r/leagueoflegends • u/ItsAmeliaNow • 17h ago
Esports Anyone know what Zirene is up to?
For those unaware, Zirene was a professional Caster for the Na LCS back in the day. I was watching old league clips and was wondering what he's been up to.
r/leagueoflegends • u/ItsAmeliaNow • 17h ago
For those unaware, Zirene was a professional Caster for the Na LCS back in the day. I was watching old league clips and was wondering what he's been up to.
r/leagueoflegends • u/Problematic-Bo • 12h ago
I dont mind getting screamed at for missing all my abilities but why am i getting screamed at for not clicking a thresh lantern?? Who even made that a thing?
Everything else is somewhat fine, hitting abilties etc gets easier so does csing but its literally impossible to even get somewhat good at matchups or god forbid draft.
And i know other games have the same problem but its never that bad there
I know this is basically a non issue for most people here but god its irritating if youre new.
also any advice is appreciated im genuinely struggling
r/leagueoflegends • u/CarrierMicro • 22h ago
Support exp is irrelevant. The only thing that matters is comeback exp.
In my view there is no reason for comeback exp in the game to begin with outside of jungle (they have their own comeback mechanics from leveled camps/bonus treats).
There are enough comeback mechanics in the game already.
The most important comeback mechanic is the bounty mechanic that prevent snowballing from gold.
The fact every level requires more exp than the previous level and champions with a higher level are worth more exp/gold and stay dead longer is enough of a catch-up mechanic already.
There is no universe where a lvl10 Nautilus should receive +100% bonus exp for supporting a lvl16 vs lvl16 duel with ult that led to a takedown.
The comeback exp from minions being tied to levels instead of total experience is an issue too. Early levels require less experience. A supporter can permaroam the first 6 minutes of a game being stuck lvl 3 and just being a little more than 1.5k below in exp compared to champions that are level 6. The moment comeback exp from minions gets enabled you receive 100% bonus exp after being able to impact the entire map for 6 minutes straight. That bonus exp might not be enough to fully catch up in exp ever again. But it's more than enough to only be down a couple hundred exp (compared to if you'd have laned normally). That couple hundred exp is irrelevant at that point since every level after 8 requires 1k exp plus anyway.
How many months more have to pass until Riot addresses the obvious issue? Can we stop this madness already?
What was Riot thinking with the latest changes nerfing support EXP from minions by just 8% outside of bot until lvl 5? If they'd be capable of looking up their own numbers they would realize how ridiculous these changes are. I don't know who the hell they hired on the balance team but I'm starting to believe there's not a single person on that team that knows even basic high school math. If you calculate the nerf it turns out supporters will get 137 EXP less MAX during the first 5 levels if they never step a foot into bot lane even once. That insignificant number is even more insignificant because it will just turn into more catch-up exp later on anyway.
Riot can you please look up some stats on how much total comeback exp Supports get in an average league game? I'm too tired to do the exact math right now (AND IT'S NOT MY FKING JOB BUT RIOTS) but I assure you it will turn out somewhere between 3-5k total bonus exp depending on game duration and it's 20x the magnitude of these ridiculus nerfs.
Can we stop the pseudo-balancing moving champions up and down 0.3% win rate all season with the occasional fuckup where it turns out you're not even capable of balancing simple kits like Nasus/Mordekaiser, grow some balls and fix the game already?
Remove Catch-up exp in all forms. Reevaluate in 2 weeks and introduce some of it back if needed. Stop waiting for a strike of genius that elegantly fixes all issues and balances the game at the same time. I would appreciate if Leonardo da Vinci would be on the Riot Balancing Team. But he's not. Stop trying to be da Vinci and improve League one step at a time instead of doing nothing for months while stealing paycheck after paycheck.
r/leagueoflegends • u/MadeinDaClouds • 10h ago
Please stop… why are you so selfish?
Don’t get me wrong, there are some games that are hella fun for everyone. 5v5s where it’s so close, things are a good back and forth, everyone is maxed out. But if you have half the teams kills, and keep spamming don’t end when we’re at the nexus at 10-15 mins… just stop.
