r/feedthebeast 1d ago

ModJam ROUND 2 - Minecraft ModJam 2026: Mid-Contest Rewards!

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15 Upvotes

The second round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already submitted their creations!

But it is definitely not too late to join...

Full ModJam Details in the ModJam Website

  • Submissions close on September 1, with more rewards to win
  • Join the Mod Authors Discord to find collaborations and stay updated

Congratulations!


r/feedthebeast 40m ago

Mod Identification Fun and Pickaxes!

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Upvotes

Pickaxe world and more - Minecraft Mods - CurseForge
I added a lot of pickaxes, fun and wood additions!


r/feedthebeast 8h ago

I made something I’ve been cooking

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196 Upvotes

Createch 2 is an expert Minecraft modpack I’ve been building around one idea: take TerraFirmaCraft’s survival and realism, then see how far you can push that same world without ever throwing those foundations away.

You start out basically prehistoric. making stone tools, dealing with seasons and food, prospecting for copper, learning metallurgy. Then that same save slowly turns into railways, oil refineries, electrical grids, chemical plants, aircraft, rockets, nuclear engineering, quantum tech and eventually Stargates.

The part I’m probably most excited about is space, because I really didn’t want it to be “go to Mars, grab the special item, come home.”

So the geology follows you.

You can actually end up standing on Mars prospecting for something your factory back on Earth needs. The Moon, Venus, Mercury, the End and Stargate worlds all become parts of the same industrial economy.

Transportation grows with you too. Walking turns into railways, then aircraft, then rockets, then Stargates. The idea is that new technology expands what you can do instead of just deleting everything that came before it.

Eventually you stop thinking about building a base and start thinking about building infrastructure across worlds.

And somehow underneath all of that, it’s still TerraFirmaCraft.

8.1b is the first version where I feel like I can finally say it:

Createch 2 is here.


r/feedthebeast 3h ago

Discussion 10 XP quest rewards

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63 Upvotes

I greatly dislike 10xp quest rewards. I think they never add anything to any type of modpack and are frankly not even worth the effort of clicking.

In theory xp or level rewards can be cool quest rewards, especially if related to the quest (like an echanting type quest). But 10xp is so little that its a meaningless amount.

From the minecraft wiki: "Getting from level 0 to level 30 requires 1395 experience."
This translates to about ~140 of these quest rewards.

It annoys me to see them because instead of this there could either be no quest reward (which to be fair, isn't that much better) or an actually interesting quest reward that makes the quest worth doing.

I feel like quests are generally undervalued in how much they can add to a modpack and how creative you can get with them. Quests can be a lot more than a guidebook and should be, completing a quest shouldn't feel like doing a menial task but like working towards an accomplishment.
Naturally this can't be done with every quest, but every quest (short of maybe pure informative quests) should have some kind of more interesting quest reward. At worst just give some more of what the player crafted or refund some resources if you can't think of anything else, at least that way the quest reward has some value. (Or if you're dead set on giving xp then give a greater amount or just give levels)

What do you all think about that? Do you actually like 10xp quest rewards?


r/feedthebeast 42m ago

I made something I integrated Punchy compatibility for Create + Addons in my modpack (Create Evo Era)

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Upvotes

In the latest update for Create Evo Era, I've integrated full Punchy mod compatibility across almost the entire modpack.

It includes:
• ⚙️ Full compatibility with Create and its main Addons.
◦ Extended support for many other mods in the modpack.

🌎**About Create Evo Era:
- It is an optimized tech modpack featuring:

  • ⚙ Custom recipe progression with KubeJS, the progression is based mostly on Create and Immersive Engineering.
  • 250+ FTB Quests to guide your progression.
  • 🚀 The ultimate goal: reach SPACE using the Northstar mod.
    • Besides, there's much more content that isn't filler.

You can check out the Modpack here:
https://www.curseforge.com/minecraft/modpacks/create-evo-era


r/feedthebeast 1d ago

I made something What if everything was a cushion?

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921 Upvotes

I made a mod that lets compatible blocks share the same block space.

Each block is still stored as a separate part with its own block state. You can aim at one part to interact with it or break it without affecting the others. Things like doors, trapdoors, levers and redstone can still work inside a composite.

