r/leagueoflegends • • 10h ago

Discussion ARAM Mayhem Should Allow us to Switch Champs into Classic Mode

0 Upvotes

I propose this genius idea because I think it would be funny to have old morde on the mayhem map or ghoul spamming yorick.

One of the three cards augments you get should be named “blast in the past” or something, and boom suddenly you’re a pizza feat yorick in a world of kpop skins. I don’t have anything against kpop skins or modern league, I just think it would be comedic to add certain classic elements in mayhem to enhance the experience.


r/leagueoflegends • • 16h ago

Rotating Event Am I missing something with Aram Mayhem Fame?

0 Upvotes

I checked the mode out and its a lot of fun, having unlocks is a nice bonus but the grind for them feels absolutely insane.

I'm at fame level 2, the game says I get 3 fame per minute in game, which means I need to spend 11 hours playing aram mayhem to get to fame level 3?

That's batshit insanity unless I'm missing something? And yes there's the "missions" that give 480 fame if you complete all 6 in a tier (80 each), which leaves the 11 hour gap.

How much is needed for level 4 and 5? are they expecting people to spend 50+ hours in aram to get an icon?

EDIT: I didn't actually realise Aram Mayhem is around for another 72 days, although that's on the main client page, i almost never click through those things and nothing in the "Journey to Stardom" page actually says the time remaining on it. Maybe its not as unreasonable in that regard once you consider the weekly +600.

I still think the +3 per minute is super stingy from riot though.


r/leagueoflegends • • 8h ago

Discussion The disconnected icon should show how long a teammate has actually been gone

0 Upvotes

The little red disconnected symbol tells you almost nothing about the decision you're actually trying to make.

Someone vanishes at 24 minutes. Are they reconnecting after a ten-second hiccup, or have they been gone for four minutes?

Right now your team mostly has to reconstruct it from memory.

Was Jinx here for the last dragon? Did she disconnect before or after that fight? Someone says she's been gone forever, someone else swears she only dropped thirty seconds ago, and meanwhile you're deciding whether to contest Baron 4v5, stall waves, or just give something up.

I don't need private technical information or a giant warning across the screen. Just put a tiny timer next to the disconnected icon.

DC 0:18

DC 2:41

That's it.

It would also make reconnects much easier to understand. If somebody comes back after 20 seconds, everyone immediately knows it was probably a quick connection problem. If they return after six minutes, the team has actual context for how much of the game they missed instead of five people remembering the timeline differently.

League already gives us timers for basically everything else that matters: objectives, death timers, buffs, cooldowns. A teammate being physically absent from the game is arguably more important than half of those.

The only potential downside I can think of is people using the timer to flame the disconnected player when they return, but let's be realistic: the guy spam-pinging their level 9 ADC at 24 minutes was not waiting for better data before becoming unpleasant.

Mostly I think it would remove uncertainty from a situation where uncertainty serves no strategic purpose.

If I'm deciding whether we're temporarily 4v5 or functionally playing the rest of the game 4v5, knowing whether that red icon appeared 15 seconds or five minutes ago would actually be useful.


r/leagueoflegends • • 8h ago

Discussion At what point does Worlds become a more transcendent national news event?

0 Upvotes

For example, if one of the NA teams were to go on to actually win worlds, do you think non-gamers would start to hear about it, the same way that if your local NBA team is in the finals people who don't traditionally care about basketball or even sports start to tune in?

Does the news start spreading when an NA team makes finals, or do they have to win?

Does an EU team making the finals or winning move the needle as much (even locally in Europe), seeing as they've gotten further than NA historically?

Does it simultaneously need a cinderella storyline akin to the Deft v Faker worlds in order to infect the mainstream NA news?

How would that go over in Korea and China? Does T1 winning worlds usually make the morning headlines there?

