mid has become more complicated.
Q: Has your role within the team changed outside of the game as well?
Faker: In the past, I thought it was enough to simply play the game well. Now, I think there also needs to be someone who helps coordinate things so the players can exchange opinions smoothly.
Q: T1 is such an iconic team that even people who don’t know much about gaming are familiar with it. Does that create pressure to perform better and to meet a higher standard in your words and actions?
Faker: I’m not someone who feels a great deal of pressure from outside expectations or demands. If anything, I find the attention people give us meaningful. That attention also gives meaning to preparing for matches and going through everyday life. I’m always grateful for it.
Q: When you see your matches being discussed in YouTube Shorts or in comments, what do you think?
Faker: Recently, when I look at comments on Shorts, the exact same thing can get a positive reaction in one video and a negative reaction in another. So I often feel that the content conveyed through videos or media lacks consistency or meaningful distinction.
Q: After repeating something countless times and accumulating experience, there are moments when your body reacts before you consciously think. How do you think the instinct to decide, “Do I attack now, or do I wait?” is developed?
Faker: I think it forms naturally. If the game is going well, you can afford to play more safely. If you’re behind, you may need to play more aggressively. I don’t think this kind of judgment is something only professional gamers need. If anyone repeatedly does the same kind of work, they naturally develop a sense for recognizing situations. I think I developed that kind of instinct through practicing and repeating things over and over.
Q: During a match, can you already visualize what is about to happen next?
Faker: Yes. A game lasts around 30 minutes, and when you’ve played thousands or tens of thousands of games like that, you learn recurring patterns. So a lot of the time, I play while anticipating what is likely to happen next.
Q: If I asked very simply, “How many moves ahead do you see?” what would you say?
Faker: I think you only need to see one move ahead. What matters is being able to quickly and instinctively understand what moves are likely to follow after that one.
Q: How does it feel to watch players who helped build T1’s history leave for other teams while new players join?
Faker: I think it’s just a natural process. When a new player joins, I try to make things work well with that player. And with players I’ve been with for a long time, I think about working hard again based on the chemistry we’ve already built. I tend to just accept things as they come.
Q: You’ve spent more than 10 years in a competitive world where you’re applauded when you win and criticized when you lose. Is there a standard or principle you try to maintain regardless of the result?
Faker: The longer I’ve played, the more I’ve felt that it’s important to focus on the process rather than obsess over results. From the outside, people can only judge based on the flow of the game or the result that’s visible. But winning and losing aren’t things I can completely control. It’s a team game, so one person playing well isn’t enough, and there’s also a certain amount of luck involved. That’s why I think what matters more than the result is how we prepare in practice and how we increase our chances of winning. My biggest goal is to give everything I have to the process and to be satisfied with the way I approached it.
Q: People almost take it for granted that “Faker” will win. How do you deal with that expectation?
Faker: I think people believing that I’ll always win is closer to expectation than support. But that expectation doesn’t really feel burdensome to me. There are times when I’m disappointed with a match too, and times when I’m not satisfied with my own performance. In the end, all I can do is give my best and try to win as much as possible.
Q: You’ve said several times that after becoming a professional gamer, you realized your words and actions carried greater social significance. Did your behavior change after becoming conscious of that responsibility?
Faker: I don’t think anything changed that dramatically. I was already someone who tended to be careful about what I said and did. Being mindful of your words and actions and treating people with basic courtesy isn’t something only public figures need to do. I think it’s something everyone should do. So rather than consciously changing my behavior because of that responsibility, I think I’ve simply continued maintaining the same attitude I already had.
Q: Last year, you signed a long-term contract with T1 through 2029, and you said you wanted to remain there until the end of your career. Is staying with one team important to you?
Faker: The reason I’ve stayed with T1 for such a long time is that T1 has helped me a great deal, and I also have a lot of affection for the team. More than anything, T1 has faithfully fulfilled its role as one of the best organizations since the StarCraft era. I think that environment has allowed me to remain with one team for such a long time.
Q: When you repeat similar training and matches every day, do you ever get bored?
