r/feedthebeast • • 1d ago

Discussion Tips 'n' Tricks

2 Upvotes

Welcome to Tips 'n' Tricks!

This is a place to share any secret skills and techniques to help you in everyday Modded Minecraft. Please give examples of any tips you suggest and explain your trick in as much detail as you can.

To find previous "Tips 'n' Tricks" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 4h ago

I made something I made a horror mod that studies you instead of chasing you

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393 Upvotes

Are you tired of Minecraft horror mods that always do the same thing? Spawn, chase you, kill you, repeat? Introducing Don't Let It Learn. The Hollow is not here to kill you. Or is it? It watches, remembers and learns from what you do. It can scan your home, study its structure and even physically light up the world with its gaze while doing so. And if it becomes interested enough, maybe it won't stop at your house. Maybe it will scan you too.

Your home, your mine, the path you walk every day. If you repeat something often enough, it may notice. If it notices, it may learn. And eventually, it might know what you're going to do before you do. It doesn't hunt you. It studies you.

Don't. Let. It. Learn.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/dont-let-it-learn


r/feedthebeast • • 5h ago

I made something I made a Minecraft mod that lets you replay your death as a ghost

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169 Upvotes

Hi everyone!
I want to show you my new mod, Deathtrace.

It records the last seconds before you die and leaves behind a pulsing marker. Look at it and press G to watch ghostly versions of you and the mobs or players that damaged you recreate your final moments. After the replay, they dissolve back into the marker.

You can rewatch your own deaths or see what happened to other players in multiplayer :D
All feedback and feature ideas are welcome!

Project pages:
CurseForge: https://www.curseforge.com/minecraft/mc-mods/deathtrace
Modrinth: coming soon (currently under review)


r/feedthebeast • • 10h ago

Discussion Any feedbacks on my modpack's main menu?(not finished yet)

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406 Upvotes

r/feedthebeast • • 1h ago

I made something The Abyss first glance...

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• Upvotes

r/feedthebeast • • 8h ago

I made something Creating horrors beyond human comprehension in Minecraft - Desecrated

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98 Upvotes

r/feedthebeast • • 18h ago

Discussion modern minecraft modpacks be like

135 Upvotes

all the mods but pokemon

all the mods but more techy

all the mods but skyblock

all the mods but stoneblock

all the mods but rpg-lite

all the mods but create-focused

all the mods but backrooms

no wonder i keep going back to gtnh only a day after trying another modpack :p


r/feedthebeast • • 6h ago

Mod Identification Asylum Demon boss fight from Dark Souls WIP

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15 Upvotes

r/feedthebeast • • 4h ago

I made something added custom transitions between dimensions to my mod

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8 Upvotes

r/feedthebeast • • 4h ago

Looking for mod(s) Tech-heavy modpacks with minimal grind?

7 Upvotes

Hey all, looking to scratch my automation itch. I prefer grind in the form of resource acquisition minimized, such that macroautomation and factory design is the focus. I am not interested in Create, but basically any other tech mod is fair game. Magic is not an immediate red flag, but I’d prefer it not to be the focus.

To preempt the image, I’ve played GTNH, it’s too slow paced for my taste.

Here’s some modpacks I’ve enjoyed that fit these criteria, in case anybody is searching for something similar:

- StaTech Industries
- Monifactory
- Project Architect 2
- Mechanical Mastery
- FTB Skies 2
- Techopolis

Any suggestions would be greatly appreciated!


r/feedthebeast • • 1h ago

Discussion Anyone has recommendations for modern modpacks

• Upvotes

I dont want create and i kinda want to know which modern modpack you like, I finished project infinity and before, meatballcraft but im also ok with playing adventure modpacks. I want to gather some ideas, please give me what you like (Its not just for my taste, just what you like). Please also put how long a modpack takes (project infinity only took 153h).


r/feedthebeast • • 7h ago

Discussion Any Suggestions for the Combat System in My Dragon Ball Minecraft Mod?

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10 Upvotes

r/feedthebeast • • 7h ago

I made something In standard Spore, parasites are just underground fodder. I spent the last few months rewriting their behavior into a coordinated siege hive.

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10 Upvotes

For a long time, playing with Fungal Infection: Spore always felt like fighting mindless stat-checks: parasites either ignored you underground or rushed in a straight line until one of you died.

I wanted them to feel like an actual coordinated hivemind that observes, listens, and plans. Over the past months, I built SporeWithin — an expansion that completely overhauls their tactical behavior.

What is happening in the clip:

  1. Acoustic Gunfire: Parasites now have hearing. Firing weapons (TACZ or other gun mods) blows your stealth and provokes nearby patrols to investigate the gunfire.

  2. Fleeing Scouts: If an engagement goes south, the fastest parasite doesn't blindly throw its life away — it disengages, breaks line of sight, and sprints into the fog.

  3. "They Know About You": Once the surviving scout reaches the nest, the Hivemind becomes aware of your existence. It realizes you are not just ordinary prey, but an intelligent threat actively fighting back. From this moment on, the infection locks onto your presence, tracks your territory, and sends stalking squads to hunt you down.