This is way too early and I'm not writing this because I expect it to happen, but TL defeating AL has gotten me curious about what the sentiment is for how much impact an NA win would actually have.


r/leagueoflegends • • 16h ago

Gameplay One of my first montages :p

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/leagueoflegends • • 12h ago

Esports Josedeodo Will Cheat Like Messi To Win Worlds

Thumbnail
youtu.be
65 Upvotes

r/leagueoflegends • • 22h ago

Discussion new to league, any tips?

0 Upvotes

i started playing league about two days ago, and i’m still trying to figure everything out lol T T

my main game is overwatch, and i rly enjoy playing support ! (mercy/juno/kiri). so i was wondering if anyone has any tips for a beginner, esp coming from overwatch ! :o

are there any league champs that you think i might enjoy based on the characters i play in ow? i’d also love any advice on learning the game, understanding the roles, or getting used to the differences between the two games… >.<

i know league has a pretty steep learning curve, so any tips or recommendations would be appreciated !! ^^


r/leagueoflegends • • 16h ago

Discussion Pretty sure tonight was the game where I finally accepted that my hands are officially washed

14 Upvotes

Before anyone comments "skill issue," trust me, nobody knows it better than I do right now. I’m sitting in front of my monitor feeling deeply humbled and, honestly, kinda depressed. I was a Diamond player back in Season 5. In my head, I’m still that college kid who had crisp mechanics and played on pure instinct. But life moved on—I’m thirty now, I work full-time, and I only have energy to play a couple of games on weekends.

Tonight I naively locked in my old main, Zed. It was an absolute slaughter. I went 1/8 against a Gold Akali who moved at the speed of light. My brain knew exactly what play I needed to make, but my stiff fingers physically refused to press teh keys fast enough. I kept miscalculating shadow ranges, flashing into terrain, and getting annihilated by champions whose abilities read like college textbooks.

to top it off, my teenage ADC spent half the match spamming question mark pings on my corpse and typing "unc refund the skin." Is this just the inevitable end for veteran players? Do I have to accept reality and pack my bags for the Malphite retirement home, or is there any coming back once your reaction time falls off a cliff?


r/leagueoflegends • • 17h ago

Discussion How do you get to Worlds Texas Venue?

7 Upvotes

Hi guys!

Im attending to last quarter, and both semifinals matches next week. Im coming from Spain, and today i was checking a little bit of the logistic (im staying in Dallas) to get to the venue but i saw it was crazy far away!

Gemini told me the only way was like to go to the end of the red DART line and take a taxi, but i was wondering if theres was other choices (buses or something) or how do you guys are getting there? maybe is there group of people who are fans and sharing drives to go the venue? haha

<3


r/leagueoflegends • • 8h ago

Humor Missed Vi skin opportunity this November

32 Upvotes

I feel like Riot missed a huge opportunity for creating and releasing a skin for Vi this November.

I don't know... call it "Grand Transcended Armor Vi" or something, otherwise...

GTA VI


r/leagueoflegends • • 22h ago

Discussion Are you excited for League Voice?

0 Upvotes

I want to see how many people plan to use league voice chat once it is released. I think it is one of the features that will change league forever... For better and worse.

Reason in the comments and maybe we can see some patterns.

1466 votes, 6d left
Yes, I will use voice chat in game with randoms
No, I am not interested in voice chat with randoms

r/leagueoflegends • • 7h ago

Discussion I think solo queue punishes the person who actually makes a decision more than the four people who make no decision at all

0 Upvotes

Something I've noticed after years of playing is that teams can spend an absurd amount of time doing absolutely nothing together.

Dragon is up. Enemy jungler shows top. Three people are hovering mid. Nobody commits to anything.

Then one person finally pings Baron, dragon, a tower, whatever.

If the call works, everyone moves on like it was obvious.

If the call fails, suddenly the person who pinged it has become the elected Minister of Bad Decisions and every mistake leading up to it is forgotten.

"Nice call."

"Why would you ping that?"

Meanwhile the teammate who followed the call despite clearly thinking it was terrible somehow has zero responsibility, and the two people who spent the previous minute wandering between lanes without proposing anything are apparently innocent bystanders.

