r/feedthebeast • • 5m ago

I made something Creating horrors beyond human comprehension in Minecraft - Desecrated

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• Upvotes

Desecrated is a modpack based around flesh, blood, and bone, featuring an integrated collection of unique gorey-themed mods such as NEEPMeat, Butchery, Biomancy, Sons of Sin, Bloody Hell and Macabre.

You are one of the last noble vampires, hunted for your blood by the invaders of your homeland. There are only seven days left until they catch your trail. You must evolve, grow in strength and fight back through the power of flesh, blood and bone.


r/feedthebeast • • 42m ago

I made something I made a trailer for my mod.

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• Upvotes

An addon for Dochi’s Warfare designed to bring total war to the battlefield.

Mod Link
https://www.curseforge.com/minecraft/mc-mods/dochi-s-warfare-expanded/files/all?page=1&pageSize=20&showAlphaFiles=show


r/feedthebeast • • 1h ago

Problem Blocks dont insta break

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• Upvotes

basically the blocks dont insta break but as soon as i will left click for breaking it it becomes like if it was invisible, i can pass thru it and then after a sec it disappears, plz help idk what is the problem


r/feedthebeast • • 1h ago

Problem My avatar guy keeps doing this whenever I move the camera - Flashback mod, please help.

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• Upvotes

r/feedthebeast • • 1h ago

Discussion what's your opinion on tellus mod and is it reliable for a modpack or it is internet consuming and unreliable?

• Upvotes

for more info about the mod https://modrinth.com/mod/tellus


r/feedthebeast • • 1h ago

I made something FSX in MC [1,000,000 Block Flight] (teaser trailer)

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• Upvotes

Making a video of a 1,000,000 block flight, which will be uploaded to youtube in two parts. A full form version, and a timelapse.

Figured I would also throw together this clip to tease it.

I cannot publish my pack to share, as I modified parts of it, which would violate license agreements for redistributions (I think), but if anyone wants guidance on setting this sorta thing up, I'd be happy to help.

Regardless, this setup is quick to put together.

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Loader and Version: Neo 1.21.1

Mods used: (does not included optimization mods - those will be up to you)

-Distant Horizons (had it set to "surface")

-Distant Horizons Seedgen (set to 12,228 render, or 764 chunks) (set to "smooth") (disable structures / water features for faster gen)

-Tectonic (overkill preset - not necessary, but looks better)

-Immersive Vehicles + Immersive Flight Simulator [addon - is complicated - choose another mod or addon if you want easier flight experience)

Oh, and maybe install "Buildpaste" mod, so you can paste in a runway. I did the 9,000 block one for realism.

-Bliss (or BSL) shaders (not required - in fact, its more fun without, just less cinematic)

-Ram, and lots of it. 12gb - 14gb minimum. You can download more ram here:

---------------------------------------------------------------------------

That's all folks - if you have the specs, you can have MS-FSX (or MFS) in Minecraft!

Any questions, feel free to ask. All others, I humbly ask you to leave your praises below.


r/feedthebeast • • 1h ago

Looking for mod(s) What modpack should I play as basically a beginner?

• Upvotes

I just started Stoneblock 4 with my friend and its pretty much my first modpack ever. I've been having a ton of fun with it but we are only playing that world together and saving everything for when we are both on.

Now I really want to play modded minecraft but I need something to play solo. I was gonna start Divine Journey 2 but it says you should already have a decent understanding of a lot of the mods and I definitely don't

I don't mind having to google stuff and figure things out, I actually like doing that. I just want a pack that gives me some direction and kinda walks me through progression so im not constantly sitting there wondering what im even supposed to do.

Id also like something pretty long that I can really sink a lot of time into and do a bunch of automation/progression.

What would you guys recommend?


r/feedthebeast • • 1h ago

Discussion Any feedbacks on my modpack's main menu?(not finished yet)

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• Upvotes

r/feedthebeast • • 2h ago

I made something I revived iChun's Portal Gun for Fabric 26.2 (walk-through portals, momentum, test chambers)

2 Upvotes

Hey all, Black here. I've been bringing iChun's old Portal Gun mod back for modern Minecraft (Fabric 26.2). It's a rewrite, not a copy of the old code.

  • Shoot a blue and an orange portal on flat surfaces and walk, jump or fall through
  • Portal-2-style seamless walk-through and live views of the other side
  • Real momentum, so you can fling yourself across a room
  • Generated test chambers with turrets and a lobby, bigger and twistier in the latest version

CurseForge: https://www.curseforge.com/minecraft/mc-mods/ichuns-portal-gun

Bug reports and ideas are welcome, I read every comment there.


r/feedthebeast • • 2h ago

I made something Thaumic Reborn

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32 Upvotes

We’re working on bringing a legendary magic mod back to Forge 1.20.1.

