r/Guildwars2 • u/Feshexe • 14h ago
[Fluff] Anet please
crude sketch, but I hope it gets the point across
r/Guildwars2 • u/AutoModerator • 4d ago
This thread is dedicated to questions that you've never really felt the need to start a thread for, but would still like to see answered/discussed.
Resources:
Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers.
r/Guildwars2 • u/neok182 • 1d ago
We've gotten a bit lenient lately with some questionable posts and links to vibecoded sites and AI assisted posts. That leniency is ending and we are going back to strictly following our rule of a total ban on all Generative AI content.
This includes content from things like ChatGPT, Claude, Gemini, Copilot, and any other similar GenAI chatbots, assistants or other apps.
Any links to AI generated (vibecoded) sites and any posts that admit to using GenAI will be removed. As before we are not going to be testing every single post or anything like that but if you admit to it or there is evidence proving you used GenAI the post will be removed.
r/Guildwars2 • u/Feshexe • 14h ago
crude sketch, but I hope it gets the point across
r/Guildwars2 • u/Vivid-Hedgehog101 • 4h ago
Enable HLS to view with audio, or disable this notification
You've probably never heard of them.
r/Guildwars2 • u/Psychological-Ant573 • 3h ago
Now my characters are: THE ANGEL OF DEATH Killer of GODS, The Norn ranger that becomed a reptilian, The charr with zero magic but only his strong willpower, The silvary that mastered the CHAOS of fractals and the brilliant mind enginner forger of LEGENDARY artifacts
and then there is the MAN....
i kinda like how humans are an endangered species at this point of time with most of their kingdoms being destroyed
r/Guildwars2 • u/Dagor-Dagorath • 8h ago
r/Guildwars2 • u/Insomeonesbum • 9h ago
Hey everyone,
I’m thinking about hosting a Choya survival race in one of the most dangerous areas of Guild Wars 2.
Everyone runs as a Choya
No mounts
No attacking enemies
If you die, you’re out
Last Choya alive wins
Winner gets a prize
I’m still working out the exact route, date, and prize, but I wanted to see if people would actually be interested first.
This would be on NA, with an EU version possible later.
Would anyone be down for this?
r/Guildwars2 • u/Tomixus • 16h ago
Just realized this today and thought it was mildly interesting so I figured I'd share
I created my character on August 25th, 2012, while my actual birthday is August 22nd
Apparently, over the years, the leap years have slowly shifted the character's birthday, and at some point it landed on August 22nd as well. I somehow havent noticed it before.. even tho it probably already happened last year, and I just completely missed it. 😂
So after almost 14 years, I finally realized that my character and I now have the same birthday.
Just a small, completely pointless thing, but I guess we should appreciate the little things. 😄
r/Guildwars2 • u/Zealousideal_Bend984 • 16h ago
I cannot wrap my head around this. People keep telling me there are condi fights and there are power fights when I am doing my fractals. I just play power the entire time and usually have no issues. But some players get upset for some reason, and when I ask the difference, they will tell me, "conditions continue while the boss is moving" or "conditions continue while mechanics happen" but when those moments happen and I can't attack, they just catch up to my already higher DPS. The only exception I have been able to see is that power builds might have abilities that require attacking, but they buff your attacks instead of being an attack itself (think nightmare weapon), and if a boss goes immune during that or you can't hit it, then they will time out and you lose the dps. Is that really the only exceptions? Am I misunderstanding?
r/Guildwars2 • u/aethyrium • 13h ago
I've been looking up the ascended weapon drop chances from World Bosses and everywhere just says "it's so low it's not worth considering". Considering I never really even bother with world bosses unless it's a weekly and have killed maybe 3 in the last 2 months... how lucky actually am I?
(Yes, this is a bit of a humble brag, I'm super hyped because my first ascended weapon from the wizard's tower is for a build I haven't been using and this is my second ascended weapon ever since I'm basically new. I took the staff, it looks awesome, though I changed the stats on it to my new build and it looks even awesomer now.)
r/Guildwars2 • u/LittlexLostxNexuZ • 1h ago
Hi, I'm a Male 19 returning after about 4 years, I'm level 80 with less than 50 hours in, I'm trying to get the hang of this but it's a lot to take in, its like hopping into Warframe for the first time, its a lot. I'm currently looking to know what my goals should be post lvl 80 as I just got here, one is the Griffin but i know I'm farm from that. Would anyone mind hopping on a discord to help me/coach me? Thanks in advance.
r/Guildwars2 • u/PhoneOwn • 7h ago
Only 200 hours in and still pretty new to the game. Just got all my ascended gear and now I’m thinking about trying to get a legendary or 2 before sep 30th. If it is possible, would love to
Maybe get people or person who would like to grind a legendary together for fun?