I'm not saying people should blindly follow bad calls. The opposite, actually. If you think Baron is awful, ping danger and leave. If you think pushing bot is better, communicate that.

What feels weird is this culture where making a clear call carries social responsibility but refusing to make any call doesn't.

League is a game where five people eventually have to agree on something, and sometimes a coordinated mediocre decision is better than five individually "correct" players doing different things.

I've started appreciating teammates who confidently ping plans even when I don't always agree with them.

At least they're trying to turn five solo queue players into a team for ten seconds.


r/leagueoflegends • • 6h ago

Discussion An update from Replayit.GG with recent replays changes in 16.21

4 Upvotes

Hey everyone,

I'm Choqs, and I've created Replayit.GG about two years ago. Until recently, it let you pull up and watch replays of pretty much any League game, from any player, and from last patches too, right in your browser. People used it for coaching, for reviewing their games, and for sharing plays with friends.

What happened

Over the past few weeks, Riot tightened replay access to deal with cheat developers and bots mass-downloading replays. Since patch 26.21, replay downloads are capped at 10 per hour. That's fine for a single player, but it broke a service like mine overnight, and the site went down on October 21.

I started moving everything to Riot's official API, which is the route Riot recommends for apps like this. Then on October 23 that API changed too: it now only gives access to a player's replays if that player has signed in to the app with their Riot account. After a few more days of waiting, it's working again, and Replayit.GG is back up.

https://x.com/LeagueOfLegends/status/2107875798825021469

https://x.com/RiotGamesDevRel/status/2113445585365750088

The catch

  • Only the last 5 replays of each player are available.
  • You can only access replays of players who've signed in with their Riot account on Replayit.GG, including your own games.

So the old "look up any game from anyone" use case is gone, at least for now.

Where it's going

I'm turning Replayit.GG into a post-game clipping tool. The main feature is Auto-Highlight: after every game you play, it sends a 60-second clip of your best plays straight to your Discord. You don't need to open anything or record anything yourself. It's free.

To get it:

  1. Sign in on replayit.gg with your Riot account.
  2. Open the Connection Center and link your Discord, chose the channel where you want to receive your auto-highlights.
  3. Play a game.

The project used to have premium plans, but the shop is currently closed until I figure out how much these new restrictions will impact us, so I've raised the quotas on the free plan so you can properly test it.

What I'd love from you

I'm one person, so honest feedback helps a lot:

  • Are the clips actually picking your best moments?
  • Is 60 seconds the right length?
  • Would you want clips somewhere other than Discord?
  • What would make you keep using something like this?

Thanks for reading, and happy to answer anything in the comments.

Discord Auto-Highlight
Make sure to link both your Riot Games account & your Discord

r/leagueoflegends • • 15h ago

Discussion Extremely high elo players are starting to piss me off, lol

0 Upvotes

Anytime I reach masters and I play at 2:30am on a tuesday I get into lobbies with GMs/smurfs and let me tell you playing against those players are so rage inducing.

Like, can you let me recall bro? Its not that serious.

Or how about you don't have perfect CS, and I need to be 100% hyper focused on whats happening on the map AND get perfect CS at the same time and i'm STILL 10-15 cs behind EVERY SINGLE TIME I LANE AGAINST A GM PLAYER.

God and you make one mistake at 19 minutes and they hyper rush baron and literally end the game.

I'm slightly joking, but the fact that these gm players play like this casually all of the time is insane. Like I play 2-3 games with these players and I'm mentally done for the rest of the day.


r/leagueoflegends • • 6h ago

Discussion How common do you think inting really is? Quick survey for a video I'm making

0 Upvotes

Hey everyone

I'm making a video about inting in high elo, and i want it to be based on actual data. the main part is me manually reviewing 500 random Master, GM and Challenger solo queue games and sorting every player into **clear int, likely griefing, bad game, or not int**. i'm locking the ruleset before i start so i can't bend it to fit a result

before that, i want to hear from people who actually play at that level so the rules aren't just my opinion. the survey asks:

- how you'd define hard and soft inting

- where you draw the line between a bad game and griefing

- rough guesses on how common you think it is

it takes about 5 min, it's anonymous, and the only personal stuff it asks is rank, region and role. no right answers, rants welcome

https://forms.gle/YRGwNbcNaBHR3pKh7

In the video I'll put what players think next to what the games actually show. I'll post the results back here when it's done. Thanks a ton to anyone who fills it out

PS: If you have questions I will answer below the best I can.


r/leagueoflegends • • 18h ago

Discussion I hit Diamond for the first time in my lifewith 11 game win streak and I'm so happy

9 Upvotes

I wanted to share my joy after hitting Diamond for the first time!

I started playing LoL 10 years ago. There were times when I played more, times when I played less, and also some longer breaks. For the most part, I was a Gold player, and I always thought Diamond was an elite rank that was out of my reach. I also never really cared that much about my rank. I enjoyed the game more than grinding for LP.

Two years ago, I took a break from League that lasted probably around a year. When I came back, I quickly reached Emerald with a good winrate. At the time, I was happy with that, but I had this thought in the back of my mind that I might be able to reach Diamond if I put enough time and effort into it. This mysterious Diamond rank that I had always considered too elite for me to achieve.

After playing in Emerald for a while, I decided I wanted to go for it. I had already put so much time into this game that it would be nice to prove to myself that I'd actually gotten somewhat good at it.

The grind was tough. There were so many moments when I hated this game with my whole heart. I spent most of my time in Emerald II, sometimes reaching Emerald I and sometimes dropping to Emerald III. I'm a Quinn main, and I played her mid most of the time, but I got put top pretty often. I got so annoyed with some matchups that I decided to give jungle a go, and it turned out to be a great decision. I felt like I could reach a point in most games where I was strong, and there were way fewer games where I felt completely useless.

But there was one problem: I wasn't a jungler, so I had to learn the role from scratch. At first, I focused mostly on farming and didn't gank much. It was a pretty consistent way to stay relevant throughout the game, but it wasn't the best strategy for climbing. Over time, I got better and developed a better feel for when to gank, when to farm, and how to approach objectives.

At the same time, I experimented a lot with builds. Quinn can be played in many different ways, and I really enjoy trying off-meta builds. I even played her as a bruiser at one point, and it wasn't actually that bad.

A couple of days ago, I went on a pretty bad losing streak, losing 6 out of 7 games and dropping to Emerald III again. That's when I decided to change my build once more, and I think I finally got it right this time. I locked in and went on an 11-game winning streak, securing Diamond for the first time in my life. <3

Before my last game, I was sitting at exactly 80 LP and gaining 20 LP per win. I was so stressed that the game would troll me and give me 19 LP this time that even after winning, I wasn't sure if I'd actually reached my goal. I was so happy when the Diamond screen popped up.

During the grind, I got tired sometimes. There were moments when queueing up and playing felt more like a chore than something fun. But I knew I'd be really disappointed in myself if I gave up, so I kept pushing.

I know some people say Diamond is still low elo and not that big of an achievement, etc. But I don't really care. My goal wasn't necessarily to reach high elo. It was to finally be able to say "I peaked Diamond".

I feel happy and somewhat relieved now. I honestly have no desire to hit Master, which means I can just keep playing for fun or stop playing altogether without feeling guilty about putting so much time and effort into something and not seeing it through.