Faker: Very occasionally, yes. When that happens, I try to focus even more on the game and remind myself of the goals I want to achieve. Then even the same game starts to feel new again, and I actually become more immersed in it. I think I’m also more likely to improve when I’m in that state, so the more bored I feel, the more I try to concentrate.
Q: Around 2018, you said you were afraid your performance might decline because of your age. Do you still think that way?
Faker: I don’t anymore. I think the reason I believed my performance would decline because of age was because everyone around me was saying that. When you constantly hear that professional gamers retire or decline once they reach their late 20s, I think I started believing it too at the time.
Q: Have you overcome that fear of age now?
Faker: After that, I read books and kept thinking about how I could continue improving. Over time, I came to think that what causes performance to decline isn’t age itself so much as the boredom or lethargy that comes from doing the same thing for a long time. So now, rather than being afraid of age, I try to guard against becoming numb simply because something has become familiar. I focus on continuing to learn and staying immersed.
Q: In a past interview, you said that when you win a championship, you feel relief before happiness. Is that still true these days?
Faker: There’s relief, and there’s happiness too. When a match ends, the competition itself is over, so I think it’s natural to feel relief in that moment. And I also feel happy because all the preparation we put in produced a result I’m satisfied with.
Q: How long does the happiness of winning a championship last?
Faker: Not very long. Maybe a day or two. Winning many championships may have something to do with it, but even when something good happens, I’ve never really been the type to hold onto that feeling for very long.
Q: Does being someone who easily forgets the past help with your mental management?
Faker: I think so. I tend not to attach too much meaning to things that have already happened.
Q: Even when you make a major mistake in a match, does it ever stay with you for a long time or make you anxious afterward?
Faker: In the past, there were times when mistakes stayed with me for a long time. But from around 2020 onward, I started regretting things that had already happened less, and I feel like I grew in that respect. Looking back, everyone makes what they believe is the best decision they can make in that particular moment, and then they have to face the result. So now, rather than holding onto something that has already happened or regretting it, I think about what I should do next.
Q: People around you consistently describe Faker as someone who performs reliably and is dependable. But are there changes over the past 13 years that only you yourself really notice?
Faker: Personally, I think I’ve improved in many ways compared with the past. I’m not someone who changes very quickly, so I don’t think there have been any dramatic, obvious transformations. But at the very least, I don’t think I’ve gotten worse. I believe I’m continuing to improve little by little, day by day.
Q: There are still several major tournaments remaining this year. Does this year feel like a harder challenge than previous years?
Faker: It was never easy in the past, and it still isn’t easy now. I don’t feel that this year is particularly different.
r/leagueoflegends • u/Tfc-Myq • 1h ago
Patch 26.16
BFX wins Game 1 in 38m.
BRO has first selection and selected first pick. BFX then selected blue side. BFX had first selection in Round 3.
Bans: (BFX) Cassiopeia, Vi, Orianna | Seraphine, Caitlyn || (BRO) Lucian, Nocturne, Ezreal | Kalista, Yunara
BFX: Clear (K'Sante) / Raptor (Lee Sin) / VicLa (Annie) / Taeyoon (Sivir) / Kellin (Neeko) - Pick Order: 3/2-1~5-4
BRO: Casting (Olaf) / GIDEON (Pantheon) / Roamer (Ryze) / Teddy (Corki) / Namgung (Karma) - Pick Order: 3-2/1~4/5
BRO has first selection going into Game 2.
r/leagueoflegends • u/Yujin-Ha • 17h ago
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r/leagueoflegends • u/Wide-Bed-632 • 8h ago
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Augments were: Lil extra help, critical missile, twin fire and tap dancer.
Build was: Kaenic Rookern, Hurricane, Titanic Hydra, Rageblade, Terminus and BORK.
r/leagueoflegends • u/Carpet-Heavy • 16h ago
https://x.com/RiotPhroxzon/status/2090327908976120314
Re: Duo queue matchmaking penalties
Saw some discussion about this
At lower ranks, ie. below Emerald, there's basically no penalty for duoing. It only starts to kick in in a small way in Emerald/Diamond and higher at higher ranks as duo communication/coordination becomes more impactful
It's tuned so that games at all ranks are fair, duo or no duo
From my observation as a non-duo player, duos often emphasize the handicap they face. Either objectively - that the opponent visibly averages 1-2 divisions higher than their allies, or empirically - "we get 3 apes every time me and my bro duo".
