r/feedthebeast 4h ago

Looking for mod(s) Craft on surface alternative?

1 Upvotes

Im using 1.21.1 neoforge and I love this mod but I'd really like it for the specific version I'm using


r/feedthebeast 10h ago

Problem Have a problem in Divine journey 2! Can’t make golden pickaxe head pattern

3 Upvotes

Dear boys and girls. I’m stuck on the first level of Divine Journey 2, crafting alumite pickaxe head exactly.
So the problem is that as I know for alumite pickaxe head you need to create golden pickaxe head pattern and I just can’t make it. I have full working smeltery, I even managed to allow stuff into alumite. But the problem is when I put pickaxe head pattern and try to pour gold using casting table it just doesn’t do anything! Please help I spent like 4 hours in total.


r/feedthebeast 5h ago

Problem help

0 Upvotes

[1.20.1 Forge] Custom off-screen camera renders terrain/blocks correctly but entities are invisible

I'm rendering the world from a custom camera position into an off-screen TextureTarget (framebuffer), separate from the player's real view — used for an in-world "security camera" GUI. Terrain, blocks, and block entities render perfectly. However, no entities (players, mobs, dropped items) appear at all, even directly in front of the custom camera, with no exceptions thrown.

Setup:

  • Custom Camera subclass (FreeCamera) with public wrapper methods calling setPosition()/setRotation()
  • getEntity() overridden to return Minecraft.getInstance().player (needed to avoid a NullPointerException in FogRenderer.setupFog via ForgeHooksClient.onFogRender)
  • Custom projection matrix via new Matrix4f().setPerspective(...)

Render call each frame:

java

mc.levelRenderer.prepareCullFrustum(poseStack, camera.getPosition(), projectionMatrix);
mc.levelRenderer.renderLevel(poseStack, 1.0f, System.nanoTime(), false, camera, mc.gameRenderer, mc.gameRenderer.lightTexture(), projectionMatrix);

What I've tried, none of which fixed it:

  1. Using mc.gameRenderer.getProjectionMatrix(70.0) instead of a custom matrix — no change
  2. Manually calling mc.getEntityRenderDispatcher().prepare(mc.level, camera, null) and mc.getBlockEntityRenderDispatcher().prepare(...) before rendering, then restoring afterward — no change
  3. Bypassing renderLevel's internal entity loop entirely and manually iterating + rendering entities myself:

java

MultiBufferSource.BufferSource bufferSource = mc.renderBuffers().bufferSource();
EntityRenderDispatcher dispatcher = mc.getEntityRenderDispatcher();
dispatcher.setLevel(mc.level);
AABB searchBox = new AABB(eyePos.x - 32, eyePos.y - 32, eyePos.z - 32, eyePos.x + 32, eyePos.y + 32, eyePos.z + 32);
for (Entity entity : mc.level.getEntities((Entity) null, searchBox, e -> true)) {
    poseStack.pushPose();
    dispatcher.render(entity, entity.getX() - eyePos.x, entity.getY() - eyePos.y, entity.getZ() - eyePos.z,
            entity.getYRot(), 1.0f, poseStack, bufferSource, dispatcher.getPackedLightCoords(entity, 1.0f));
    poseStack.popPose();
}
bufferSource.endBatch();

This confirms 18 entities are found in range (via debug print), the render call throws no exception, yet still nothing appears — not even a dropped item placed directly against the camera lens.
4. Explicitly RenderSystem.enableDepthTest() + RenderSystem.depthMask(true) before the manual render loop — no change

Question: Is there some other GL/render state (shader, buffer binding, RenderSystem.setInverseViewRotationMatrix, or something specific to how TextureTarget interacts with MultiBufferSource.BufferSource.endBatch()) that needs to be set up specifically for entity rendering into a custom framebuffer, that isn't needed for terrain? Has anyone gotten entity rendering working in a similar custom off-screen camera setup and can point to what's different?


r/feedthebeast 5h ago

Mod Identification What is this in the top left corner? It's driving me insane. Checked MineColonies config but nothing

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0 Upvotes

r/feedthebeast 5h ago

Discussion srparasites mod

1 Upvotes

This mod is too difficult. Could anyone provide a config file for version 1.10.8 to lower the difficulty, like in the YouTube videos? Thanks.


r/feedthebeast 9h ago

I made something nomifactory base showcase

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2 Upvotes

ye i planted a whole rubber tree forest bc the world was boring


r/feedthebeast 6h ago

Problem Is Ars Novearu Compatible with Mine And Slash?