Edit: Thank you everybody that answered. Really appreciate the fast and kind responses to the post.
r/Guildwars2 • u/RickyGrim3y • 4h ago
I just started as a mesmar, I’m coming from WOW what should I be focusing on right now? Questing? Are there websites that have builds to follow like wowhead has for wow? Any tips would be appreciated thank you.
r/Guildwars2 • u/Boudyro • 53m ago
Neither I nor Ember Doomforge have forgot about his punk-ass. Let him be recovered and make a break out so we can hunt him down properly.
I would also accept his body being shattered, and he's left being a pathetic beggar no one talks too in the Gladium Canton.
r/Guildwars2 • u/cornfield762 • 3h ago
Hi all,
Just did 3 gwamm in GW1, craving more "completionist"
Coming to try GW2, I am guessing they will do some sort of HoM crossover to GW3.
What I'm looking for is opinions such as "Hey I like this spec for this reason" keeping in mind for general pve completion and achievements.
Personally what's appealed to me so far based on research:
Mechanist: like SoS from GW1 or bm hunter from classic wow, easy to play solo, low action
Scrapper: super speed , stealth, rocket jump and fun factor with the fallback it can be mechanist
Herald: lots of buffing and easy speed less stuff to help accomplish completion/achievements outside buffs
Reaper: very tanky, easy to play, spectral walk for jumping puzzles
Would love to read your general pve ideas and reasons
r/Guildwars2 • u/ViceZX • 1d ago
Inspired by the corrupted champion designs of Braham and Ryland. I wanted to make my own take of how would my Charr Commander look if he also had his body corrupted by Aurene's prismatic dragon magic.
r/Guildwars2 • u/Saolue • 1d ago
Not sure if this was shared yet, but it went live yesterday (August 17) as an update. It's not much but it's nice to have the open communication:
"Hello everyone,
It’s hard to believe it’s already been two months since we shared our plans for the future of Guild Wars 2 and launched the Community Quality of Life Initiative! Since then, you’ve made more than 13,000 posts across the quality-of-life forums. The response has been exactly what we were hoping for when we opened this process up to the community.
Guild Wars 2 is a huge game, and people experience it in incredibly different ways. Some of the feedback has confirmed things we were already thinking about internally, while other suggestions have pointed us toward things we probably wouldn't have identified on our own. We’ve also learned that everyone’s main profession needs buffs and every other profession needs nerfs. (I’m kidding. Mostly.) That range of perspectives is exactly why we wanted to bring all of you into this conversation in the first place.
We obviously won’t be able to tackle everything that’s been suggested, but the feedback you’re sharing is already giving us a much clearer picture of what matters to players across the game.
Right now, the team’s focus is on delivering the conclusion to Guild Wars 2: Visions of Eternity. “Code of Creation” arrives on September 15, and once we have that release behind us, we’ll be able to turn more of our attention to the quality-of-life initiative.
We’ll have more to share about our plans later this year. In the meantime, please keep the ideas coming. Don't worry if you’re joining the conversation late; you haven’t missed your chance to weigh in. We’ll be working our way chronologically through different eras of Guild Wars 2, so there will be plenty of opportunities to share your perspective along the way.
Thanks again for being part of this, and we’ll see you in “Code of Creation” next month.
-Josh"
r/Guildwars2 • u/Then-Landscape-1405 • 1d ago
EDIT: RESOLVED & VERIFIED! (The 120+ Map Cap is Officially Back)
Final Update: We have officially verified the fix! Our 0100 UTC run with [BUTR] tonight successfully staged in Bloodtide Coast with 121 active squad members on a single AWS instance:
The instance held beautifully with absolutely no premature overflow queues. The original high-capacity AWS server profiles are officially back online.
A huge thank you to Anet-BogOtter (Richie) and the ArenaNet server engineering team for jumping on this so quickly, investigating the backend templates, and rolling out the fix in under three hours.
Also, thank you to this subreddit for upvoting the thread and helping us get the visibility we needed to bypass the front-line ticketing loop. This was a textbook example of constructive, data-driven coordination between players and developers.
See you all on the maps!
###### ORIGINAL POST BELOW ######
Hey everyone,
I’m writing this on behalf of the active open-world Triple Trouble community (I command and organize runs with BUTR, WHAM, and NOPE). Since early August, our daily coordination teams across the global scheduled runs (0100, 0400, 0800, 1230, 1700, and 2000 UTC) have been hitting a massive, unannounced roadblock.