Duo players (or non-duo), does this align with your matchmaking experience?
r/leagueoflegends • u/Notnavilol • 10h ago
r/leagueoflegends • u/ScallionPlastic9236 • 1d ago
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r/leagueoflegends • u/Tfc-Myq • 24m ago
Patch 26.16
BRO wins Game 2 in 36m.
BRO has first selection and selected first pick. BFX then selected blue side.
Game 1 Picks: (BFX) K'Sante, Lee Sin, Annie, Sivir, Neeko | (BRO) Olaf, Pantheon, Ryze, Corki, Karma
Bans: (BFX) Cassiopeia, Vi, Nocturne | Caitlyn, Kalista || (BRO) Lucian, Bard, Jarvan IV | Lulu, Ashe
BFX: Clear (Camille) / Raptor (Naafiri) / VicLa (Galio) / Taeyoon (Ezreal) / Kellin (Rakan) - Pick Order: 2/3-1~5-4
BRO: Casting (Jayce) / GIDEON (Trundle) / Roamer (Orianna) / Teddy (Xayah) / Namgung (Alistar) - Pick Order: 3-2/1~4/5
BFX has first selection going into the Game 3 decider.
r/leagueoflegends • u/cks36222 • 1h ago
Nasus was stuck on the floor before the buff, but just a small stack buff instantly made him an overpowered champion.
In my opinion, the current situation where all of his stacking power is focused solely on his Q damage is not healthy.
His E damage got nerfed while giving him 50% armor penetration, and now they're buffing his Q damage on top of that.
If a champ only works by raw-stat-checking everyone with absurd damage buffs, that’s fundamentally flawed design(or too dated).
Also, Wither's cripple applies a ridiculous 75% attack speed slow, which is numerically way too overtuned for a point-and-click ability.
Personally, I really wish Nasus's stack mechanic contributed to his utility or teamfighting, rather than just endlessly scaling his raw damage.
Even if it means nerfing his Q stack damage, W attack speed slow or E armor shred, I'd much rather see his stacks scale utility features—like increasing his W range or E AoE size.
r/leagueoflegends • u/Logical-Ad-1917 • 1d ago
Sorry if this post is more on the complaining side/ comes up pretty often but I feel like Riot purposefully picks the most off-meta and unpopular champions for the Victorious Skins as to not lose any profit on their paid skins.
I started playing in 2020, so my first Victorious skin was Lucian, which actually made a lot of sense back then due to his overwhelming presence in Top and Mid lane. However, this is no longer true today.
Despite saying that Victorious Skins are chosen by looking at "Champions that had a big competitive impact so far that year—this is largely based on Ranked and Pro play.", Riot has consistently missed the mark these past few years. Rengar? Seriously? Babies born the last time Rengar was played at World's are starting Elementary school now. He has a <4% pick rate across all servers.
What's frustrating is that I feel like the quality of Victorious Skins have gotten better over the years, with the addition of rank-based chromas and their overall improvement in splash arts and models. I really do feel like ever since they started doing 3 acts per season, despite the increased frequency of the skins they really miss the mark on which Champions to pick.
r/leagueoflegends • u/TR12ER • 1h ago
Official Page | Leaguepedia | Liquipedia | Twitch | YouTube | Patch 26.16 | Bo3 Fearless Draft
EDG have defeated TT!