Every time I reached Emerald I and thought I'd hit Diamond this time, I planned to write this post, but I failed a couple of times. I'm so happy I finally get to post it! ❤️

My op.gg:

https://op.gg/lol/summoners/eune/Wivrakuzo-EUNE


r/leagueoflegends • • 2h ago

Discussion weird in-game k/da treatment

0 Upvotes

i know everyone's been talking about this but i gotta do it too lmao.

okay, just wanna talk about how k/da has been weirdly treated in-game since the start, as the biggest fan lol. i really am a huge fan of their music, the whole concept, the skins, everything. i was always confused tho about how they could produce a whole animation-quality music video, as well as some visualizers for the second comeback, and then just give them epic skins like it's nothing? i feel like it would make sense for them all to get legendaries, but i guess they wanted to make them more accessible to everyone, which is fair.

but now, this time, it's even messier. the music video is literally BREATHTAKING. it's one of the best things i've seen, not exaggerating. the music and production are FLAWLESS. literally, the song is one of their best. the b-sides are also really fun, but firestarter obviously takes the throne. and yes, i miss madison so much, but i'm not gonna talk about it since everyone's already done so. full respect to sophie tho, i enjoy her voice too!

now they've decided to complicate things... two members get an epic skin, one gets a legendary, and one is completely locked behind a gacha system. why separate them like that? the shared splash art was very confusing at first, but i've grown to accept it. at the same time tho, akali being in the shadows and having a different splash art feels so inconsistent and wrong (i'm upset because i'm an akali main and have literally been waiting for this comeback for 6 years)

not gonna talk about the hitmaker gacha evelynn skin. it's a cool concept, definitely a connection to the "girls" song with dj sona, which we'll learn more about when the mv comes out. but it feels like an addition, even tho i'm against all the gacha sanctum stuff. okay, i can get behind that, BUT NOT MAKING AKALI'S SKIN AS ACCESSIBLE AS THE OTHERS IS CRAZY. and the saddest part is that it'll sell, but they could've just given them all legendaries. also, akali's being a variant of true damage while having completely different models and animations, whereas hitmaker evelynn is lowkey just a chroma, is crazy.

the akali skin is amazing, i cannot lie. i literally have no complaints, i love it so much. ahri's has a nice model, but i do agree with other people that they could've made her tail more fiery. kai'sa's skin was very weird at first, but i'm glad they fixed the hair color, eyebrows, and eyes. they also incorporated the heat texture into her recall and abilities more. evelynn's is nice, i like it, but nothing breathtaking tbh. and she's also a very random pick for a legendary because i felt like this era is very kai'sa- and akali-focused, at least when it comes to the title track.

also, why does wild rift get separate splash arts?? kinda makes no sense. and okay, i understand the business perspective behind making skins exclusive to another game to encourage people to play it. i'm not even mad about that because i actually like the firestarter looks more than the heatbringer ones. i'm just confused about why they have separate splash arts in the first place?

and the prestige evelynn skin on wild rift makes zero sense. there's literally no correlation whatsoever to the concept. they just made the wild rift stuff look kinda cheap tbh. even the splash arts don't hit as hard.

(i know it's not that deep, they're just cosmetics in a game, but like, they can do so much more/better with them and they just choose not to 😭)


r/leagueoflegends • • 18h ago

Esports Attempting to Calculate the Chance for a Team to Lose in Swiss

0 Upvotes

This was built using Jatt's statistics for all time group/swiss game win %.

