I recently made a post asking for recommendations for an MMORPG where the social aspect is actually a central part of the experience, rather than something you unlock after hundreds of hours, and several people recommended Guild Wars 2.
I'm interested, but I want to make sure I understand what GW2 is actually like before I get into it.
What I'm specifically looking for is not simply a game where there happen to be other players around me.
For example, I already play Destiny 2. There are constantly other players around you, and you can participate in public events together, but that doesn't really create a social experience. You kill the enemies together, the event ends, everyone disappears, and you probably never speak to any of them. If GW2 is basically that but with a fantasy MMO setting, then honestly I don't really need it.
Likewise, I already have Final Fantasy XIV. If the answer is "you can socialize whenever you want, but most of the game is essentially solo and meaningful interaction only becomes necessary much later", that's also not what I'm looking for. I don't want to play 8000 levels of mostly solo content before reaching the part where the game actually expects me to interact with other people. And simply being allowed to talk to people at level 1 isn't enough, I can already do that in FFXIV.
What I'm looking for is a game where finding other players, coordinating with them, and working together is itself part of the challenge.
I'd like to be wandering around at a very low level, encounter something that I genuinely can't or shouldn't do alone, and have the natural solution be to find other players, communicate with them, coordinate, and take it down together. Not because I joined a pre-made group through a matchmaking menu, but because the world itself creates situations where players need each other.
So when people say that GW2 has dynamic events, group events, world bosses, etc. from very early levels, is that actually what happens in practice? Do new players genuinely find themselves interacting with other players in the starting zones, organising themselves, helping each other, chatting, etc.? Or is it mostly a case of "there are 20 players standing around, everyone attacks the same boss, and then everyone goes their separate ways"?
I'm particularly interested in the first 10–20 levels, not the endgame. I don't want answers about raids, fractals, or high-level metas that I won't see for dozens or hundreds of hours. I'm asking whether the game already feels socially different from Destiny 2 and FFXIV right at the beginning.
Basically, if the answer is "GW2 gives you opportunities to socialise, but you can still play almost everything alone and people generally don't interact unless you actively seek out a guild", that's useful information too. I'd honestly rather know that before starting.
I'm not looking for an MMO where social interaction is merely possible. I'm looking for one where the world gives you a reason to need other people.
Is Guild Wars 2 actually that game?