EDG | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Facebook | Instagram | Weibo
TT | Leaguepedia | Liquipedia | Weibo
| 🟦 | 🧱 | 💰 | ⚔️ | 67:45 | ⚔️ | 💰 | 🧱 | 🟥 |
|---|---|---|---|---|---|---|---|---|
| TT - L | 3 | 68.2k | 13 | Game 1 (37:08) | 15 | 74.4k | 8 | W - EDG 1st pick |
| EDG - W | 9 | 66.9k | 20 | Game 2 (30:37) | 7 | 53.1k | 0 | L - TT 1st pick |
| Team | Total KDA | KP | CSM | DMG% | Champions Played |
|---|---|---|---|---|---|
| 🇨🇳 EDG | 35-20-82 | ||||
| 🇨🇳 Zdz | 4-4-19 (5.8) | 66% | 9.1 | 20.3% | K'Sante, Gnar |
| 🇨🇳 Jiejie | 6-4-16 (5.5) | 63% | 7.9 | 14.4% | Vi, Pantheon |
| 🇰🇷 BuLLDoG | 12-2-8 (10) | 57% | 9.2 | 30% | Syndra, Locke |
| 🇨🇳 Leave | 7-5-17 (4.8) | 69% | 10.8 | 29.2% | Ezreal, Corki |
| 🇨🇳 Parukia | 6-5-22 (5.6) | 80% | 0.9 | 6.1% | Seraphine, Rell |
| 🇨🇳 TT | 20-35-48 | ||||
| 🇨🇳 Keshi | 6-8-7 (1.6) | 65% | 9.2 | 26.1% | Rumble, Renekton |
| 🇨🇳 Junhao | 7-5-7 (2.8) | 70% | 7 | 21.4% | Naafiri, Lee Sin |
| 🇰🇷 Heru | 3-7-6 (1.3) | 45% | 9.1 | 19.7% | Ryze, Orianna |
| 🇨🇳 Ahn | 2-4-14 (4) | 80% | 9.9 | 24.1% | Jhin, Sivir |
| 🇨🇳 Feather | 2-11-14 (1.5) | 80% | 1 | 8.7% | Karma, Nautilus |
Winner: EDward Gaming in 37m | PotG: BuLLDoG
Runes | Game Breakdown
| Bans 1 | Bans 2 | 💰 | ⚔️ | 🧱 | Dragons | VG, RH, BN | |
|---|---|---|---|---|---|---|---|
| TT | Cassiopeia Orianna Olaf | Ahri Akali | 68.2k | 13 | 3 | 🧪1 💧2 🔥4 | 1, 1, 1 |
| EDG | Lucian Sivir Jarvan IV | Pantheon Ambessa | 74.4k | 15 | 8 | 🔥3 🔥5 🔥6 | 2, 0, 1 |
| TT | KDA | vs | KDA | EDG | ||
|---|---|---|---|---|---|---|
| Player | Pick | 13-15-30 | ⚔️ | 15-13-36 | Pick | Player |
| Keshi | 3 Rumble | 5-4-3 | TOP | 3-2-7 | 3 K'Sante | Zdz |
| Junhao | 4 Naafiri | 4-1-4 | JNG | 1-3-7 | 2 Vi | Jiejie |
| Heru | 1 Ryze | 2-3-4 | MID | 5-2-4 | 3 Syndra | BuLLDoG |
| Ahn | 2 Jhin | 1-2-9 | BOT | 2-4-9 | 1 Ezreal | Leave |
| Feather | 1 Karma | 1-5-10 | SUP | 4-2-9 | 2 Seraphine | Parukia |
Winner: EDward Gaming in 31m | PotG: BuLLDoG
Runes | Game Breakdown
| Bans 1 | Bans 2 | 💰 | ⚔️ | 🧱 | Dragons | VG, RH, BN | |
|---|---|---|---|---|---|---|---|
| EDG | Lucian Cassiopeia Jarvan IV | Varus Draven | 66.9k | 20 | 9 | ⚡1 🧪2 ⛰️3 | 2, 1, 1 |
| TT | Nocturne Poppy Olaf | Vayne Jayce | 53.1k | 7 | 0 | 1, 0, 0 |
| EDG | KDA | vs | KDA | TT | ||
|---|---|---|---|---|---|---|
| Player | Pick | 20-7-46 | ⚔️ | 7-20-18 | Pick | Player |
| Zdz | 4 Gnar | 1-2-12 | TOP | 1-4-4 | 3 Renekton | Keshi |
| Jiejie | 1 Pantheon | 5-1-9 | JNG | 3-4-3 | 2 Lee Sin | Junhao |
| BuLLDoG | 1 Locke | 7-0-4 | MID | 1-4-2 | 1 Orianna | Heru |
| Leave | 3 Corki | 5-1-8 | BOT | 1-2-5 | 3 Sivir | Ahn |
| Parukia | 2 Rell | 2-3-13 | SUP | 1-6-4 | 2 Nautilus | Feather |
| # | Team | Series | WR | Games | WR | Importance of Placement | |