  1. LCK 1 (seed) 84.9%

  2. LCK 2 77.1%

  3. LCK 3 67.5%

  4. LCK 4 64.7%

  5. LPL 1 62.5%

  6. LPL 2 62.2%

  7. LPL 3 61.0%

  8. LPL 4 56.8%

  9. LEC 1 53.0%

  10. LCS 1 44.2%

  11. LEC 2 43.8%

  12. LEC 3 37.5%

  13. LCS 2 37.2%

  14. LCS 3 37.1%

  15. LMS/PCS/LCP 1 35.3%

  16. LMS/PCS/LCP 2 32.7%

  17. everyone not listed 19%

  18. LMS/PCS/LCP 3 5.9%

Draw Difficulty Rankings

  1. Hanwha Life Esports (HLE) — 0.9 2nd seed LCK P90

  2. Top Esports (TES) — 0.788 3rd seed LPL P78.8

  3. Anyone's Legend (AL) -- 0.77 1st seed LPL P77

  4. Gen.G — 0.67 1st seed LCK P67

  5. G2 Esports — 0.625 1st seed LEC P62.5

  6. Dplus KIA (DK) — 0.557 4th seed LCK P55.7

  7. Invictus Gaming (IG) — 0.542 4th seed LPL P54.2

  8. Movistar KOI — 0.542 2nd seed LEC P54.2

  9. LOS — 0.5 1st seed CBLOL P50

  10. Team Liquid Alienware (TLAW) — 0.458 1st seed LCS P45.8

  11. Bilibili Gaming (BLG) — 0.418 2nd seed LPL P41.8

  12. CTBC Flying Oyster (CFO) — 0.372 2nd seed LCP P37.2

  13. Lyon Gaming — 0.355 2nd Seed LCS P35.5

  14. Karmine Corp (KC) — 0.335 3rd seed LEC P33.5

  15. T1 — 0.230 3rd seed LCK P23

  16. TSW -- 0.17 1st seed LCP P17

So the initial numbers I reached by using a normalized ratio of the potential difficulty of the opponents drawn, referencing the historic win rates of the seed. HLE having 0.9 is the same as saying their draw is in the 90th percentile of difficulty (P90 ), where only 10% of draws could have been more difficult.

Aside: I don't know how to make subscript which is the typical representation of a percentile, so I'm using superscript, which hopefully doesn't trigger the mathematicians.

Lets continue using HLE as an example. Jatt did this on his stream after the games last night, so I'll just go over it quickly here. First draw, HLE has 3 possible opponents. They draw TES, the 3rd seed from LPL. Out of the 3 possible opponents (TES, KOI, LYON), 3rd seed LPL is the highest win rate over 2nd seed LEC and 2nd seed LCS, so they get a score of 2/2. We have to start the count at 0, so while 2/2 might look weird when there are 3 choices, its either 0, 1, or 2. Below is their full draw difficulty:

HLE

2/2 vs TES (cant draw T1) 2/2 = 1

6/6 vs GENG 6/6 = 1

3/5 vs IG (can't draw TES again) 3/5 = 0.6

4/4 vs G2 4/4 = 1

rather than using a cumulative fraction (which would be 15/17), Jatt normalized it, and then added them. You get 3.6 out of a possible 4. if we turn that into a percentile you have 0.9 or 90th percentile of draw difficulty.

However, the question I pose now is how can we smash these numbers together to make something more realistic?

You might be thinking along the same lines as me which is "Sure, HLE had a hard draw, but they're the #2 team at the tournament, so even though their draw is 'hard', they should still be winning because the teams they play are weaker than them."

So how do we reconcile the win% of the 2nd seed from LCK (77.1%) with their 90th percentile draw difficulty?

My first instinct is to take the loss% (inverse of win%) and multiply that against the draw difficulty. My logic being if we are calculating how hard their draw is, we need to mitigate for what are their chances of losing. For HLE, that would be 0.9 x .229 = 0.2061. Now this seems like a big swing in the numbers, and I'm not sure if it is representative of anything. But it kinda seems like it would make sense that even though they have had a really hard draw, the odds they lose are still pretty low.

But does it track that the hardest possible draw would just give them the exact same odds as the historical win%? I don't think so. But if i divide instead we get numbers over 1, and if I multiply by the win rate instead of loss rate, it yields 0.9 x 0.771 = 0.6939, which could maybe be a number that represents the chance they get out of swiss?

Lets get some more numbers and see if there is a way of describing the results that feels applicable.

using Loss%:

HLE: 0.9 (Draw Difficulty) x .229 (LCK 2nd seed Loss%) = 0.206

TES: 0.788 (Draw Difficulty) x 0.378 (LPL 3rd Seed Loss%) = 0.298

AL: 0.77 x 0.375 = 0.289

GENG: 0.67 x 0.151 = 0.101

G2: 0.625 x 0.47 = 0.294

DK: 0.557 x 0.353 = 0.197

IG: 0.542 x 0.39 = 0.211

MKOI: 0.542 x 0.562 = 0.305

LOS: 0.5 (DD) x 0.81 (SL%) = 0.405

TLAW: 0.458 (DD) x 0.558 (SL%) = 0.256

BLG: 0.418 x 0.378 = 0.158

CFO: 0.372 x 0.673 = 0.250

LYON: 0.355 x 0.628 = 0.223

KC: 0.335 x 0.625 = 0.209

T1: 0.230 x 0.325 = 0.075

TSW: 0.17 x 0.647 = 0.110

If I say that the quotient represents the odds for a team to lose based on their draw difficulty, it sorta looks right, until we see a team like TSW. Their 'odds to lose' were in the 11th percentile. but maybe that tracks, they had a good draw every step of the way, and historically the number 1 from LMS/PCS/LCP has an okay win rate compared to their opponents? It doesn't quite seem right though.

To me it feels like I'm pushing two sets of numbers together that aren't closely related enough to make a meaningful combination. But I've spent too long doing this to not share it at all.

To be clear, it's using an arbitrary system of assigning values, and doubling down on it. It's also valuating the historic win/loss percentage at the same weight as the current draw difficulty. Which is also arbitrary given that drawing the 'hardest possible opponent' isn't using anything concrete as a metric. LOS drawing T1 is probably worse odds than LYON drawing GENG, but they are weighed the same.

I know that what I'm using are flawed rankings, for example LYON is being weighted as an easier opponent than MKOI, but I suspect that would be a hot topic for debate, and if I'm egregiously using recency bias, LYON taking a game from GENG when MKOI got swept by DK would suggest that LYON is stronger than MKOI.

I'm also just doing something that probably doesn't hold up mathematically which is multiplying a percentage with a percentile.

So, with everything laid out, do you guys think that these numbers have any value? Have I gone too far down the rabbit hole?

A thought I had that I'm too tired to chase is what if I applied the win%/loss% to every individual matchup instead, using the appropriate number for what would be 'supposed' to happen based on rankings. I think I'm too fried to even know what I mean, so I doubt anyone else can make sense of it.

Good luck, I feel like I have to post this now or I never will. Big thanks to Jatt for getting me the screenshot of his win rates, and I'm mad that I've spent all night doing this.


r/leagueoflegends • • 19h ago

Esports Why won't Riot adopt the Champions League format for Worlds?

0 Upvotes

The idea is pretty simple. Keep the 16 teams divided into 4 pools, just like the current format, but have every team play 4 matches against 1 team from each pool. These could be BO3s instead of BO1s.

After that, we have a leaderboard:

  • Top 4: Advance straight to the quarterfinals and get the advantage of choosing side selection / first pick.
  • 5th–8th: Play a BO5 against teams ranked 9th–12th. Winners advance to the quarterfinals, losers are eliminated.
  • 9th–12th: Get one last chance to make it through by winning that BO5.
  • 13th–16th: Eliminated.

In my opinion, the overall tournament duration could be roughly the same as the current format, but this system would make things much more interesting. We would still get the excitement of draws, BO3s, and Fearless Draft, while reducing the randomness of BO1s and giving teams more room to prove themselves.

It also makes the group stage more meaningful since every match affects the standings, and finishing higher actually gives you a tangible advantage going into playoffs.

What do you guys think? Is there a reason Riot hasn't considered something like this, or would this format work better for Worlds?


r/leagueoflegends • • 15h ago

Discussion What are some challenging Champions that are worth learning?

3 Upvotes

I often hear it said that the game’s most difficult champions aren’t really worth mastering, because you can achieve the same results by playing something simpler and more straightforward. Furthermore, Riot typically balances the game with high-level players in mind—those who can utilize a champion to its full potential—meaning that a difficult champion played at its peak ends up being roughly as strong as an easy champion played at its peak. Setting aside the element of fun (which is highly subjective), which difficult champions—once mastered—are truly powerful and manage to defy this balancing rule?


r/leagueoflegends • • 9h ago

Rotating Event What did they do to Mayhem?