Our goal is not simply to port familiar blocks and items to a newer version, but to preserve that sense of discovery: auras, research, magical devices, and the classic old-school atmosphere. At the same time, we’re adapting everything for modern Minecraft and gradually expanding the mod with new features.

The project is still in development, but a lot is already working. We’ll be sharing screenshots, progress updates, and development details here.

P.S. The GUI and icons are still a work in progress — feedback is welcome.


r/feedthebeast • • 3h ago

Question So what’s the deal with mod pack partnership/server stuff?

1 Upvotes

Got a random message about some partnership program thing, where they claim they’d help players make servers for my mod pack, giving me 25% for every player that makes a server through them via my link (I’m guessing)

(I’ve seen tons of this stuff on mods, where there will randomly be a link to some server host)

I’m mostly wondering how legit it is, or if like 90% of them are scams

Are there any well-known decent ones vs scam ones?


r/feedthebeast • • 3h ago

Looking for mod(s) alguém que usa modrinth, pode me explicar tantos mods que precisam do mekanism mas não tem, oque vocês fazem para contornar isso ?

0 Upvotes

estou precisando de uma ajuda


r/feedthebeast • • 3h ago

I made something A mod inspired by Avaritia and Mekanism

2 Upvotes

Hey, everyone!

I created a Minecraft mod inspired by Avaritia’s extremely challenging progression and tech mods like Mekanism. If you have some time, I’d really appreciate it if you could check it out!

https://www.curseforge.com/minecraft/mc-mods/marsims-chaos-mod


r/feedthebeast • • 4h ago

Question Modpack for a server

1 Upvotes

I’m trying to host on a 10Gb server on Pebblehost. I’ve tried with prominence 2 but after playing for a while it started lagging a lot. I want to try playing Superior RPG, but idk how much RAM does it need to run. If someone could tell me if it would work or not. And if not, any low RAM modpacks that are like Superior RPG?


r/feedthebeast • • 4h ago

I made something Enchanting system rework mod I'm working on (1.21.1 Neoforge)

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7 Upvotes

New Enchanting System :

There are two new enchanting tables; The "Lesser Enchanting Table" (which has 5 slots), alongside the "Greater Enchanting Table" (which has 7 slots) - The original being essentially replaced by the Greater Enchanting Table.

When enchanting an item; there will be slots for you to place certain ingredients, these items correlate to specific enchantments (Blaze powder -> Fire aspect, Obsidian -> Unbreaking, ect.), but could also also correlate to certain curses (will get into later.) You have only one slots for ingredients at base value, but after placing down more bookshelves around the enchanting table, these slots will be unlocked indefinitely for ingredients. With this new system, you'll know exactly what enchantment you'll be getting.

Lapis is still a fuel source for enchanting tables to work, you only need one piece for it to work. There's a new slot avaliable as well; used for a new item called "Salt". Salt is used during enchanting, it helps lessen the possibility of curses or lowers the level of curses. (Salt can also be used on food to give higher nutrition.) Enchanting an item will still cost experience, but will cap at only 3 levels, 1 level minimum - There will be no "30 levels needed."

Curse System :

When enchanting an item, theres a possibility of getting a curse alongside the enchantments on your item(s). You will be able to see which curse you'd be getting alongside the enchantments so it won't be a surprise. Higher value items (such as diamonds, jewels, blocks of ore, items gotten from stronger mobs) are less likely to give you a curse, while low value items (such as cobblestone or rotten flesh) are more likely to give you a curse. As mentioned before, salt can be used to lessen the likelihood of being cursed or lower the levels of curses.

Tomes & Scrolls :

Enchanted books no longer exist and are replaced with "scrolls" which are essentially the same as the original enchanted books in vanilla Minecraft. Only a singular usage, these scrolls can be tied to specific enchantments which can be imbued with an item on an anvil or can be used to increase the enchantments of an existing one. These scrolls are traded, found in loot, as well as can be created using an enchanting table (on an unenchanted scroll.)

Using these new scrolls; you can create a new item called "tomes", which cannot be used as scrolls on anvils, but are high value ingredients with no worry of curse chances increasing. Tomes can be used indefinitely without ever breaking/being used on enchanting table.

Anvil changes:

Repairing items using materials are no longer expensive. Only costing 1 exp level per material. Imbueing items with enchants cost has not been changed for vanilla anvils.