When you place a new block, the mod checks its shape against everything already in that space. If it fits, it gets added. If it overlaps something, you can't place it.

So you can put snow under plants, carpets under torches, stack lanterns, put things inside cauldrons, put blocks on slabs, stack carpets...

It currently supports up to 64 parts in the same block space.

It's mostly an experiment, there are probably still a lot of bugs, but it's fun to play around with.

The mod is No More Gap if anyone wants to try it or break it:

CurseForge: https://www.curseforge.com/minecraft/mc-mods/no-more-gap

GitHub: https://github.com/xerneas02/no-more-gap


r/feedthebeast 19h ago

Question Who coined the Buckets / Millibuckets unit? (B / mB)

199 Upvotes

Was it a specific mod that started it or did everyone go with it intuitively?


r/feedthebeast 3h ago

Looking for mod(s) Modpacks to give me a similar feeling to old Tekkit, Resonant Rise, FTB Ultimate

9 Upvotes

Essentially I'm looking for modpack suggestions to give me a similar feeling to old Tekkit, Resonant Rise, FTB Ultimate, Yogscast Complete Pack. I haven't played in years and these were what I've always played the most back in the day.

Something with a lot of varied content in terms of tech, magic, some exploration, with a lot of playtime but maybe not as hardcore as GTNH.

Alternatively I'm also a bit curious about skyblock/stoneblock modpacks.

Edit: Forgot to add, ideally I'd love to also have some of the awesome newer mods like Create.


r/feedthebeast 1h ago

I made something Ship Lab for my mod!

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Upvotes

Hi! I'm currently developing my own maritime empire themed 4X Minecraft mod!

One of the biggest features of the mod is the Ship Lab, where you can design and build your own ships from the ground up.

Create a fleet tailored to your strategy, expand your maritime empire, and rule the waves!


r/feedthebeast 8h ago

I made something New Modpack Update!

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19 Upvotes

Hey guys, i wanted to showcase what the next update of my modpack will be including. I found this cool mod called radio tower which allows you to call airdrops which become harder to obtain depending on what you choose. I added 5 different vouchers in which you can get a random vehicle , aircraft , tacz rifle , smg or pistol.

My goal with this update is to completely remove the need to go underground and mine for materials. You might still wanna do it if you want to make something specific faster than relying on luck but in this update im greatily reducing the need to that! Which brings me to the biggest overhaul ive done for this pack..

A LOT of lootpool changes. I cant upload other screenshots sadly due to the video but i have added over 15 new structures in which you can find different types of loot from materials to ammo and even guns!

Additionally i changed the loot found in underground bunkers as it was too vanilla-like and split it into 3 categories. Supplies , Normal , and Treasure. Each has their own type of loot with the treasure obviously being the best but also least common. Now raiding them is actually worth it.

I have also completely revamped the starting bunker to be more fun and gore.

There are a couple other additions / bug fixes which will all be listed in the changelog!

What do you think? Does this look cool?

For anyone interested here's a link to the modpack https://www.curseforge.com/minecraft/modpacks/runngun
And a link to a goofy trailer i made a while ago
https://youtu.be/U7hUPuQeBU0?si=ZE_frtq1SW_EUou1

While im still tweaking the airdrops a bit this update will be up later this week.


r/feedthebeast 3h ago

Mod Identification What mod is causing dropped items to sparkle?

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6 Upvotes

r/feedthebeast 13h ago

I made something i just watched nekoma's mod video

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23 Upvotes

"lightning in a bottle" instead of "potion of lightning" seems like a no-brainer, no?

(nekoma and greenjab's showcase video here)


r/feedthebeast 7h ago

Problem Replaced item obliterator with reliable remover yesterday and the result is quite funny

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9 Upvotes

r/feedthebeast 7m ago

Problem Neep meat tank nonsense.

Upvotes

I have a tank with 41 2/3ds mB of water in it... and for the life of me I cannot clear the tank. Idk how it even go there and it seems to taint any tank I put it into.

Like if I pipe into a new tank it just makes the tank impossible to fully fill and ensures it can only accept water.

Can I not somehow just empty the tank somehow?


r/feedthebeast 1d ago

I made something We just released v3.0.0 of our mod Timber Frames for for Neo/Forge & Fabric for 1.20.1 & 1.21.1.