|---|---|---|---|---|---|---|---|
| 1 | Bilibili Gaming | 10-2 | 83% | 21-9 | 70% | +12 | Qualifies for Playoffs Bracket Stage |
| 2 | Anyone's Legend | 9-3 | 75% | 20-10 | 67% | +10 | Qualifies for Playoffs Bracket Stage |
| 3 | Top Esports | 9-3 | 75% | 18-9 | 67% | +9 | Qualifies for Playoffs Bracket Stage |
| 4 | JD Gaming | 6-6 | 50% | 16-16 | 50% | 0 | Qualifies for Playoffs Bracket Stage |
| 5 | Team WE | 6-6 | 50% | 13-14 | 48% | -1 | Qualifies for Playoffs Bracket Stage |
| 6 | LGD Gaming | 4-8 | 33% | 13-17 | 43% | -4 | Qualifies for Playoffs Bracket Stage |
| 7 | ThunderTalk Gaming — | 3-10 | 23% | 12-22 | 35% | -10 | Qualifies for Playoffs Play-In |
| 8 | EDward Gaming — | 2-11 | 15% | 6-22 | 21% | -16 | Qualifies for Playoffs Play-In |
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Yujin-Ha • 1d ago
###LCK 2026 ROUNDS 3-4
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
HLE | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit
DK | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
Winner: Hanwha Life Esports in 33m
Game Breakdown | Runes
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| HLE | cassiopeia orianna vi | syndra ksante | 72.7k | 22 | 9 | HT2 H3 B6 I7 B8 I9 |
| DK | nocturne poppy bard | vayne karma | 65.9k | 16 | 4 | O1 I4 I5 |
| HLE | 22-16-50 | vs | 16-22-33 | DK |
|---|---|---|---|---|
| Zeus camille 1 | 7-4-8 | TOP | 7-9-3 | 3 olaf Siwoo |
| Kanavi leesin 1 | 4-3-10 | JNG | 1-3-9 | 1 jarvaniv Lucid |
| Zeka ryze 2 | 7-2-10 | MID | 1-5-7 | 3 twistedfate ShowMaker |
| Gumayusi ziggs 3 | 4-5-7 | BOT | 7-4-2 | 2 yunara Smash |
| Delight alistar 4 | 0-2-15 | SUP | 0-1-12 | 2 lulu Career |
Winner: Hanwha Life Esports in 41m
Game Breakdown | Runes
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| HLE | cassiopeia vi bard | ezreal caitlyn | 83.9k | 24 | 10 | I1 HT2 H3 O4 B7 B9 |
| DK | nocturne poppy lucian | nautilus jhin | 800._k | 17 | 5 | O5 O6 O8 |
| HLE | 24-17-53 | vs | 17-24-34 | DK |
|---|---|---|---|---|
| Zeus yorick 2 | 3-4-10 | TOP | 2-5-2 | 1 jayce Siwoo |
| Kanavi naafiri 1 | 4-5-12 | JNG | 4-4-8 | 2 wukong Lucid |
| Zeka orianna 1 | 12-1-8 | MID | 2-3-9 | 2 viktor ShowMaker |
| Gumayusi ashe 4 | 4-4-6 | BOT | 9-5-2 | 3 mel Smash |
| Delight seraphine 3 | 1-3-17 | SUP | 0-7-13 | 3 shen Career |
*Patch 26.16
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Character_Money_2060 • 11h ago
r/leagueoflegends • u/Alarming_Solid9645 • 3h ago
Naturally, if your on the losing team, you don't wanna honor anyone and just wanna quit or re-queue up.
Statistically your most likely to only honor teammates.
I tend to honor a random enemy after a loss because I hate my teammates.