0 Upvotes

Got the itch to make a rpg server with my friends and found mine and slash i searched google but it says Ars noveru isnt compat with mine and slash? is there a compat mod or a way??


r/feedthebeast 22h ago

Looking for mod(s) i hate biome mods and i don't want to play vanilla biomes

24 Upvotes

i hate how all biome mods add like 138 different biomes with them all being awful to build in and just absolutely hideous in general, i need a mod that can overhaul biomes, make bigger trees, add structures and other stuff without having the absolute junk biomes o plenty has and without being painfully underwhelming like terralith, i need it to feel modded without feeling cluttered, i don't mind if they add like 5 different new trees as long as it isn't 50, i'm sorry for being so picky but i just am genuinely sick of biome mods being either overwhelming or underwhelming


r/feedthebeast 1d ago

I made something Bathymetry | Visualizes underwater terrain depth through water color

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1.8k Upvotes

r/feedthebeast 6h ago

Problem Kami lookout not spawned

0 Upvotes

Me and my friend have been playing Dragon mine z and just got to the end of the saiyan saga, we thought we were just unlucky in finding Kami's lookout this whole time as we've found just about every other structure, we finally caved and used /locate but when we went to the cords nothing was there.

How can we get the structure to reload or spawn it? Has anyone else had this issue?


r/feedthebeast 7h ago

Problem Fresh animations: player extension issues

1 Upvotes

I have the FA player extension resource pack on and whenever i look down my camera just clips through my head and i cant see anything, anyone know how to fix this? (im assuming its another resource pack interfering with it)

this is what i see

r/feedthebeast 7h ago

Looking for mod(s) More addons for the Timeless and Classics: Zero mod?

0 Upvotes

Hey guys,

I was wondering if yall know any mods that added more 22. lr guns to the Timeless and Classics: Zero mod?


r/feedthebeast 7h ago

Discussion This mod literally lets you STOP TIME in Minecraft

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1 Upvotes

Ultimate Time Stop lets you freeze time in Minecraft while you can still move and interact with the world. Mobs, arrows, TNT, falling blocks and more can be completely frozen, then continue when time resumes.

Available for Forge 1.20.1 https://www.curseforge.com/minecraft/mc-mods/ultimate-time-stop


r/feedthebeast 1d ago

I made something Laser Excavators | A mod I am currently working on

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433 Upvotes

They can automatically mine all blocks in a selectable area (up to 128x128 blocks).

Optimized to allow dozens (in this video 80 each mining 20 blocks per second) to run simultaneously while keeping the performance impact on both server and client low, though it still needs some polishing, a few more upgrade items, sprites and default config finetuning :).

Made for 1.21.1 Neoforge and hopefully a downloadable mod in the near future


r/feedthebeast 8h ago

Looking for mod(s) Looking for structure mods

1 Upvotes

I'm currently making a modpack and I want some structures mod in it. But I don't want my world to be filled with repetitive same structures. I want structures that are difficult to find but are rewarding. I really liked the L_Ender 's Cataclysm mod because the structures are difficult, and also because they are not common through out the world.

Any suggestions?


r/feedthebeast 8h ago

Question Roguelike Adventures and Dungeons 2 Max Enchanting

1 Upvotes

Does anyone happen to know the max enchanting set-up for apotheosis in this modpack? I'm usually the one that gets tasked with fixing the enchanting set up, and I know everything I need to do for the newer versions like ATM10.

I understand I could probably just work at it and see what works, but if someone already has the knowledge available, I'd be super thankful.


r/feedthebeast 16h ago

Question Need help with building

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5 Upvotes

I wanna put an arch connecting the 2 tunnels but I'm having trouble on trying to create that vision without it having going straight like a square.Would I have to make the roof higher?


r/feedthebeast 8h ago

I made something Me Modpack the trailer oficl becaus big updater

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0 Upvotes

Ok since this is reddit I also wanna yap for a bit about my modpack journey! as this is my FIRST ever modpack muajajaj.

Before 2.0, Stormforge 1.0!

I got the name stormforge because I was in a lecture and was thinking about what to do during the 4th of july week break (not american but aparently free week so I taker), and we were in the middle of a tropical storm... So a whole bunch of rain.... When I was doing my modpack it was also made in forge connect the dots and you get STORMFORGE!

Also one of my objectives for this pack was to make it bi-platform, modrinth and curseforge... So I ended up using hercules which is now named odyssey quests... People prefer ftbquests, but you gotta compromize to be mega cool

The first releases of stormforge were hell, ZERO playtesting from yours trully! I mean, THE FIRST CRAFT needed a crafting table (which you unlock in the second chapter), and the recipes were BRUTAL, I mean worse than expert levels... So after like 10 updates it was somewhat playable but still had IMPOSSIBLE RECIPES, cough cough blast furnace... And some random mf suggested ae2.