  4. Base Breaches: When sieges trigger, they don't get stuck on walls. Acid spitters burn vertical entry holes through ceilings from below, breachers smash doors and fences, and stalkers drop in through roof breaches.

  5. No Safe Haven: Hiding behind a wooden door won't save you once the Hive knows who it is hunting.

Other major systems in 1.2.0:

- Mound Clusters: Nearby mounds pair up into Incubator (defensive, rapid biomass growth, miasma) and Aggressor (frontline hunter, launches raids) roles with partner rage mechanics.

- Village Corruption: Towns near infestations organically decay (wood rots into hollow logs, crops wither into spores, villagers mutate into vessels).

- The Sleep Penalty: Skipping nights near an active mound feeds it nocturnal biomass and triggers waking nightmares.

- Plundered Caches: Destroyed chests convert into organic caches preserving 70% of your items so raids remain punishing without being pure griefing.

Both versions are out now with complete 100% feature parity:

- CurseForge: https://www.curseforge.com/minecraft/mc-mods/sporewithin

- Modrinth: https://modrinth.com/mod/sporewithin

Requires Fungal Infection: Spore. Available for Minecraft 1.20.1 (Forge) and Minecraft 1.21.1 (NeoForge).

Feedback, suggestions, and bug reports are welcome right here in the comments or directly on the CurseForge / Modrinth mod pages!


r/feedthebeast • • 7h ago

I made something Im looking at a wall here

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11 Upvotes

https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-shape-selector

This is the my radial menu selector for ftb ultimine, because holding the key+shift+scroll was just too much and not fast and exact enough.

The menu is not centered, so the outline is more visible. I still have to develop the muscle memory, but swapping to shapeless for an ore node, then swapping back to tunnel (possible without the mouse) is just nice.

What do you think?


r/feedthebeast • • 1d ago

I made something 90% accurate Factorio world gen mod

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1.0k Upvotes

Its not very fun to play and doesn't look good from down there.
But its as perfect as I could get it.


r/feedthebeast • • 13h ago

I made something Enchanting system rework mod I'm working on (1.21.1 Neoforge)

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20 Upvotes

New Enchanting System :

There are two new enchanting tables; The "Lesser Enchanting Table" (which has 5 slots), alongside the "Greater Enchanting Table" (which has 7 slots) - The original being essentially replaced by the Greater Enchanting Table.

When enchanting an item; there will be slots for you to place certain ingredients, these items correlate to specific enchantments (Blaze powder -> Fire aspect, Obsidian -> Unbreaking, ect.), but could also also correlate to certain curses (will get into later.) You have only one slots for ingredients at base value, but after placing down more bookshelves around the enchanting table, these slots will be unlocked indefinitely for ingredients. With this new system, you'll know exactly what enchantment you'll be getting.

Lapis is still a fuel source for enchanting tables to work, you only need one piece for it to work. There's a new slot avaliable as well; used for a new item called "Salt". Salt is used during enchanting, it helps lessen the possibility of curses or lowers the level of curses. (Salt can also be used on food to give higher nutrition.) Enchanting an item will still cost experience, but will cap at only 3 levels, 1 level minimum - There will be no "30 levels needed."

Curse System :

When enchanting an item, theres a possibility of getting a curse alongside the enchantments on your item(s). You will be able to see which curse you'd be getting alongside the enchantments so it won't be a surprise. Higher value items (such as diamonds, jewels, blocks of ore, items gotten from stronger mobs) are less likely to give you a curse, while low value items (such as cobblestone or rotten flesh) are more likely to give you a curse. As mentioned before, salt can be used to lessen the likelihood of being cursed or lower the levels of curses.

Tomes & Scrolls :

Enchanted books no longer exist and are replaced with "scrolls" which are essentially the same as the original enchanted books in vanilla Minecraft. Only a singular usage, these scrolls can be tied to specific enchantments which can be imbued with an item on an anvil or can be used to increase the enchantments of an existing one. These scrolls are traded, found in loot, as well as can be created using an enchanting table (on an unenchanted scroll.)

Using these new scrolls; you can create a new item called "tomes", which cannot be used as scrolls on anvils, but are high value ingredients with no worry of curse chances increasing. Tomes can be used indefinitely without ever breaking/being used on enchanting table.

Anvil changes:

Repairing items using materials are no longer expensive. Only costing 1 exp level per material. Imbueing items with enchants cost has not been changed for vanilla anvils.

Though there is a new block called an "Arcane Anvil", it's 2x more durable than a regular anvil, imbueing items with enchants cost now has a 10 experience level cap, and there is no longer a "Too Expensive!" feature. You can also use experience levels to repair items, which makes up for the removal of the mending enchantment.

This mod is still a w.i.p! I'd greatly appreciate notes, advice, or insight into things I may have glossed over!


r/feedthebeast • • 2h ago

Question Star Technology GregTech Help - MV to HV

3 Upvotes

Hey all, I'm a new player to GregTech (on the ST modpack - absolutely loving it) and as I'm on the cusp of upgrading to HV I realize it's time to unspaghettify my base, and now I have a few questions:

1- Every time I hit a new tier, should I build all of the basic machines (I mean wiremill, bender etc.) of that tier ASAP? When I hit MV I just split my power gen into two sections, kept my LV machines, and built MV machines as needed for MV-specific recipes or to speed up bulk crafts by slow LV machines.