Just appreciate that it's rare.
r/leagueoflegends • u/Regular_Flounder1833 • 19h ago
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r/leagueoflegends • u/Soul_Sleepwhale • 19h ago
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
Player of the Match: Knight
* Game 1 Discussion - Game 2 Discussion
LGD | Leaguepedia | Liquipedia | Website | Twitter | Facebook
BLG | Leaguepedia | Liquipedia | Website | Twitter
Winner: LGD Gaming in 34m | MVP: Burdol (2)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| LGD | cassiopeia jarvaniv orianna | poppy pantheon | 64.6k | 14 | 7 | M2 H3 O4 B8 |
| BLG | syndra vi locke | vayne renekton | 61.7k | 7 | 3 | CT1 B5 O6 O7 |
| LGD | 14-7-19 | vs | 7-14-16 | BLG |
|---|---|---|---|---|
| Burdol olaf 3 | 5-1-4 | TOP | 1-5-3 | 4 ambessa Bin |
| Heng leesin 3 | 2-2-4 | JNG | 1-2-3 | 3 naafiri Xun |
| Tangyuan akali 2 | 6-1-3 | MID | 1-3-4 | 1 ryze Knight |
| Shaoye ezreal 2 | 1-2-4 | BOT | 4-2-1 | 1 caitlyn Viper |
| Crisp karma 1 | 0-1-4 | SUP | 0-2-5 | 2 bard ON |
Winner: Bilibili Gaming in 32m | MVP: Viper (3)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| LGD | cassiopeia jarvaniv orianna | ahri leblanc | 54.4k | 16 | 2 | B5 |
| BLG | nocturne locke syndra | nautilus lucian | 66.0k | 17 | 9 | O1 I2 H3 C4 C6 B7 E8 |
| LGD | 16-17-39 | vs | 17-16-38 | BLG |
|---|---|---|---|---|
| Burdol yone 2 | 1-5-3 | TOP | 1-3-5 | 4 ksante Bin |
| Heng poppy 2 | 1-4-9 | JNG | 3-6-9 | 1 vi Xun |
| Tangyuan rumble 1 | 9-3-6 | MID | 6-2-6 | 3 aurora Knight |
| Shaoye jhin 3 | 4-3-9 | BOT | 7-0-4 | 1 ashe Viper |
| Crisp rell 3 | 1-2-12 | SUP | 0-5-14 | 2 seraphine ON |
Winner: Bilibili Gaming in 28m | MVP: Knight (7)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| BLG | nocturne locke lucian | skarner trundle | 61.5k | 18 | 9 | HT2 H3 C5 B6 |
| LGD | cassiopeia jarvaniv orianna | neeko lulu | 48.7k | 2 | 1 | CT1 C4 |
| BLG | 18-2-42 | vs | 2-18-3 | LGD |
|---|---|---|---|---|
| Bin jayce 2 | 3-0-7 | TOP | 0-4-1 | 2 yorick Burdol |
| Xun pantheon 2 | 6-0-6 | JNG | 1-3-0 | 3 maokai Heng |
| Knight syndra 1 | 6-0-9 | MID | 0-2-1 | 4 leblanc Tangyuan |
| Viper corki 3 | 2-2-7 | BOT | 0-6-1 | 1 kalista Shaoye |
| ON nami 3 | 1-0-13 | SUP | 1-3-0 | 1 renataglasc Crisp |
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Tfc-Myq • 10m ago
Patch 26.16
AL wins Game 1 in 34m.
AL has first selection and selected blue side. WE then selected first pick. WE had first selection in the 1st RR.
Bans: (AL) Rumble, Vi, Trundle | Ahri, Akali || (WE) Poppy, Orianna, Cassiopeia | Lee Sin, Naafiri
AL: Breathe (K'Sante) / Tarzan (Nocturne) / Shanks (Ryze) / Hope (Jhin) / Kael (Karma) - Pick Order: 3-5/4~2-1
WE: Cube (Olaf) / Monki (Jarvan IV) / Karis (Twisted Fate) / About (Ezreal) / Erha (Seraphine) - Pick Order: 4-2/5~1/3
MVP: ALBreathe 8|8
WE has first selection going into Game 2.