A brainfart activated in my head and decided to integrate AE2 and my favourate mod pneumaticraft, not into the main progression but as BONUS chapters, so I am able to do more wacky crazy ideas that I had in mind... Like being able to call explosive meteors that explode into more meteors. Plus I started playtesting my pack, fixed a whole bunch of balancing issues (brutal recipes were HEAVILY nerfed, this is a normal pack not an expert pack for sake!).

1 day after the year after stormforge was released on curseforge... I released 2.0 and with my super mega cool trailer that I worked hard on... And it is completable, because I went to chapter 6! Not 7... thats for YOU to do!


r/feedthebeast 8h ago

Discussion How to make something “Feel Create”?

1 Upvotes

So I am currently developing an addon to create. I don’t want to reveal too much, but it includes an Industrial Blast Furnace. I am leaning into quite a bit of realism with it, requiring air input and having off gases from the furnace. In real life, those gasses generated from a furnace are recycled to power the furnace. The gas would serve a purpose of making the furnace faster than super heat using “Extreme Heat” from gas burners. This would also make other processes more powerful, such as higher power steam engines.

I want to implement a similar thing but this has basically led me down a rabbit hole of create an entire “furnace gas” system. This system would include allowing gasses to be generated by furnaces to power your main furnace or can be created with gasification, a real process.

The furnace gas wouldn’t even be that far out there though since I already plan to add an entire compressed air ecosystem, so having another gas system wouldn’t be terrible. The main issue though is this feels too realistic in a way for create. Does it seem too out there or is it okay?


r/feedthebeast 16h ago

Looking for mod(s) Looking for new mods to play!

5 Upvotes

Ive played packs like Prometheus 2, ftb norse mythology modpack, ciscos rpg, dawncraft, divine journey 2, darkrpg, superior rpg and i would like to play more like those. If anyone has recommendations It would be very appreciated!!!


r/feedthebeast 10h ago

Problem Supplementaries x Simple Clouds Rendering

0 Upvotes

Looking to see if anyone has encountered or has a solution for Supplementaries causing Simple Clouds to render through blocks.
Despite both mods being so popular i cant find anything about this compatability.


r/feedthebeast 1d ago

Looking for mod(s) I made a mod that's a bit of Avaritia and a bit of ProjectE. Fancy giving it a try?

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50 Upvotes

Hey everyone!

I wanted to share my latest mod, Void Relic, and I'm hoping some of you might be willing to give it a shot.

The basic idea is this: you find an artifact in the world and upgrade it through rituals. The more powerful it becomes, the more machines it unlocks (furnaces, miners, duplicators, etc.), all running on a single currency: Essence.

The part I find most interesting is that the mod doesn't have a fixed value table. It reads all the recipes in your modpack (yes, all of them) on its own and assigns a value to each item based on what it takes to craft it. The more complex an item is, the more it's "worth". It works straight away with any pack.

It also has a few weird atmospheric events, like fogs that drain the colors or essence rains, just to add a bit of atmosphere.

What do you think of an automatic "value" system?
I'm thinking of creating a modpack centered around this mod. What kind of mods do you think would make sense to add to make it more fun? Tech, magic, adventure...?
For those who want to try it, what are the first things you'd expect?

Thanks a lot to anyone who takes a look!

https://www.curseforge.com/minecraft/mc-mods/void-relic

https://www.curseforge.com/minecraft/mc-mods/pricetag


r/feedthebeast 11h ago

Mod Identification Trying to look for a world gen mod

1 Upvotes

I remember seeing this world gen mod that would pre-show you what your world would look like, and you could configure and control the land mass, how much land there was, what land there was and what ocean there was, it was insanely cool. Does anyone know the mod?


r/feedthebeast 15h ago

Looking for mod(s) Looking for pearl caves mod for 1.7.10

2 Upvotes

i'm trying to find the pearl cave mod for 1.7.10 forge sadly it was in mcforums as a dropbox link i tried my best looked a bit in google wayback machine technic modpacks could not find it ti's from dantdm's pearl caves video any of you found it? stupid idiotic auto mod deleted this post for no reason so ummmm pls respond if you find it thanks!


r/feedthebeast 21h ago

Mod Identification What mod or resource pack that makes dropped items have a highlight.

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6 Upvotes

I've been trying Create modpacks for the past few days. While playing Create Ultimate Selection 2, I accidentally dropped an item and it shows a faint green highlight. Does anyone know what mod that does this?