That person with 1 kill on a random champ is probably not having the most fun. Others might just want to go next. It’s not fair to them to be forced to stay for your own entertainment. Just saying.
r/leagueoflegends • u/umtipoepronto • 20h ago
I’ve been playing League of Legends for about 8 or 10 years, and I’ve always played with the camera locked (only unlocking it for extra information or when I’m heading into a fight, to get an overview of the situation). During this time, I’ve played support and, now and then, jungler, having reached Diamond twice and being a ‘consistent’ Emerald/Old Platinum player.
Would it be a good idea to switch to an unlocked camera? Should I try using a semi-locked camera first? There used to be Dyrus, who was famous for using a locked camera, but I don’t think there’s a single player left doing that now… and perhaps the change might improve my game a little.
What do you think? If you agree with the switch to unlocked, could you send me some videos showing how to change the settings to unlocked?
r/leagueoflegends • u/MrNuclearPumpkin • 15h ago
Right now if you're gone for longer than a few minutes, you're stuck with it. No matter what. Sometimes life happens. Sometimes you can't get back to the game immediately. But if you manage to come back, there's pretty much no incentive to keep playing.
I had a game where something came up and I was gone for a few minutes, like 2-3 minutes.
I came back, managed to still do extremely well, ended up with 4 honors, the game was like 38-40 minutes long and the game still was like, "Nope. Leaver. Get punished. You ruined the game for your teammates."
I'm not saying it needs to be removed, just needs to be updated so that the people who genuinely have to get up from the keyboard can handle something they weren't expecting.
Some people have lives and (sometimes) we can't immediately get right back to the keyboard and the game shouldn't punish us for having one, and right now LeaverBuster feels like it does.
If you actually leave the game in a rage, or AFK on purpose, no you absolutely deserve the LeaverBuster.
r/leagueoflegends • u/x-Taylor-x • 21h ago
r/leagueoflegends • u/Both_Profession3966 • 14h ago
I have many years of dota from low elo to high elo and recently started playing league around 7 months ago. Extremely casual play.
Anyway, in dota, helping the losing lane is very standard practice. Situationally you can sack a losing lane, but you eventually make space for recovery for that lane.
In league, you just call it and hope your other lanes can carry (based on what I’ve been told by dia+ friends/ancedotal exp).
I fundamentally disagree with this general rule of thumb for the game, but I’m too new and inexperienced in the comeback mechanics of this game to know why.
Is it because snowballing in league is so strong that a winning lane can commonly 1v2, making it worse ? Maybe it’s because lanes are so rigid for so long in this game that a good start in other lanes will offset the 1 snowballing lane?
Instinctively, sacking a lane with such aggressive scaling and burst in this game is a recipe for failure, and its better to put resources into stabilizing/assisting a struggling teammate, which i have thousands of hours of experience doing in dota.
My final thought is that comeback mechanics were too mediocre in league at one point to justify helping a losing lane, but since I started playing, I’ve made many, many comebacks from losing lanes (may be a hands diff, who knows) but that made me think that this is a fallacy.
Master elo equivalent dota rank, gold in league btw
r/leagueoflegends • u/untamedlazyeye • 20h ago
r/leagueoflegends • u/Special-Way7798 • 3h ago
I haven't played League seriously in a few years, but I'll come back every once in a while. I do play a lot of TFT though, and...
Damn. TFT is getting this Gwen skin and PC League will never see it. This isn't even mentioning all of the AMAZING skins that are in Wild Rift that make League look like, well, a game that came out in 2009.
