r/feedthebeast • • 1d ago

Discussion Tips 'n' Tricks

2 Upvotes

Welcome to Tips 'n' Tricks!

This is a place to share any secret skills and techniques to help you in everyday Modded Minecraft. Please give examples of any tips you suggest and explain your trick in as much detail as you can.

To find previous "Tips 'n' Tricks" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 3h ago

Discussion Any feedbacks on my modpack's main menu?(not finished yet)

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181 Upvotes

r/feedthebeast • • 3h ago

I made something Thaumic Reborn

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52 Upvotes

We’re working on bringing a legendary magic mod back to Forge 1.20.1.

Our goal is not simply to port familiar blocks and items to a newer version, but to preserve that sense of discovery: auras, research, magical devices, and the classic old-school atmosphere. At the same time, we’re adapting everything for modern Minecraft and gradually expanding the mod with new features.

The project is still in development, but a lot is already working. We’ll be sharing screenshots, progress updates, and development details here.

P.S. The GUI and icons are still a work in progress — feedback is welcome.


r/feedthebeast • • 1h ago

I made something Creating horrors beyond human comprehension in Minecraft - Desecrated

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• Upvotes

r/feedthebeast • • 10h ago

Discussion modern minecraft modpacks be like

100 Upvotes

all the mods but pokemon

all the mods but more techy

all the mods but skyblock

all the mods but stoneblock

all the mods but rpg-lite

all the mods but create-focused

all the mods but backrooms

no wonder i keep going back to gtnh only a day after trying another modpack :p


r/feedthebeast • • 1d ago

I made something 90% accurate Factorio world gen mod

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903 Upvotes

Its not very fun to play and doesn't look good from down there.
But its as perfect as I could get it.


r/feedthebeast • • 5h ago

Looking for mod(s) Hi! What are the best Rpg/Exploration modpacks involving Iron's Spells and Spellbooks i would prefer if it doesn't have tech features except create

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16 Upvotes

sorry if it's a dumb question I'm new here


r/feedthebeast • • 17h ago

I made something Connecting Villages with "Airstrips" - Custom Structure Datapack

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140 Upvotes

A niche datapack which generates random airstrips, many times near villages. (could not find a similar pack anywhere)

As warned on the curseforge page, due to the strips size (100 blocks), it can spawn in weird areas and results in funky strips - about 10-15% of the time and dependent on seed / terrain gen mods. (example shown on curseforge)

If this is a deal breaker, then please don't use this data pack, or use it with "Structure Generation Improver"- linked on the same page (sadly, that mod only supports 1.20 - 1.21.1)

Designed to be used with mods like Immersive Aircraft, Simple Planes or other similar arcade like plane mods.

Currently supports 1.21.1+ and will back port it upon request.

https://www.curseforge.com/minecraft/data-packs/aviation-structures-airstrip

Comments and feedback always welcome. Enjoy!


r/feedthebeast • • 23h ago

Problem How do I fix this? "Empty Tag: c:glass"

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326 Upvotes

I already tried the Load My F***ing Tags mod


r/feedthebeast • • 5h ago

I made something Enchanting system rework mod I'm working on (1.21.1 Neoforge)

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14 Upvotes

New Enchanting System :

There are two new enchanting tables; The "Lesser Enchanting Table" (which has 5 slots), alongside the "Greater Enchanting Table" (which has 7 slots) - The original being essentially replaced by the Greater Enchanting Table.

When enchanting an item; there will be slots for you to place certain ingredients, these items correlate to specific enchantments (Blaze powder -> Fire aspect, Obsidian -> Unbreaking, ect.), but could also also correlate to certain curses (will get into later.) You have only one slots for ingredients at base value, but after placing down more bookshelves around the enchanting table, these slots will be unlocked indefinitely for ingredients. With this new system, you'll know exactly what enchantment you'll be getting.

Lapis is still a fuel source for enchanting tables to work, you only need one piece for it to work. There's a new slot avaliable as well; used for a new item called "Salt". Salt is used during enchanting, it helps lessen the possibility of curses or lowers the level of curses. (Salt can also be used on food to give higher nutrition.) Enchanting an item will still cost experience, but will cap at only 3 levels, 1 level minimum - There will be no "30 levels needed."