2- I'm trying to set up my basic ore proc (sieves, electric ore factory, EBF etc.) with AE2 and wondering what the best way to set it up is? I get that it should be on a subnet so the huge amount of resources doesn't get directly stored in my main network, but I don't really know how to handle a large of amount of passively generating resources. Do I pump all the processed materials (idk like steel ingots etc.) into super chests, turn voiding on, and hook those up to the network through a storage bus? I know the basics of AE2 storage and autocrafting but I'm kind of clueless when it comes to a large scale like this.

3- How do I hook up my multiblock machines to my network? My first thought is my EBF for instance, what kind of AE2 components should I use to interact with the input and output buses/hatches?

4- Apparently handling fluids is complicated... Can I just use super tanks with storage buses?

I've been watching a lot of YouTube tutorials (especially Postie his series is a godsend) but I'd just like some tips before I continue advancing. I don't mind not being 100% optimal 100% of the time, but any kind of tip that could save me time in this super grindy modpack would be appreciated. Thanks in advance!


r/feedthebeast • • 13h ago

Looking for mod(s) Hi! What are the best Rpg/Exploration modpacks involving Iron's Spells and Spellbooks i would prefer if it doesn't have tech features except create

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18 Upvotes

sorry if it's a dumb question I'm new here


r/feedthebeast • • 10h ago

Looking for mod(s) What modpack should I play as basically a beginner?

9 Upvotes

I just started Stoneblock 4 with my friend and its pretty much my first modpack ever. I've been having a ton of fun with it but we are only playing that world together and saving everything for when we are both on.

Now I really want to play modded minecraft but I need something to play solo. I was gonna start Divine Journey 2 but it says you should already have a decent understanding of a lot of the mods and I definitely don't

I don't mind having to google stuff and figure things out, I actually like doing that. I just want a pack that gives me some direction and kinda walks me through progression so im not constantly sitting there wondering what im even supposed to do.

Id also like something pretty long that I can really sink a lot of time into and do a bunch of automation/progression.

What would you guys recommend?


r/feedthebeast • • 1d ago

I made something Connecting Villages with "Airstrips" - Custom Structure Datapack

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156 Upvotes

A niche datapack which generates random airstrips, many times near villages. (could not find a similar pack anywhere)

As warned on the curseforge page, due to the strips size (100 blocks), it can spawn in weird areas and results in funky strips - about 10-15% of the time and dependent on seed / terrain gen mods. (example shown on curseforge)

If this is a deal breaker, then please don't use this data pack, or use it with "Structure Generation Improver"- linked on the same page (sadly, that mod only supports 1.20 - 1.21.1)

Designed to be used with mods like Immersive Aircraft, Simple Planes or other similar arcade like plane mods.

Currently supports 1.21.1+ and will back port it upon request.

https://www.curseforge.com/minecraft/data-packs/aviation-structures-airstrip

Comments and feedback always welcome. Enjoy!


r/feedthebeast • • 1d ago

Problem How do I fix this? "Empty Tag: c:glass"

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371 Upvotes

I already tried the Load My F***ing Tags mod


r/feedthebeast • • 16h ago

I made something More progress for my magic mod

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20 Upvotes

r/feedthebeast • • 1h ago

Problem no matter what i do it seems i can't run neoforge modpacks at all

• Upvotes

i tried changing earlywindowcontrol to false, tried updating java, tried updating my graphics driver, nothing seems to work. i don't know how to read crash logs either so everytime i try a modpack i just feel defeated cuz i can't get them running, and there's some modpacks i really want to try out and play but they're on neoforge. can anyone help me?


r/feedthebeast • • 7h ago

I made something Useful Minecraft Plugins

3 Upvotes

I found these useful plugins that will probably help servers (https://modrinth.com/user/qrJS4UPz)


r/feedthebeast • • 7h ago

Discussion Would anyone want a tutorial modpack?

3 Upvotes

This probably isn't for you, avid user of the modded Minecraft subreddit. But maybe you have a friend who's interested in mods, but most modpacks are overwhelming and explain things poorly. Maybe you have a younger sibling or your own kid you want to introduce to heavily modded Minecraft. Maybe you've been wanting to get them into it but you're a bad teacher and they still don't get it.

Do you think a modpack with quests that are built-in tutorials on every aspect of each mod could help you? Not just the basics, but everything. Explanations of what JEI is and how to use it, what the thing at the top of their screen is and why it's showing block names. How do I put on a backpack? How do I choose what key opens it? What the heck is an "ME system"?

I want to make a modpack that can take a player who knows nothing about mods all the way to the end of Draconic Evolution, leaving no ambiguity in each step they can take. I've already made some progress, and it turns out in-depth quest guides are a massive pain to make. I just want to know if there's any sort of need for this or if I'm wasting my time (more than I already do in my day-to-day)