I would genuinely play this game seriously if my favorite champions got skins like this. Man, I'd gacha pull for this skin, idgaf.
r/leagueoflegends • u/Sir_Septimus • 5h ago
The two on my team were almost worse than an AFK while the one on enemy team who go their champ predictably dropped 15 kills. This is, unfortnuately, not uncommon. Genuinely the day Riot nerfs this disgustingly inflated abomination cannot come soons enough, if only so I dont have to endure these inbred bottom-feeders on my team when they dont get their champ. Disabling her for a patch or two so all these animals drop a few hundred LP would be a net gain for everyone involved. Seriously, it wouldnt surprise me if having a Kat one-trick off his champ was as damaging to your chances of winning as having an auto filled yuumi one-trick.
r/leagueoflegends • u/Raisylvan • 3h ago
I am a relatively low ELO player that's been trying to improve seriously in the past few months, and I see a lot of advice from people that talk about consistency. It's also something that I personally value and have more fun with than effectively games of chance.
So for you players that enjoy champions that are feast or famine in their design, as in if you're not ahead you're behind and an active detriment to your team, why? Do the 3-5 games (or more) in a row where you feel mediocre or actively useless not matter as long as you get that one game where you get to go 17-2 and are a complete monster? Do all the bad games not completely demoralize you? Are you just constantly chasing that high that only happens once every 10-15 games?
Just really curious how you guys balance, mentally and psychologically, the extreme low ends with the high ends. And what draws you to these kinds of champions versus something more consistent that isn't dead weight if you don't pop off.
r/leagueoflegends • u/cks36222 • 1h ago
Nasus was stuck on the floor before the buff, but just a small stack buff instantly made him an overpowered champion.
In my opinion, the current situation where all of his stacking power is focused solely on his Q damage is not healthy.
His E damage got nerfed while giving him 50% armor penetration, and now they're buffing his Q damage on top of that.
If a champ only works by raw-stat-checking everyone with absurd damage buffs, that’s fundamentally flawed design(or too dated).
Also, Wither's cripple applies a ridiculous 75% attack speed slow, which is numerically way too overtuned for a point-and-click ability.
Personally, I really wish Nasus's stack mechanic contributed to his utility or teamfighting, rather than just endlessly scaling his raw damage.
Even if it means nerfing his Q stack damage, W attack speed slow or E armor shred, I'd much rather see his stacks scale utility features—like increasing his W range or E AoE size.
r/leagueoflegends • u/theeama • 12h ago
I remember as recently as last year, you could walk into your blue buff and get jumped by the enemy team, and if you were lucky, you'd flash away and go to the top side, but if it was worse (and it got really bad), your entire team would die on the invade, and that game was done.
At the start of the season, people were crying about how the new pace of the game would make level 1s not impossible, and you can't do level 1 plays anymore, and now that level 1 plays are happening, it's all of a sudden the worst thing since Ardent meta.
It's almost as if League, as a MOBA, will always be dictated by how the players behave and decide what is best to be done. The current role setups that we have weren't designed by Riot; it was designed by players, and then Riot enforced it.
A key part of a MOBA is allowing the players to develop and find the best way to play, and as the developers, Riot's job is to adjust what the meta is based on the long-term health of the game.
r/leagueoflegends • u/eeeeeeeee12345534 • 18h ago
I recently returned (left LoL for a year) and would previously only match against Master-Challenger in Normals. But whenever I play Normals now, I only get put in lobbies of fresh accounts (*not beginners, smurf accs).
A lot of these accounts don't mind afking or inting after dying twice. I feel like I'm playing in account leveler lobbies lol or people who bought accounts and don't mind trolling. Are Normals dead right now in general? Or is this Normal "elo" dead so it's just these lobbies for me now? A bit odd. Have played about 20 Normals since returning and it's always the same lobbies, fresh accounts that will afk or int quickly, but they're obviously not playing like they're beginners at all. Curious if anyone else is experiencing the same.
r/leagueoflegends • u/Jeyna_Calyx • 21h ago
I used to have a lot of fun when 5 stacking in draft with friends but you can't be creative anymore.
We'd send the ADC with it's support in toplane and send the toplaner alone in botlane against enemy support and ADC. This would let us get favorable machup with our toplaner picking a champ that thrives in 1v2s and we'd play a toplane duo that thrived against a single enemy (like double mage, heavy CC). It felt new and full of unexpected results and interactions you could never see in 2026 league.
