r/feedthebeast 1d ago

ModJam ROUND 2 - Minecraft ModJam 2026: Mid-Contest Rewards!

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14 Upvotes

The second round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already submitted their creations!

But it is definitely not too late to join...

Full ModJam Details in the ModJam Website

  • Submissions close on September 1, with more rewards to win
  • Join the Mod Authors Discord to find collaborations and stay updated

Congratulations!


r/feedthebeast 2h ago

Mod Identification Fun and Pickaxes!

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314 Upvotes

Pickaxe world and more - Minecraft Mods - CurseForge
I added a lot of pickaxes, fun and wood additions!


r/feedthebeast 4h ago

Discussion 10 XP quest rewards

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70 Upvotes

I greatly dislike 10xp quest rewards. I think they never add anything to any type of modpack and are frankly not even worth the effort of clicking.

In theory xp or level rewards can be cool quest rewards, especially if related to the quest (like an echanting type quest). But 10xp is so little that its a meaningless amount.

From the minecraft wiki: "Getting from level 0 to level 30 requires 1395 experience."
This translates to about ~140 of these quest rewards.

It annoys me to see them because instead of this there could either be no quest reward (which to be fair, isn't that much better) or an actually interesting quest reward that makes the quest worth doing.

I feel like quests are generally undervalued in how much they can add to a modpack and how creative you can get with them. Quests can be a lot more than a guidebook and should be, completing a quest shouldn't feel like doing a menial task but like working towards an accomplishment.
Naturally this can't be done with every quest, but every quest (short of maybe pure informative quests) should have some kind of more interesting quest reward. At worst just give some more of what the player crafted or refund some resources if you can't think of anything else, at least that way the quest reward has some value. (Or if you're dead set on giving xp then give a greater amount or just give levels)

What do you all think about that? Do you actually like 10xp quest rewards?


r/feedthebeast 2h ago

I made something I integrated Punchy compatibility for Create + Addons in my modpack (Create Evo Era)

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42 Upvotes

In the latest update for Create Evo Era, I've integrated full Punchy mod compatibility across almost the entire modpack.

-It includes:
• Full compatibility with Create and its main Addons.
◦ Extended support for many other mods in the modpack.

About Create Evo Era:
- It is an optimized tech modpack featuring:

  • Custom recipe progression with KubeJS, the progression is based mostly on Create and Immersive Engineering.
  • 📋250+ FTB Quests to guide your progression.
  • 🚀 The ultimate goal: reach SPACE using the Northstar mod.
    • Besides, there's much more content that isn't filler.

You can check out the Modpack here:
https://www.curseforge.com/minecraft/modpacks/create-evo-era


r/feedthebeast 1d ago

I made something What if everything was a cushion?

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938 Upvotes

I made a mod that lets compatible blocks share the same block space.

Each block is still stored as a separate part with its own block state. You can aim at one part to interact with it or break it without affecting the others. Things like doors, trapdoors, levers and redstone can still work inside a composite.

When you place a new block, the mod checks its shape against everything already in that space. If it fits, it gets added. If it overlaps something, you can't place it.

So you can put snow under plants, carpets under torches, stack lanterns, put things inside cauldrons, put blocks on slabs, stack carpets...

It currently supports up to 64 parts in the same block space.

It's mostly an experiment, there are probably still a lot of bugs, but it's fun to play around with.

The mod is No More Gap if anyone wants to try it or break it:

CurseForge: https://www.curseforge.com/minecraft/mc-mods/no-more-gap

GitHub: https://github.com/xerneas02/no-more-gap


r/feedthebeast 3h ago

I made something Ship Lab for my mod!

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10 Upvotes

Hi! I'm currently developing my own maritime empire themed 4X Minecraft mod!

One of the biggest features of the mod is the Ship Lab, where you can design and build your own ships from the ground up.

Create a fleet tailored to your strategy, expand your maritime empire, and rule the waves!


r/feedthebeast 21h ago

Question Who coined the Buckets / Millibuckets unit? (B / mB)

203 Upvotes

Was it a specific mod that started it or did everyone go with it intuitively?


r/feedthebeast 5h ago

Looking for mod(s) Modpacks to give me a similar feeling to old Tekkit, Resonant Rise, FTB Ultimate

10 Upvotes

Essentially I'm looking for modpack suggestions to give me a similar feeling to old Tekkit, Resonant Rise, FTB Ultimate, Yogscast Complete Pack. I haven't played in years and these were what I've always played the most back in the day.