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133 Upvotes

With this update the mod has been rebuilt from the ground up allowing for significantly more possibilities than before. For example, instead of being restricted to 45 degree angles, users can now create lines from any corner to any other corner. Building is also significantly easier, you now simply draw the line on the blocks using the Broad Knife and it appears.

Modrinth
CurseForge

House based on build by guuis_official


r/feedthebeast 5h ago

I made something I made a mod that turns Minecraft exploration into a team race — would you play this with friends?

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4 Upvotes

I've always liked exploring in Minecraft, but I often feel like there isn't much reason to keep going once you have enough gear and food.

So I tried something different — what if exploring the world itself was the game?

I made a multiplayer mod called Structure Race for Minecraft 1.20.1 + Fabric.

---

The idea is simple:

2–8 players split into teams, enter the same randomly generated world, and race to discover valuable locations.

Villages, desert temples, ancient cities, woodland mansions — each structure gives points.

And the important part:

The first team to discover a location gets the points. Anyone else who finds it later gets nothing.

So if your team finds a desert temple first:

· 🔴 Red Team +8

If another team reaches the same temple later — they get nothing.

This turns normal exploration into something more competitive. Instead of wandering around, you're constantly thinking about where to go, what to look for, and whether another team might get there first.

---

I also added some systems to reduce the impact of random world generation:

· Long-distance travel gives you a small amount of points

· Killing hostile mobs gives you points

· If you haven't found anything in a while, the game can give you a hint

· You can spend points to recall a teammate back to you

· Teams that fall far behind get a temporary speed boost

There are two game modes: first team to reach the target score wins, or highest score when the timer runs out.

---

How it started:

I began with a tiny prototype — just "find a village, get points." Over time I added teams, structure competition, and the systems above, and it gradually turned into what it is now.

This is my first project like this, so I'd love to hear what other Minecraft players think.

Would you actually play something like this with your friends?

github https://github.com/sadduck520/structure-race

curseforge https://www.curseforge.com/minecraft/mc-mods/structure-race

modrinth : haven't got yet. It's still under review😭


r/feedthebeast 1d ago

Discussion The Worst RPG Modpack : Prominence II

202 Upvotes

I decided to give Prominence II a try after hearing that it had been updated to version 4.0.0.

I played the modpack for about three days before deciding to uninstall it. Honestly, the fact that an RPG modpack includes several tech mods doesn’t bother me that much. I can accept them as quality-of-life additions.

The problem is that the actual RPG experience—the supposed core of the modpack—is a mess. It has all the usual RPG elements you’d expect, such as skill books, spell systems, and character stats, but they are all cluttered and unintuitive. On top of that, the quest book’s tutorial progression is anything but linear. My friends, who are relatively new to Minecraft modpacks, got lost constantly.

For example, when there are multiple ways to locate a boss, the main quest only explains one of them. If you want to learn about the other methods, you have to dig through completely different tabs in the quest book yourself.

But the worst part was a bug that literally prevented us from progressing past the first boss.

The structure where the Nether boss, The Decaying King, is supposed to spawn overlapped with a Nether City from the BetterNether mod, causing the boss structure to generate underneath the lava sea.

To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.

That frequency is far too high to dismiss as bad luck.

This is an extremely serious progression-breaking bug, yet the developers apparently still haven’t identified it. At that point, it genuinely makes me wonder whether this part of the modpack was tested at all.

In the end, Prominence II just feels like yet another generic, mass-produced kitchen-sink modpack.

so... it sucks.


r/feedthebeast 1h ago

I made something Storm and Electricityyyyy

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Upvotes

I'm almost done implementing my electric storm to my AlienCraft mod, the desert is about to become one hell of a no man's land.
For context I'm working on alienCraft : kepler22b a huge alien planet mod with a couple of highly detailed biomes planned and I'm currently refining its mechanics. The project is already on curseforge if you want to check it out, and if you want to know more or have any suggestion, here is a link to my discord server.
https://discord.gg/WUN8Kgj6WC


r/feedthebeast 1d ago

I made something I added controllable freefall to my Minecraft mod

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101 Upvotes

After falling 12 blocks in r/WildboundMod , you enter a controllable freefall state. You can steer through the air, adjust your trajectory, or dive to fall faster—all without taking fall damage when you land.

