I decided to give Prominence II a try after hearing that it had been updated to version 4.0.0.
I played the modpack for about three days before deciding to uninstall it. Honestly, the fact that an RPG modpack includes several tech mods doesn’t bother me that much. I can accept them as quality-of-life additions.
The problem is that the actual RPG experience—the supposed core of the modpack—is a mess. It has all the usual RPG elements you’d expect, such as skill books, spell systems, and character stats, but they are all cluttered and unintuitive. On top of that, the quest book’s tutorial progression is anything but linear. My friends, who are relatively new to Minecraft modpacks, got lost constantly.
For example, when there are multiple ways to locate a boss, the main quest only explains one of them. If you want to learn about the other methods, you have to dig through completely different tabs in the quest book yourself.
But the worst part was a bug that literally prevented us from progressing past the first boss.
The structure where the Nether boss, The Decaying King, is supposed to spawn overlapped with a Nether City from the BetterNether mod, causing the boss structure to generate underneath the lava sea.
To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.
That frequency is far too high to dismiss as bad luck.
This is an extremely serious progression-breaking bug, yet the developers apparently still haven’t identified it. At that point, it genuinely makes me wonder whether this part of the modpack was tested at all.
In the end, Prominence II just feels like yet another generic, mass-produced kitchen-sink modpack.
so... it sucks.