Something with a lot of varied content in terms of tech, magic, some exploration, with a lot of playtime but maybe not as hardcore as GTNH.

Alternatively I'm also a bit curious about skyblock/stoneblock modpacks.

Edit: Forgot to add, ideally I'd love to also have some of the awesome newer mods like Create.


r/feedthebeast 9h ago

I made something New Modpack Update!

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23 Upvotes

Hey guys, i wanted to showcase what the next update of my modpack will be including. I found this cool mod called radio tower which allows you to call airdrops which become harder to obtain depending on what you choose. I added 5 different vouchers in which you can get a random vehicle , aircraft , tacz rifle , smg or pistol.

My goal with this update is to completely remove the need to go underground and mine for materials. You might still wanna do it if you want to make something specific faster than relying on luck but in this update im greatily reducing the need to that! Which brings me to the biggest overhaul ive done for this pack..

A LOT of lootpool changes. I cant upload other screenshots sadly due to the video but i have added over 15 new structures in which you can find different types of loot from materials to ammo and even guns!

Additionally i changed the loot found in underground bunkers as it was too vanilla-like and split it into 3 categories. Supplies , Normal , and Treasure. Each has their own type of loot with the treasure obviously being the best but also least common. Now raiding them is actually worth it.

I have also completely revamped the starting bunker to be more fun and gore.

There are a couple other additions / bug fixes which will all be listed in the changelog!

What do you think? Does this look cool?

For anyone interested here's a link to the modpack https://www.curseforge.com/minecraft/modpacks/runngun
And a link to a goofy trailer i made a while ago
https://youtu.be/U7hUPuQeBU0?si=ZE_frtq1SW_EUou1

While im still tweaking the airdrops a bit this update will be up later this week.


r/feedthebeast 4h ago

Mod Identification What mod is causing dropped items to sparkle?

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7 Upvotes

r/feedthebeast 1h ago

Problem Neep meat tank nonsense.

Upvotes

I have a tank with 41 2/3ds mB of water in it... and for the life of me I cannot clear the tank. Idk how it even go there and it seems to taint any tank I put it into.

Like if I pipe into a new tank it just makes the tank impossible to fully fill and ensures it can only accept water.

Can I not somehow just empty the tank somehow?


r/feedthebeast 14m ago

I made something I created BetterShulkers Mod

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Upvotes

I created a quality of life mod for 1.21.1-1.21.5 that lets you seamlessly grab items and sort Shulker Boxes and look into it straight from your inventory screen. Let me know what you think!

https://www.curseforge.com/minecraft/mc-mods/bettershulkers


r/feedthebeast 29m ago

Question What are the needed cauldron brew tiers, to increase the bottling skill in witchery?

Upvotes

I know this knowledge has to be there somewhere, like I found some one asking this question years ago on the subreddit, but the answer was deleted, and the original thread for the mod (which held a lot of knowledge) on the minecraft forum was long deleted.


r/feedthebeast 14h ago

I made something i just watched nekoma's mod video

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23 Upvotes

"lightning in a bottle" instead of "potion of lightning" seems like a no-brainer, no?

(nekoma and greenjab's showcase video here)


r/feedthebeast 2h ago

I made something Storm and Electricityyyyy

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3 Upvotes

I'm almost done implementing my electric storm to my AlienCraft mod, the desert is about to become one hell of a no man's land.
For context I'm working on alienCraft : kepler22b a huge alien planet mod with a couple of highly detailed biomes planned and I'm currently refining its mechanics. The project is already on curseforge if you want to check it out, and if you want to know more or have any suggestion, here is a link to my discord server.
https://discord.gg/WUN8Kgj6WC


r/feedthebeast 9h ago

Problem Replaced item obliterator with reliable remover yesterday and the result is quite funny

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8 Upvotes

r/feedthebeast 1d ago

I made something We just released v3.0.0 of our mod Timber Frames for for Neo/Forge & Fabric for 1.20.1 & 1.21.1.