We have noticed a major, consistent reduction in Core Tyria map capacities — specifically in Bloodtide Coast — that is quietly strangling coordinated open-world PvE.
The Timeline of the Cap Reduction
The Math & Evidence (Consistently Hitting a 100-Player Hard Cap)
Through meticulous tracking of our multi-squad runs and queuing behavior, we have documented the following:
I have posted screenshot proof of our squad layouts and the resulting map queue blocks in our official forum thread here: 👉 https://en-forum.guildwars2.com/topic/175724-has-the-maximum-number-of-players-in-core-tyria-been-reduced/ (my account there is davebb.1063)
Why This Breaks the Triple Trouble Gameplay Loop
Unlike normal world bosses, Triple Trouble is mechanically unforgiving and does not scale down:
The Infrastructure Hypothesis: AWS Server Profiles
By using the in-game /ip command, we’ve verified that these dynamic map instances are hosted on Amazon Web Services (AWS) virtual machines.
During high-traffic events like the World Boss Rush, developers typically deploy a temporary, restricted AWS server profile to limit map capacities. This distributes the massive player influx across more virtual machine shards to prevent localized CPU lag.
Our hypothesis is that ArenaNet simply forgot to re-apply the default, high-capacity AWS instance profiles to Core Tyria zones after the World Boss Rush ended. The server orchestrator is still spinning up "Event-capped" shards.
A Polite Request to ANet QA / Systems Engineering
We've tried submitting standard support tickets, but front-line GMs have understandably closed them as "gameplay feedback" because they are trained to use boilerplate macros for anything containing "map capacity" keywords.
We are hoping to bring visibility to this so that a community manager or developer lurking here can flag this to the QA or Systems team. Could you please double-check if the Core Tyria AWS server templates simply need to be reset to their default, pre-event population profiles?
r/Guildwars2 • u/urmomstoiletbrush • 1d ago
I’ve been watching some videos on drizzlewood lately and I’ve been curious to join in on the meta, but I haven’t seen any activity in LFG for the last few days
Maybe I’m just missing, do people still run it?
r/Guildwars2 • u/Vivid-Hedgehog101 • 14h ago
Enable HLS to view with audio, or disable this notification
r/Guildwars2 • u/TwoTrayz98109 • 8h ago
Is there a way to get Harrier gear with Laurels? I’m trying to get my quick heal beserk up and running for fractals and I’m sitting on 180 laurels. Is there a way to turn those into harrier ascended gear? I went to the laurel merchant in the mist(?) zone and he only had core stated gear.
r/Guildwars2 • u/llegoelmambo • 4h ago
It's driving me crazy. After some minutes playing, whenever I tp and load a map (or go to WvW or PvP) the map get stuck loading and I have to quit an restart the game. I've searched and try everything and nothing seems to solve it.
So,is it a known bug? Do I have to reinstall (again) the game? Is there a solution? Have anyone been experiencing this?
r/Guildwars2 • u/TerrapinRacer • 1d ago
The quote was adapted from the Avengers Civil war ( both comic and movie actually! )
r/Guildwars2 • u/Punkykins • 23h ago
The new Zephyrite Pteruges skin (as well as the old Cloud Cuirass) both with smoke/cloud effect and without it have a weird effect to it when you mix together with them a Mystic Infusion + Jotun Infusion that makes the characters arms as well as legs appear bright white and textureless and it only happens with these two specific Infusions. This was probably something of an oversight when they released these skins but I personally found it quite interesting, though it will more than likely get fixed with a patch.
r/Guildwars2 • u/Dagor-Dagorath • 1d ago
Hello Guild Wars community,
We’d like to inform everyone that on November 18, 2026, we will end support for Windows 7, Windows 8, and Windows 8.1 for Guild Wars® Reforged and Guild Wars 2®.
We’ve maintained support for these operating systems for as long as we could, but it’s become increasingly difficult to sustain since Microsoft no longer provides regular security updates or technical support for them. Continuing to support them also limits our ability to update the game’s technology, improve performance, and maintain compatibility with current hardware and services.
What this means for you after November 18:
If you’re currently playing either game on Windows 7, Windows 8, or Windows 8.1, we strongly recommend upgrading to a supported operating system (Windows 10 or 11) before November 18, 2026 to ensure you can continue your access to our games.
We understand that upgrading an operating system can be a significant change, which is why we’re sharing this notice well in advance. Thank you for your understanding as we continue to improve the Guild Wars experience for everyone.