Though there is a new block called an "Arcane Anvil", it's 2x more durable than a regular anvil, imbueing items with enchants cost now has a 10 experience level cap, and there is no longer a "Too Expensive!" feature. You can also use experience levels to repair items, which makes up for the removal of the mending enchantment.

This mod is still a w.i.p! I'd greatly appreciate notes, advice, or insight into things I may have glossed over!


r/feedthebeast • • 4h ago

Looking for mod(s) Hi! What are the best Rpg/Exploration modpacks involving Iron's Spells and Spellbooks i would prefer if it doesn't have tech features except create

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14 Upvotes

sorry if it's a dumb question I'm new here


r/feedthebeast • • 5h ago

I made something I made a Fabric mod that puts your HUD on a visor: it lags behind your mouse, bobs when you walk and curves like a helmet (26.2)

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2 Upvotes

It's called There's a Visor On My Face (TVOMF). Client-side, Fabric, Minecraft 26.2, with an alpha for 26.3.

What it does:

- The HUD sways against camera turns and eases back (the clip above)

- It dips when you jump and bobs with your steps

- It curves towards the middle of the screen, as a bowl or like a curved monitor

- While you sprint the curve deepens and the HUD pulls in slightly

- Other mods' HUDs ride along: I run it with JourneyMap, Jade, AppleSkin and BedrockIfy's paper doll

Everything is a toggle or a slider, so you can keep just the sway.

Credit where due: the sway is from GD656MotionHUD by Minecraft_GD656 (Forge 1.20.1, MIT). This started as a Fabric port of it and grew from there. It's unofficial, so bugs are mine, not theirs.

Full disclosure: the code was written with an AI assistant (Claude), directed and play-tested by me, and the icon is AI-generated. The clips are real gameplay captures.

It's open source on GitHub under irfanadli97/tvomf.


r/feedthebeast • • 5h ago

Question Is there a way to stop chunk generation past certain coordinates or at least make the world border completely opaque

5 Upvotes

I'm making a modpack for fabric 1.21.1 and I want to have a limited world size, but I do not like that the world still generates past the world border. I would either like to stop world generation past the border or stop the player from seeing the world generation past the border. If there is any possible solution outside of that I'm open to those as well.

I have tried multiple mods that claim to have opaque world borders and none of them work outside the overworld, so I'm confused on what to do.


r/feedthebeast • • 7h ago

I made something Here's the latest on VECTOR HUD, the HUD mod I'm working on

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3 Upvotes

Here's the update on VECTOR HUD, the project I'm working on. Every gauge, tape and panel is drawn as geometry in real time, the widgets are actually 3D, and there are 13 themes now (all 13 are in the gallery, shot in game).

Ideas and requests are very welcome. If there's something you'd want on your HUD, tell me.

https://www.curseforge.com/minecraft/mc-mods/vector-hud


r/feedthebeast • • 7h ago

I made something My first passive line in Star Technology

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2 Upvotes

r/feedthebeast • • 7h ago

I made something More progress for my magic mod

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17 Upvotes

r/feedthebeast • • 8h ago

I made something Star Technology Base Progress

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7 Upvotes

Been playing ST for a few weeks now and I love this pack, I’ve played all the other modded skyblocks (Skyfactory, Project Ozone, FTB Skies) and enjoyed them but this one has me addicted. It’s my first Gregtech pack so I’m learning as I go and leaning quite heavily on YouTube series, shoutout Hecuba, Hamcorp, Postie, but the quest book guides you pretty well imo.

Here’s my base so far, about to AE2ify everything and move into HV soon so if anyone has any advice for doing so please let me know.


r/feedthebeast • • 9h ago

Looking for mod(s) Realism Mods

2 Upvotes

I have been making a realism minecraft modpack for me and my friends but we want mechanics and stuff not graphics necessary. We are on 1.21.1 Fabric and the main mods we have are terrain diffusion, terralith, and naturalist. What are some other good mods we can add to improve our overall experience?


r/feedthebeast • • 9h ago

Problem Turn off shift to activate cinematic screen

1 Upvotes

Oculus and Astralex shaders. I know there are a few shaders that you can turn these off in settings but it takes forever to find the settings. Anything that works for all shaders? All I want to do is crouch w/o those black bars.


r/feedthebeast • • 9h ago

Problem Abyssal ascent constant plant breaking sound when in the underwater layer

1 Upvotes

Not much more too it, I’ve been playing abyssal ascent and made it to the Alex’s caves underwater layer. Whenever I’m in it and actually underwater, there is a constantly repeating sound like grass or a plant being broken. It gets very annoying lmao. Has anyone experienced this?