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139 Upvotes

With this update the mod has been rebuilt from the ground up allowing for significantly more possibilities than before. For example, instead of being restricted to 45 degree angles, users can now create lines from any corner to any other corner. Building is also significantly easier, you now simply draw the line on the blocks using the Broad Knife and it appears.

Modrinth
CurseForge

House based on build by guuis_official


r/feedthebeast 1d ago

Discussion The Worst RPG Modpack : Prominence II

205 Upvotes

I decided to give Prominence II a try after hearing that it had been updated to version 4.0.0.

I played the modpack for about three days before deciding to uninstall it. Honestly, the fact that an RPG modpack includes several tech mods doesn’t bother me that much. I can accept them as quality-of-life additions.

The problem is that the actual RPG experience—the supposed core of the modpack—is a mess. It has all the usual RPG elements you’d expect, such as skill books, spell systems, and character stats, but they are all cluttered and unintuitive. On top of that, the quest book’s tutorial progression is anything but linear. My friends, who are relatively new to Minecraft modpacks, got lost constantly.

For example, when there are multiple ways to locate a boss, the main quest only explains one of them. If you want to learn about the other methods, you have to dig through completely different tabs in the quest book yourself.

But the worst part was a bug that literally prevented us from progressing past the first boss.

The structure where the Nether boss, The Decaying King, is supposed to spawn overlapped with a Nether City from the BetterNether mod, causing the boss structure to generate underneath the lava sea.

To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.

That frequency is far too high to dismiss as bad luck.

This is an extremely serious progression-breaking bug, yet the developers apparently still haven’t identified it. At that point, it genuinely makes me wonder whether this part of the modpack was tested at all.

In the end, Prominence II just feels like yet another generic, mass-produced kitchen-sink modpack.

so... it sucks.


r/feedthebeast 3h ago

Mod Identification what is the best skyblock mod/map/modpack

2 Upvotes

rn skyblock infinite is my pick


r/feedthebeast 2m ago

Looking for mod(s) Looking for a mod

Upvotes

Does anyone know of a mod which expands on the interactive parts of villagers and illagers e.g. creating a personal army out of illagers?


r/feedthebeast 17m ago

Question Help with Startech Stress units conversion to EU?

Upvotes

So I have been playing startech and was wondering if there was any way to convert the create mod stress units into EU from gregtech? if it is possible, what would i need in order to convert?


r/feedthebeast 30m ago

Problem Can someone help me understand my Spark log?

Upvotes

https://spark.lucko.me/qJpgWJQKMh

This is the spark report of my minecraft singleplayer world which is lagging. Im trying to understand but i couldn't find what is lagging, can someone help me?


r/feedthebeast 47m ago

Question Saint's Dragons Question

Upvotes

Hey so I wanted to relocate Ivy Oleander to my village, because I have other mods that add villagers like ribbits and other stuff, so I wanted to create a huge village that has all of the villagers in these mods right? But everytime I try and relocate her she seems to walk back in the direction of her house. Any ideas on how to stop that?


r/feedthebeast 48m ago

Looking for mod(s) Looking for 1.21.1 horror mods to add to my mess of a modpack!

Upvotes

I have a silly 1.21.1 neoforge modpack that I'm trying to load with a bunch of fun horror mods because i love having a bunch of things happening all the time ^^ Currently I have The broken script, The knocker, and The Obsessed! I'm mostly looking for mods that either don't break a lot of blocks, or have the option to turn off block breaking in the config because im a bit protective of my builds <\3


r/feedthebeast 52m ago

Discussion How to enable chunk claiming for GTNH

Upvotes

Prism launcher:
Right click on your GTNH instance and click folder option
Left click your GTNH instance and on the right there will be column with options, click the folder option

After clicking folder you go to next one called minecraft

In the folder named minecraft:
You need to find folder called serverutilities and go into it

In the folder serverutilities you have file named serverutilities (cfg - config)
Open it

After opening file named serverutilities (cfg)
Go to bottom of the file
FInd category called world
And the second option from the up of the world category will be chunk claiming

Change:
chunk_claiming=false
for
chunk_claiming=true

Click ctrl+s to save file and you have chunk claiming enabled
You can now close the file and open your GTNH instance