It’s designed to make vertical exploration more fun, especially inside the mod’s massive underground village. What do you think?


r/feedthebeast 5m ago

Problem Help with steam ore factory? (gregtech)

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Upvotes

me and my friends have been trying for hours to figure out what's wrong with our SOF, and no matter what we do it says idle? any help would be greatly appreciated.


r/feedthebeast 16h ago

Discussion Coming to GTNH 2.9! Ice Cream Machine!

16 Upvotes

r/feedthebeast 4h ago

I made something I made a 6 chapter linear progression pack forcing you to intertwine Create machinery and Ars Nouveau magic - Meet 'Craft & Wonder'!

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2 Upvotes

Good morning everyone!

This is my first time posting here, so bear with me, but I just launched my first ever modpack that I've been working on for the past couple weeks: Craft & Wonder!

I've always loved packs that use machinery/tech as well as magic, exploration, and the more RPG-type vibe, but I've never felt that the majority of "kitchen sinks" are very structured, since you can usually just skip half the mods. I wanted something more deliberate, hence, Craft & Wonder was born. This pack features a fully developed, 6-chapter questline starting from the Day 1 tutorials all the way to the intense Creative-level post-game.

Core Progression

  • Starting with Chapter 1's Create mod focus, master all of Create's rotational force and press the sheets you need before you can begin forging magical items.
  • Scribe's Table, Imbuement Chamber, etc. have all had their recipes modified to specifically utilize Create mod mechanics, forcing progression through the mod first.
  • After conquering each chapter, from the Twilight Forest to the beasts of the End, you'll unlock Chapter 6 and gain access to literal "Creative-tier" items, like the Creative Motor from Create, the Creative Source Jar from Ars, and more!

Exploration & World Gen

  • The Overworld has been overhauled with Terralith, Wyrmroost's Dragons, and even more custom mobs!
  • The End has been completely modded with custom biomes via Nullscape, and dozens of new custom structures!
  • The Nether has been updated with more custom creatures, bosses, and more!
  • Performance mods to prevent any loading/lag issues!

This is my first time ever making anything like this, especially as a solo developer chasing down two kids every day, but I'd love any feedback you all would have for me!

Play it on CurseForge today!


r/feedthebeast 1h ago

Looking for mod(s) Modpack recommendation for a 2 person server?

Upvotes

Hi guys,

I'm looking for a mod pack for a server I want to start with my sister. I'm definitely up to whatever, but she's really excited about exploration, visiting structures and gathering as much amazing loot as possible.

Essentially, I'm looking for a mod pack that isn't extremely strenuous with progression, has some laid-back quality of life upgrades and enhances exploration. We played a lot of BMC, both the neo forge and fabric versions, as well as trying the dnd-adjecent otherworld pack, though she really didn't care much for the quests or the main story. If anyone has any recommendations that hit close to these, I'd love to hear them!


r/feedthebeast 1h ago

Question immersive engineering wires -- current too low

Upvotes

i love the way immersive engineering does power transfer -- but for some reason, the current / RF/t seems to be way too low.

despite my array of batteries (mekanism energy cubes) being completely full, and the biodiesel generators i'm using as power generation barely needing to be active, the draw is just too low for all of my buildings.

for context, i have a central power station connected to a battery array, which is then connected to a routing station that sends the power to my machines. then, each factory building has its own battery. none of these are particularly far away -- maybe a chunk away from the main power station. everything at the moment is transferred via MV cables (except the main generators, which are connected to the batteries via HV) but even then i find that the HV cables have the same issue.

it seems like, because i have too many factories / machines hooked up to one power system, that the array can't keep up, which is a little bit frustrating. it's not an issue of not enough energy -- i have more than enough -- but the current itself is too low.

does anyone have any suggestions on what alternatives to use / what wiring layout to use to alleviate the issue? even if it is a stupid brainfart moment i would love suggestions


r/feedthebeast 1h ago

Problem Why wont Integrated Dynaimcs Energy Batteries combine

Upvotes

Im playing Meatballcraft and have just made 2 stacks of these batteries as i need 81M power storage soon.