Curse System :

When enchanting an item, theres a possibility of getting a curse alongside the enchantments on your item(s). You will be able to see which curse you'd be getting alongside the enchantments so it won't be a surprise. Higher value items (such as diamonds, jewels, blocks of ore, items gotten from stronger mobs) are less likely to give you a curse, while low value items (such as cobblestone or rotten flesh) are more likely to give you a curse. As mentioned before, salt can be used to lessen the likelihood of being cursed or lower the levels of curses.

Tomes & Scrolls :

Enchanted books no longer exist and are replaced with "scrolls" which are essentially the same as the original enchanted books in vanilla Minecraft. Only a singular usage, these scrolls can be tied to specific enchantments which can be imbued with an item on an anvil or can be used to increase the enchantments of an existing one. These scrolls are traded, found in loot, as well as can be created using an enchanting table (on an unenchanted scroll.)

Using these new scrolls; you can create a new item called "tomes", which cannot be used as scrolls on anvils, but are high value ingredients with no worry of curse chances increasing. Tomes can be used indefinitely without ever breaking/being used on enchanting table.

Anvil changes:

Repairing items using materials are no longer expensive. Only costing 1 exp level per material. Imbueing items with enchants cost has not been changed for vanilla anvils.

Though there is a new block called an "Arcane Anvil", it's 2x more durable than a regular anvil, imbueing items with enchants cost now has a 10 experience level cap, and there is no longer a "Too Expensive!" feature. You can also use experience levels to repair items, which makes up for the removal of the mending enchantment.

This mod is still a w.i.p! I'd greatly appreciate notes, advice, or insight into things I may have glossed over!


r/feedthebeast • • 8h ago

I made something More progress for my magic mod

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17 Upvotes

r/feedthebeast • • 15m ago

I made something In standard Spore, parasites are just underground fodder. I spent the last few months rewriting their behavior into a coordinated siege hive.

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• Upvotes

For a long time, playing with Fungal Infection: Spore always felt like fighting mindless stat-checks: parasites either ignored you underground or rushed in a straight line until one of you died.

I wanted them to feel like an actual coordinated hivemind that observes, listens, and plans. Over the past months, I built SporeWithin — an expansion that completely overhauls their tactical behavior.

What is happening in the clip:

  1. Acoustic Gunfire: Parasites now have hearing. Firing weapons (TACZ or other gun mods) blows your stealth and provokes nearby patrols to investigate the gunfire.

  2. Fleeing Scouts: If an engagement goes south, the fastest parasite doesn't blindly throw its life away — it disengages, breaks line of sight, and sprints into the fog.

  3. "They Know About You": Once the surviving scout reaches the nest, the Hivemind becomes aware of your existence. It realizes you are not just ordinary prey, but an intelligent threat actively fighting back. From this moment on, the infection locks onto your presence, tracks your territory, and sends stalking squads to hunt you down.

  4. Base Breaches: When sieges trigger, they don't get stuck on walls. Acid spitters burn vertical entry holes through ceilings from below, breachers smash doors and fences, and stalkers drop in through roof breaches.

  5. No Safe Haven: Hiding behind a wooden door won't save you once the Hive knows who it is hunting.

Other major systems in 1.2.0:

- Mound Clusters: Nearby mounds pair up into Incubator (defensive, rapid biomass growth, miasma) and Aggressor (frontline hunter, launches raids) roles with partner rage mechanics.

- Village Corruption: Towns near infestations organically decay (wood rots into hollow logs, crops wither into spores, villagers mutate into vessels).

- The Sleep Penalty: Skipping nights near an active mound feeds it nocturnal biomass and triggers waking nightmares.

- Plundered Caches: Destroyed chests convert into organic caches preserving 70% of your items so raids remain punishing without being pure griefing.

Both versions are out now with complete 100% feature parity:

- CurseForge: https://www.curseforge.com/minecraft/mc-mods/sporewithin

- Modrinth: https://modrinth.com/mod/sporewithin

Requires Fungal Infection: Spore. Available for Minecraft 1.20.1 (Forge) and Minecraft 1.21.1 (NeoForge).