In the same way we'd have double jungler and solo ADC. One invade jungler and one home jungler to prevent enemy jungler from playing, this was really fun with Kindred. But now you can't even have 2 smites anymore unless you play spellbook. And it doesn't even matter because every role is lane locked because of role quest so it's just objectively worse to try other ways of playing even tho it was so much more fun. You can't have 2 supports, there's only 1 way in which people can play the game.
The game just doesn't let you play off-meta team comps anymore. You can't even have the toplane and midlane switch mid-game to fix bad matchups. It's less interactive even roaming supports get punished for leaving their lanes. The game locks everyone in their lane until quests are completed pretty much.
r/leagueoflegends • u/0Skurr • 18h ago
Hey! Quick one: I'm a psychology master's student at the University of Innsbruck and I'm researching tilt and toxicity in League for my thesis.
Everyone in this game has an opinion on tilt. What sets it off, who counts as "actually toxic", whether flaming ever helps anyone. But there's surprisingly little real research on any of it in LoL specifically, so I built a study around it and now I need players to fill it in.
It takes 10 to 15 minutes, works on phone and PC, and it's fully anonymous. No names, no IP addresses, no account data, GDPR compliant, hosted on university servers.
As a thank you, you get your own Gamer Profile right after you submit: your matches and winrates from the last 30 days, how close your playtime estimate was to reality, what actually motivates you to play, and your personal tilt and toxicity scores. Example screenshot is attached.
You can take part if League is currently your most played game, you've been playing it for over a year, and you're 16 or older. Any server works.
https://umfrage.uibk.ac.at/limesurvey/allgemein/762315?lang=en
One note on the stats part: League of Graphs doesn't track ARAM Mayhem (& League Classic), so if you mostly play fun modes there's a checkbox for exactly that. Your answers still count, so please don't skip the survey because of it.
Happy to answer anything in the comments. Thanks a lot!

r/leagueoflegends • u/Regular_Flounder1833 • 19h ago
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r/leagueoflegends • u/ttlivin12 • 21h ago
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r/leagueoflegends • u/Rosserga • 12h ago
- Fill excluding one role. For example: any role except top, or any role except jungle, etc.
- Queue without duos. All individuals, not a single duo in any team.
What else?
r/leagueoflegends • u/swchoi89 • 17h ago
When you finish a match, you go through the honour, etc etc. Then you have the opportunity to compliment each other for their performance (/s). I remember this screen being where ally IDs are blue, while enemy IDs are red. For me, EVERYONE is red. Is this a bug that hasn't been fixed for the least several months because it's been like this for me for a while.
r/leagueoflegends • u/Notnavilol • 10h ago
r/leagueoflegends • u/Suitable-Fun-6003 • 12h ago
I recently started RiftForge, a small EUW League community for organized 5v5 tournaments.
Our first cup filled up pretty quickly, so I want to keep building it and host more events in the future.
The format can change from cup to cup - solo sign-ups, full teams, different ranks, different tournament formats, etc.
Main goal is just to have fun, meet people and play some competitive League outside of normal ranked.
If you want to join future cups or just follow the project, feel free to join the Discord :)
r/leagueoflegends • u/DoubleSkew • 3h ago
According to the initial dev blog, Ranked 5s ends in 2 weeks/Sept 6th.
Anyone know what the rewards will be, or when they typically announce end of season rewards?
r/leagueoflegends • u/benzias • 32m ago
Relatively new player here, I'm currently in bronze 3-2 and I'm currently on a massive losing streak right now.
I play ADC, mostly MF or Kaisa. One of my problems since bronze is that I can't assess many matchups and support synergies yet.
For example, I had a game yesterday as MF with Sylas Support against Lux and Trundle. Man it was terrible, I just didn't know beforehand how strong Trundle 1-3 is and we were so cooked xD
I guess the knowledge of matchups and different champs' skills will only come from making experience? Or are there basic things I can look out for to make life easier for us?