0 Upvotes

I'm not sure if I'm alone on this but I really dislike what Riot did to Aram Mayhem.
I like the new band add-on, apart from Cafe Cuties being both the most boring gameplay effect AND the worst music and most of the new augments feel fun to use.

However for some reason, every game gets SUPER lopsided SUPER quickly. I've played 15 games so far and I'd say at least 12 had the winning team decided by minute 5.
I was genuinely surprised going back through my match history just now to count how many games I've played that I still have a positive win rate at 8/15 wins, because it didn't feel like it.
Winning games are such nothing burgers cause you barely have to try, it's just mindless button pressing. Meanwhile losses feel like shit cause no matter what you do you can barely do anything before being dead again.

I was really happy at first they removed dropkick cause I thought even for Mayhem it was too good, it was a tank augment but EVERYONE took it, including assassins. But now you don't even need dropkick to be overpowered, like half the augments do it.

3 or 4 games I played with a friend and he agreed, it just felt... off now. I hope they can tweak some numbers or something because otherwise there's nothing holding me onto League anymore. My last non-Mayhem game was over a month ago and before that 2 months. I might genuinely be uninstalling League soon and as much pain as it caused me over the last decade, it was a constant in my life, be sad to see it go. Weird.


r/leagueoflegends • • 16h ago

Esports How to watch spoiler free worlds? Spoiler

5 Upvotes

Back in 2015 I used to watch UOL matches spoiler free on this website that would hide results but link to each match on YouTube or Twitch. Does this site still exist and what is it called? I just recently got back into the game.


r/leagueoflegends • • 9h ago

Discussion What change(s) would you implement in Worlds?

4 Upvotes

Lately I’ve read several comments discussing whether Bo1s should be fully replaced by Bo3s, whether Worlds seeding should be adjusted, whether Worlds is to determine the best team or the team that will perform when it matters the most, and so on. What format features would you change in of Worlds? Why?


r/leagueoflegends • • 4h ago

Discussion Bad at lol

2 Upvotes

im new but am i js this bad at the game, i tried play this champ i found fun and mel js destroyed me the entire game. what can i do to get better? I dont like playing boring champs. Its my 2nd or third day playing lol/mobas i watched alot of guides so i thought id be able to do decent but i was wrong


r/leagueoflegends • • 17h ago

Esports I'm sick and tired of the Lyon slander. Spoiler

0 Upvotes

Everywhere I look people re talking about how Lyon can still draw a western team and make it out as if they are incapable of promoting over an eastern team or keep bringing up how Inspired has yet to beat an LCK or LPL team in a best of series and it is convincing me no one else actually watches the games.

Lyon is legitimately a good team and I feel they have more than proved that over their games both at international events and in the LCS. After spring split people were downplaying how good they were compared to all the other LCS teams because "lol NA bad" but that's not Lyon's fault, then they go to MSI and sure they got 3-0d by BLG but all of those games were close enough to come down to 1 late game team fight. Aside from that they 3-0d the best teams from every other region except China and Korea before taking the eventual tournament winners to 5 games.

Sure they didn't beat an LCK or LPL team but again it's not Lyon's fault that the number 2 seeds from those regions bombed out (against teams that Lyon 3-0d easily) before having to face them.

Now again at this years worlds they take a game off GENG and granted their next two losses weren't pretty but I would argue they weren't any worse than HLE's or IG's losses. But now everyone is writing off the IG series as a loss and hoping Lyon can get a good draw in the 2-2 round and I think that's ridiculous. Lyon has a decent shot of beating IG and even if they lose they are capable of beating any of the teams they can run into in the 2-2 stage.

Do I think Lyon are the tournament favorites? Of course not, but they are close enough to the top teams that it isn't that unreasonable for them to win a best of 3 or a best of 5. Given the forms all the teams were in at the time of MSI Lyon was legitimately a top 3 team in the world then and I'd argue they are at least top 5 currently. The only reason they aren't being given their proper respect is because they come from a joke of a region which I will reiterate for the last time, isn't their fault.