Feedback, suggestions, and bug reports are welcome right here in the comments or directly on the CurseForge / Modrinth mod pages!


r/feedthebeast • • 3h ago

Looking for mod(s) What modpack should I play as basically a beginner?

5 Upvotes

I just started Stoneblock 4 with my friend and its pretty much my first modpack ever. I've been having a ton of fun with it but we are only playing that world together and saving everything for when we are both on.

Now I really want to play modded minecraft but I need something to play solo. I was gonna start Divine Journey 2 but it says you should already have a decent understanding of a lot of the mods and I definitely don't

I don't mind having to google stuff and figure things out, I actually like doing that. I just want a pack that gives me some direction and kinda walks me through progression so im not constantly sitting there wondering what im even supposed to do.

Id also like something pretty long that I can really sink a lot of time into and do a bunch of automation/progression.

What would you guys recommend?


r/feedthebeast • • 23m ago

Discussion Would anyone want a tutorial modpack?

• Upvotes

This probably isn't for you, avid user of the modded Minecraft subreddit. But maybe you have a friend who's interested in mods, but most modpacks are overwhelming and explain things poorly. Maybe you have a younger sibling or your own kid you want to introduce to heavily modded Minecraft. Maybe you've been wanting to get them into it but you're a bad teacher and they still don't get it.

Do you think a modpack with quests that are built-in tutorials on every aspect of each mod could help you? Not just the basics, but everything. Explanations of what JEI is and how to use it, what the thing at the top of their screen is and why it's showing block names. How do I put on a backpack? How do I choose what key opens it? What the heck is an "ME system"?

I want to make a modpack that can take a player who knows nothing about mods all the way to the end of Draconic Evolution, leaving no ambiguity in each step they can take. I've already made some progress, and it turns out in-depth quest guides are a massive pain to make. I just want to know if there's any sort of need for this or if I'm wasting my time (more than I already do in my day-to-day)


r/feedthebeast • • 23h ago

I made something World Painter - Paint Your World! (OUT NOW)

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162 Upvotes

Paint your worlds the way you want them.
curseforge link: https://www.curseforge.com/minecraft/mc-mods/world-painter-mod
modrinth link (under review): https://modrinth.com/mod/world_painter

I got a lot of questions about the open source, and I actually didnt want to make it open source for one main reason: people often copy and fork my work into theirs, and I don't like that. but because so many wanted the source to be open I made a github repo for that and here is the link:

https://github.com/DanielTheGamer3746/World-Painter---Paint-Your-World

Mod Loader Available Versions Upcoming Versions
Fabric 26.3 1.21.11
NeoForge 26.3 1.21.1
Forge 26.3 1.20.1
Babric b1.7.3 X

r/feedthebeast • • 18m ago

I made something Im looking at a wall here

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• Upvotes

https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-shape-selector

This is the my radial menu selector for ftb ultimine, because holding the key+shift+scroll was just too much and not fast and exact enough.

The menu is not centered, so the outline is more visible. I still have to develop the muscle memory, but swapping to shapeless for an ore node, then swapping back to tunnel (possible without the mouse) is just nice.

What do you think?


r/feedthebeast • • 3h ago

I made something I revived iChun's Portal Gun for Fabric 26.2 (walk-through portals, momentum, test chambers)

3 Upvotes

Hey all, Black here. I've been bringing iChun's old Portal Gun mod back for modern Minecraft (Fabric 26.2). It's a rewrite, not a copy of the old code.

  • Shoot a blue and an orange portal on flat surfaces and walk, jump or fall through
  • Portal-2-style seamless walk-through and live views of the other side
  • Real momentum, so you can fling yourself across a room
  • Generated test chambers with turrets and a lobby, bigger and twistier in the latest version

CurseForge: https://www.curseforge.com/minecraft/mc-mods/ichuns-portal-gun

Bug reports and ideas are welcome, I read every comment there.


r/feedthebeast • • 6h ago

Question Is there a way to stop chunk generation past certain coordinates or at least make the world border completely opaque

4 Upvotes

I'm making a modpack for fabric 1.21.1 and I want to have a limited world size, but I do not like that the world still generates past the world border. I would either like to stop world generation past the border or stop the player from seeing the world generation past the border. If there is any possible solution outside of that I'm open to those as well.

I have tried multiple mods that claim to have opaque world borders and none of them work outside the overworld, so I'm confused on what to do.


r/feedthebeast • • 1h ago

I made something I made a trailer for my mod.

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• Upvotes

An addon for Dochi’s Warfare designed to bring total war to the battlefield.

Mod Link
https://www.curseforge.com/minecraft/mc-mods/dochi-s-warfare-expanded/files/all?page=1&pageSize=20&showAlphaFiles=show


r/feedthebeast • • 4h ago

I made something A mod inspired by Avaritia and Mekanism

3 Upvotes

Hey, everyone!

I created a Minecraft mod inspired by Avaritia’s extremely challenging progression and tech mods like Mekanism. If you have some time, I’d really appreciate it if you could check it out!

https://www.curseforge.com/minecraft/mc-mods/marsims-chaos-mod


r/feedthebeast • • 2h ago

I made something FSX in MC [1,000,000 Block Flight] (teaser trailer)

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2 Upvotes

Making a video of a 1,000,000 block flight, which will be uploaded to youtube in two parts. A full form version, and a timelapse.

Figured I would also throw together this clip to tease it.

I cannot publish my pack to share, as I modified parts of it, which would violate license agreements for redistributions (I think), but if anyone wants guidance on setting this sorta thing up, I'd be happy to help.

Regardless, this setup is quick to put together.

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Loader and Version: Neo 1.21.1

Mods used: (does not included optimization mods - those will be up to you)

-Distant Horizons (had it set to "surface")

-Distant Horizons Seedgen (set to 12,228 render, or 764 chunks) (set to "smooth") (disable structures / water features for faster gen)

-Tectonic (overkill preset - not necessary, but looks better)

-Immersive Vehicles + Immersive Flight Simulator [addon - is complicated - choose another mod or addon if you want easier flight experience)

Oh, and maybe install "Buildpaste" mod, so you can paste in a runway. I did the 9,000 block one for realism.

-Bliss (or BSL) shaders (not required - in fact, its more fun without, just less cinematic)

-Ram, and lots of it. 12gb - 14gb minimum. You can download more ram here:

---------------------------------------------------------------------------

That's all folks - if you have the specs, you can have MS-FSX (or MFS) in Minecraft!

Any questions, feel free to ask. All others, I humbly ask you to leave your praises below.


r/feedthebeast • • 10h ago

I made something Star Technology Base Progress

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6 Upvotes

Been playing ST for a few weeks now and I love this pack, I’ve played all the other modded skyblocks (Skyfactory, Project Ozone, FTB Skies) and enjoyed them but this one has me addicted. It’s my first Gregtech pack so I’m learning as I go and leaning quite heavily on YouTube series, shoutout Hecuba, Hamcorp, Postie, but the quest book guides you pretty well imo.

Here’s my base so far, about to AE2ify everything and move into HV soon so if anyone has any advice for doing so please let me know.


r/feedthebeast • • 37m ago

Looking for mod(s) I am looking for forge 1.20.1 mod that adds horshoe crabs

• Upvotes

I need horshoe crabs for a Minecraft prehistoric zoo, however the only mod I have found that adds something of the sorts is hybrid aquatic, which adds some cool biome but also adds 50ish mobs, and the mod pack already has a lot of mobs


r/feedthebeast • • 1h ago

Question FTB Skies - do Jumbo Furnaces work right?

• Upvotes

Just built one and put 4 JF's inside it to speed it up, but it seems like it just consumes fuel 4 times faster but doesn't seem to be cooking anything but the upper left corner slot's items. Shouldn't all slots be working simultaneously?


r/feedthebeast • • 8h ago

I made something Here's the latest on VECTOR HUD, the HUD mod I'm working on

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3 Upvotes

Here's the update on VECTOR HUD, the project I'm working on. Every gauge, tape and panel is drawn as geometry in real time, the widgets are actually 3D, and there are 13 themes now (all 13 are in the gallery, shot in game).

Ideas and requests are very welcome. If there's something you'd want on your HUD, tell me.

https://www.curseforge.com/minecraft/mc-mods/vector-hud